level 10
mizukimeika
楼主
Ancient Bear Form, 4, Druid, Instant Ability—Feral Bear For, Form (1)
Ongoing: Your hero has Protector. <p> Your hero has +5 [H
EALTH] for each five resources you control
Arcane Potency, 1, Mage, Basic Ability—Arcane
Arcane Talent <p> Ongoing: This ability enters play exhausted. <p> This ability can be exhausted to pay the cost of abilities as though it were a resource.
Arcane Unraveling, 4, Mage, Instant Ability—Arcane
Interrupt target ability and remove it from the game. If a non-Ongoing ability is removed from the game this way, you may play it immediately without paying its cost
Blind Rage, 2, Warrior, Basic Ability—Fury Attachment
Attach to target ally. <p> Ongoing: Attached ally has
+3
/ +3, attacks opposing heroes and allies at random, and must attack each turn if able.
Death’s Decree, 6, Death Knight, Basic Ability—Unholy
Destroy target ally. <p> Put a 3 [Melee] / 3 [Health] Ghoul ally token into play.
Documenting the Timeways, Quest
You pay (1) less to complete this quest for each five cards in your graveyard. Pay (5) to complete this quest. <p> Reward: Draw a card.
Drom’kor, Timewalker Necrolyte, 5, Horde, Ally—Orc Warlock, 6 [Shadow], 3 Health
If this ally would be destroyed, you may remove three Orc allies in your graveyard from the game. If you do, exhaust this ally and remove all damage from him instead.
Gavel of Peroth’arn, 3, DkPaWa, Equipment—1H Weapon—Mace, Melee (1), 4 [Melee], 3 Strike
When you play an ally with cost equal to the number of resources you control, you pay (3) less to strike wih this weapon this turn
Guardian Spirit, 1, Priest, Basic Ability—Holy
Holy Talent <p> Your hero heals all damage from target friendly ally. You may have your hero’s remaining health become equal to the [Health] of that ally.
Hammer of Sanctity, 1, Paladin, Basic Ability—Protection
Exhaust up to two target opposing heroes and/or allies. Characters exhausted this way can’t ready during their controller’s next ready step.
Keening Shivarra, 5, Monster Ally—Shivarra Demon Warlock, 4 [Shadow], 4 Health
As an additional cost to play, discard a card. <p> When this ally enters play, you may put target Monster ally with cost 2 or less from your graveyard into play.
Klandark, 3, Horde, Ally—Orc Shaman, 3 [Nature], 3 Health
Bloodrush: When this ally deals combat damage while attacking for the first time each turn, if an opposing hero has more damage on it than your hero, ready this ally.
Mo’arg Doomsmith, 4, Monster Ally—Mo’arg Demon, 3 [Melee], 2 Health
When this ally enters play, he may deal 4 melee damage to another ally you control. If he does, your hero has Assault 4 this turn.
Opportunity, 3, Rogue, Basic Ability—Subtlety
Subtlety Talent <p> Target an opposing hero or ally for each different cost among cards you control with cost 5, 4, 3, 2, and/or 1, starting with the highest. Your hero deals melee damage equal to that cost to that hero or ally, respectively
Reckless Fireball, 2, Mage, Basic Ability—Fire
Your hero deals 4 fire damage to target opposing hero or ally. That character’s controller may discard a card from his hand. If he does, his hero deals 4 fire damage to target hero or ally of his choice
Wild Attunement, 5, Druid, Basic Ability—Balance
Ongoing: If one or more token allies with the same type would be put into play under your control, put that many +1 into play instead
2012年09月22日 02点09分
1
Ongoing: Your hero has Protector. <p> Your hero has +5 [H
EALTH] for each five resources you control
Arcane Potency, 1, Mage, Basic Ability—Arcane
Arcane Talent <p> Ongoing: This ability enters play exhausted. <p> This ability can be exhausted to pay the cost of abilities as though it were a resource.
Arcane Unraveling, 4, Mage, Instant Ability—Arcane
Interrupt target ability and remove it from the game. If a non-Ongoing ability is removed from the game this way, you may play it immediately without paying its cost
Blind Rage, 2, Warrior, Basic Ability—Fury Attachment
Attach to target ally. <p> Ongoing: Attached ally has
+3
/ +3, attacks opposing heroes and allies at random, and must attack each turn if able.
Death’s Decree, 6, Death Knight, Basic Ability—Unholy
Destroy target ally. <p> Put a 3 [Melee] / 3 [Health] Ghoul ally token into play.
Documenting the Timeways, Quest
You pay (1) less to complete this quest for each five cards in your graveyard. Pay (5) to complete this quest. <p> Reward: Draw a card.
Drom’kor, Timewalker Necrolyte, 5, Horde, Ally—Orc Warlock, 6 [Shadow], 3 Health
If this ally would be destroyed, you may remove three Orc allies in your graveyard from the game. If you do, exhaust this ally and remove all damage from him instead.
Gavel of Peroth’arn, 3, DkPaWa, Equipment—1H Weapon—Mace, Melee (1), 4 [Melee], 3 Strike
When you play an ally with cost equal to the number of resources you control, you pay (3) less to strike wih this weapon this turn
Guardian Spirit, 1, Priest, Basic Ability—Holy
Holy Talent <p> Your hero heals all damage from target friendly ally. You may have your hero’s remaining health become equal to the [Health] of that ally.
Hammer of Sanctity, 1, Paladin, Basic Ability—Protection
Exhaust up to two target opposing heroes and/or allies. Characters exhausted this way can’t ready during their controller’s next ready step.
Keening Shivarra, 5, Monster Ally—Shivarra Demon Warlock, 4 [Shadow], 4 Health
As an additional cost to play, discard a card. <p> When this ally enters play, you may put target Monster ally with cost 2 or less from your graveyard into play.
Klandark, 3, Horde, Ally—Orc Shaman, 3 [Nature], 3 Health
Bloodrush: When this ally deals combat damage while attacking for the first time each turn, if an opposing hero has more damage on it than your hero, ready this ally.
Mo’arg Doomsmith, 4, Monster Ally—Mo’arg Demon, 3 [Melee], 2 Health
When this ally enters play, he may deal 4 melee damage to another ally you control. If he does, your hero has Assault 4 this turn.
Opportunity, 3, Rogue, Basic Ability—Subtlety
Subtlety Talent <p> Target an opposing hero or ally for each different cost among cards you control with cost 5, 4, 3, 2, and/or 1, starting with the highest. Your hero deals melee damage equal to that cost to that hero or ally, respectively
Reckless Fireball, 2, Mage, Basic Ability—Fire
Your hero deals 4 fire damage to target opposing hero or ally. That character’s controller may discard a card from his hand. If he does, his hero deals 4 fire damage to target hero or ally of his choice
Wild Attunement, 5, Druid, Basic Ability—Balance
Ongoing: If one or more token allies with the same type would be put into play under your control, put that many +1 into play instead