level 8
Coalition Armies/Navies
- Implemented a system for attaching units to other nations units in the same province. aka, Coalition Armies for MP.
多人游戏中加入了一个能将不同国家同省部队合并之系统,又名为联军。
Major Complaints fixlist
- AI will no longer disband all its forces overseas in enemy territory at the end of a war, and they got transports.
AI不会再在打完仗后解散所有在敌方领土的部队了,他们会使用运输船。
- No longer possible to split armies that are loaded on ships.
船上不可再分割军队。
- Releasing a country voluntarily now removes your cores from their provinces.
自愿放出(非战争条约/叛乱)的国家自动失去所有本国的核心。
- When westernising as Ming or Manchu, you will now dissolve the faction system.
明或满洲西化时会移除派系系统。
- Its now possible to see the tooltip and select units that are zoomed out alot.
在远距的视野仍能选择和控制部队。
- on_hre_wins_defensive_war will no longer fire for nomad wars.
游牧战争不再为神罗皇帝带来威望。
- Prestige & Legitimacy triggers now properly checks for = THIS/FROM.
威望和正统现在能正常对 = THIS/FROM 作出检查了
- Game will no longer crash if your country has no female names and you get the Maid of Orleans event.
游戏在你没有女性继承人但刷出奥尔良的少女事件时不会再崩溃。
- Game will no longer crash if you play Ming and change tag to Manchu.
明朝成立清朝后游戏不会再崩溃。
- Game no longer locks up if trying to remove a faction.
移除派系后游戏不会再崩溃。
- Fixed a reason for OOS issues with events.
修正了事件的一些 OOS 问题。
- Income should no longer wrap around.
收入不再溢出。
Gamebalance changes
- AI is more likely to do more royal marriages when low on legitimacy.
AI在低正统时更乐意联姻。
- Its now always harder to integrate a large realm that is in a union with you.
现在合并一个被你联统的大国更难了。
- Rejecting an union integration is now -200 relation instead of -50.
拒绝合并现在带来-200的关系。
- Centralisation now increases spy efficiency much further.
中央集权现在增加更多间谍效率。
- Halfed effect of free subjects on spy defence.
自由制度对间谍防御的效果减半。
- Espionage now increases spy-effiency by 10% as well.
强化情报组织现在亦增加10%的间谍效率 。
- Some spy activities will now scale in size of the target country instead of being a fixed badboy cost if discovered.
某些间谍行动被发现带来的恶名不再是固定,而是按目标国大小而增加。
- It is no longer possible to annex the Emperor of HRE.
不再可能吞并神罗皇帝。
- Manufactory cost limit is now one per 8 provinces instead of based on manpower.
工厂花费上限现在是以1比8省的比例计算而非人力。
- Garrison growth can no longer be negative.
要塞防御不再可能是负数。
- Hofkriegsrat now gives 30% reinforce speed.
御前军事会议现在带来+30 补充速度。
- Rebels will now despawn on small islands if they can't siege down the fort.
小岛上的叛军在无法攻下要塞时会自动解散。
- Claim Throne is now only shown for monarchies.
索要王位选项现在只会在君主制国家出现。
- Trade & Production efficiency can no longer be more than 200%.
贸易和工业效率以200%为上限。
- Trade Income modifier can no longer be more than 200%.
贸易修正以200%为上限。
- Indelningsverket now gives +10% manpower.
分配征募制度现在+10%的人力
- Attrition impact on warexhaustion now scales properly on force-limits.
损耗增加的厌战现在能按陆军上限比例正确计算。
- Conscription centers now give +25% local manpower instead of +5 MP.
征召中心现在 +25%本地人力而非 +5 陆军上限。
- A union with different culture will slowly decay in relation.
不同文化的联统关统国之开会逐渐减少关系。
- Fixed a few cases where the game was looking at "catholic" in the executable instead of a scripted check.
- The Emperor now gets slightly reduced reinforcement speed inside hostile territory in the empire.
神罗皇帝在帝国内的敌对领土得到较低的补给速度。
2012年03月18日 02点03分