level 9
有没有加速护航战斗机建造速度的事件?谁能帮我写个,再帮我写个加速工厂、高射炮、基建、海军空军基地、海防和陆防的事件,最好1日完成。。
2013年02月27日 13点02分
2
原来lz喜欢把大招放在自己身上
2013年02月27日 13点02分
回复 272003654 :没办法,波兰搞不过小胡子,12个机械化师打立陶宛的5个师也要掉一半的组织度,这怎么和小胡子打,东线的大胡子的军队也是一坨一坨的。。就算我打到柏林,我还有气守家吗- -
2013年02月27日 14点02分
level 8
#########################################################################
# Infrastructure
#########################################################################
event = {
id = 555555
random = no
persistent = yes
name = "随机增加基础设施! "
desc = "随机增加基础设施! "
style = 0
action_a = {
name = "随机增加基础设施! "
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
command = { type = construct which = infrastructure where = -1 value = 100 }
}
}
基建………………事件激活 连生产都不用 嫌不够 在复制粘贴……………………
2013年02月27日 14点02分
4
level 8
#################################################
# 随机省份增加工厂!
#################################################
event = {
id = 666666
random = no
persistent = yes
name = "随机增加工厂! "
desc = "随机增加工厂! "
style = 0
action_a = {
name = "随机增加工厂! "
command = { type = construct which = ic where = -1 value = 10 }
command = { type = construct which = ic where = -1 value = 10 }
command = { type = construct which = ic where = -1 value = 10 }
command = { type = construct which = ic where = -1 value = 5 }
command = { type = construct which = ic where = -1 value = 5 }
command = { type = construct which = ic where = -1 value = 5 }
command = { type = construct which = ic where = -1 value = 5 }
command = { type = construct which = ic where = -1 value = 5 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
command = { type = construct which = ic where = -1 value = 1 }
}
}
工厂的 直接激活 不需生产,嫌不够 复制粘贴………………
2013年02月27日 14点02分
5
level 8
#########################################################################
# land_fort
#########################################################################
event = {
id = 999996
random = no
persistent = yes
name = "随机增加要塞! "
desc = "在外星人的帮助下 神速般的建设了一大堆顶级要塞!! "
style = 0
action_a = {
name = "甚好! "
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
2013年02月27日 14点02分
6
level 8
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
command = { type = construct which = land_fort where = -1 value = 10 }
}
}
233 激活后 你就是遍地要塞 可重复
2013年02月27日 14点02分
7
level 8
#########################################################################
# nuclear_reactor
#########################################################################
event = {
id = 999998
random = no
persistent = yes
name = "随机增加核反应堆! "
desc = "战争开始了 我们需要河蟹蛋 于是 外星人援助我们反应堆! "
style = 0
action_a = {
name = "随机增加核反应堆! "
command = { type = construct which = nuclear_reactor where = -1 value = 10 }
}
}
2013年02月27日 14点02分
8
这个真心不需要。。
2013年02月28日 12点02分
level 8
#########################################################################
# air_base
#########################################################################
event = {
id = 999999
random = no
persistent = yes
name = "飞机场来了! "
desc = "战争开始了 我们需要飞机场 于是 外星人援助我们一些飞机场! "
style = 0
action_a = {
name = "飞机场来了! "
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
command = { type = construct which = air_base where = -1 value = 10 }
}
}
2013年02月27日 14点02分
9
level 8
event = {
id = 55555
random = no
persistent = yes
name = "雷达站来了! "
desc = "战争开始了 我们需要雷达站 于是 外星人援助我们一些雷达站! "
style = 0
action_a = {
name = "雷达站来了! "
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
command = { type = construct which = radar_station where = -1 value = 10 }
}
}
雷达的顺带附带加速 速度超过飞机不是梦想!你可以自己斟酌更改
#################################################
# 行军加速!
#################################################
event = {
id = 999001
random = yes
trigger = { ai = no }
name = "我们军队需要速度!"
desc = "我们军队需要速度!"
style = 0
action_a = {
name = "甚好!"
command = { type = speed which = land value = 50 }
command = { type = speed which = air value = 50 }
command = { type = speed which = naval value = 50 }
}
}
2013年02月27日 14点02分
10
level 8
command = { type = set_unit_xp which = "神盾001 " value = 100 }
command = { type = add_division which = "神盾002 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾002 " value = 100 }
command = { type = add_division which = "神盾003 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾003 " value = 100 }
command = { type = add_division which = "神盾004 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾004 " value = 100 }
command = { type = add_division which = "神盾005 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾005 " value = 100 }
command = { type = add_division which = "神盾006 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾006 " value = 100 }
command = { type = add_division which = "神盾007 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾007 " value = 100 }
command = { type = add_division which = "神盾008 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾008 " value = 100 }
command = { type = add_division which = "神盾009 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾009 " value = 100 }
command = { type = add_division which = "神盾010 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾010 " value = 100 }
command = { type = add_division which = "神盾011 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾011 " value = 100 }
command = { type = add_division which = "神盾012 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾012 " value = 100 }
command = { type = add_division which = "神盾013 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾013 " value = 100 }
command = { type = add_division which = "神盾014 " value = light_cruiser when = 5 }
command = { type = set_unit_xp which = "神盾014 " value = 100 }
command = { type = add_division which = "刀锋000 " value = destroyer when = 5 }
command = { type = set_unit_xp which = "刀锋000 " value = 100 }
command = { type = add_division which = "刀锋001 " value = destroyer when = 5 }
command = { type = set_unit_xp which = "刀锋001 " value = 100 }
command = { type = add_division which = "刀锋002 " value = destroyer when = 5 }
command = { type = set_unit_xp which = "刀锋002 " value = 100 }
command = { type = add_division which = "刀锋003 " value = destroyer when = 5 }
command = { type = set_unit_xp which = "刀锋003 " value = 100 }
command = { type = add_division which = "刀锋004 " value = destroyer when = 5 }
command = { type = set_unit_xp which = "刀锋004 " value = 100 }
}
}
附带一只满经验的舰队 不过要自己生产附加旅…………
2013年02月27日 14点02分
12
LZ表示这个太变态,还是自己造的舰队玩起来舒服
2013年02月28日 12点02分
回复 DJ李天 :不如改剧本…………
2013年02月28日 12点02分
回复 jibaixiao :这些现代战争与原版通用吗
2013年03月02日 05点03分
回复 jibaixiao :这些能在哪用
2013年03月02日 06点03分
level 8
#########################################################################
# Cheat 组织与士气事件
#########################################################################
event = {
id = 999994
random = no
trigger = { ai = no }
name = "军事训练! "
desc = "我军士气与组织度大增! "
style = 0
picture = "geming" action_a = {
name = "开始吧! "
command = { type = morale which = land value = 1000 } #陆军士气
command = { type = morale which = air value = 1000 } #空军士气
command = { type = morale which = naval value = 1000 } #海军士气
command = { type = max_organization which = land value =100 }
command = { type = max_organization which = air value = 100 }
command = { type = max_organization which = naval value = 100 }
}
}
加组织和士气 可以调数值 然后 你会发现 民兵推装甲那叫轻松
2013年02月27日 14点02分
13
这个更变态。。还是有点压力打起来好玩
2013年02月28日 12点02分
回复 DJ李天 :………………
2013年02月28日 12点02分
level 8
#################################################
# 和平!
#################################################
event = {
id = 999993
random = no
persistent = yes
name = "成功的演讲"
desc = "上周我们的国家元首在民众面前发表了一次成功的演讲 民众的好战性降低了!"
style = 0
action_a = {
name = "太好了!"
command = { type = belligerence value = -100 }
}
}
降低好战性 可以改数值…………
2013年02月27日 14点02分
14
会不会太变态了一点点?
2013年02月27日 14点02分
无语,大改派昏倒在地
2013年02月27日 14点02分
回复 地下守卫 :一开其他国家 里面卡了
2013年02月27日 14点02分
回复 jibaixiao :还不如新增一系列改派专用兵种
2013年02月27日 14点02分
level 9
顶顶,麻烦直接贴末日战役能用的事件,部队移动速度我有了- -其他杂七杂八的最好别连在一起,护航战斗机的现在也不一定要,省份设施的赶紧贴上来。明天中午前0 0
2013年02月28日 12点02分
15
level 12
event = {
id = 1987007
random = no
persistent = yes
trigger = { ai = no } name = "东方龙的觉醒 "
desc = "在社会各界人士的努力下,国共两党答应放下成见通力合作,共同发展新民主主义中国 "
style = 0
picture = "events_empty" action_a = {
name = "中华民族万岁!"
command = { type = free_ic value = 300 }
command = { type = inherit which = CHI }
command = { type = inherit which = CXB }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = add_division value = mechanized when = 0 }
command = { type = inherit which = CHC }
command = { type = headofstate which = 52161 }
command = { type = headofgovernment which = 52117 }
command = { type = foreignminister which = 52118 }
command = { type = armamentminister which = 52004 }
command = { type = ministerofsecurity which = 52126 }
command = { type = ministerofintelligence which = 52128 }
2013年03月01日 14点03分
16
level 12
command = { type = chiefofstaff which = 52134 }
command = { type = chiefofarmy which = 52138 }
command = { type = chiefofnavy which = 52143 }
command = { type = chiefofair which = 52151 }
command = { type = waketeam which = 1050 }
command = { type = waketeam which = 1051 }
command = { type = waketeam which = 1052 }
command = { type = waketeam which = 1053 }
command = { type = waketeam which = 1054 }
command = { type = waketeam which = 1055 }
command = { type = waketeam which = 1056 }
command = { type = waketeam which = 1057 }
command = { type = trigger which = 61961 value = 2 }
command = { type = trigger which = 4116 }
command = { type = breakthrough value = 2 }
command = { type = counterattack value = 1 }
command = { type = add_corps which = "国民**军‘武悼’军 " value = land where = 1235 }
command = { type = add_division which = "武悼军第一禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第二禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第三禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第四禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第五禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第六禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第七禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第八禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第九禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第十禁卫装甲师" value = armor where = sp_rct_artillery}
command = { type = add_division which = "武悼军第十一禁卫装甲师"value = armor where = sp_rct_artillery}
command = { type = trigger which = 61950 }
}
}
}
这货应该DA能用。。。
2013年03月01日 14点03分
17
这货是我为了啤酒馆1.5从不同事件里东拼西凑的,能用就是了
2013年03月01日 14点03分
level 12
强势围观,看起来不错嘛
——来自Windows Phone客户端
2013年03月01日 14点03分
20