level 10
重型突突枪
楼主
Scaedumar 2

http://www.moddb.com/mods/scaedumar-2
Welcome to Scaedumar 2, the sequel of the original fan-acclaimed mod of the same name. The developer of the original mod didn't have enough time to pursue the development of what, at least for me, was an amazing mod. Millions of times better than Native, with an improved stability and eye-candiness to add to it. So I took over the development.Coming from the The Elder Scrolls community, I always had a certain attention to detail. Detail that you will notice within this very mod.Scaedumar needed love and attention. It's goal was to improve Native not one time, but a billion times. Scaedumar 2 has it's own written lore and history to add to the immersion factor. A full feature list would be hard to do. Just the scenes, which I passed over 270 hours of man work to do are over 184 (unique scenes). Every place is different, new, vibrant and alive. You will actually feel the sensation that Scaedumar wants to give you.Graphics have been overhauled with support to Nvidia's FXAA, god-rays (still under development), improved shaders, improved shadows for the characters and objects and various hours spent with a HEX editor to edit offset values.The soundtrack of the mod is currently being done by Vyseris, an artist which I found to be perfect for describing the tormented environment of Scaedumar 2.Everything is new. New ite***ike longswords, armors, shields, and ranged weapons are there for you to buy, or find. New decorative items have been added as well. Castles, towns and villages are now more varied and alive than ever, textures-aside. You can join the army of a Lord (Freelancer) and fight in his name and earn a monthly pay. There's Diplomacy and battle formations as well, speaking of which, you'll be required to use in over 43 new battle scenes, ranging from dense forests, to fords, beaches and bottle-necked bridge battles. 847 items have been balanced for gameplay reasons, towns, villages and castles re-coordinated for this same reason again, to avoid that NPCs attack a lonely castle up north that could barely await a relief force due to the distance. 14 new companions unique to the mod, with their own unique dialogue, and locations where to find them. Better economy and mercantilism. Sea battles and places to explore. Overhauled interiors. AI corrections. The list is too big, and it is not my desire to spoiler everything.The question is?
Will you survive? Or will you just fade away in the chronicles after your death?
要求
REQUIREMENTS
Mount & Blade: Warband (Steam-issue fixed via a ghost .exe)
64bit System and at least 2GB of RAM (to avoid nasty C++ Runtime Errors)
°Scaedumar 2 never crashed on me nor I have experienced these errors.
Updated NVIDIA / ATI drivers and a medium to good video card with at least 1024MB of GRAM.
CURRENT STATUS OF DEVELOPMENT: 75%
Forums.taleworlds.com
对配置要求略高(普及的水平)
2012年11月28日 09点11分
1


Welcome to Scaedumar 2, the sequel of the original fan-acclaimed mod of the same name. The developer of the original mod didn't have enough time to pursue the development of what, at least for me, was an amazing mod. Millions of times better than Native, with an improved stability and eye-candiness to add to it. So I took over the development.Coming from the The Elder Scrolls community, I always had a certain attention to detail. Detail that you will notice within this very mod.Scaedumar needed love and attention. It's goal was to improve Native not one time, but a billion times. Scaedumar 2 has it's own written lore and history to add to the immersion factor. A full feature list would be hard to do. Just the scenes, which I passed over 270 hours of man work to do are over 184 (unique scenes). Every place is different, new, vibrant and alive. You will actually feel the sensation that Scaedumar wants to give you.Graphics have been overhauled with support to Nvidia's FXAA, god-rays (still under development), improved shaders, improved shadows for the characters and objects and various hours spent with a HEX editor to edit offset values.The soundtrack of the mod is currently being done by Vyseris, an artist which I found to be perfect for describing the tormented environment of Scaedumar 2.Everything is new. New ite***ike longswords, armors, shields, and ranged weapons are there for you to buy, or find. New decorative items have been added as well. Castles, towns and villages are now more varied and alive than ever, textures-aside. You can join the army of a Lord (Freelancer) and fight in his name and earn a monthly pay. There's Diplomacy and battle formations as well, speaking of which, you'll be required to use in over 43 new battle scenes, ranging from dense forests, to fords, beaches and bottle-necked bridge battles. 847 items have been balanced for gameplay reasons, towns, villages and castles re-coordinated for this same reason again, to avoid that NPCs attack a lonely castle up north that could barely await a relief force due to the distance. 14 new companions unique to the mod, with their own unique dialogue, and locations where to find them. Better economy and mercantilism. Sea battles and places to explore. Overhauled interiors. AI corrections. The list is too big, and it is not my desire to spoiler everything.The question is?
Will you survive? Or will you just fade away in the chronicles after your death?
要求
REQUIREMENTS
Mount & Blade: Warband (Steam-issue fixed via a ghost .exe)
64bit System and at least 2GB of RAM (to avoid nasty C++ Runtime Errors)
°Scaedumar 2 never crashed on me nor I have experienced these errors.
Updated NVIDIA / ATI drivers and a medium to good video card with at least 1024MB of GRAM.
CURRENT STATUS OF DEVELOPMENT: 75%
Forums.taleworlds.com
对配置要求略高(普及的水平)