电波达少 电波达少
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理想讨论:Ray怎样回应才是正确的 作为一个路人,我觉得Ray的回应实在是做的挺差,尤其是质控相羽的部分,令我甚至怀疑他们公司没有专门负责公关的部门。 个人认为面对批评者/黑子,在自己明显理亏的情况下,评价回应是否妥当,有四个层次 第一个层次:直接骂批评者别有用心。这个是最蠢的,不但没法解决问题,而且极伤路人缘 第二个层次:无视,冷处理。这个比上一个好一点,但对于等待你回应的知情者,会觉得你心虚 第三个层次:承认错误,并承诺会如何如何改善。个人觉得这个是最正常。 第四个层次:承认错误,感谢批评者指出自己的错误。这个我觉得比第三个更高明,在明确自己理亏的情况下,应该想办法如何止损,挽回形象。这样做路人会觉得你挺实诚,粉丝也会继续维护你,心软的知情者或许就原谅你了。 逆天层次:加入黑子,成为黑子,主动玩自己的喝消光的梗,走黑子的路,让黑子无路可走。 如果我是Ray,可能会这么回应: ①我错了,是我不够专业,这次事件让我深刻明白ooxx之类的云云,并承认自己在宣传上不当 ②绝不承认自己是黑心无良厂家,咬死是自己对水性消光的定义和网友不同,并承认网友是对的,最好拉上郡士(当然不能明提),说自己只是参考行业龙头而已。 ③承诺退款,但绝对不假一赔三(不然黑子会说你继续送出这些有毒喷罐,有何居心),并承诺卷入该次事件的网友在自家买东西永远享有折扣。 ④总结全文,感谢相羽/黑子,指出自己的错误 我没有接受过专业的公关训练,不知道如果这么操作,会不会赢得你的原谅。有没有懂行的或者真的在负责公关的兄弟,能说说怎么处理才是最妥善的?甚至有没有可以逆风翻盘的处理方法
【DLM T表搬运+翻译】新小包终究不过是为他人作嫁衣裳?19/12/23 抱歉各位8U,最近考试,迟了搬运,请见谅。 另外,之前有8U觉得英文有碍阅读,但我认为保留原文,能让大家有更好的理解,毕竟我的翻译只是我的理解。PuzzlingValk A lot of the support from the newest Mini BOX provides support to backrow strategies, and Tenyi has never been afraid to combat them. Thus, no new bad matchups for the deck leave it at the same position as last week. 最新的小盒提供了不少新的後場戰術(這裡應該是指雙子園),但天威這幅卡組向來以後攻突破著稱,並不太害怕它們。因此,新的小盒並沒有對天威目前的地位造成威脅。PuzzlingValk Live☆Twin has received a new engine to play with in the form of Amazement. While we have already seen the addition of these cards increase the popularity of the deck, we have yet to see if the change boosts the power level of the deck significantly enough to warrant a change in Tier. 新小包為雙子帶來一個新的合作夥伴——驚樂園。不過,雖然驚樂園的加入進一步提升了雙子的熱度,但我們並不覺得新卡對雙子的增幅,能夠足以把雙子的T級帶到T1的級別。 Aliyeah I think Amazement Administrator Arlekino and the Amazement Traps have a nice place in the Live-Twin deck. Before Arlekino, monsters like Chaos Dragon Levianeer and Gizmek Kaku, the Supreme Shining Sky Stag were played as high-level boss monsters. A new trap-centric boss monster adds interesting avenues to the deck's strategy. 我認為驚樂園的大哥和一系列的驚樂園陷阱讓雙子在環境中得以處於一個比較不錯的位置。在雙子投入驚樂園大哥之前,雙子可能需要投入諸如混源龍和機巧蹄等作為大怪。但顯然,驚樂園大哥這種和陷阱有優秀互動的卡,用作當雙子的大怪顯然能夠產生更多有趣的可能性。 rookiebarber I personally think Live☆Twin is incredibly strong with the new cards: its Turn 2 is better now, and going first is almost an autowin, which can be seen with its tournament toping popularity. 我個人認為驚樂園對雙子的增幅十分大,雙子目前絕對比其他的T2更強,先攻即大優。這點從其超高的參賽率就可見一斑。PuzzlingValk The lessening of Personal Spoofing's restriction is impactful for Altergeist in 2 ways: It allows players to obviously see an unsearchable Personal Spoofing more often, allowing it to more consistently get the monster engine going. It allows the use of more-powerful Limit 1's such as One for One to either boosting consistency or allowing more liberal use of Limit 3 Traps while keeping the Altergeist Meluseek count the same (depending on how the rest of the deck is built). This quality of life change adds a lot of options to the Altergeist stratagy, and of course, warrants an appearance on the Tier List, and I believe we have yet to see a solved Altergeist list in tournament play. 個人欺詐的限制放寬對騷靈有兩方面的影響: 首先,他讓玩家更容易拿到不可檢索的個人欺詐,增加了騷靈的啟動率。(因為個人欺詐檢索faker,faker能直接跳) 其次,它讓騷靈能夠使用更強的限1卡,例如一對一,這張卡能讓不增加投入梅露辛的情況下,增加展開率,或者轉而投入限3的紅坑(當然這取決你的構築)。 這個改變為騷靈的策略提供了更多的選擇,因此騷靈覺得值得上T表。而且我們相信,目前騷靈還處於開發的階段。 Aliyeah Personal Spoofing's move from Limit 1 to Limit 2 added dynamism to the Altergeist combo. When the change happened, the popularity of the deck increased drastically, seeing play almost everywhere. We also had the chance to add powerful Limit 1's to the deck like Mirror Force, Treacherous Trap Hole, or Enemy Controller. Additionally, those who did not run the third Altergeist Meluseek now have the chance to add One for One to the deck for consistency, along with a Limit 3 Trap. 個人欺詐從限1改為限2為騷靈的combo帶來了更多的可能性。在這次的改動後,騷靈的出場率大幅提升。畢竟在這次改動之後,我們能夠投入一些諸如聖防,狡猾的陷坑或者敵人控制器等強大的限1卡。此外,那些沒有第三張梅露辛的玩家,現在能夠在不影響卡組構築的前提下添加一張一對一和一張限3紅坑。 JoshfishyG Altergeist has gotten a huge buff, which is a tremendous boon to this already-dangerous deck. Being able to throw out a potential 3-4 disruptions gives this deck a comfortable Tier 3 Spot this metagame. rookiebarber With Personal Spoofing moving from Limit 1 to Limit 2, I can easily see Altergeist becoming one of the stronger decks in the meta. 騷靈得到了巨大的增強,對於這幅本身就不錯的卡組顯然是一大利好消息。現在掃靈能夠達成3~4次的干擾,這讓騷靈足以登上T表。 JoshfishyG Any time Gandora gets to go first, the deck can throw out two non-Targeting disruptions and can establish targeting protection as well. While the deck isnt as popular in the western tournament scene, we will leave it at Tier 3. 當剛多拉先攻時,這套卡組能夠達成兩個非指定的干擾,而且還能提供破壞抗性。雖然目前這套卡組在西方的比賽中並不是太常見,但我們仍將其保留在T3。Red-Eyes Black Dragon, which we can easily summon with the Red-Eyes Reverse Skill as if we were in the Dark Side of Dimensions world, has received new support. The deck can now easily make Rank 7 Xyz Monsters with the new Red-Eyes Black Meteor Dragon. It is also very nice that Borreload Furious Dragon and Return of the Red-Eyes work together so well. The deck can also add Red-Eyes Fusion to the hand with the second effect of Red-Eyes Black Meteor Dragon and continue playing. In my opinion, the deck looks to have a lot of potential. 通過技能的幫助,現在我們能夠像劇場版中那樣,輕易地召喚出真紅眼了,而且它還在最近的小包中得到了新的補強。現在這副卡組能夠通過新的小包UR做出R7的大怪。此外,紫槍管和本家復活紅坑的相性十分不錯。加上小包UR的②效果能夠檢索真紅眼融合,提供續航。在我看來,這副卡組潛力不小!
【DLM T表翻译+搬运】新包能否冲击环境?!(12/12/2023) 哈哈哈,新出炉的T表来咯。(老冯笑)PuzzlingValk Last week in the tournament scene, Tenyi proved itself in terms of its high conversion rate, and this week, the deck is slowly solidifying its tier 1 position by pure victories. 在上周的各种赛事中,天威通过高胜率证明了自身的强度。因此,这週的T1位置毫无疑问属于现版本的最大赢家——天威。 PuzzlingValk Last week, Yubel seemed to be just on the heels of Tenyi (granted this was purely off of the sheer high number of entries in various tourneys), but I beileive people are starting to understand the weakneses of this deck, and are either playing better into it, or deck-building with this deck more in mind, For example, choosing Compulsory Evacuation Device as their Limit 3 of choice has been quite effective. With this in mind, I expect Yubel to drop in representation even more over the upcoming week. 在上周的赛事中,同心尤贝尔紧跟天威之后,是比赛饼图的强力争夺者,但我相信随着玩家们对这套卡组的弱点愈发了解,在对局中会更加懂得如何处理这副卡组;或者,玩家们也可以在构筑上对其进行针对,例如採用强脱作为限3红坑,这种弹回类的解场手段对这副卡组十分有效。基于这一点,我认为同心尤贝尔的表现在接下来的一周会进一步下滑。 PuzzlingValk S-Force is still suffering from one thing: very low representation. I believe this is the only thing holding this deck back from Tier 2, because it definitely has the same fire power, if not more so, than some of the higher-tiered decks. S-F目前表现欠佳。我认为这副卡组有潜力进入T2,因为它拥有和某些高T级的卡组相当,甚至更强的火力。 annova The Skill nerfs to Odd-Eyes were too much for it to remain on the Tier List. The deck can no longer reliably end on 2 Boss monsters (and if they need to pitch a card for Dragonpit Magician or Dragonpulse Magician these combo odds plummet dramatically). As a result some decks might rise in popularity with the sudden removal off Odd-Eyes, but we will have to see (especially with the new box). 以异色眼在T表的位置来看,愤怒灵摆的削弱太严厉了。现在这幅卡组再也没办法稳定的以两隻大怪作为终场了(当需要用到龙穴或者龙脉的效果时,某些combo的达成率会急剧下降)。而随着异色眼的退场,某些卡组的出场率或许会有所上升,但目前仍需要进一步的观察(尤其是新小包为环境带来的影响)。 JoshfishyG The Skill nerf obliterated Odd-Eyes' ability to use the effects of Dragonpit Magician / Dragonpulse Magician, only being able to end on one Boss Monster at best, which is why its loses its Tier 3 placement. 愤怒灵摆的削弱大幅打击了异色眼使用龙穴/龙脉的炸卡能力,因为一旦你用了,你的终场就只有一隻终端了,而这就是为何他失去T3位置的原因。 PuzzlingValk Witchcrafter Haine and Witchcrafter Creation are very good additions for the deck, but I am not sure if they are what the deck needed, as I fear the deck may still struggle playing through interruptions. 新卡盒为魔女术带来了二姐和检索魔法,这些都是很优秀的单卡。但现阶段我不确定这是否是魔女术真正需要的东西,我担心魔女术可能依旧无法应对干扰。 PuzzlingValk As someone who has never seen any of these "Amazement" cards before (Im sure there's a fairly high number of players in the same boat as me in this regard), the cards actually read pretty decently, especially at the higher rarities. It seems pretty consistent with access to Amazing Time Ticket and seems to have a pretty wide array of effects that can be used in certain scenarios. My only doubt of this deck being really good will be its overall power level, which is hard to establish without seeing the deck in play. 作为一个未曾见过这副卡组的玩家(我相信很多玩家和我一样),这副卡组的很多效果看起来相当不错。目前看来,这副卡组很强调入场券这张魔法,有一系列的特定场景会用到这张卡。不过,我对这副卡组的强度仍存有疑虑,毕竟目前没有太多的实际对局。 Jadehex While I'm unsure how exactly Ancient Warriors will slot into this established metagame, I can say they got most of their best cards, only really missing the punching power from Ancient Warriors - Rebellious Lu Feng (which to be fair is kind of ludicrous at 4000 LP). With access to the new Spell Swap: Fire Formation - Tenki Skill (all the Ancient Warrior monsters are Beast-Warriors), the deck has the ability to play cards like Fire Formation - Gyokkou to freeze backrow and Fire Formation - Tensu to put more bodies on the board (which is missed without Lu Feng or Ancient Warriors Saga - Deception and Betrayal) and exchange them at will for Fire Formation - Tenki to access their primary play starter in Ancient Warriors - Masterful Sun Mou. Regardless, Turn 1 they can fairly reliably establish at least 1 bounce in Ancient Warriors Oath - Double Dragon Lords, with the potential to also add in a Spell/Trap Negate through Ancient Warriors - Ingenious Zhuge Kong (If they happen to open an archetypal Continuous Spell and a way to produce a third body on board). Going second is where the deck usually shines, being able to Bounce 2 cards (with a potential third disruption from Ancient Warriors - Loyal Guan Yun's pop), all while producing more than enough damage to OTK at 4000 LP. The deck certainly has potential we'll just have to see how the particular interactions in this metagame serve them. 我不太确定战华在现环境中是否会有亮眼的表现,但有一点可以肯定的是,K社这次放出了这个系列大部分的优质单卡,目前只是缺少了吕布而已(但老实说吕布的强度在4000血的环境有点超标)。而且,现在能够用技能检索炎舞天玑,又能用炎舞玉光去锁住后台,炎舞天枢又能增加通召(毕竟目前没有矫诏之叛增加特招),并且,玩家可以根据需要把它们换成炎舞天玑,增加孙权的上手率。总之,战华可以稳定做出双龙达成一弹,甚至能够使用诸葛亮增加一次魔陷康(需要有一张本家永续魔法+一隻本家怪兽)。这副卡组后攻的表现也不错,能够弹2,甚至可以通过关羽再炸一张,很容易达成4000血的斩杀。所以战华肯定是很有潜力的,我们目前只需要看看它如何根据环境调整自身而已。
【DLMT表搬运+翻译】T1宝座花落天威 6/12/2023 好像没人搬运T表和翻译,那我以后有空做这事吧outlaww Not much has changed with Tenyi since last week, but it has seen a considerable amount of play, which is why TPC has elected to promote it to Tier 1. To say the deck has been doing well is an understatement. I've said it before, but Tenyi is one of the few decks in this meta that can go second and do well. You never feel like you have lost the game just because the coin flip did not go in your favor, and that's why players have gravitated toward it. 虽然天威的构筑自上週以来并没有什麽改变,但其使用率明显上升,这也是为何TPC会将其提升至T1的原因。如果说天威仅是一副还行的牌组,那这是绝对是低估了天威。正如我之前所说,天威是目前为数不多后手表现极其出色的卡组,至少你不会因为投硬币而输掉一场游戏,这就是为何天威能够吸引越来越多玩家的原因。 Twitch_ProFIR When it comes to Tenyi, there are some cards like Heavenly Dragon Circle and Baxia, Brightness of the Yang Zing that have some solid advantages in this meta, putting the deck in a good spot. 谈到天威,我们通常会想到天幻之龙轮(场地魔法)和辉龙星(8星白)等优秀单卡,这些优势使得天威得以在环境中处于不错的位置。 JoshfishyG Tenyi, being one of the most stable decks in the current format, is well-deserving of its newly-acquired Tier 1 slots. Between the safety cushion provided by skills like The Legend of the Heroes, and the Draco Berserker of the Tenyi OTK, Tenyi has reliable options going first and second. 天威,作为现环境的比赛中最为稳定的卡组,绝对值得T1的地位。在星之勇者和龙鬼神的双重保护下,天威无论在先攻还是后攻,都显得十分可靠。 Twitch_ProFIR Aside from some general fears of techs like Effect Veiler and D.D. Crow, I can see some potential in Live☆Twin that can be further developed. 先撇开不看诸如效分和DD乌鸦等常见的手坑威胁,我认为双子还是很有发展潜力的。 outlaww Yubel is a deck to look out for, and for good reason. The deck plusses on every Normal Summon and consistently throws out obnoxious boss monsters. They don't do much, but they will burn you to death with their effects. In that way, Yubel kind of applies this fake pressure to remove their monsters as soon as possible. I think the deck needs more time to settle, as players seem to be undecided on what techs they want to run. For now, it's a solid Tier 2 option. 尤贝尔是一副相当值得去关注的卡组。得益于技能,这幅卡组能够不停地轻松通召出大怪,且每次召唤都能通过技能赚牌。而且,这些大怪的效果都能造成大量的伤害,这会对对方玩家造成压力,迫使其需要尽快处理这些大怪。但我认为这幅牌组需要更多的时间去观望,毕竟玩家们对这副卡组想要达成的战术还没有达成共识。目前来说,尤贝尔是一个很明显的T2卡组。 PuzzlingValk Yubel has been the most-represented deck in most of, if not all, the tournaments this past week. In this regard it has been the biggest rival to Tenyi, but these Heroes just can't seem to convert nearly well enough into the later stages of tournaments for it to be considered more than Tier 2 at the moment. 在过去的一周里,尤贝尔在各种比赛中的出场率十分亮眼。在比赛中,尤贝尔一直是天威最大的竞争对手,但hero的大怪似乎无法再比赛后期带来足够多的优势,使得尤贝尔无法跨过T2这道关口。 PuzzlingValk Nothing new has entered the meta to give any of these decks a good or bad matchup. Again, highlighting the use of the Dark Hole tech, is important in a meta defined mostly by 'Going First' decks. 在这一期,T3的卡组在没有新对手加入的情况下,都得以留在T表上。再次,我再次强调黑洞这张强力单卡的重要性,因为这张卡在目前先攻强势的环境中太好用了。 outlaww I see S-Force the same way I see Live☆Twin: Go first and win the duel. Not much has changed with this deck, but there has been a surge in the playability of Ice Dragon's Prison. It is still a solid Tier 3 option. 我对S-F的看法和我对双子的看法大差不差:先攻很好赢。这副卡组没有什麽大变化,不过在投入天龙雪狱后,强度有所增加,他依然是T3卡组中的优质之选。 Twitch_ProFIR The powerful backrow that S-Force can run, coupled with its strong monster-based disruption, puts it in a solid spot. I could easily see the deck finding success going into the upcoming weeks. S-F的强力后场和怪兽干扰能力,使其得以处于一个相对稳定的位置(T3),我相信这副卡组能够在接下来数周的比赛中持续取得佳绩。
【骚灵解析】骚灵打法以及对抗思路 ①Abstract 早几日我已经发了一个帖子大概吐槽了一下骚灵强度不够的问题,我的结论是不变的。但如果你和我一样不愿意抽了的牌在仓库了发霉,可以大概看看这个帖子,我在这里总结了最近玩骚灵得出的一些思路,以及在对抗骚灵时的应对方法。 ②操作思路 【先攻】 骚灵最理想的情况是先攻,手里有人鱼。通过link 1出栗子球检索Faker这是最基本的操作。 这样可以做出基本的一个攻宣挡,但这在DL明显是不够的,因此红坑质量就尤为重要了。在这里依然推荐在构筑中采用高浓度红坑,不但是为了触发Faker,也为了更好的控场。红坑方面,这里首推高足杯虫,不但能够解前排,有时候还能解决一些烦人的贴纸。用高足杯虫丢牌时,一般来说丢Faker,其后通过物质化复活Faker可以再形成一个弹手挡。个人体感,三挡(一攻宣,一除外,一弹手)能在75%左右的对局中存活。 善用个人欺诈,个人欺诈可以实现帮怪躲坑兼检索,一般来说在对方回合,如果没有Faker,就优先检索Faker,Faker在入手后就能立刻跳出来。其次是检索查询做一个攻宣挡,查询很多时候可以让羽衣回收兼弹对方一怪。 善用物质化,物质化+Faker的combo上面已经说过,不过需要注意的是,羽衣弹怪时,如果我方场上有物质化,可以优先弹物质化。另外在物质化被人风时,若墓地有人鱼也可以照开,以便贪人鱼的③效果。 【后攻】 骚灵后攻便是劣势,所以当你后攻时,不要想着突破,而是应该想办法拖。 骚灵完成战术布置后的资源循环能力很强,所以当对局拖到T4之后,胜率会越来越高。相反,如果你是喜欢像混沌战士那种后手一波流的玩家,你玩骚灵会很痛苦,因为骚灵目前的打法注定他是要通过换资源耗死对方的牌型,因此打同心尤貝爾,白龙这种不善于累积资源的牌型,在某种意义上有天然优势,但可惜的是,目前这类牌型的终端普遍拥有对象抗性,令骚灵难以处理,所以骚灵在这版本真的会很难受。 总之后攻的心法是:后攻不要想突破,不要贪人鱼一张解场,大部分情况老老实实用栗子球苟着,只要撑过下一轮的爆发,你会越打越顺,对方也会越来越难受。 另外,我的构筑中投入了黑洞,这个其实不固定,可以根据自身体感来选择,当你觉得老是遇到双子或者自奏时,也可以把黑洞换成乌鸦,总之就是两个灵活多应卡位。 ③对抗骚灵的思路 首先,优先康Faker。 其次,一定要数骚灵的资源。天梯上遇到很多人不会数骚灵的资源,一两次没突破成功就投了。在你第一次突破骚灵失败后,不用急着投,先算一算对方骚灵还有多少资源,重要的资源包括:查询x1,人鱼x2~3,羽衣x2,能解场的就羽衣和人鱼,其中优先度最高的就是羽衣,后排的红坑一般来说不会一直是那种强力的阻抗型红坑,越打到后面,骚灵的红坑就会像本家的墓呼靠拢。但如果发现自己已经进入了骚灵的节奏,即进入了对方骚灵墓呼+羽衣+查询的组合拳中,那就可以投了,不然你往后会越打越难受,会有一种好像每一拳都打在棉花上的感觉。 ④总结 目前骚灵T3至T4,属于那种不上不下的类型,但是真的贵,毕竟现在没有协议,前期控场就要靠一次性的红坑,但红坑下多了就容易卡手。总结,不强,不建议玩。
结论:骚灵强度不太行 最近组了骚灵,在天梯玩了几天,说说感受。 (1)天生自带限3,对强力的限3红坑使用受到限制。 人鱼自带限3,但人鱼一般来说最好带两张以上,可以通过link1栗子球拿到faker,不然抽不到faker会影响后续的战术布置。但你带了,那么强力红坑你就没法带太多了。 (2)难以处理对象抗性怪 现环境开始出现不少拥有对象抗性的大怪(白龙,月光,仪式时钟龙),骚灵系统内无法处理这些,只能通过红坑或者额外来解场,额外的话一般会用蓝哥哥,但登场条件对在己方回合展开能力较弱的骚灵来说很难出,红坑目前最常见用于解对象抗性的是天龙,但天龙会卡到Faker的誓约,导致天龙和骚灵的适配度较低。 (3)资源累积能力欠佳 骚灵作为一副beat向的控场卡组,在资源累积和控场能力欠佳。资源累积方面,仅能通过Faker调度,本家检索的陷阱不带字段,难以确保上手率。 (4)阻抗能力不足 在目前缺乏协议的情况下,目前本家的阻抗仅有一弹和一个攻宣无效,在目前主流卡组普遍有补点的环境中,难以截停对方。因此,极度依赖红坑来拦截对方,但红坑本身无法检索,因此常见的构筑中都会投入浓度极高的红坑。 结论: 贵,但不够强,所以不要玩。只要看看天梯有多少人玩,看看DLM的上位数据,就能明白,确实差了点。
【近期热门卡组介绍】骚血的淘氣仙星该怎么玩? 随着禁卡表对于自奏和灵摆的削弱,加之K社对于葵妹技能的加强,淘气仙星已经开始在天梯和比赛开始流行,本文主要以介绍淘气仙星的卡组打法以及应对法,构筑已经放在文末。 卡片方面,大家都看得懂中文,而且相信天梯也遇到过,这里就不介绍了,大家自己查就是,重点是理解其运作逻辑才能知道如何应对。 运作逻辑与操作细节 淘氣仙星的打法其实和剛鬼有异曲同工之妙,不同的是剛鬼通过增加攻击力来提高斩杀线,而竞技向的淘气则是通过小额度的削血来提供斩杀成功率,换言之都是打血差的。 在阻断方面,一般是靠技能加血配合link 2的抽牌来滤到红坑和手坑等进行阻断,其中重点就是DD乌鸦。 DD乌鸦这张牌是否上手会直接决定你的胜率,因为目前天梯最多的牌就是自奏、灵摆和SR,或许还有Dhero。 打自奏:除嬉游曲 打SR:除悠悠球的复活对象/1星骰子(一般来说,骰子如果出现了,除外骰子的优先度较高,根据DLM的数据,有87%的SR只会投入一张骰子,所以只要把骰子除外了,SR的一技能就废了) 打灵摆:除贵龙 打Dhero:除毛裤/融合 对应方法: 效果阻停类的康优先交给小黄 风优先交给场地,需要注意的是发动的当下就要交风,因为场地和永续在发动效果时,被其他效果令其离场,便会自动失效,所以包括在对应列车的场地、DDD的契约书等包含卡名一回合一次的卡,你可以等对手发效果的时候再用风,那么即便他有第二张也没法再用效果。 如果有警戒点,可以把交给魔法生出的衍生物。 总结,和上个环境比,淘气真的不强,上个月,我被T表三巨头吊起来打,这个环境纯粹是大家都变弱了,加之技能多了回血使得可以用link2过牌才玩得起来,个人认为淘气就是一副类似月光和刚鬼这样的偷鸡牌。 大概就是这样,有什么新想到的,下面再补充。
【理性讨论】为什么DL不应该轻易放出能够大量清理后台的风 看到类似一个讨论风的帖子,我这里为了理性讨论就不贴出来了,毕竟以事论事。 为什么DL不应该放那些厉害的风,这是个人认为: 目前DL的环境还算堪玩,就是因为先手做阻挡仍以红坑为主。 众所周知,DL的环境在MD或者实卡看来其实一直都是在玩泥巴,但其实大家不妨想想,如果我们进入那种强度的环境,这个游戏会变成怎么样? 记得有个帖子问为什么大家玩DL,其中有一位老哥回答,因为后手也能玩游戏王,不得不说,这算是实话。先不论打BO3的实卡,那同样是BO1的MD后手玩不了游戏王吗?不一定是,但如果你是像我这类平时出勤才打打,没这么心思去研究这个游戏的玩家来说,MD的后手难度很高,要突破牵涉到骗坑,计算资源等操作。我体验了几个月的MD后,强度带来的乐趣和新鲜感是有的,但后手坐牢也是真的坐牢。 而在DL,先手玩家的阻断大多时候仍停留在魔陷坑,魔陷坑可以用1换1的风来处理,而风一般卡组没法检索,也就是说,这巧妙地令先手和后手达成了微妙的平衡。(当然DL最近也出现了先手的怪兽康,比如炎狱机之类的,对MD或者实卡来说,这种程度的康和没有几乎没分别,但在DL就已经令很多卡组头疼了) 当然你也可以说用月书来处理怪兽坑,但月书只能盖住他,你后续还要花资源把那张怪给打掉。所以,对于处理带康的怪兽和处理坑的难度以及收益,个人认为是不一样的。 最后再拿点私货镇楼,我知道没这东西是不会有人点进来的。
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