level 11
原文
Hello everyone. Sorry for the delay of release again. I am still working hard on the coming version (v0.65).
Please don't mind my English as I need to type this quick.
In version 0.65, there will be battle mode.
⋯⋯ Battle mode takes place in a huge map.
Attached is a 4 teams battle map. There will also be 3 teams map and 2 teams map.
Allowing different combination of battle: 2v2, 2v1v1, 1v3, 1v1v1v1, 1v2, 1v1v1, 1v1
In a battle, there will be castle, gold mine, camp.
Player can hire soldiers who come out from castle/camp.
Gold mine is for earning money. You can conquer other's gold mine/camp.
You will lose when your own castle is destroyed.
It is designed that Hero can perform some kind of "tactics" by spending tactic points. "Tactic" is something like massive magic on his/others troops. However, "tactics" feature may not be finished on time in v0.65.
Battle mode takes me SO much time on the design, tuning and AI.
Especially the AI, it is the first time in my life to code some kind of thing like that.
It is very difficult to keep AI smart and not consuming too much CPU (makes the game smooth).
I wanted to make story 7 a battle stage but it seems it is impossible to make it on time.
So I am sorry that there will be no story 7 and Eason in version 0.65.
When making Battle mode, I feel like making a brand new game.
The playing experience is totally different from any other modes before (and big different from the battle mode of LF2)
I wish it will be addictive.
Still hard working on it. I and my family got the flu which slows down my progress. Sorry for slow reply.
2012年01月08日 12点01分
