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即将实装的经济系统更新 毛子原话是: In the recent economy update we reduced ammo cost for naval and high tier ground vehicle/aviation significantly. We will continue to gather your feedback and analyze the statistical data from our servers. Today we’d like to announce the next large economy update for War Thunder. Repair cost reduction for non-premium event vehicles. Non-premium vehicles that are obtained during our special in-game events differ from linear vehicles in the way you achieve it, and unique status, but doesn’t offer any economic advantages over them, which in some ways spoils the joy of gaining and owning these vehicles. Now all special event non-premium vehicles receive reduced repair costs, but continue without the additional income bonuses. Reward changes for aircraft in tank Arcade battles. During every tank AB session, there is intense aerial combat, but most of the aircraft are little or no threat for most ground vehicles. The SPAA combat role is to cover friendlies from attacks from above, but at the moment the reward that the SPAA receives doesn’t count the real threat of the aerial target for the teammates. As a result, players in SPAAGs do not have any reward for their immediate combat task. Also, destroying aerial targets gives more income to the player than killing ground targets, being a far easier and safer task at the same time. We decided to reduce the reward for downing or damaging air targets without mounted weapons by 60%, with mounted weapons, reduced by 20%. We have also reduced the repair costs for anti-aircraft vehicles. Reduction of the maximum repair cost in Realistic battles. We have corrected a mismatch where an incorrect reward ratio in the vehicle’s lifetime to its repair cost in RB mode, caused overstated repair costs. Mounted/auxiliary armament cost change. The cost of auxiliary weapons for surface vessels and aircraft have been revised. Low-efficiency equipment costs have been reduced (low calibre rockets, in the first place), highly effective armament now costs more (primarily, air-to-air and air-to-surface missiles). Learn more about the upcoming cost changes from this table. 百度机翻: 在最近的经济更新中,我们显著降低了海军和高级地面车辆/航空的弹药成本。我们将继续收集您的反馈,并从我们的服务器上分析统计数据。今天我们要宣布战争雷霆的下一个大的经济更新。 降低非高级活动车辆的维修成本。 在我们的特殊游戏活动中获得的非高级车辆与线性车辆在实现方式和独特地位方面有所不同,但与它们相比并没有任何经济优势,这在某些方面破坏了获得和拥有这些车辆的乐趣。现在,所有特殊活动的非高级车辆都可以获得降低的维修成本,但在没有额外收入奖金的情况下继续下去。 坦克骑楼战斗中的飞机奖励变化。 在每一次坦克AB训练中,都会有激烈的空战,但大多数飞机对大多数地面车辆几乎没有威胁。SPAA的战斗角色是掩护友军免受来自上方的攻击,但目前SPAA所获得的奖励还不算对队友的空中目标的真正威胁。因此,SPAAGs中的玩家不会因为他们的即时战斗任务而获得任何奖励。此外,摧毁空中目标比杀死地面目标给玩家更多的收入,同时也是一项更简单和安全的任务。我们决定将击落或破坏没有安装武器的空中目标的奖励减少60%,有安装武器的奖励减少20%。我们还降低了防空车辆的维修费用。 现实战争中最大修理费用的降低。 我们已经纠正了一个不匹配,即在RB模式下,车辆寿命期内的报酬率与维修成本之间存在不正确的比率,从而导致了过高的维修成本。 安装/辅助武器成本变化。 水面舰艇和飞机的辅助武器费用已作了修订。低效率的装备成本已经降低(首先是低口径火箭),高效武器现在的成本更高(主要是空对空和空对地导弹)。从下表了解有关即将发生的成本变化的更多信息。 太长不看,说人话版本: 活动车/飞机维修费会全面降低以此作为活动车的优势。 街机防空维修费会降低,但是收益砍60%(真的狠) 历史模式会降一些用的人不多但是维修费奇高的车的维修费(安东老爷可怜你们,还完债了)。
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