平庸至极 喵酱vm
关注数: 16 粉丝数: 27 发帖数: 1,714 关注贴吧数: 59
对于最近更新之后进服务器加载mod时出现的白框解决办法! LowLevelFatalError [File:F:\build\Live312Jenkins\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 513] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 312.57 KERNELBASE.dll!UnknownFunction (0x00007ffb028ea799) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff74e7bca95) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff74f093755) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:515] ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff74f095747) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1349] ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff74f095e44) + 49 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1478] ShooterGame.exe!UControlChannel::Tick() (0x00007ff74ef32e9f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:1227] ShooterGame.exe!UNetConnection::Tick() (0x00007ff74f0965c2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1723] ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff74f0985a8) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\networkdriver.cpp:353] ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff74ff1a47e) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199] ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff74f0cc5ac) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\pendingnetgame.cpp:533] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff74f24cd77) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\unrealengine.cpp:9088] ShooterGame.exe!UGameEngine::Tick() (0x00007ff74ef969a3) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1155] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff74cb02c3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff74cafd28c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff74cb041ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff74cb04319) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7502c0011) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb04767bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb0538ce51) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb0538ce51) + 0 bytes [UnknownFile:0]
1 下一页