小坏hehe
小坏hehe
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安卓的自定义PopupWindow如何实现百度百科的效果 我用了一张.9文件,也就是下面的这张图片,想实现百度百科的气泡效果,要求箭头一直指向被点击的控件,该怎么办呢?求大神指点迷津!!!
Activity使用沉浸式后,输入法弹出,底部的EditText被盖住 Activity沉浸式全屏,有statusbar,和自定义的titlebar的activity,在整个布局中间有listview,然后listview底部还有个edittext,当选择输入法后,底部的Edittext被输入法盖住了 1,假如不使用沉浸式,那么一点问题都没有,弹出输入法后,EditText会被输入法顶上去,其他的控件不会移动,listview会根据空间的大小来显示内容,但是由于开发需要必须使用沉浸式。 2,使用沉浸式,同时在AndroidManifest.xml android:windowSoftInputMode="adjustPan",edittext会被输入法顶上去,但是同时整个布局会被挤上去,titlebar和statusbar全被挤没了,而且edittext还被输入法稍微覆盖了一部分。 求大神解决
[吐槽]这是一个真实的故事 2013年的某一天,当我看到别的服的玩家愉快的刷刷刷的时候,我感到自己有生之年在国服是玩不到暗黑三了;2015年的某一天,当我公测前拿着内测资格激动地刷刷刷的时候,怪物们兴奋的穿上了滑板鞋,和我一起在地图中飘来飘去;2017年的某一天,当我连着当时1000兆的网速,从亚服巅峰1000级归来时,意外的发现国服的战网居然能连上了。。。
[吐槽]国服的都说亚服怎么怎么卡,但国服也是卡出翔 一到晚上玩就悲剧,ping值显示100,但是我技能和普攻都卡的放不出来。我还以为是我的网络问题,一问别人,别人也说卡。这还是内测人少,到了公测人一多。。。呵呵哒呀
求助!!虚幻4烘焙失败,引擎版本是4.7.3。。。 ./../../../../../UnrealEngine/MyProjectSecend/Saved/MyFirstProjectD028DABE4821137B9985A9B0FBF89823.tmp' to '../../../../../../UnrealEngine/MyProjectSecend/Content/FirstPersonBP/Maps/MyFirstProject.umap' MainFrameActions: 烘焙 (Windows): Running AutomationTool... MainFrameActions: 烘焙 (Windows): Program.Main: Running on WindowsHostPlatform MainFrameActions: 烘焙 (Windows): Program.Main: CWD=D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET MainFrameActions: 烘焙 (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=D:/UnrealEngine/MyProjectSecend/MySecendProject.uproject -cook -allmaps -ue4exe=UE4Editor-Cmd.exe -targetplatform=Win64 -NoCompile MainFrameActions: 烘焙 (Windows): Automation.Process: IsBuildMachine=False MainFrameActions: 烘焙 (Windows): Automation.Process: ShouldKillProcesses=True MainFrameActions: 烘焙 (Windows): Automation.Process: Setting up command environment. MainFrameActions: 烘焙 (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: 烘焙 (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: 烘焙 (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.7 MainFrameActions: 烘焙 (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: 烘焙 (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: 烘焙 (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.7 MainFrameActions: 烘焙 (Windows): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/lb/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+4.7) MainFrameActions: 烘焙 (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\lb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+4.7\UAT_Log.txt MainFrameActions: 烘焙 (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: 烘焙 (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/4.7 MainFrameActions: 烘焙 (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: 烘焙 (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: 烘焙 (Windows): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/lb/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+4.7 MainFrameActions: 烘焙 (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: 烘焙 (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: 烘焙 (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: 烘焙 (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: 烘焙 (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: 烘焙 (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: 烘焙 (Windows): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: 烘焙 (Windows): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: 烘焙 (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\lb\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: 烘焙 (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\lb\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: 烘焙 (Windows): CommandUtils.Run: Run: C:\Users\lb\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: 烘焙 (Windows): HarvestEnvVars: MainFrameActions: 烘焙 (Windows): HarvestEnvVars: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>call "D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: 烘焙 (Windows): HarvestEnvVars: MainFrameActions: 烘焙 (Windows): HarvestEnvVars: D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET>set 1>"C:\Users\lb\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: 烘焙 (Windows): CommandUtils.Run: Run: Took 7.2754162s to run HarvestEnvVars.bat, ExitCode=0 MainFrameActions: 烘焙 (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: 烘焙 (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: 烘焙 (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: 烘焙 (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: 烘焙 (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: 烘焙 (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: 烘焙 (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: 烘焙 (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: 烘焙 (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: 烘焙 (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Epic Games/4.7/Engine/Programs/AutomationTool/Saved MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Epic Games/4.7 MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/lb/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+4.7 MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: MsDevExe=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: TimestampAsString=2015-03-29_11.23.13 MainFrameActions: 烘焙 (Windows): CommandEnvironment.LogSettings: UATExe=D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: 烘焙 (Windows): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: 烘焙 (Windows): Automation.Process: Compiling scripts. MainFrameActions: 烘焙 (Windows): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: 烘焙 (Windows): Program.Main: ERROR: Exception in UnrealBuildTool: Trying to parse key/value pair that doesn't belong to any section in D:\UNREALENGINE\MYPROJECTSECEND\Config\DefaultEngine.ini, line 1: ??? MainFrameActions: 烘焙 (Windows): Stacktrace: ?? UnrealBuildTool.ConfigCacheIni.ParseIniFile(Stri MainFrameActions: 烘焙 (Windows): ng Filename) MainFrameActions: 烘焙 (Windows): ?? UnrealBuildTool.ConfigCacheIni.Init(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: 烘焙 (Windows): ?? UnrealBuildTool.HTML5SDKInfo.EnsureConfigCacheIsReady() MainFrameActions: 烘焙 (Windows): ?? UnrealBuildTool.HTML5SDKInfo.EmscriptenSDKPath() MainFrameActions: 烘焙 (Windows): ?? UnrealBuildTool.HTML5ToolChain.RegisterToolChain() MainFrameActions: 烘焙 (Windows): ?? UnrealBuildTool.UnrealBuildTool.RegisterAllUBTClasses(Boolean bSkipBuildPlatforms) MainFrameActions: 烘焙 (Windows): ?? AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List`1 AdditionalScriptsFolders) MainFrameActions: 烘焙 (Windows): ?? AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: 烘焙 (Windows): ?? AutomationTool.Program.MainProc(Object Param) MainFrameActions: 烘焙 (Windows): ?? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: 烘焙 (Windows): ?? AutomationTool.Program.Main() MainFrameActions: 烘焙 (Windows): Program.Main: ERROR: Trying to parse key/value pair that doesn't belong to any section in D:\UNREALENGINE\MYPROJECTSECEND\Config\DefaultEngine.ini, line 1: ??? MainFrameActions: 烘焙 (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: 烘焙 (Windows): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: 烘焙 (Windows): Domain_ProcessExit MainFrameActions: 烘焙 (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: 烘焙 (Windows): copying UAT log files... MainFrameActions: 烘焙 (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: 烘焙 (Windows): BUILD FAILED
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