level 1
得重新装ff7 hook吧
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
[/script/engine.engine]
bAllowMultiThreadedShaderCompile=True
bEnableOptimizedShaderCompilation=True
MaxShaderJobBatchSize=150
MaxShaderJobs=1000
NumUnusedShaderCompilingThreads=2
[ShaderPipelineCache]
r.ShaderPipelineCache.PrecompileBatchTime=5
r.ShaderPipelineCache.PrecompileFrameTime=20
r.ShaderPipelineCache.BackgroundBatchSize=32
r.ShaderPipelineCache.BatchTime=3
[TextureStreaming]
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.MaxTempMemoryAllowed=2048
r.Streaming.DefragDynamicBounds=1
r.Streaming.FramesForFullUpdate=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.UseBackgroundThreadPool=1
r.TextureStreaming=1
[SystemSettings]
; 输入延迟优化
r.OneFrameThreadLag=0
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
; 加载与卡顿优化
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingUseFullTimeLimit=0
s.AsyncLoadingUseTimeLimit=1
s.LevelStreamingActorsUpdateTimeLimit=10.0
s.MinBulkDataSizeForAsyncLoading=262144
; 画质平衡参数
r.MipMapLodBias=0
r.StaticMeshLODDistanceScale=0.8
r.Shadow.MaxCSMResolution=2048
r.Shadow.CSM.TransitionScale=1.5
[Engine.InputSettings]
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False
RawMouseInputEnabled=1
[TaskGraph]
TaskGraph.Enable=1
[Physics]
p.AsyncSceneEnabled=1
[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False
2026年07月27日 12点07分