皛志游戏
星空de小木偶
游戏,我的世界我做主!
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深海隔墙2消息 Hi everyone! We wanted to take a moment to check in with you regarding Stranded Deep 2. We’re progressing through early development stages and enjoying the exploration and conceptualization of SD2. We’re in that amazing game development space where everything is possible, and there are many potential exciting directions we can take. We’ve been reading the forums, checking out the posts on Reddit and other social channels and it’s fantastic to see you’re excited for the game. We love reading your theories about where SD2 will take you, or what you are hoping for in the game. The support the Stranded Deep community has shown us over the years has been phenomenal. We wouldn’t be here, working on SD2, if it wasn't for you. The feedback of the SD community is important to us, we want to make sure we’re staying true to the parts of SD that made it so enjoyable for you to play and to learn what we can improve on in SD2. Our plan is, over the course of development, to check in and ask for your feedback. To start, we’ve created a short feedback form to ask you some baseline questions about your experience playing SD, what you’re looking forward to in SD2 and some questions that’ll help us as our community for SD2 grows. We’d greatly appreciate you taking the time to answer these questions via the link below and feel free to share the link with other SD fans too! http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforms.gle%2FTMYNM7cFbazNruM78&urlrefer=4af28d26fab2417cef7e530d5d160a62 Please note: We are not collecting email addresses and the form is submitted anonymously. However, there is an option to include a forum name or content creator name we may know you by in the last question, if you so wish. As we're using Google Forms at this time, and in an effort to ensure a good pool of data (no spam bots), a Google account is required to complete the form. The form will be open for submissions for just over 2 weeks, closing on the 18th of November. This is to allow us time to compile and review all submissions before the end of the year. Thank you! ------------------------------- For the Original SD2 Announcement / Press Release, please see: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.northbeachgames.com%2Farticles%2Fnbg-prague-and-sd-2-press-release-&urlrefer=b817c5ebbf148a4024a1532e23b40f3a 大家好!我们想花点时间与您联系《搁浅的深渊2》。 我们正在经历早期开发阶段,并享受SD2的探索和概念化。我们正处于一个令人惊叹的游戏开发领域,一切皆有可能,我们可以采取许多潜在的令人兴奋的方向。 我们一直在阅读论坛,查看Reddit和其他社交渠道上的帖子,很高兴看到你对这款游戏感到兴奋。 我们喜欢阅读你关于SD2将带你去哪里的理论,或者你在游戏中希望得到什么。 多年来,Stranded Deep社区向我们展示的支持是惊人的。 如果不是你,我们不会在这里研究SD2。 SD社区的反馈对我们来说很重要,我们希望确保我们忠实于SD中让你玩得如此愉快的部分,并了解我们可以在SD2中改进什么。 我们的计划是,在开发过程中,检查并征求您的反馈。 首先,我们创建了一个简短的反馈表,向您询问一些关于您玩SD体验的基线问题,您在SD2中期待什么,以及随着我们SD2社区的发展,一些有助于我们的问题。 我们非常感谢您抽出时间通过下面的链接回答这些问题,并随时与其他SD粉丝分享链接! http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforms.gle%2FTMYNM7cFbazNruM78&urlrefer=4af28d26fab2417cef7e530d5d160a62请注意:我们不收集电子邮件地址,表格是匿名提交的。 但是,如果您愿意,可以在最后一个问题中包含论坛名称或内容创建者名称。 由于我们目前正在使用谷歌表单,为了确保有一个良好的数据池(没有垃圾邮件机器人),需要一个谷歌帐户来填写表单。 该表格将于11月18日截止,为期两周多。这是为了让我们有时间在年底前汇编和审查所有提交的材料。非常感谢。
荒岛求生:怎么打开创意工坊,MOD又是如何下载? 荒岛求生:怎么打开创意工坊,MOD又是如何下载? 来自:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fmbd.baidu.com%2Fnewspage%2Fdata%2Fvideolanding%3Fnid%3Dsv_3510398824946283465&urlrefer=bc66975561157c6bbfa91225817a1c8b
《荒岛求生》1.0正式版如何汉化?保姆级教程来啦!
转贴:《荒岛求生》1.0正式版如何汉化?保姆级教程来啦! 1.0正式版汉化教程,汉化包在置顶帖 《荒岛求生》1.0正式版如何汉化?保姆级教程来啦!_哔哩哔哩bilibili_荒岛求生 来自:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV1yS4y1s7JN%3Fshare_source%3Dtieba_web%26vd_source%3De04bb2c1ae448f25c03ae58c463e66a0%26share_medium%3Dweb%26share_source%3Dbaidu%26bbid%3DF858F7E1-E7DC-4010-876F-36063D2EA6FB148808infoc%26ts%3D1660397130076&urlrefer=48fa52f49fb42eab476b09fee9d974a3
正式版1.0更新内容(游戏完结?) Hi everyone, Today marks the 1.0 release of Stranded Deep! The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these. We’d like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their first game. I remember the Steam Greenlight concept with the little raft on the ocean… we never could have guessed the community would get behind it the way they did. It has grown beyond our wildest dreams. We’ve met some amazing people along the way. We’ve made friends with the teams at Funlabs and Abstraction who worked hard to bring the game to consoles. It’s also been a great experience working with the big first parties and the people behind them. Everyone at Steam, Epic, Sony, Microsoft and Nintendo has been great to work with and they’ve given us opportunities that we never would have dreamed of. And of course, our publishing brothers at North Beach Games who have been with us since 2015 and supported us every step of the way. All of you have helped grow Stranded Deep into something bigger than the two of us ever could have expected. You’ve enabled us to secure our future as a studio and we’re looking forward to taking everything we’ve learned from this experience and using it to grow bigger and better. We’re forever grateful. Thanks so much again to everyone who has been a part of the journey. Stay Alive! — Beam Team Bug Fixes- Fixed host and/or client crashing when returning to the main menu after completing the endgame scene. - Fixed Creative and Passive game modes resetting when loading saved game. - Fixed the Watch not showing correctly on Apple M1 silicon. - Fixed 'Steam not initialized' errors when launching macOS app outside Steam. - Fixed ‘null’ session id displaying for client. - Fixed some German and Russian localizations. - Fixed missing localization terms. Changes- Added native Apple M1 silicon builds. - Added Metal graphics API support for macOS builds. - Changed Crafting Menu required crafting level label color to red to make it clearer that it is a missing requirement. New Features- Localized the Map Editor. Dev Notes- Upgraded to Unity 2021.2.7f1 - Upgraded to Steam SDK 1.52 大家好, 今天标志着1.0版本的搁浅深度! 1.0的发行版代表着Stranged Deep功能已经完成。我们已经实现了我们的高级别目标,现在正专注于稳定性和生活质量修复。我们还有一些剩余的多人游戏问题需要解决,我们有一个专门的团队致力于解决这些问题。 我们想花点时间感谢所有支持我们的人。游戏和社区的发展远远超出了我们的预期。本和我最初是从我们的后屋开始这个项目的。我们之前没有行业经验,我们只是两个有着很酷想法的孩子,他们想制作他们的第一个游戏。我记得蒸汽绿灯的概念,在海上的小木筏…我们从来没有想到社区会像他们那样支持它。它的发展超出了我们最疯狂的梦想。 一路上我们遇到了一些了不起的人。我们与Funlabs和Abstraction的团队交了朋友,他们努力将游戏带到控制台上。与第一大派对及其背后的人一起工作也是一次很棒的经历。Steam、Epic、索尼、微软和任天堂的每一位员工都非常乐于合作,他们为我们提供了我们做梦也想不到的机会。当然,我们在北海滩游戏的出版兄弟自2015年以来一直支持我们,并支持我们的每一步。你们所有人都帮助陷入了比我们两人想象的更大的困境。您使我们能够确保我们作为一个工作室的未来,我们期待着从这次经历中学到的一切,并用它来变得更大更好。我们永远心存感激。 再次非常感谢所有参与此次旅程的人。 活着! -射束队 漏洞修补 -修复了在结束游戏场景后返回主菜单时主机和/或客户端崩溃的问题。 -修正了加载已保存游戏时重置创造性和被动游戏模式的问题。 -修正了Apple M1硅上手表显示不正确的问题。 -修复了在Steam外部启动macOS应用程序时出现的“Steam未初始化”错误。 -修复了客户端显示的“空”会话id。 -修正了一些德语和俄语的本地化。 -修复了缺少的本地化术语。 变化 -添加了原生Apple M1硅版本。 -增加了对macOS版本的金属图形API支持。 -将“工艺”菜单“要求工艺等级标签颜色”更改为红色,以更清楚地表明这是一项缺失的要求。 新功能 -本地化地图编辑器。 开发说明 -升级至Unity 2021.2.7f1 -升级至Steam SDK 1.52
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