我上边是师傅 我上边是师傅
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3.125 Patch 19 3.125.0 • Added proper session list sorting by ping • Added "Show Info Messages" now blocks grenade timers, too. • Added Async texture loader (limited to 1024mb texture on 32bit) • Added name labels to sprite timers (to track errors in log) • Added new 3d model for rubber boat • Added smilies for Deluxe Edition owners • Added in-game friendslist • Added support for variable number of pages scrolled on scroll bar button click • Added basic keyboard support to html dialog • Added display "loading..." until web page is completely loaded • Added javascript to html dialog • Added callback on web page request finished to html dialog • Added user filter in steam clan chat dialog • Added ability to disallow browser requests • Added steam friend list dialog • Added xp icon to session list • Added name for new property • Added particle init data to oos dump • Added persona states to chat utils and localization • Added bots in matchmaking (requires ownership of DLC) • Added invite to lobby to friend list • Added sort by max players in multiplayer map selection • Added NAT icon instead of "-" ping • Added DDS loader • Added support for CSteamID type in DDA • Added weapon reload veterancy • Added show custom texture on dds load error • Added preload resources info dialog • Added match-making vs. bots statistics • Added incorporated an (film) grain effect into color_tune layer and shader • Added an entry for the grain effect in the environment settings inside the editor • Added auto generated compound (per entity volume) obstacles support (Enabled by keyword {CompoundObstacles} in entity .def file.) • Added compress methods to io utils • Added lastBattleInfo/totalBattleInfo card fields compression • Added option to view different LODs in the editor • Added overhead message of points scored for a kill if in direct control mode • Added support for multiple views per grass model • Added stack entries to track crashes related to action execution • Added log file rotation (for large logs) • Added stack entries to track crashes on startup • Added automatically deactivate third person during scenarios • Added Host can disable damage messages • Added toggle for hit indicators • Added implementing of keyboard input support for html dialogs • Added delay flush only for large logs by default • Added randomize grass position in cell • Added force flush logs on scene destroy • Added chat message when user got kicked from the clan chat room • Added sorting of names in the multiplayer lobby • Added ICU library integration • Changed show context menu function in ui_statistics • Changed open user profile and achievements in browser if overlay is not enabled • Changed improved css on achievements tab • Changed better DDS load errors • Changed use dummy texture if can't load DDS. Better messages to logs • Changed chat dialog alignment • Changed button location in chat dialogs • Changed UnlinkWeaponView to use access by reference on weapon link bone childs, trying to fix crash • Changed eThreadStorage to support initializer function • Changed xp gain calculation for AZ:Extreme to 75/125 • Changed open all links (workshop, dlc, guides, etc) in standard/default browser if steam overlay is disabled • Changed use steam rich presence data to determine users in-game/playing/open session status • Changed cleanup of manual control command • Changed code improvements on third person control • Changed use steam statistics armies in profile badge drop down • Changed limit of log file size to 1GB per file • Changed private message coloring in steam clan chat • Changed "unable to connect to clan chat" message • Changed resolution change to be disabled when multiplayer is active • Improved performance of eVisibilityHeightmap::RemovePatch • Improved lobby ping service • Improved html dialog • Improved async loader • Improved multiplayer core initialization time • Improved third person control • Improved multiplayer startup performance boost • Improved DDA vector containers to support copying and assigning • Improved disk usage on often log writes • Improved multiplayer resources loading • Improved speed of calculating large file crc • Improved chat private message format • Increased internal tcp send buffer size • Fixed file naming in reports • Fixed SteamWebView file location • Fixed auto resupply now doesn't resupply ammo that wasn't defined in vehicles .def file. (i.e. wespe) • Fixed mod activation state • Fixed mod deletion bug • Fixed issue with "loading..." text • Fixed issue with links opened in new browser windows • Fixed incorrect write operator • Fixed issue when message "you have been banned from clan chat" displayed incorrectly • Fixed chat message encoding • Fixed search box location in chat dialog • Fixed inventory sync data not present in oos dump • Fixed write operator not found • Fixed option dialog with -no_mods enabled • Fixed skipping DDS mips in zip streams • Fixed Enter key doesn't work in chat • Fixed string buffer leak in replay • Fixed invalid memory access in edp_userstatistics • Fixed user chat list focusing issue • Fixed missing virtual destructor • Fixed properly initialize eBoundingBox value to ZERO • Fixed dynamic mesh allocation for indexed primitive case • Fixed memleak in options dialog • Fixed error with "align" keyword being a define • Fixed do not call Validate() when copying or constructing already valid names (to reduce winapi calls count) • Fixed sorting in session list • Fixed show- and enable- option interaction of squad icons • Fixed removed hit indicator from friendly fire shots • Fixed accessing incorrect array element • Fixed incorrect sphere volume calculation • Fixed possible bug when pointer was not properly aligned • Fixed user profile badge and steam friend list should not be displayed in mission loading screen • Fixed minidump creation issues when multiple threads throw exceptions • Fixed hint in session list • Fixed crc table generation bug • Fixed heightmaps import\export in editor • Fixed crash in steam clan chat • Fixed crash when trying to sync corrupted profile file from could • Fixed crash in games with large amount of units and statistics • Fixed crash in actor command • Fixed crash with input box • Fixed crash when key binding not found (record warning in log) • Fixed crash on ping update in session lobby • Fixed crash on player performance update in session screen • Fixed crash on join session • Fixed crash on session update • Fixed crash when trying launch bullet with incorrect ammo • Fixed crash in damage reports • Fixed crash on alt+g in standard editor • Fixed crash on bloom on/off while in game • Fixed crash on simultaneous access (Add/Remove handler) to event router from different threads • Fixed crash on startup when last army is custom army • Fixed crash caused by incorrect vector virtual destructor call order
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