level 2
时间静止代码
在[BuildingTypes]下面注册建筑 900 = CATIME
[CATIME]
UIName=Name:CATIME02
Image=CATIME01
Name=Time Machine
TechLevel=2
Strength=2000
Insignificant=yes
Nominal=yes
Points=5
Owner=Europeans,UnitedStates,Pacific
Prerequisite=Weapons
ForbiddenHouses=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3
Armor=steel_b
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6
ClickRepairable=yes
LeaveRubble=yes
Chronoshift.Allow=no
SuperWeapon=TimeFreezeSpecialXE (重新注册的超武代码)
SuperWeapon2=GearChangeSpecialXE
Primary=TimeFreezeWeaponXE
EMPulseCannon=yes
VoiceSelect=ChronosphereSelectSound
WorkingSound=ChronosphereSelectSound
在[SuperWeaponTypes]下面重新注册超武属性90 = TimeFreezeSpecialXE
[TimeFreezeSpecialXE]
UIName=Name:TimeFreeze
Name=Time Freeze
IsPowered=false
RechargeTime=0.01
Type=EMPulse
Action=Custom
SidebarPCX=frezicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=1.4
LineMultiplier=1
SW.FireIntoShroud=no
EVA.Ready=EVA_BattlePowerReady
SW.AITargeting=Self
EMPulse.TargetSelf=yes
FlashSidebarTabFrames=0
SW.AffectsHouse=owner
Text.Ready=NAME:ACTIVATE
SW.CreateRadarEvent=no
SW.Sound=HarmonizerPowerUpSingle
Message.Launch=MISSION:TimeFreeze
Message.Ready=MISSION:FreezeReady
Light.Blue=75
Light.Red=45
Light.Green=45
Light.Ambient=100
EMPulse.Cannons=CATIME
SW.AuxBuildings=CATIME
EMPulse.PulseDelay=120
EMPulse.PulseBall=BOIDCHARGE
SW.Sound=HarmonizerPowerUp
SW.ActivationSound=HarmonizerPowerUp
Message.FirerColor=yes
Message.Launch=NAME:TimeFreeze
在[WeaponTypes]注册武器属性 875 = TimeFreezeWeaponXE
[TimeFreezeWeaponXE]
Damage=0
Range=0.5
ROF=450
Projectile=WOCP
Speed=100
Warhead=TimeFreezeWHXE
AreaFire=yes
Anim=THORING
OmniFire=yes
FireOnce=yes
Report=HarmonizerPowerUpSingle
DistributedWeaponFire=yes
在[Warheads]也要重新注册的武器 XXX = TimeFreezeWHXE
[TimeFreezeWHXE]
Verses=3%,3%,3%,3%,3%,3%,3%,3%,3%,3%,3%
CellSpread=225
EMP.Duration=1850
EMP.Cap=1850
PercentAtMax=1
AffectsAllies=no
Conventional=no
AffectsEnemies=yes
PreventScatter=yes
;Sonar.Duration=600
;DisableWeapons.Duration=600
AttachEffect.Duration=1850
AttachEffect.Animation=SPHERE
AttachEffect.ForceDecloak=yes
AttachEffect.SpeedMultiplier=0
AttachEffect.FirepowerMultiplier=0
AttachEffect.PenetratesIronCurtain=yes
时间静止后,敌军大冲锋问题
找到 [CombatDamage] 在最后一行加上 EMPAIRecoverMission=Guard
时间静止后,空军直接坠机问题
比较麻烦,需要在所有空军单位代码中加上 EMP.Threshold=no ,效果就是被定在空中,暂时未发现负面影响
2025年09月09日 00点09分
3
注册用+=吧,防止冲突
2025年09月17日 04点09分
其实就是一个超级全图EMP嘛
2026年05月28日 06点05分