救我
cs地图吧
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level 14
ff6ff7ff8ff9 楼主
地图倒是能够正常编译结束,但打不开,我用1.6测试,在读图界面下闪两下,然后自动结束了,用1.5测试,停在读图界面不动了,啥毛病
啊这
是?怎么我做的图总出现这种奇葩的啊
2012年08月19日 06点08分 1
level 14
看下控制台出现什么提示
2012年08月19日 06点08分 2
控制台信息如下:
2012年08月19日 08点08分
level 14
ff6ff7ff8ff9 楼主
AMX Mod X version 1.8.1.3746 Copyright (c) 2004-2006 AMX Mod X Development Team
AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
This is free software and you are welcome to redistribute it under
certain conditions; type 'amxx gpl' for details.
L 08/19/2012 - 13:57:58: -------- Mapchange to kz_beta --------
L 08/19/2012 - 13:57:58: [AMXX] Plugin file open error (plugin "ni")
L 08/19/2012 - 13:57:58: [AMXX] Plugin "uq_jumpstats_updater.amxx" failed to load: Module/Library "httpdl" required for plugin. Check modules.ini.
Host_Error: PF_precache_model_I: Model 'models/p_shield.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
Usage:
Setmaster unavailable, start a server first.
Host_Error: PF_precache_model_I: Model 'sprites/wall_puff1.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map t
2012年08月19日 08点08分 3
level 14
ff6ff7ff8ff9 楼主
我重新编译一遍,一会吧logo发上来
2012年08月19日 09点08分 4
level 14
ff6ff7ff8ff9 楼主
百度翻译出来的控制台信息好2:
等于版本1.8.1.3746版权(丙)2004 - 2006等于×开发团队
等于×来绝对没有担保;细节式` amxx花'。
这是自由软件,欢迎你下再发布
某些条件;型amxx通用的详情。
08 / 19 / 2012 - 13:57:58:-------- mapchange到kz_beta --------
08 / 19 / 2012 - 13:57:58:[ amxx ]插件文件打开错误(插件“你”)
08 / 19 / 2012 - 13:57:58:[ amxx ]插件”uq_jumpstats_updater。amxx”加载失败:模块/图书馆”httpdl”所需的插件。检查modules.ini。
host_error:pf_precache_model_i:模型的模型/ p_shield。公司未能precache因为项目计数超过512的限制。
减少一些刷子模型和/或定期模式的地图纠正。
用法:
setmaster可用,启动服务器第一。
host_error:pf_precache_model_i:模型的精灵/ wall_puff1。战略石油储备未能precache因为项目计数超过512的限制。
减少一些刷子模型和/或定期模式的地图不
2012年08月19日 09点08分 5
level 14
ff6ff7ff8ff9 楼主
hlcsg v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Program Files\CS08-01-18A\tools\hlcsg.exe" -nowadtextures -wadinclude ff8ff9.wad -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.map"
Arguments: -nowadtextures -wadinclude ff8ff9.wad -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.map" -low -estimate -wadautodetect
Entering D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.map Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ] noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ] Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[ff8ff9.wad] CreateBrush:
(1.25 seconds)
CSGBrush:
(1.69 seconds) Including Wadfile: \program files\cs1.5\valve\halflife.wad
- Contains 90 used textures, 86.54 percent of map (3116 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\cstrike.wad
- Contains 1 used texture, 0.96 percent of map (123 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\de_aztec.wad
- Contains 1 used texture, 0.96 percent of map (24 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\cs_office.wad
- Contains 4 used textures, 3.85 percent of map (102 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\itsitaly.wad
- Contains 3 used textures, 2.88 percent of map (99 textures in wad)
Including Wadfile: \program files\cs1.5\cstrike\ff8ff9.wad
- Contains 4 used textures, 3.85 percent of map (4 textures in wad) "wad" is "" added 11 additional animating textures.
Texture usage is at 2.06 mb (of 32.00 mb MAX)
5.33 seconds elapsed ----- END hlcsg -----
2012年08月19日 10点08分 6
level 14
ff6ff7ff8ff9 楼主
hlbsp v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "D:\Program Files\CS08-01-18A\tools\hlbsp.exe" -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.map"
Arguments: -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.map" -low -estimate -chart Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ] noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3565 (0.86 seconds)
BSP generation successful, writing portal file 'D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3377 (0.86 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3057 (0.53 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3458 (0.80 seconds)
Reduced 3314 texinfos to 2685
Reduced 114 texdatas to 105 (2160228 bytes to 2083524)
Reduced 8604 planes to 3535 Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 424/512 27136/32768 (82.8%)
planes 3535/32768 70700/655360 (10.8%)
vertexes 21892/65535 262704/786420 (33.4%)
nodes 6902/32767 165648/786408 (21.1%)
texinfos 2685/32767 107400/1310680 ( 8.2%)
faces 15831/65535 316620/1310700 (24.2%)
clipnodes 18714/32767 149712/262136 (57.1%)
leaves 5101/32760 142828/917280 (15.6%)
* visleafs 2045/8192 0/0 (25.0%)
marksurfaces 18593/65535 37186/131070 (28.4%)
surfedges 74876/512000 299504/2048000 (14.6%)
edges 37635/256000 150540/1024000 (14.7%)
texdata [variable] 2083524/33554432 ( 6.2%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 49214/524288 ( 9.4%)
* AllocBlock 51/64 0/0 (79.7%)
105 textures referenced
=== Total BSP file data space used: 3862716 bytes ===
8.80 seconds elapsed ----- END hlbsp -----

2012年08月19日 10点08分 7
level 14
ff6ff7ff8ff9 楼主
hlvis v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "D:\Program Files\CS08-01-18A\tools\hlvis.exe" -full -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.map"
Arguments: -full -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.map" -low -estimate
2045 portalleafs
6338 numportals -= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ] fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(5.08 seconds)
LeafThread:
(403.00 seconds)
average leafs visible: 306
g_visdatasize:220531 compressed from 523520
408.31 seconds elapsed [6m 48s] ----- END hlvis ----- hlrad v3.4 VL27 (Jun 2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "D:\Program Files\CS08-01-18A\tools\hlrad.exe" -extra -texreflectscale 0.25 -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.map"
Arguments: -extra -texreflectscale 0.25 -estimate "D:\Program Files\CS08-01-18A\map\Source file\kz_beta2.map" -waddir "D:\Program Files\CS1.5\valve" -waddir "D:\Program Files\CS1.5\cstrike" -low -estimate -= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ] fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]

2012年08月19日 10点08分 8
level 12
表示只看得懂地图编译报告,要不就是你边一起毛病,或者是cs。建议3248的无插件cs。
2012年08月19日 10点08分 10
可我之前一直都用的好好的呀,前天都还能编译出地图来,今天就直接瞎了,这两天我甚至都没添加什么东西,只是将之前做过的东西完善了一下
2012年08月19日 10点08分
level 14
ff6ff7ff8ff9 楼主
我把一些零碎的固体转成func_wall了,编译速度倒是快了不少,但地图出不来,怎么办哪?求破
2012年08月19日 10点08分 11
level 14
目测是模型/spr问题。不适用引擎的格式。
2012年08月19日 10点08分 12
什么意思?
2012年08月19日 10点08分
level 1
如果你的地图名字有空格的话,吧空格改成“_”就行了
2014年07月25日 07点07分 13
没有空格,另外你这个算挖坟吧
2014年07月25日 07点07分
level 13
你是缺少模型吧?在做地图时有没有用特殊的选项?
(比如设置打碎实体后放置医疗包飞行包,把下载好的文件直接用在hammer里,把func_breakbale打碎的材质设成防弹玻璃或电脑,cs是精简版不是完整版,缺少spr,wad,mdl等……)
2014年07月28日 11点07分 15
虽然问题早已解决,但感谢你的挖坟解答,应该是你说的“把func_breakbale打碎的材质设成防弹玻璃”
2014年07月29日 02点07分
level 13
已知:
你可能缺少wall_puff1的spr文件。
你可能缺少p_shield的mdl文件。
地图可能过于庞大。
modules.ini可能有问题(一般没有)。
amxx是插件。你做地图还用了cs原本没有的插件?????
2014年07月28日 11点07分 16
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