加作弊码悲剧了...求解...
半神吧
全部回复
仅看楼主
level 1
yavk2 楼主
把Game.prefs的默认打开方式变成记事本了...致使每次开启游戏半神都会创建一个新的后缀为.bad的文件~作弊也无法成功了.....该怎么办才能变回默认?
WIN7系统....
2011年06月21日 08点06分 1
level 1
改只读了没?
2011年06月22日 03点06分 2
level 1
yavk2 楼主
改了...
我想把打开方式改回来...
2011年06月22日 14点06分 3
level 1
能把你记事本里面的前几行文字发来吗?我乱改,然后改不回去了,启动不了游戏[88]
2011年06月28日 10点06分 4
level 1
yavk2 楼主
profile = { current = 1, profiles = { { console_size = 5, options = { master_volume = 100, tooltip_delay = 0, tooltips = true, vsync = 0, edge_tracking = 1, antialiasing = 0, texture_level = 1, fidelity = 1, primary_adapter = '1024,768,60', music_volume = 100, fx_volume = 100, audio_lod = 1, level_of_detail = 1, shadow_quality = 2, fidelity_presets = 1, vo_volume = 100, wheel_sensitivity = 40, reverbenabled = 1 }, console_font_color = 'FFfbfbfb', console_font = 'Hypatia Sans Pro', console_font_size = 20, achievements = { Points = 150 }, Name = 'r', UserKeyMap = { }, console_fade_delay = 3, LastHero = 'hgsa01', GameOptions = { flagcontrol = { Victory = 'flagcontrol', achievements = 'true', Timeouts = '0', ExperienceRate = 'Normal', GameSpeed = 'normal', FogOfWar = 'explored', DeathPenalty = 'Normal', WinningWarScore = '10000', SpawnRate = 'Normal', WarScoreIncome = 'Normal', TowerStrength = 'Normal', StartingLevel = 'One', GruntStrength = 'Normal', FlagCaptureTime = 'Moderate', ScenarioFile = '/maps/map09/map09_scenario.lua', StartingGold = 'Normal', GoldIncome = 'Normal', StartingWarRank = '1' }, GameType = 'conquest', conquest = { Victory = 'conquest', achievements = 'true', Timeouts = '0', ExperienceRate = 'Normal', GameSpeed = 'normal', FogOfWar = 'explored', DeathPenalty = 'Normal', StartingWarRank = '1', SpawnRate = 'Normal', WarScoreIncome = 'Normal', TowerStrength = 'Normal', StartingLevel = 'One', GruntStrength = 'Normal', FlagCaptureTime = 'Moderate', ScenarioFile = '/maps/map09/map09_scenario.lua', GoldIncome = 'Normal', StartingGold = 'Normal' }, structuredefense = { Victory = 'structuredefense', achievements = 'true', Timeouts = '0', ExperienceRate = 'Normal', GameSpeed = 'normal', FogOfWar = 'explored', DeathPenalty = 'Normal', StartingWarRank = '1', SpawnRate = 'Normal', WarScoreIncome = 'Normal', TowerStrength = 'Normal', StartingLevel = 'One', GruntStrength = 'Normal', ScenarioFile = '/maps/map09/map09_scenario.lua', GoldIncome = 'Normal', StartingGold = 'Normal' }, slaughter = { KillsToWin = '20', Victory = 'slaughter', achievements = 'true', Timeouts = '0', ExperienceRate = 'Normal', GameSpeed = 'normal', FogOfWar = 'explored', DeathPenalty = 'Normal', StartingWarRank = '1', SpawnRate = 'Normal', WarScoreIncome = 'Normal', TowerStrength = 'Normal', StartingLevel = 'One', GruntStrength = 'Normal', ScenarioFile = '/maps/map09/map09_scenario.lua', GoldIncome = 'Normal', StartingGold = 'Normal' } }, LastScenario = '/maps/map09/map09_scenario.lua' } }}version = { major = 3}Windows = { Main = { y = 0, x = 0 }}options_overrides 
2011年06月30日 13点06分 5
level 1
yavk2 楼主
= { shadow_quality = { default = 2, custom = { states = { { text = '<LOC _Off>', key = 0 }, { text = '<LOC _Low>', key = 1 }, { text = '<LOC _Medium>', key = 2 }, { text = '<LOC _High>', key = 3 } } } }, fidelity_presets = { default = 1, custom = { states = { { text = '<LOC _Low>', key = 0 }, { text = '<LOC _Medium>', key = 1 }, { text = '<LOC _High>', key = 2 }, { text = '<LOC _Custom>', key = 4 } } } }, antialiasing = { default = 0, custom = { states = { { text = '<LOC OPTIONS_0029>Off', key = 0 }, { text = '2', key = 64 }, { text = '4', key = 128 } } } }, primary_adapter = { default = '1024,768,60', custom = { states = { { text = '<LOC OPTIONS_0194>Windowed', key = 'windowed' }, { text = '1024x768(50)', key = '1024,768,50' }, { text = '1024x768(60)', key = '1024,768,60' }, { text = '1280x768(50)', key = '1280,768,50' }, { text = '1280x768(60)', key = '1280,768,60' }, { text = '1360x768(50)', key = '1360,768,50' }, { text = '1360x768(60)', key = '1360,768,60' }, { text = '1366x768(50)', key = '1366,768,50' }, { text = '1366x768(60)', key = '1366,768,60' } } } }, fidelity = { default = 1, custom = { states = { { text = '<LOC _Low>', key = 0 }, { text = '<LOC _Medium>', key = 1 }, { text = '<LOC _High>', key = 2 } } } }}

2011年06月30日 13点06分 6
1