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终于找到关于挑战镜像的段落了,请大神帮我分析一下 if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001C())then set udg_Jx_zs=GetRandomInt(1,3) if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001Func002C())then call AdjustPlayerStateBJ(R2I((58000.00+(58000.00*udg_renwu_jlbfb[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]))),GetOwningPlayer(udg_Jin_dw[7]),PLAYER_STATE_RESOURCE_GOLD) call DisplayTimedTextToForce(GetPlayersAll(),5.00,("|cffffcc00[系统]:|r |cff00ff00"+(GetPlayerName(GetOwningPlayer(udg_Jin_dw[7]))+("|r 挑战自我 x 20 !成功!! |cffffcc00金币+"+(I2S(R2I((58000.00+(58000.00*udg_renwu_jlbfb[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]))))+"|r 该房间已重新开放!!"))))) call AdjustPlayerStateBJ(2000,GetOwningPlayer(udg_Jin_dw[7]),PLAYER_STATE_RESOURCE_GOLD) else if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001Func002Func002C())then if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001Func002Func002Func001C())then if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001Func002Func002Func001Func002C())then call RemoveItem(GetItemOfTypeFromUnitBJ(udg_Jin_dw[7],'cnob')) else call SetItemCharges(GetItemOfTypeFromUnitBJ(udg_Jin_dw[7],'cnob'),(GetItemCharges(GetItemOfTypeFromUnitBJ(udg_Jin_dw[7],'cnob'))-1)) endif call DisplayTimedTextToPlayer(GetOwningPlayer(udg_Jin_dw[7]),0,0,5.00,"|cffffcc00[系统]:|r你的幸运符发生了神奇的功效 !") if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001Func002Func002Func001Func004C())then call ModifyHeroStat(bj_HEROSTAT_STR,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,80) call ModifyHeroStat(bj_HEROSTAT_AGI,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,25) call ModifyHeroStat(bj_HEROSTAT_INT,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,25) call DisplayTimedTextToForce(GetPlayersAll(),5.00,("|cffffcc00[系统]:|r |cff00ff00"+(GetPlayerName(GetOwningPlayer(udg_Jin_dw[7]))+"|r 挑战自我 x 20 !成功!! |cffffcc00力量+80,敏捷+25,智力+25|r 该房间已重新开放!!"))) else if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001Func002Func002Func001Func004Func001C())then call ModifyHeroStat(bj_HEROSTAT_STR,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,40) call ModifyHeroStat(bj_HEROSTAT_AGI,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,75) call ModifyHeroStat(bj_HEROSTAT_INT,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,25) call DisplayTimedTextToForce(GetPlayersAll(),5.00,("|cffffcc00[系统]:|r |cff00ff00"+(GetPlayerName(GetOwningPlayer(udg_Jin_dw[7]))+"|r 挑战自我 x 20 !成功!! |cffffcc00敏捷+75,力量+40,智力+25|r 该房间已重新开放!!"))) else call ModifyHeroStat(bj_HEROSTAT_STR,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,40) call ModifyHeroStat(bj_HEROSTAT_AGI,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,25) call ModifyHeroStat(bj_HEROSTAT_INT,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,75) call DisplayTimedTextToForce(GetPlayersAll(),5.00,("|cffffcc00[系统]:|r |cff00ff00"+(GetPlayerName(GetOwningPlayer(udg_Jin_dw[7]))+"|r 挑战自我 x 20 !成功!! |cffffcc00智力+75,敏捷+25,力量+40|r 该房间已重新开放!!"))) endif endif else if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001Func002Func002Func001Func001C())then call ModifyHeroStat(bj_HEROSTAT_STR,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,60) call ModifyHeroStat(bj_HEROSTAT_AGI,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,15) call ModifyHeroStat(bj_HEROSTAT_INT,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,15) call DisplayTimedTextToForce(GetPlayersAll(),5.00,("|cffffcc00[系统]:|r |cff00ff00"+(GetPlayerName(GetOwningPlayer(udg_Jin_dw[7]))+"|r 挑战自我 x 20 !成功!! |cffffcc00力量+60,敏捷+15,智力+15|r 该房间已重新开放!!"))) else if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001Func002Func002Func001Func001Func001C())then call ModifyHeroStat(bj_HEROSTAT_STR,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,25) call ModifyHeroStat(bj_HEROSTAT_AGI,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,55) call ModifyHeroStat(bj_HEROSTAT_INT,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,15) call DisplayTimedTextToForce(GetPlayersAll(),5.00,("|cffffcc00[系统]:|r |cff00ff00"+(GetPlayerName(GetOwningPlayer(udg_Jin_dw[7]))+"|r 挑战自我 x 20 !成功!! |cffffcc00敏捷+55,力量+25,智力+15|r 该房间已重新开放!!"))) else call ModifyHeroStat(bj_HEROSTAT_STR,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,25) call ModifyHeroStat(bj_HEROSTAT_AGI,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,15) call ModifyHeroStat(bj_HEROSTAT_INT,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,55) call DisplayTimedTextToForce(GetPlayersAll(),5.00,("|cffffcc00[系统]:|r |cff00ff00"+(GetPlayerName(GetOwningPlayer(udg_Jin_dw[7]))+"|r 挑战自我 x 20 !成功!! |cffffcc00智力+55,敏捷+15,力量+25|r 该房间已重新开放!!"))) endif endif endif call AdjustPlayerStateBJ(2000,GetOwningPlayer(udg_Jin_dw[7]),PLAYER_STATE_RESOURCE_GOLD) if(Trig_Jin002_Func001Func007Func007Func001Func001Func002Func002Func001Func002Func002Func009C())then set udg_XL_cs[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]=(udg_XL_cs[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]+1) call DisplayTimedTextToForce(GetPlayersAll(),5.00,("|cffffcc00[系统]:|r 恭喜 |cff00ff00"+(GetPlayerName(GetOwningPlayer(udg_Jin_dw[7]))+"|r 挑战自我 x 20 时顿悟 获得|cff00ff00仙人直升一重|r的奖励!"))) call DestroyEffect(AddSpecialEffectTarget("Abilities\\Spells\\Demon\\ReviveDemon\\ReviveDemon.mdl",udg_Jin_dw[7],"origin")) call ModifyHeroStat(bj_HEROSTAT_STR,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,(15+(2*udg_XL_cs[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]))) call ModifyHeroStat(bj_HEROSTAT_AGI,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,(15+(2*udg_XL_cs[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]))) call ModifyHeroStat(bj_HEROSTAT_INT,udg_Jin_dw[7],bj_MODIFYMETHOD_ADD,(15+(2*udg_XL_cs[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]))) else endif else call AdjustPlayerStateBJ(R2I((27000.00+(27000.00*udg_renwu_jlbfb[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]))),GetOwningPlayer(udg_Jin_dw[7]),PLAYER_STATE_RESOURCE_GOLD) call AdjustPlayerStateBJ(2000,GetOwningPlayer(udg_Jin_dw[7]),PLAYER_STATE_RESOURCE_GOLD) call AddHeroXP(udg_Jin_dw[7],5000,true) set udg_Fb_jf[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]=(udg_Fb_jf[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]+5) call DisplayTimedTextToForce(GetPlayersAll(),5.00,("|cffffcc00[系统]:|r |cff00ff00"+(GetPlayerName(GetOwningPlayer(udg_Jin_dw[7]))+("|r 挑战自我 x 20 !成功!! |cffffcc00金币+"+(I2S(R2I((27000.00+(27000.00*udg_renwu_jlbfb[GetConvertedPlayerId(GetOwningPlayer(udg_Jin_dw[7]))]))))+",经验+5000,副本积分+5|r 该房间已重新开放!!"))))) endif endif call TriggerSleepAction(1.50) call SetUnitPositionLoc(udg_Jin_dw[7],udg_Jx_dian[4]) call PanCameraToTimedLocForPlayer(GetOwningPlayer(udg_Jin_dw[7]),Location(GetUnitX(udg_Jin_dw[7]),GetUnitY(udg_Jin_dw[7])),0) set udg_Jin_dw[7]=null set udg_Jin_dw[8]=null set udg_Jin_Buff[4]=false else endif 开头有个设置1~3的随机数,后面好像没有用到,能告诉我作用在那里了吗???谢谢大神!
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