燕大大燕 燕大大燕
关注数: 16 粉丝数: 28 发帖数: 1,398 关注贴吧数: 14
燕山大学获批2019年教育部工程研究中心建设项目 【新闻中心讯】为进一步提升高校科技创新能力建设,完善教育部工程研究中心布局,引导高校围绕国家急需的关键领域加强高水平科学研究与攻关,发挥高校在服务国家创新驱动发展的战略支撑作用。2019年9月23日,教育部发布《教育部科技司关于2019年教育部工程研究中心建设项目拟立项名单公示的通知》(教技司〔2019〕234号),地方高校中包括北京工业大学等23个单位获批2019年教育部工程研究中心建设项目,我校“智能控制系统与智能装备”工程中心位列其中。我校“智能控制系统与智能装备”工程中心主要依托燕山大学控制科学与工程学科和机械工程学科建设,近年来在智能控制系统研究以及智能装备研制等方面形成显著特色,并取得了巨大的经济效益和社会效益。 教育部工程研究中心是我国高等学校科技创新体系的重要组成部分,是高等学校加强资源共享、促进学科建设与发展、组织工程技术研究与开发、加快科技成果转化、培养和聚集高层次科技创新人才和管理人才、组织科技合作与交流的重要基地和平台。 今后,我校“智能控制系统与智能装备”工程中心将充分发挥学校学科、地域产业和区位优势,面向前沿核心技术和国家重大战略及地方经济发展,在先进智能控制及协同技术、复杂机电系统集成及优化、并联构型智能装备、特种运输智能装备等四大领域,力争取得一批有较大影响的原始创新性成果,打造国内领先、国际一流的重型装备智能制造研究基地,培养尖端科技人才,实现基础性、前瞻性、战略性突破,为提升我国工业自动化装备、并联构型装备和特种运输装备的智能制造水平而努力。(编辑 褚玉晶)
电院07级四级成绩 四级 627 612 610 609 608 607 607 606 605 605 602 602 602 598 598 597 596 595 594 594 592 590 589 588 586 586 584 584 584 583 582 581 580 580 580 579 579 579 578 577 576 575 574 574 574 572 572 572 571 570 569 569 569 566 564 563 563 562 561 560 560 559 559 558 557 557 557 556 556 556 555 555 555 554 554 554 554 554 553 553 553 553 552 551 551 551 551 550 550 550 550 549 549 548 548 547 547 547 546 545 545 544 544 544 543 543 543 541 541 540 540 539 539 539 538 538 538 537 537 536 536 536 536 536 536 535 535 534 534 534 533 532 532 532 531 531 531 531 531 531 530 530 529 529 529 529 529 528 528 528 528 528 528 527 526 526 525 525 525 525 525 525 524 524 524 524 523 522 522 522 521 521 521 521 521 521 520 520 520 519 518 518 518 518 517 517 517 516 516 515 515 514 514 514 514 514 514 514 514 513 513 513 513 512 512 512 511 511 511 511 511 510 510 510 510 510 509 509 508 508 507 507 507 506 506 506 506 506 505 505 505 505 505 504 504 504 504 504 504 504 504 503 503 503 503 502 502 502 501 501 501 501 501 501 501 500 500 500 500 500 499 499 499 498 498 498 498 498 497 497 496 495 495 495 495 495 495 495 494 493 493 493 492 492 492 492 492 492 491 491 491 491 490 490 490 490 489 489 489 489 489 489 489 489 488 488 488 488 487 487 487 487 487 486 486 486 485 485 484 484 484 484 484 483 483 482 482 482 482 482 481 481 481 481 481 481 480 480 480 480 479 479 479 478 478 478 477 477 476 476 476 476 476 476 475 475 475 475 475 474 474 474 474 474 473 473 473 473 473 473 472 472 472 472 471 471 471 471 471 470 470 470 470 469 469 468 468 468 467 467 467 467 467 467 466 466 466 466 466 466 465 465 465 465 465 465 465 464 464 464 464 463 463 463 463 462 462 462 462 462 462 462 461 461 461 460 460 460 460 460 460 460 460 460 459 459 459 459 459 459 459 458 458 458 458 457 457 457 457 457 457 456 456 456 456 456 456 455 455 455 454 454 454 454 454 454 454 454 454 453 453 453 453 453 452 452 452 452 452 452 452 452 452 451 451 451 451 451 451 451 451 450 450 450 450 448 447 447 447 446 446 446 446 446 445 445 445 445 445 445 444 444 444 444 444 444 444 444 443 443 443 442 442 442 442 442 442 442 442 441 441 441 441 441 441 440 440 440 440 440 439 439 439 438 438 437 437 437 436 436 435 435 435 435 434 434 434 434 434 434 433 433 433 433 433 433 433 433 432 432 432 432 431 431 431 431 431 431 431 430 430 430 430 430 430 429 429 429 429 429 429 429 428 428 428 428 428 427 427 427 427 426 426 426 425 425 425 425 425 425 425 424 424 424 423 423 422 422 421 421 420 420 419 419 419 417 416 416 416 416 415 415 414 413 413 412 412 408 407 406 405 404 404 403 403 402 401 400 400 398 395 389 389 387 383 378 376 375 362 360 327 322 311 290
What do I need to learn in school? So, you want to get into game programming, and want to know which universities offer game programing courses? My advice: go into Computer Science. Universities don’t need to offer degrees in game programming any more than they need to offer degrees in writing spreadsheets or writing word processors. Games are a type of program. Learn to program well, and you can program games. Be careful when you learn things that will be obsolete in five years (DirectX 9, Windows XP, Playstation 2); try to focus on the main ideas instead of the specifics. You don’t want to spend your efforts learning something that will be obsolete by the time you get out of school. I found most of the courses I took in Computer Science to have some relevance to games: Introduction to Programming Learning to program is easy. Learning to program well is not. A good introductory course should teach you how to approach and solve programming problems. Given a problem, you first have to find the computer science equivalent. (This is also true in math, where you first turn “word problems” into symbolic equations.) You then solve the problem in the computer science domain, and translate it back into the real-world solution. You need to know what your tools are — things like scripting, various programming languages, debuggers, libraries, editors, data structures, algorithms, and so on. Programming Languages You’ll most likely want to learn C++. However, many top universities don’t teach C++ at first. They teach “weird” languages like Scheme or Haskell. Why is this? It’s because these weird languages are easier to learn, and they teach you to really think about the problem instead of the program. When you can think about problems instead of programs, you can pick up new programming languages easily, and the details of the language don’t matter so much. When you learn many different languages, you’ll learn about different ways of approaching the same problem, so that you’ll be able to pick the best one when you have to solve real problems. A more direct application is that these high level languages often have constructs that are very useful in game scripting languages. Data Structures & Algorithms Data structures and algorithms are key to solving many problems. You’ll want to learn about arrays, linked lists, binary trees, general trees, balanced trees, hash tables, heaps, and so on. You’ll also want to learn algorithms that operate on these data structures, like partition, depth-first traversal, tree rotation, merge sequence, and find-median. Using these basic algorithms, you can define more useful ones, such as quicksort, mergesort, subsequence search, and binary search. You’ll want to know how to decide which data structure and algorithm is best for your problem. In addition, you’ll learn how to combine data structures and algorithms to build task-specific objects, like stacks, queues, priority queues, sets, bags, and maps. Just about all of these are useful when writing games. Compilers Understanding compiler techniques will let you understand how code is compiled into assembly. This is really helpful when writing fast code. In addition, compiler techniques like tokenizing, parsing, and code generation are useful if you’re going to write a scripting language. Techniques like garbage collection aren’t only useful for memory management; you can use them to save game data. You can also compile sprites, textures, 3d commands, shader commands, and all sorts of other data that doesn’t look like a programming language.
1 下一页