翻译帝滚进来!!!干活啦~~~~~这次是有图有真相!!!
火炬之光2吧
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level 11
暴雪皇帝 楼主
Hey everybody. Not a blog time!
Quick update for the week -
I'm done with my Skill pass! Hooray! All classes have been gone through and skills touched up, or reworked where lacking. That means that tomorrow, I move over to Act 3 to work with Marsh on getting it wrapped. As per usual, everybody is working like crazy to get this ready for ship.
QA and went through and did a bug purge this week, and the number of bugs we are left with is surprisingly low. Again, hooray!
Now, last week I promised I'd talk a bit about skills, skill 'trees', and tier bonuses, so I'm going to do that now. I've been knee deep in them for days, so this is as good a time as any.
You'll have to forgive some rough-and-ready dev screenshots - these aren't set up for the prettiest backgrounds or best equipped characters.
Firstly, here's a quick look at what a skill pane looks like -
So, as previously, each class has three panes.
Each pane contains 7 active skills and 3 passive skills, for a total of 30 skills per class. Each skill is unique to the class, and there are no shared abilities.
By contrast, in Torchlight 1, each class had around 30-31 skills - 16 of those were shared skills that everyone had, and each pane had only 5 active skills apart from those. There were only 15 unique skills per class. Things are much different now, and the skills have all had significantly more effort expended on them.
The red skills up top are all actives - the blue skills down below are passives.
Skills unlock for investment in reading order - from top to bottom. You still need to spend skill points to purchase them, just as before, but it's a cleaner layout and makes it more straightforward for us to make them available at the level we want them. Now that the passives are separate, they are unlocked at a different (faster) rate, so that they don't have to be tied down based on where actives are in the advancement series.
You can also see on this pane a representation of the 'Tiers' for each skill. Every skill can have 15 points invested in it. After every 5th point invested, the skill will receive an additional 'Tier Bonus' that adds to its basic functionality in a hopefully more interesting way. Passive skills do NOT receive Tier Bonuses.
Beneath each of the red skills you can see a progress bar - this shows your overall investment in the skill. The I, II, and III show that filling that section of the bar will result in a Tier Bonus ( At which point the numeral will light up )
Tier Bonuses are pretty varied between skills - some will be more interesting than others, depending on the skill and what it is used for. The Tier Bonus for a party buff may not be particularly visually spectacular, but we have tried to add new effects or improved utility wherever possible to make it more enticing to put more than one point into certain skills.
Here's a specific example of a skill and the Tier Bonuses that go along with it that you won't have seen before, as we didn't feature it in the Beta or at any public showing.
At the bottom, you can see the Tier bonuses you will receive ( you can also see these separately by mousing over the progress bar on the skill pane ).
Bramble Wall is an Outlander skill that creates an arc of impassable thorns in front of you, which monsters cannot pass, but you can shoot over. The tier bonuses here provide additional abilities to Bramble Wall. After the first 5 points, and enemies within range of the wall when it rises will be damaged ( you can see that damage being applied up in the rank description, as I have unlocked Tier 1 ). At 10 points, the length of the Bramble arc is increased, and at full investment, the Brambles emit poison clouds which will continously damage enemies that draw near the brambles to pass around them.
You can seem examples of the tiers for Bramble wall below.
We try where possible to have visual alterations to skills to reflect what is going on with the bonuses. Some skills may only get a range or angle increase on their tier bonuses. Eviscerate is an example - but Eviscerate at max investment looks a lot different from Level 1 Eviscerate.
Hopefully this gives you a good idea of how our alterations to the Skill system function. See you next week! I'm looking forward to digging into Act 3 (although I'm not planning to talk about the content there - it's all going to stay under wraps until launch).
Thanks, everybody!
2012年08月18日 03点08分 1
level 13
准备做第三章了。
技能效果看起来不错。
2012年08月18日 03点08分 2
回复 一离米 :暗黑3才是弱爆了。真的。。
2012年08月18日 16点08分
回复 一离米 :暗黑3我现在懒都懒得说
2012年08月18日 23点08分
level 9
在底部,你可以看到层奖金你将得到(你也可以看到这些分别由鼠标在进度栏的技能面板)。荆棘墙是一个外地人技能,创造了一个弧形的不可逾越的荆棘在你面前,这怪物不能通过,但你可以拍摄。该层的奖金在这里提供额外的能力,荆棘墙。后的第一个5分,和敌人的范围内墙上升时会被损坏(你可以看到,损害被应用在等级描述,为我开启了1层)。10点,长度的树莓弧增加,并在充分投资,荆棘发出毒云将连续伤害敌人,临近荆棘通过周围的人。你似乎例子的层荆棘墙。
2012年08月18日 03点08分 5
level 9
我们尝试在可能有视觉改建能力反映的是怎么回事与奖金。一些技巧可能只得到一个范围或对他们的奖金。剔骨是一个例子-但剔骨在最大投资看起来有很多不同的1级剔骨。
2012年08月18日 03点08分 6
level 9
希望这会给你一个好主意,我们如何改变技能系统功能。下星期见!我期待着在3幕(虽然我不打算谈论的内容-这一切都要在保密直到发射)。谢谢,大家!
2012年08月18日 03点08分 7
level 9
加油吧 快把第三幕做完 然后开始第四幕 [88]
2012年08月18日 04点08分 8
level 8
机器翻译,智商拙计
2012年08月18日 04点08分 9
初中刚毕业 学生党 给托福满分党 跪了 [睡觉] 求指导
2012年08月18日 04点08分
本人NO 托福党,但也不来秀下限呀[呵呵]
2012年08月18日 04点08分
level 11
暴雪皇帝 楼主
机翻有个好处,就是能保留原文的文学修饰痕迹
2012年08月18日 05点08分 10
level 6
狂战士的技能是不是改了?好像和测试版的不太像了啊
2012年08月18日 05点08分 11
level 11
I II III是进阶?
2012年08月18日 06点08分 12
level 12
I II III是阶的意思好像,有些游戏也有同样的设计,提升一阶会触发额外的技能效果。随便举个例子,比如最简单的火球术,开始加点只是增加法术伤害,加了一定数量的技能点后技能提升有了溅散效果,在继续加点继续提升有了爆炸效果等。
现在看来是每加5个技能点提升一阶。能提升三阶共15个技能点。

2012年08月18日 07点08分 13
level 8
加油加油[Yeah]不过估计这进度,明年见了~
2012年08月18日 15点08分 15
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