level 11
Changes from 8.0.1 to 8.0.2 test
return to top Graphics: - Reduced brightness on ‘Mountain Pass’, ‘Fjords’ and ‘Malinovka’ maps
- Changed the place of light source (sun) on maps: ‘Ensk’, ‘Ziegfried Line’, ‘South Coast’
- Reduced shining brightness on some of surfaces in premium and standard garages
- Increased texture quality inside the railroad station on ‘Himmelsdorf’ map
- Returned destruction effects of most objects for settings different from the highest
- Updated minimaps for reworked maps Tech. Improvements: - Dramatically increased performance on all maps with new render
- Reworked the ‘auto-detect’ function for graphic settings
- Reworked ‘specular’ component of tank and environment lighting Physics: - Reworked ramming damage system
- Improved dynamics of driving ‘uphill’ and maneuvering while driving ‘uphill’ for all vehicles
- Changed mechanism of damage calculation from falling
- Fixed the damage mechanics of falling while driving a vehicle on another vehicle
- Removed possibility to set vehicle on fire by falling on it Vehicles: - Price for all stock modules of Tier 1 tanks set on 0 credits
- Fixed the armoring of IS-4 gun mantlet
- Fixed the armoring of Pz III front plate
- Increased armoring of E-100 and Maus gun mantlets
- Rebalanced all vehicles, introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54.
- Reworked battle weight and Tier spread for T-127 and Matilda Black Prince UI: - Added small improvements for after battle statistics window
- In after battle statistics damage dealt to allies now takes in count current Anti-TK rules for platoons and training room
- Vehicles that are currently not available for sales were removed from all Tech Trees
- Removed after battle auto-selection of the vehicle with XP modifier for the first victory enabled
- Added possibility to compare modules from different vehicles in the Tech Tree
- Improved the visibility of SPG dispersion circle on some landscapes
- In Tech Tree a pop-up hint, which displays XP cost and price for the vehicle disregarding its’ current status, was added Sounds: - Removed the misleading ricochet sound, when ramming a vehicle
- Fixed sound effects for 17cm GwTiger and JagdPz E-100 guns.
- Fixed sound effects for 15 cm sFH 36 L/30 of Gw Panther.
- Fixed sound effects for SPG leFH18B2. gun
- Fixed sound effects for Т34 gun
- Fixed some discrepancy of guns calibers and their sounds
- Removed the explosion effect sound, when explosions happens inside objects Fixes: - Fixed the unavailability of red line on ‘Fjords’ map
- Fixed numerous errors in lighting settings on in-game maps
- Fixed numerous errors in content on new in-game maps
- Fixed the ‘Dealt Damage’ tab in after battle statistics, which previously displayed incorrectly ramming and splash types of damage
- Fixed incorrect display of personal emblems contour
- Fixed the incorrect commands binding for F5 and F6
2012年09月13日 14点09分
16
level 11
- Fixed numerous graphic errors in display of personal tank emblems and inscriptions
- Fixed the impossibility to switch teams places in training room
- Fixed the display of personal inscriptions texture borders
- Fixed the lack of destruction effects for some environmental objects
- Fixed the work of ‘Leave the queue’ button after opening statistics window
- Fixed the error with opening a training room creation while resizing the game client window
- Fixed the bright-red ‘lighting’ of trees in semi-transparent state
- Fixed client hanging on ‘Loading Hangar’ after the battle
- Fixed the not working cap on ‘Widepark’ and ‘Cliff’ maps
- Fixed the rounds impact points flashing
- Fixed the bright-red lighting of tracks traces
- Fixed the display of explosion remaining on objects with sophisticated geometry
- Fixed the display of clan emblems instead of penetration marks on vehicles of clan players
- Fixed ‘lags’ and ‘freezes’ of the client with big loss of performance in different places on all maps
- Fixed client hanging when trying to install personal emblems or inscriptions
- Fixed the ability to stay underwater without drowning for T-28 tank
- Fixed lighting setting in standard and premium hangars
- Fixed the disappearance or non-display of drowning indicator in several cases
- Fixed the rare crash to desktop during game client loading
- Fixed rare bugs of ‘Fog of War’ Clan Wars feature
- Fixed the rare desync. of aiming vector and the reticle display
- Fixed previously not working RMB fixation for SPG’s
- Fixed the move of reticle while zooming
- Fixed the ‘Achievements’ point in the battle results system messages for battles with no achievements received
- Fixed rare cases of personal emblems and inscriptions not installing on the vehicle after purchase
- Fixed availability of two similar additional equipment for French TD’s
- Fixed shadows ‘shaking’ while moving the vehicle
- Fixed the binding of radial menu on Mouse Scroll
以上是8.0二测的改变 转自美服官网公告
以下是谷歌翻译
从8.0.1到8.0.2测试
返回顶部
显卡:
- 降低亮度“山口”,“峡湾”和“Malinovka”地图
- 改变光源(太阳)的地方在地图上的:“Ensk的,”Ziegfried线“,”南海岸“
- 闪亮的亮度降低一些表面的保费和标准的车库
- 提高铁路站内'Himmelsdorf的“地图纹理质量
- 返回的破坏影响的大多数对象设置不同的最高
- 更新minimaps的为重新制作的地图
技术。改进:
- 显着提高了性能上的所有地图与新的渲染
- 重新制作了“自动检测”功能,图形设置
- 重做了“镜面”的组成部分,坦克和环境照明
物理:
- 重做了冲压损坏系统
- 改进的动态驾驶“上坡”和机动驾驶时对所有车辆的“上坡”
- 改变机制的伤害计算下降
- 修正了下降,而其他车辆驾驶车辆的损伤力学
- 删除设置车辆火灾的可能性落在
车辆:
- 所有股票的价格为1级坦克模块上设置0积分
- 修正了IS-4枪盾铠装
- 修正了铠装PZ III前板
- 增加装甲的E-100和莫斯枪mantlets
- 重新平衡所有的车辆,在8.0中:对象PzIV Schmalturm 263,SU-101,SU-100М1,SU-122-54。
2012年09月13日 14点09分
17
- 删除设置车辆火灾的可能性落在 - 所有股票的价格为1级坦克模块上设置0积分 请问 这两句是什么意识?
2012年09月13日 14点09分
回复 各种控的** :同求........
2012年09月13日 14点09分
回复 各种控的** :第二句貌似是1级车的所有项目免费?
2012年09月13日 15点09分