level 5
鱼丸嘛KX
楼主
转来的,希望对想修改的朋友有点帮助,不屑修改的请无视
Today I want to show you how you can modify the Item name, Item class, Item attributes, Item sheathe stones, Itembonuses,....
In advance: I'm from Germany, so if you see some mistakes in my grammar feel free to correct me^^
You need:
- 2 items which differ in the type you want to modify
- Gamecih (I used 3.0, but works with 2.3.2 too)
HowTo:
1. Low Level Analysis
2. Switch the 2 selected items from above, open gamecih and press !
3. Select another slot in the inventory, open gamecih again and press = (reduces the founded results until ~400 very fast)
4. run around, open gamecih and press =
5. repeat steps 2-4 until you see the analyzed names.
If your 2 selected items have different names the first result at 80afxxxx (in my case 80af6454) is the Item name ID.
This is your base offset(beginning of the item stats).
Now you can modify the following stats:
6. Item name (in my case offset 80af6454) + 0 Bytes (Hex: 00) difference to the base offset
Here you can see the item ID of the name:
"Ancient Katana" is for example the ID: 1953759287
1953759286 is the name of the weapon for Bladers for the lower level
6. Item count (in my case offset 80af5458) + 4 Bytes (Hex: 04) difference to the base offset
The value can differ, but the last difits are counting.
In my case it was 52198645 and it was a count of 1.
I changed it to 52198646 and it changed into to the of 2.
Too high item counts case a green name of the item and a black field instead of the count digit.
6. Item class (in my case offset 80af645c) + 8 Bytes (Hex: 08) difference to the base offset
The value can differ here again, in my case it was 609756190(rare item)
The different item classes were:
Standard: 609756188
Magic: 609756189
Rare: 609756190
Epic: 609756191
If you modify your own value to the listed above, it works too, but it isn't the only possible value
Now the most interesting part begins: The modifying of the S-Stones, bonuses and attributes,...
Important: You can randomly create high bonus values, but sometimes (often) they aren't working because they are set in the library.
False values are shown you you want them to, but have no effect!
Analyze a float number of a high level item to get a high (working) value.
Item Attribute List:
I used the float value 787225627 (Evasion 28.00%).
Use the difference between the values like I do in my example and your bonuses are still working
Potion Effect = 787225600- 27HP SP Recover = 787225601- 26
Hp Absorb = 787225602- 25
Sp Absorb = 787225603- 24
Hp Recover = 787225604- 23
Sp Recover = 787225605- 22
Skill Cooldown = 787225606- 21
Range Increase = 787225607 - 20
Dark Resist = 787225608- 19
Total Damage = 787225609- 18
Crit Damage = 787225610- 17
Sp Consume = 787225611- 16