level 6
yanboy88
楼主
大家好,这里是来自AG的LAG DERP,闲着没事翻了一下更新简介,机翻后自己整理了下,应该比较好懂吧…(读不懂别拍我哦)
Injury System
受伤系统变更
- Survivors now sustain itemized injuries when taking damage
幸存者受攻击时会渐渐变成受伤状态
- Minor injuries can occur whenever a survivor takes damage
只是被攻击就可能受轻伤
- Severe injuries will occur if the survivor is "downed"
被啃掉整条HP放倒时会受重伤
- Injuries have differing effects on the survivors abilities including movement and weapon skill
受伤状态会影响诸如移动,武器技能等各种能力
- Injuries are displayed as a red check pattern on their health bars
受伤会以一个红色标志表示在血槽旁
Medical Items
新增药品类道具
- Collection of new medical items are now available
可以搜刮到新的药品类道具了
- Medical items have a "Grade" attached to them
药品也分等级(国标和保健品?)
- Medical items are used to treat injuries
药品用来治疗受伤状态(这是废话)
- Higher grade medical items can be used to treat lower grade injuries
高等级药品可以治疗等级受伤状态(也就是向下兼容)
- Medical items can be found in the Dead Zone
死区里就能搜到药(这也是废话,医院
挽尊
了)
Treating Injuries
治疗受伤状态
- Injuries can be treated from the survivor screen or loadout screens
可以在营地的幸存者菜单里选择治疗,或者出发前的准备窗口也可以。
- Injuries are listed and have requirements similar to crafting
受伤状态会有很多种并且有着不同的药物需求(就像脑白金不能治脚气,要对症下药)
Medical Bench
新增医疗台
- New crafting building
新增建筑,医疗台(吐槽留给下一句)
- Required to craft medical items
医疗台用来制作药品(一句话就能说完的事情要分两项!坑爷爷呢!)
- Low grade medical items are free to craft
低级药品不消耗万金油就能免费制作(低成本保健品,然后买个大价钱)
- High grade medical items have a cost attached
高级药品需要消耗万金油
Inventory
物品栏改进
- Redesign of inventory & loadout screens
物品栏和出发准备窗口重新设计了
- New side navigation with extra categories including separate ones for Schematics and Books
物品栏的筛选按钮现在在侧面,并增加了设计图和书的筛选项目
- Quality filtering for Weapons and Gear
可以按品质筛选武器装备
- Level filtering for Weapons and Gear
可以按等级筛选武器装备
- Melee / Firearms toggles for weapons category
可以按远近程筛选武器(明明可以一句话说完这次拆了三项…)
- Sort by Level, Alphabetical, DPS for Weapons
武器默认排序时,会按等级>首字母>DPS的顺序显示
- Sort by Level and Alphabetical for Gear
装备默认排序时,会按等级>首字母的顺序显示
- Quality, Level and Alphabetical filtering for Schematics & Active Gear
设计图和主动装备(手雷)默认排序时,会按品质>等级>首字母的顺序显示
- This design will eventually be carried over to the Recycler
以后的回收机也采用这个筛选格式(办事拖泥带水,扣工资!)
Visible Vests
纸娃娃系统升级
- All vests are now visible on your character
现在防弹衣会显示模型了
Interface
界面改进
- Added "craft" buttons to items that can be crafted in all Construction, Upgrade and Crafting screens
增加了一个“制作”按钮,会显示在建筑,和道具制作及升级界面,用以快速查找所需的原材料(比如我要做一把紫剑,就可以在道具制作里需求原材料格子旁边的蓝色扳手按钮,跳到白剑的制作界面)(莫名的想吃绿箭)
- Added medical item filter to map
大地图增加了药品的筛选按钮
- Added name and level labels to building hovers
建筑上现在显示名字和等级
Changes
其他变更
-------------------------------------------
General
一般变更
- Survivor health is no longer affected by morale
士气不再提升HP(又削我肉盾!)
- Survivors with projectile weapons can now dodge as well, dodge chance is calculated from their Melee Combat skill
持枪幸存者现在也可以发动闪避了,闪避概率由肉搏技术决定(战士挽尊)
- Changed gear prefix calculations to make more sense in descriptions
前缀的加成更改,加成数值表示更切确(各种小数点)
- Critical hits by enemies double the chance of injury
被会心会有双倍概率被打成残废,就是受伤(不带作死红书的不用担心)
- "Open Crafting" from unlocked schematics now links directly to the new schematic
道具制作窗口从刚解锁的图纸直接连接到新图纸(有点意义不明,欢迎补充)
Automated Missions
挂机系统惊天地泣鬼神山崩地裂海枯石烂的重大变更
- Significant changes to automated mission success chance
挂机成功率被猛力的削了一剑(还是把极品紫剑,被满级工程师削的)
- Mission success now takes weapon mix into account
成功率现在需要搭配不同武器(我就喜欢紫剑队你不服么!?)
- Survivor healing ability has a greater impact on success chance
治疗能力现在影响成功率(医生挽尊)
- Survivor level has less of an impact on success chance
等级对成功率加成变低(估计对满级的家伙们影响不大)
- Overall changes better reflect actually running the mission manually
现在挂机的成功率和收获更接近手刷(有车族们估计不会太计较这个挂机条目的变更)
Crafting
制作变更
- High end crafting, for Blues and Purples now require additional survivor roles
制作紫,蓝等品质武器,需要需求特定的队员(紫剑需求25级工程师和25级战士)
- For example, most weapons need an engineer and a survivor class that specializes in that weapon type
多数武器需求工程师,部分需求与其对应的专精职业(斗牛犬左轮需求24级工程师和24级拾荒者)
General Interface Changes
一般界面变更
- Made the requirements on upgrade and construction screens much clearer
建筑界面等变得更干净整洁了(没感觉啊)
- Improvement of rollover help text in places
调整了帮助文字的位置(鼠标指在某东西上侧面弹出的小帮助窗)
- Changed survivor morale rollovers to show percentages to make them clearer
队员管理界面里士气加成现在用百分比显示,更直观(直观个西瓜!我更喜欢读精确数字啊!)
- Added shortcut buttons to Recycler and Training Center if you don't have them
回收站和训练中心现在有一个建筑的跳转快捷按钮(只作用于你还没建造这些东西时)
- Removed a bunch of notifications during tutorial to stop pop-up pile ups
新人教程里删掉了一堆乱七八糟的跳出窗口
Fixes
修正
-------------------------------------------
-Melee users can no longer attack survivors in watchtowers directly
近战武器不能直接捅塔楼里的人了(什么?洒家的电锯明明有3米多长!为什么不让捅!)
- Fixes to survivor AI behavior around the compound
营地里的人现在AI稍微高了一点(没说具体是哪方面的…)
以上,尽管我以误导人民为光荣…但还是欢迎指正其中的错误。
2013年05月16日 02点05分
1
Injury System
受伤系统变更
- Survivors now sustain itemized injuries when taking damage
幸存者受攻击时会渐渐变成受伤状态
- Minor injuries can occur whenever a survivor takes damage
只是被攻击就可能受轻伤
- Severe injuries will occur if the survivor is "downed"
被啃掉整条HP放倒时会受重伤
- Injuries have differing effects on the survivors abilities including movement and weapon skill
受伤状态会影响诸如移动,武器技能等各种能力
- Injuries are displayed as a red check pattern on their health bars
受伤会以一个红色标志表示在血槽旁
Medical Items
新增药品类道具
- Collection of new medical items are now available
可以搜刮到新的药品类道具了
- Medical items have a "Grade" attached to them
药品也分等级(国标和保健品?)
- Medical items are used to treat injuries
药品用来治疗受伤状态(这是废话)
- Higher grade medical items can be used to treat lower grade injuries
高等级药品可以治疗等级受伤状态(也就是向下兼容)
- Medical items can be found in the Dead Zone
死区里就能搜到药(这也是废话,医院
挽尊
了)
Treating Injuries
治疗受伤状态
- Injuries can be treated from the survivor screen or loadout screens
可以在营地的幸存者菜单里选择治疗,或者出发前的准备窗口也可以。
- Injuries are listed and have requirements similar to crafting
受伤状态会有很多种并且有着不同的药物需求(就像脑白金不能治脚气,要对症下药)
Medical Bench
新增医疗台
- New crafting building
新增建筑,医疗台(吐槽留给下一句)
- Required to craft medical items
医疗台用来制作药品(一句话就能说完的事情要分两项!坑爷爷呢!)
- Low grade medical items are free to craft
低级药品不消耗万金油就能免费制作(低成本保健品,然后买个大价钱)
- High grade medical items have a cost attached
高级药品需要消耗万金油
Inventory
物品栏改进
- Redesign of inventory & loadout screens
物品栏和出发准备窗口重新设计了
- New side navigation with extra categories including separate ones for Schematics and Books
物品栏的筛选按钮现在在侧面,并增加了设计图和书的筛选项目
- Quality filtering for Weapons and Gear
可以按品质筛选武器装备
- Level filtering for Weapons and Gear
可以按等级筛选武器装备
- Melee / Firearms toggles for weapons category
可以按远近程筛选武器(明明可以一句话说完这次拆了三项…)
- Sort by Level, Alphabetical, DPS for Weapons
武器默认排序时,会按等级>首字母>DPS的顺序显示
- Sort by Level and Alphabetical for Gear
装备默认排序时,会按等级>首字母的顺序显示
- Quality, Level and Alphabetical filtering for Schematics & Active Gear
设计图和主动装备(手雷)默认排序时,会按品质>等级>首字母的顺序显示
- This design will eventually be carried over to the Recycler
以后的回收机也采用这个筛选格式(办事拖泥带水,扣工资!)
Visible Vests
纸娃娃系统升级
- All vests are now visible on your character
现在防弹衣会显示模型了
Interface
界面改进
- Added "craft" buttons to items that can be crafted in all Construction, Upgrade and Crafting screens
增加了一个“制作”按钮,会显示在建筑,和道具制作及升级界面,用以快速查找所需的原材料(比如我要做一把紫剑,就可以在道具制作里需求原材料格子旁边的蓝色扳手按钮,跳到白剑的制作界面)(莫名的想吃绿箭)
- Added medical item filter to map
大地图增加了药品的筛选按钮
- Added name and level labels to building hovers
建筑上现在显示名字和等级
Changes
其他变更
-------------------------------------------
General
一般变更
- Survivor health is no longer affected by morale
士气不再提升HP(又削我肉盾!)
- Survivors with projectile weapons can now dodge as well, dodge chance is calculated from their Melee Combat skill
持枪幸存者现在也可以发动闪避了,闪避概率由肉搏技术决定(战士挽尊)
- Changed gear prefix calculations to make more sense in descriptions
前缀的加成更改,加成数值表示更切确(各种小数点)
- Critical hits by enemies double the chance of injury
被会心会有双倍概率被打成残废,就是受伤(不带作死红书的不用担心)
- "Open Crafting" from unlocked schematics now links directly to the new schematic
道具制作窗口从刚解锁的图纸直接连接到新图纸(有点意义不明,欢迎补充)
Automated Missions
挂机系统惊天地泣鬼神山崩地裂海枯石烂的重大变更
- Significant changes to automated mission success chance
挂机成功率被猛力的削了一剑(还是把极品紫剑,被满级工程师削的)
- Mission success now takes weapon mix into account
成功率现在需要搭配不同武器(我就喜欢紫剑队你不服么!?)
- Survivor healing ability has a greater impact on success chance
治疗能力现在影响成功率(医生挽尊)
- Survivor level has less of an impact on success chance
等级对成功率加成变低(估计对满级的家伙们影响不大)
- Overall changes better reflect actually running the mission manually
现在挂机的成功率和收获更接近手刷(有车族们估计不会太计较这个挂机条目的变更)
Crafting
制作变更
- High end crafting, for Blues and Purples now require additional survivor roles
制作紫,蓝等品质武器,需要需求特定的队员(紫剑需求25级工程师和25级战士)
- For example, most weapons need an engineer and a survivor class that specializes in that weapon type
多数武器需求工程师,部分需求与其对应的专精职业(斗牛犬左轮需求24级工程师和24级拾荒者)
General Interface Changes
一般界面变更
- Made the requirements on upgrade and construction screens much clearer
建筑界面等变得更干净整洁了(没感觉啊)
- Improvement of rollover help text in places
调整了帮助文字的位置(鼠标指在某东西上侧面弹出的小帮助窗)
- Changed survivor morale rollovers to show percentages to make them clearer
队员管理界面里士气加成现在用百分比显示,更直观(直观个西瓜!我更喜欢读精确数字啊!)
- Added shortcut buttons to Recycler and Training Center if you don't have them
回收站和训练中心现在有一个建筑的跳转快捷按钮(只作用于你还没建造这些东西时)
- Removed a bunch of notifications during tutorial to stop pop-up pile ups
新人教程里删掉了一堆乱七八糟的跳出窗口
Fixes
修正
-------------------------------------------
-Melee users can no longer attack survivors in watchtowers directly
近战武器不能直接捅塔楼里的人了(什么?洒家的电锯明明有3米多长!为什么不让捅!)
- Fixes to survivor AI behavior around the compound
营地里的人现在AI稍微高了一点(没说具体是哪方面的…)
以上,尽管我以误导人民为光荣…但还是欢迎指正其中的错误。
