Chaos🔯 燃烧拳魂
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来自新手的搬运。。1.4.4.4更新 新手刚玩没多久,虽然到现在还没摸清套路 1.4.4.4出来了,又得麻烦@板砖加九大神汉化了 Hello Everyone, Today we are proud to release the 10th patch (v1.4.4.4) for Mordheim: City of the Damned. We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned. General Armor Absorption: the maximum amount of Armor Absorption is now capped at 95% Undead Mission 2-4: fixed the Reinforcements that weren’t showing up HUD Scale: You are now able to scale the size of the GUI down to 90% to help readability on some monitor. Skills The Crypt Horror has now access to all Warband skills like any other Undead warrior Nimble: the bonus to Initiative has been increased to 8 for the Normal version (was 4) and to 16 for the Mastery version (was 8) Embedded Wyrdstones: switched the immunity of Wyrdstone effect that increases the cost of Attacks to the Base version and moved the immunity of Wyrdstone effect that increases the cost of spellcasting to the Mastery version Tactician: increased the duration to 3 turns for both regular and mastery version (was 1 turn) Underdog: increased the bonus to 8% for the regular version (was 5%) and to 15% for the Mastery version (was 10%) Combat Expertise: increased the bonus to 10% for the regular version (was 5%) and to 20% for the Mastery version (was 10%) Flawless Positioning: increased the bonus to 15% (was 10%) for the Mastery version (the regular version remains unchanged) Nerves of steel: lowered the requirements to be 6 for the Regular version and 12 for the Mastery version (previously was 9/15) Inspiring: lowered the requirements to be 3 for the Regular version and 9 for the Mastery version (previously was 6/12) Fixed Issues Fixed the colour presets issue on the Vampire Thrall arms that made them disappear and could result in freeze during the loading of a mission. Fixed missing shouts during some of the Vampire Thrall, and Katherina von Dernsbach's attacks Fixed vertical scrollbars issue when using the mouse wheel, while the mouse was moving Fixed alternate weapon set not showing up properly Fixed issue with Zombie failing a climb and not allowing it to perform a new climb right after Fixed visual issues in some missions of the Market Place Tweaked the loin cloth on the Ghoul to prevent interpenetration Fixed multiple localization issues How to help us If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly. If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory: - Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt - Steam\SteamApps\common\mordheim\combat.log Email these logs to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit. Enjoy the patch and feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned
(个人观点,不喜勿喷)侠客以后的方向 之前的帖子个人觉得自己的条理乱了所以删了,这次重开一下吧(我语文不好,请见谅..) 徐大只是说将来想做老滚一样的游戏,结果吧里有些人就说要超越老滚(我也被误导了)顺便吐槽某些人说过给几千万做个老滚5级别的侠客,我觉得中国目前不缺钱,缺的是技术、人力和动力....你就算给钱,没有技术没有动力照样做不出。 其实个人觉得目前的游戏,顶多就是东方未明传。。说好的自由度呢战斗方面除了六角格,其他的我不是很满意(感觉就像在过关卡,无论怎么玩,只要玩久了就玩透了) 说了这么多,我觉得侠客真想做自由度的话,参考方向偏了,不是一味的加剧情(补全修正bug的不算)加武功(换汤不换药)这些表面功夫,而应该是向骑砍那样你想做当什么人都行(比如我想一开始当天龙教手下或者在天意城当杀手等,而不是当个东方未明),战斗方面应该更多样化(不是一味的加关卡改表面数值,而是向骑砍那样随机地形等(我真的不会表达了,看的人只能自己意会了)),战斗系统在深入些(行动点、地形、地形高低差等),还有其他要素再拓展(目前的小游戏我觉得好坏参半)... 个人也理解河洛没钱没人力没技术,所以我入正支持的原因就两个:1、六角格战棋2、所谓的自由度(感觉被骗了)3、态度和良心,不过我觉得真要实现的话估计是等新作了,要不就是功能强大完善的mod制作器做自己想要的了.. 最后重申个人不是安利骑砍,也没有黑上古卷轴5,只是讨论那种适合侠客的方向而已
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