LuaWuyan = sgs.CreateTriggerSkill{
name = "LuaWuyan",
frequency = sgs.Skill_Compulsory,
events = {sgs.DamageInflicted},
on_trigger = function(self, event, player, data)
local damage = data:toDamage()
local card = damage.card
if card then
if card:isRed() then
if player:hasSkill(self:objectName()) then
return true
end
end
end
end,
从安河的无言改的~~
lz
可以看看他的教程~~在精品区里~
@.#来自卡西欧FX-500ES