五谷杂粮墨◎ 蒼井空玄武
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第四回剧情吐槽 如果说前三回是我在爆爆爆,那么第四回完全是为了写老猪而设的。然后剧情是经典的为了贴合根器写了思。虽然黑神话悟空这游戏一开始就主打一个悲剧,但你能不能写好点。嫦娥就是一个广寒宫宫女,看到和广寒宫主人太阴星君玩一下老猪就破防了还被太阴星君打了下去可还行,啊对了太阴星君该是个女的,你说改男人就男人吧。说到蜘蛛精是织女所以被打下去了我还信,不然哪来那么多天上夫人下来看望他。那么海军司令和天宫老大的女儿谈恋爱被星君打下去然后织女相爱相杀的故事。刚好那七仙女是七个,蜘蛛精又是七个。然后百目魔君又和蜘蛛精是师兄妹。而猪八戒化鱼偷看蜘蛛精洗澡是原著剧情。 问题来了,按这么改,当初孙悟空在有金睛火眼的状态下,请了菩萨来收走棋子百目魔君,乱棍干掉王母娘娘6个女儿?然后因为怀了老猪的孩子身子被破上不回去了?你把牛郎织女混着西游记写是吧。 然后那鬼白鹤,按我找的资料,是《封神演义》版本里南极仙翁的坐骑,白鹤童子。没错,他又混了一部进去。 鸡君叫死毒敌大王老婆这是西游原著里的设定,然后蛇是黎山老母,虽然不知道怎么就改成鸡君的老妈毗藍婆菩薩了,更乱了不是? 设定闹麻了之后,就是叙述的问题。谈恋爱就谈恋爱,搞什么碎片叙事,除了照骨镜和动画pv有点内容之外,写得那么恩爱,而且动画里面老猪也不是第一次用那张猪脸对着蜘蛛精了。所以是织女下凡找不到老猪就黑化了?虽然老猪的心思一直都很细腻,但我是完全get不到老猪为毛一直躲着,就好像非得搞个悲剧出来一样。你抱上去不就完事了?反正天庭都爆炸了。更离谱的是王母娘娘的女儿对看大门的魔君臣服,我都佛了 百目这次,拜的山头是王母本人(看游记)?王母和玉帝对着干是吧?我好乱啊,写的什么鬼
有没有人打了mod之后偷完东西再送礼和我一样红字的 2022-09-27 23:26:42.3575|ERROR|Main|GameData.Program|System.Exception: dataSize must be less than 64KB at GameData.Utilities.RawDataPool.AllocateWithHeader(Int32 dataSize, Byte** ppData, UInt32 header, Boolean checkMaxSize) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Utilities\ThreadUnsafe\RawDataPool.cs:line 399 at GameData.Serializer.Serializer.Serialize(TaiwuEventDisplayData item, RawDataPool dataPool) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Serializer\Serializer.cs:line 7530 at GameData.Domains.TaiwuEvent.TaiwuEventDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\TaiwuEvent\TaiwuEventDomain_Interface.cs:line 499 at GameData.GameDataBridge.GameDataBridge.ProcessMethodCall(Operation operation, RawDataPool argDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 296 at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 263 at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 137 at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Outgoing message: Disconnect UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesDisconnect() GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WriteInterProcessMessages thread is about to exit. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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