Sky-Lyl
双鱼刘逸伦
苍小穹
关注数: 34
粉丝数: 37
发帖数: 1,258
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萌新提问~ 这个箭头是什么东西啊 我走过了 也没有任何的东西啊
从副本回村里的时候 从副本回村里的时候必崩溃,换个档就没事了,但是我这个档也玩了很久了。mod也没新增什么东西,不知道为啥突然就这样了。有大佬遇到过类似的问题吗?
steam新的家庭组 新家庭组最多可以五个人,库的内容相互共通,但是小号被封禁会连坐游戏的原始账号。
有没有人帮忙看看我这个是什么问题
问大佬几个问题。 是不是我开了快捷补丁会让传闻刷的比较快啊,好家伙啊,刚开局去弦剑山庄校服没看到呢,天龙教团建两次了。
问一下先精二谁 非晒卡,我现在就是日常过图没压力,基本上10大C都精2了,剩下这些我感觉平时用不太上的先精2那个呢?哪个对策相较而言强一些。
打到新章发现忘了打隐藏boss了 如题 推到新章了,隐藏boss忘了打了,新章去打 会变成被腐蚀的隐藏boss还是什么,,,
之前爆料要出ac6的人再次爆料 有爆料
没开过修叔叔 就提示这个,我后台什么都没有,之前1.06的时候玩来着然后一直放着了来着,今天看到更新1.07了想玩玩新东西,结果就是提示这个,我确保我没有开过修叔叔。
如图 右面这些都是什么啊 战锤3 萌新入坑
各位大佬问几个小问题。 目前在三周目,等级174级,现在三周目严重刮痧,我是不是应该去刷下装备什么的啊。但是我去B站,百度等地方查都是速刷到4、5周目再去刷装备的。可是我现在的伤害实在是低的可怜
问一下这些升级任务有什么奖励吗? j就是图上这些升级任务,打通了一个 但是好像没有新东西啊
萌新问题时间~ 额,加点是什么啊,我看吧里有说(体武99)的还有(体技99,忍咒30)还有(体刚99)晕了。。。。有没有大佬定个准啊。。。。
有几个小问题想和大家探讨下。 我我是首发入坑,然后基本上一直都在玩,然后挺喜欢这个游戏的。有几个小问题想和大家探讨下。
老玩家回坑 问几个问题 现在手撕狼还能回去睡觉 找狼尸体吗? 熊还能一枪死吗。。。 弓箭的箭哪里找,这个感觉应该是可以造的,, 画地图有什么用,能看到新打死的尸体吗?
我艹 现在道侣还能送秘籍?
请教一下 ,新版本怎么吃别的宗门的果子 请教一下 ,新版本怎么吃别的宗门的果子,自家宗门灵根果子不是我主修的,其他宗门不让进 怎么破
萌新提问,求大佬解答 主玩风剑,我要把其他的资质和灵根 也刷高吗?(其他宗门的果子)
小萌新问两个问题。 这个上段攻击崩解 是说仅限平砍动作还是适用于上段所有攻击 包括武技 什么的、
萌新求解 战斗中使用什么是意思, 破邪之剑战斗中使用什么是意思,是说战斗中切换装备?还是正常打就可以了?
问一下rpg_param.xml 这个文件里那个对应的等级上限啊 <?xml version="1.0" encoding="us-ascii"?> <database name="hammerheart"> <table name="rpg_param" version="1"> <header> <column name="rpg_param_key" type="character varying" /> <column name="rpg_param_value" type="real" /> </header> <rows> <row rpg_param_key="AimSpreadMax" rpg_param_value="15" /> <row rpg_param_key="AimStamCost" rpg_param_value="20" /> <row rpg_param_key="AlcoholContentFPAntidoteThreshold" rpg_param_value="60" /> <row rpg_param_key="AlcoholDigestSpeedModfifOnEmptyStomache" rpg_param_value="2" /> <row rpg_param_key="AlcoholDrunkMaxExhaustNegativeEffect" rpg_param_value="0.005" /> <row rpg_param_key="AlcoholismDuration" rpg_param_value="500000" /> <row rpg_param_key="AlcoholismRemoveSpeed" rpg_param_value="0.001" /> <row rpg_param_key="AlcoholMaxAGIEffect" rpg_param_value="2" /> <row rpg_param_key="AlcoholMaxDrinkingSkillHangoverDurationModifier" rpg_param_value="0.333333" /> <row rpg_param_key="AlcoholMaxCHAEffect" rpg_param_value="2" /> <row rpg_param_key="AlcoholMaxSPCEffect" rpg_param_value="2" /> <row rpg_param_key="AlcoholMaxSTREffect" rpg_param_value="2" /> <row rpg_param_key="AlcoholMaxVITEffect" rpg_param_value="2" /> <row rpg_param_key="AlcoholMoodMaxExhaustPossitiveEffect" rpg_param_value="0.0002" /> <row rpg_param_key="AlcoholMoodThreshold" rpg_param_value="0.01" /> <row rpg_param_key="AlcoholPerkLooseTongueSpcChaModif" rpg_param_value="1.5" /> <row rpg_param_key="AlchemyXPPerSuccessfullBrewing" rpg_param_value="40" /> <row rpg_param_key="ArmorDefenseToAttackingWeaponStatus" rpg_param_value="0.02" /> <row rpg_param_key="BarterPriceSellRepBuying" rpg_param_value="1.5" /> <row rpg_param_key="BarterPriceSellRepCoef" rpg_param_value="1.5" /> <row rpg_param_key="BaseAttackStaminaCost" rpg_param_value="12" /> <row rpg_param_key="BaseInventoryCapacity" rpg_param_value="66" /> <row rpg_param_key="BasketSuspiciencyNoDealThreashold" rpg_param_value="9999999" /> <row rpg_param_key="ClassCourageMoraleWeight" rpg_param_value="0" /> <row rpg_param_key="CollisionVelocityDeltaToDmgR" rpg_param_value="0.25" /> <row rpg_param_key="CombatAutoAttackDelayIncreasePerAttacker" rpg_param_value="0.8" /> <row rpg_param_key="CombatAutoDodgeWeight" rpg_param_value="0.4" /> <row rpg_param_key="CombatAutoMaxAttackDelay" rpg_param_value="6" /> <row rpg_param_key="CombatAutoNoDefenseWeight" rpg_param_value="0.4" /> <row rpg_param_key="CombatAutoNormalBWeight" rpg_param_value="1.0" /> <row rpg_param_key="CombatAutoPBWeight" rpg_param_value="0.5" /> <row rpg_param_key="CombatAutoSPBWeight" rpg_param_value="0.1" /> <row rpg_param_key="CombatAutoUnarmedBlockProb" rpg_param_value="1.6" /> <row rpg_param_key="CombatAutoWpnHealthMinBlockProb" rpg_param_value="0.8" /> <row rpg_param_key="CombatDmgRBonusFromBehind" rpg_param_value="1.2" /> <row rpg_param_key="CombatHitImmortalUnconsciousDepth" rpg_param_value="120" /> <row rpg_param_key="CombatHitUnconsciousDepth" rpg_param_value="60" /> <row rpg_param_key="FactionAngrinessDecayBase" rpg_param_value="2" /> <row rpg_param_key="FactionAngrinessDecayExp" rpg_param_value="2" /> <row rpg_param_key="FactionAngrinessDecayMod" rpg_param_value="2E-05" /> <row rpg_param_key="FactionAngrinessDecayShift" rpg_param_value="0.25" /> <row rpg_param_key="FactionAngrinessPropagationCoef" rpg_param_value="1987" /> <row rpg_param_key="FactionAngrinessPropagationScale" rpg_param_value="0.1" /> <row rpg_param_key="FactionRepWeight" rpg_param_value="3" /> <row rpg_param_key="FoodHealSpeed" rpg_param_value="2" /> <row rpg_param_key="FoodPoisoningThreshold" rpg_param_value="0.0005" /> <row rpg_param_key="FoodTickInterval" rpg_param_value="2" /> <row rpg_param_key="HerbGatherSkillToRadius" rpg_param_value="0.25" /> <row rpg_param_key="HerbGatherXP" rpg_param_value="7" /> <row rpg_param_key="HorseMoraleToThrowOffRider" rpg_param_value="0.2" /> <row rpg_param_key="HorseRidingAwardDistance" rpg_param_value="500" /> <row rpg_param_key="HorseRidingToHorseCourage" rpg_param_value="0.05" /> <row rpg_param_key="HorseRidingXPPerDistance" rpg_param_value="12.5" /> <row rpg_param_key="HunterXPKill" rpg_param_value="15" /> <row rpg_param_key="ItemHealthPriceStatusWeight" rpg_param_value="0.8" /> <row rpg_param_key="JailRecoveryDebuffMaxHours" rpg_param_value="240" /> <row rpg_param_key="JumpCostBase" rpg_param_value="6" /> <row rpg_param_key="LockPickingAppropriateTolerance" rpg_param_value="0.045" /> <row rpg_param_key="LockPickingCursorShakeRange" rpg_param_value="0.08" /> <row rpg_param_key="LockPickingCursorShakeSpeed" rpg_param_value="30" /> <row rpg_param_key="LockPickingSkillToShakeRel" rpg_param_value="0.03" /> <row rpg_param_key="LockPickingStealthXP" rpg_param_value="8" /> <row rpg_param_key="LockPickingSuccessXPMulCoef" rpg_param_value="18" /> <row rpg_param_key="LockPickingToleranceACoef" rpg_param_value="0.45" /> <row rpg_param_key="LockPickingToleranceKCoef" rpg_param_value="0.07" /> <row rpg_param_key="LockPickingToleranceMCoef" rpg_param_value="0.687" /> <row rpg_param_key="LockPickingToleranceNCoef" rpg_param_value="0.48" /> <row rpg_param_key="LockPickingTurnBackMulCoef" rpg_param_value="5" /> <row rpg_param_key="MaxDamage" rpg_param_value="200" /> <row rpg_param_key="MaxDmgR" rpg_param_value="4" /> <row rpg_param_key="MaxLightProbeValue" rpg_param_value="65" /> <row rpg_param_key="MaxPedalCost" rpg_param_value="2" /> <row rpg_param_key="MaxPerfectBlockSlotModifier" rpg_param_value="1.00" /> <row rpg_param_key="MaxSpecialPerfectBlockSlotModifier" rpg_param_value="1.00" /> <row rpg_param_key="MaxStatToAttackStaminaCostMult" rpg_param_value="2" /> <row rpg_param_key="MetabolismAbsorbSpeed" rpg_param_value="0.0069" /> <row rpg_param_key="MetabolismDigestSpeed" rpg_param_value="0.0277" /> <row rpg_param_key="MinLightProbeVisibility" rpg_param_value="-1" /> <row rpg_param_key="MinModVisibility" rpg_param_value="-2" /> <row rpg_param_key="MinPedalCost" rpg_param_value="1" /> <row rpg_param_key="MinViewRadius" rpg_param_value="2.5" /> <row rpg_param_key="NonSkillBookXP" rpg_param_value="30" /> <row rpg_param_key="NPCRepWeight" rpg_param_value="5" /> <row rpg_param_key="PerceptionPriorBoostPlayer" rpg_param_value="12" /> <row rpg_param_key="PerceptionPriorCrimeLockpick" rpg_param_value="12" /> <row rpg_param_key="PerceptionPriorCrimeLoot" rpg_param_value="12" /> <row rpg_param_key="PerceptionPriorDead" rpg_param_value="25" /> <row rpg_param_key="PerceptionPriorVisCrimes" rpg_param_value="6" /> <row rpg_param_key="PerceptionPriorWeapon" rpg_param_value="8" /> <row rpg_param_key="PicklockDmgSpeed" rpg_param_value="10" /> <row rpg_param_key="PickpocketingFailXPMod" rpg_param_value="0.3" /> <row rpg_param_key="PickpocketingStealthXP" rpg_param_value="12" /> <row rpg_param_key="PickpocketingXP" rpg_param_value="15" /> <row rpg_param_key="RangedWpnSelfHarmCoef" rpg_param_value="15" /> <row rpg_param_key="ReadingXpPerHour" rpg_param_value="20" /> <row rpg_param_key="RecognitionTimeDistanceGain" rpg_param_value="0.1" /> <row rpg_param_key="RecognitionTimeKNegativeCoef" rpg_param_value="-6" /> <row rpg_param_key="RecognitionTimeKPositiveCoef" rpg_param_value="-3" /> <row rpg_param_key="RecognitionTimePCoef" rpg_param_value="8" /> <row rpg_param_key="RelationshipToImpressCharisma" rpg_param_value="0.8" /> <row rpg_param_key="RelationshipToPersuadeSpeech" rpg_param_value="0.8" /> <row rpg_param_key="RelationshipToThreatenBadassness" rpg_param_value="0.8" /> <row rpg_param_key="RepairKitCapacity" rpg_param_value="200" /> <row rpg_param_key="RepairPriceModif" rpg_param_value="0.65" /> <row rpg_param_key="ReputationPropagationCoef" rpg_param_value="0.3" /> <row rpg_param_key="ResetPublicFriendsRelationshipMin" rpg_param_value="0.15" /> <row rpg_param_key="RespawnTimeBase" rpg_param_value="800" /> <row rpg_param_key="SecondaryStatXPRatio" rpg_param_value="0.5" /> <row rpg_param_key="SharpeningSuccessfulHealthDelta" rpg_param_value="0.1" /> <row rpg_param_key="ShoeHealthDecrease" rpg_param_value="0.001" /> <row rpg_param_key="SkillToDefense" rpg_param_value="0.02857" /> <row rpg_param_key="SkillToDmgConstA" rpg_param_value="70" /> <row rpg_param_key="SkillToFencingBase" rpg_param_value="0.8" /> <row rpg_param_key="SkillXPBlock" rpg_param_value="2" /> <row rpg_param_key="SkillXPComboHit" rpg_param_value="4" /> <row rpg_param_key="SkillXPHit" rpg_param_value="2" /> <row rpg_param_key="SkillXPKill" rpg_param_value="12" /> <row rpg_param_key="SkillXPPerfectBlock" rpg_param_value="8" /> <row rpg_param_key="SkillXPRiposte" rpg_param_value="8" /> <row rpg_param_key="SkillXPUseRepairKit" rpg_param_value="5" /> <row rpg_param_key="SpeechXPLevelBase" rpg_param_value="20" /> <row rpg_param_key="SpeechXPLevelDiff" rpg_param_value="30" /> <row rpg_param_key="SprintCost" rpg_param_value="3.5" /> <row rpg_param_key="StamDamage" rpg_param_value="8" /> <row rpg_param_key="StamRegenBase" rpg_param_value="22" /> <row rpg_param_key="StamRegenBlockMod" rpg_param_value="0.6" /> <row rpg_param_key="StamRegenCooldown" rpg_param_value="1.5" /> <row rpg_param_key="StamRegenFromVit" rpg_param_value="1" /> <row rpg_param_key="StarvationPlayerEffectMaxMin" rpg_param_value="90" /> <row rpg_param_key="StarvationPlayerEffectMinMin" rpg_param_value="60" /> <row rpg_param_key="StatXPComboHit" rpg_param_value="4" /> <row rpg_param_key="StatXPHit" rpg_param_value="2" /> <row rpg_param_key="StatXPKill" rpg_param_value="8" /> <row rpg_param_key="StatXPSpeechPerSequence" rpg_param_value="1" /> <row rpg_param_key="StatXPVitalityPerDistance" rpg_param_value="8" /> <row rpg_param_key="StatXPVitalityPerJump" rpg_param_value="0.5" /> <row rpg_param_key="StatXPVitalityPerKill" rpg_param_value="15" /> <row rpg_param_key="StatXPVitalityPerVault" rpg_param_value="0.7" /> <row rpg_param_key="StealthAttackFailXp" rpg_param_value="10" /> <row rpg_param_key="StealthAttackMaxXp" rpg_param_value="50" /> <row rpg_param_key="StealthAttackMinXp" rpg_param_value="25" /> <row rpg_param_key="StealthKillProbCoefA" rpg_param_value="4" /> <row rpg_param_key="StealthKillProbCoefB" rpg_param_value="1" /> <row rpg_param_key="StealthKnockOutUnconsciousDepthBase" rpg_param_value="250" /> <row rpg_param_key="StealthSkillToFootstepSoundMult" rpg_param_value="0.4" /> <row rpg_param_key="StealthSkillToRecogTime" rpg_param_value="0.05" /> <row rpg_param_key="StealthSkillToViewRadiusDecr" rpg_param_value="0.02" /> <row rpg_param_key="SuperFactionRepWeight" rpg_param_value="1" /> <row rpg_param_key="UnarmedAttackReqStrBase" rpg_param_value="2" /> <row rpg_param_key="VigourTickInterval" rpg_param_value="2" /> <row rpg_param_key="VisionToViewRadius" rpg_param_value="2" /> <row rpg_param_key="VitalityXPLevelBase" rpg_param_value="20" /> <row rpg_param_key="VitalityXPLevelDiff" rpg_param_value="30" /> <row rpg_param_key="WeaponDefenseToAttackingWeaponStatus" rpg_param_value="0.01" /> <row rpg_param_key="StatCap" rpg_param_value="30" /> <row rpg_param_key="SkillCap" rpg_param_value="20" /> </rows> </table> </database>
新手村这里居然可以采集这么多药
这个电话BUG无解??? 就一直这样了,还不能保存,这个BUG好像是1.05优化之后的,之前没遇到过,有人知道怎么弄这个吗???
萌新提问 为啥我的观死和大佬的观死橙色词条不一样 之前巫医火蝠的版本干过一阵,最近准备再回来玩玩,肝了2天,终于肝出来了最新的套装,但是为啥同样是“观死”橙色词条不一样啊 ,心态大崩!
黑魂3全成就了,想玩玩mod我开那个家庭共享,如果小号被ba 黑魂3全成就了,想玩玩mod我开那个家庭共享,如果小号被ban了会影响我开共享的号嘛?
请教下pvp得技巧,我入侵都是一身哈维尔,加一个哈维尔大盾, 请教下pvp得技巧,我入侵都是一身哈维尔,加一个哈维尔大盾,配绘画世界的军刀。。。。
问一下,附魔法术那个比较强啊,66力,40敏,60信,25智 问一下,附魔法术那个比较强啊,66力,40敏,60信,25智,
有互刷骨头的吗 刷了3个小时,3个骨头 刷吐了,现在等级高了,入侵也费劲、有没有吧友互刷的
这是什么鬼啊,,
这个榜一是谁呀
突然被ban了,咋回事,我绝对没有开修改器,或者修改存档也没 突然被ban了,咋回事,我绝对没有开修改器,或者修改存档也没有用美化包之类的,怎么就被ban了,,也就线上联联机,没啥非法操作啊!
我现在已经是把敏捷+到50了,体力50,持久力50。接下来+什么啊
你们这帮神棍!!!! 你们这帮神棍 说什么还有第二关 明明结束了啊
董伟不适合智商类游戏 董伟适合砍砍砍杀杀杀,在不就是策略类游戏。。。。塞尔达也是一遇到解密跟个**一样。马里奥也是,古墓也是。新进想新坑也是。**的一比,自己还不承认。
“大”董伟
哇,老董伟今天单排有点*啊。s 哇,老董伟今天单排有点*啊。sks枪法除了那几波其他没说的,远程狙击贼鸡儿难。有点man。
嗨呀,虎牙总算办个人事
瞬间爆房谁说董伟过气的给我出来 瞬间爆房谁说董伟过气的给我出来!!!!
预判我!????我自己都不知道 预判我!????我自己都不知道我下一步去哪?预判我,不存在的。。
水泥灌B的呢?出来!!!!
我发表了一篇图片贴,大伙来看看吧~
不给分就算了 怎么还扣我分呢??? 玩的菜我承认,不能给我负分啊!!
艾克控 不喜欢出推推棒,感觉用着不习惯。
心疼董导(阿卡丽这盘) 蜘蛛住在上路了,虽然躲过很多波。不过亏兵线,经验。弹幕还各种垃圾。菜逼的刷。哎。心疼~~~
【新人求助】求老司机教一些小技巧 如刀子辨别方向之类的。
我的世界里只有一个董导 手机里只有一个直播软件,那就是虎牙,虎牙里只关注了一个董导。虎牙不倒陪鸡到老。
【新人求助】如图 我应该怎么跑 我在伐木空地去伐木场 之间去营地办公室的小路 我应该怎么跑 求大神 版本 388 身上负重39公斤 一发子弹 有猎枪
支持潘森的进来说你们的观点,我支持董导~!
现在还有人再录董导直播视频的吗? 如题!!
QQ空间偶遇董伟~~~~~
今天董导居然来了! 有点小感动。。。。。
董导是真的气 昨天从2点(从这个服开始)开始到早上7点。
董导,方舟中吃东西是个buff 是持续回食物槽的,不要一次吃太多东西。
哈哈哈,没错又是我 这次我不是来吐槽的
董伟赵信这一局贴吧里没人说。。。。 我来实力分析波
最近的弹幕质量真的低 最近鸡的直播弹幕素质真的低。
董导金属那局, 董导是有失误,但是贴吧用有谁说我一局一次失误都没有!!!嗯?
感觉董导今天玩到号主一定心疼坏了
一天不赵信,就是一天没长进。 吧里有多少人看过老董伟这个视频,举下爪!!
吧里有人录 董导直播吗 最近几天可能不能看 比较忙 吧里有人录吗??
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