关于Z4修改
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level 5
鱼丸嘛KX 楼主

转来的,希望对想修改的朋友有点帮助,不屑修改的请无视
Today I want to show you how you can modify the Item name, Item class, Item attributes, Item sheathe stones, Itembonuses,....
In advance: I'm from Germany, so if you see some mistakes in my grammar feel free to correct me^^
You need:
- 2 items which differ in the type you want to modify
- Gamecih (I used 3.0, but works with 2.3.2 too)
HowTo:
1. Low Level Analysis
2. Switch the 2 selected items from above, open gamecih and press !
3. Select another slot in the inventory, open gamecih again and press = (reduces the founded results until ~400 very fast)
4. run around, open gamecih and press =
5. repeat steps 2-4 until you see the analyzed names.
If your 2 selected items have different names the first result at 80afxxxx (in my case 80af6454) is the Item name ID.
This is your base offset(beginning of the item stats).
Now you can modify the following stats:
6. Item name (in my case offset 80af6454) + 0 Bytes (Hex: 00) difference to the base offset
Here you can see the item ID of the name:
"Ancient Katana" is for example the ID: 1953759287
1953759286 is the name of the weapon for Bladers for the lower level
6. Item count (in my case offset 80af5458) + 4 Bytes (Hex: 04) difference to the base offset
The value can differ, but the last difits are counting.
In my case it was 52198645 and it was a count of 1.
I changed it to 52198646 and it changed into to the of 2.
Too high item counts case a green name of the item and a black field instead of the count digit.
6. Item class (in my case offset 80af645c) + 8 Bytes (Hex: 08) difference to the base offset
The value can differ here again, in my case it was 609756190(rare item)
The different item classes were:
Standard: 609756188
Magic: 609756189
Rare: 609756190
Epic: 609756191
If you modify your own value to the listed above, it works too, but it isn't the only possible value
Now the most interesting part begins: The modifying of the S-Stones, bonuses and attributes,...
Important: You can randomly create high bonus values, but sometimes (often) they aren't working because they are set in the library.
False values are shown you you want them to, but have no effect!
Analyze a float number of a high level item to get a high (working) value.
Item Attribute List:
I used the float value 787225627 (Evasion 28.00%).
Use the difference between the values like I do in my example and your bonuses are still working
Potion Effect = 787225600- 27
HP SP Recover = 787225601- 26
Hp Absorb = 787225602- 25
Sp Absorb = 787225603- 24
Hp Recover = 787225604- 23
Sp Recover = 787225605- 22
Skill Cooldown = 787225606- 21
Range Increase = 787225607 - 20
Dark Resist = 787225608- 19
Total Damage = 787225609- 18
Crit Damage = 787225610- 17
Sp Consume = 787225611- 16

2012年04月17日 08点04分 1
level 5
鱼丸嘛KX 楼主
Dark Attack = 787225612- 15
Fire Resist = 787225613- 14
Frost Resist = 787225614- 13
Holy Resist = 787225615- 12
Max. Sp = 787225616- 11
Fire Attack = 787225617- 10
Frost Attack = 787225618- 9
Holy Attack = 787225619- 8
Crit. Rating = 787225620- 7
Crit. Dmg = 787225621- 6
Crit. Evasion = 787225622- 5
Max. Hp = 787225623- 4
Attack = 787225624- 3
Defence = 787225625- 2
Hit = 787225626- 1
Evasion = 787225627+ 0
Strength = 787225628+ 1
Dex = 787225629+ 2
Constitution = 787225630+ 3
Intelligence = 787225631+ 4
Simply use the order like I did and you get your wish bonuses/attributes/....
6. Item attribute ( in my case offset 80af6460) + 12 Bytes (Hex: 0C) difference to the base offset
look in the Item attribute list above
6. Item 1. bonus ( in my case offset 80af6464) + 16 Bytes (Hex: 10) difference to the base offset
look in the Item attribute list above
Adds a bonus to your item if it doesn't have a bonus
6. Item 2. bonus ( in my case offset 80af6468) + 20 Bytes (Hex: 14) difference to the base offset
look in the Item attribute list above
Adds an additional bonus to your item if it doesn't have 2 bonuses
6. Item 1. s-stone ( in my case offset 80af646c) + 24 Bytes (Hex: 18) difference to the base offset
look in the Item attribute list above
for all 3 s-stones: if the s-stone slot is empty it's adding a s-stone.
6. Item 2. s-stone ( in my case offset 80af6470) + 28 Bytes (Hex: 1C) difference to the base offset
look in the Item attribute list above
Adds an additional s-stone to your item, the X Close changes into green and has a working s-stone(you can't see the attribute)
6. Item 3. s-stone ( in my case offset 80af6474) + 32 Bytes (Hex: 20) difference to the base offset
look in the Item attribute list above
Adds an additional s-stone to your item, the X Close changes into green and has a working s-stone(you can't see the attribute)
6. Item special slot (which appears with the 10% up button) ( in my case offset 80af6478) + 36 Bytes (Hex: 24) difference to the base offset
look in the Item attribute list above
Adds an additional bonus to your item if it doesn't have the 10% up effect
still not everything, there are also values like icon, level, for which class(blader, slayer,....)
Btw the cheats are still working in PvP, so have fun xD
And as long as you don't have 20000000000000 attack(exaggeration), it's full undetected
Here's a few more for you
649937474 - this is the 'empty slot' code for weapon and modifiers, very useful
search that number in gamecih, then move an item (preferably one with 2 special attributes and an enhance stone) into a previously empty slot
now use ! (not equal) in gamecih, you will see up to 4 memory address there now
1 - weapon/armor primary code
2 - weapon/armor special attribute 1
3 - weapon/armor special attribute 2 (only shows up if the item you used has two attributes, save these when you find one)
4 - enhance stone modifier
Note.. the game will crash if you change the enhance stone modifier to something that is not a floating point value, do not modify the enhance stone modifier if you don't know what this means
Here is a few modifier codes.. use the info in the post above to figure out more =)
Note that modifier codes are not unique, they are based on some kind of encoding scheme which allows multiple ways of representing the same modifier.. I haven't yet figured out how to decode them but I am working on it
649641405 - str+5
649641404 - dex+5
649642408 - total damage+5
649642407 - skill cool+5
649642406 - range inc+5
649642405 - recover hp+5
649642404 - recover sp+5
649642393 - all stat+5
619036085 - crit rating +6.0
648658104 - defence + 20%
644070840 - defence + 222
649575577 - all stat + 10%
651804089 - attack + 100
649510304 - hp sp recover + 11
649051583 - const + 18
edit:
Here's an example of what I mean about modifiers not being unique.. these two numbers both yield the same result
663862716 == 663872700 - dexterity + 300

2012年04月17日 08点04分 2
level 7
4S 的能改吗?
2012年04月17日 09点04分 3
level 6
回复3楼:这个是用gamecih改的,不知道ios有没有这个软件?
2012年04月17日 09点04分 4
level 6
哪位大神来给翻译一下方法啊,有道词典翻译的有些不清楚啊
2012年04月17日 09点04分 5
level 11
那么喜欢修改的话怎么不去Gamecih吧?
肯定对你的修改造诣很有帮助,也方便你找到更多志同道合的朋友不是~
2012年04月17日 10点04分 6
level 8
不错,但具体数据还要自己慢慢体会,这个远远不够。但现在吧里不鼓励修改,over。
2012年04月17日 11点04分 7
level 7
额主要 没有ZEN 比较难弄
2012年04月17日 11点04分 8
level 6
东西拿了顶顶更健康
2012年04月17日 13点04分 9
level 15
有几个修改了改装不进pvp的自己心里清楚
2012年04月17日 13点04分 10
level 1
用的安卓求IOS的啊 有钱银啊 设备多啊 安卓论坛上N多中文教程
2012年04月17日 13点04分 11
1