🌸燕姿🌴 samee5
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昨晚重开生存难度 转潜行近战流 一些心得 生存难度有人说难,有人会说切菜。但总得来说前期肯定是有点苦逼的,所以我们要想办法速度渡过前期的苦逼时期。方法就是靠白痴学者+SL大法,多做任务速度升级。加点纯属个人意见,流程其实可以说是白痴流派的一个流程。 我的加点8力9敏剩下的幸运其他全一点。(生存难度最重要我觉得要多F5,因为你不知道啥时候会挂) 前期简单流程说明: 1.遇到巧手先生后拿书选1点耐力(个人喜欢出2点耐加吃东西辐射减少的点),去康科德路上收狗。前期打枪猥琐杀掠夺者。进博物馆遇到黑人之前基本就2级了,加点白痴学者。拿核心上楼穿动力甲,杀光掠夺者后遇到死亡爪,躲屋里卡着打,旋转机枪子弹打光换手枪继续。 2.对完话回沃SL大法交任务触发白痴学者,瞬间升2级。加点随意。个人是加了闪电战,伤害抗性和吃喝减辐射的点。 3.接到去十松和去钻石城的任务。沿着道路往钻石城走,路上遇到商人卖掉点东西。前面会到一个饭堂,用嘴炮说服双方和平解决(SL打法+换衣服加魅力)。这时候基本又升级了可以加大联盟或者拳击的(看个人选择流派) 4.往钻石城走,路上会接到去警察局的任务。快到警察局的时候,注意多按Q看路上是否有雷。会遇到不少尸鬼,选择雷炸死或者速度通过。到警察局遇到圣骑士。之后流程大家都知道了跟着圣骑士混就成。后面任务点火的时候可以让圣骑士多抗一会可以刷核电池和枪。 5.做完上边2个任务等级差不多9~10级了。去钻石城开了地图再说,有瓶盖的把减AP的球棒买了。瓶盖更多的还可以买一些护甲穿穿。 6.回111拿冰冻枪,也可以之前先拿了。然后去十松,路上会到那个挖掘厂接到修水管的任务。打开开关之前存档,然后看刷出来的有没有传奇沼泽蟹。生存难度出现几率还是很高的。用冰冻枪打沼泽蟹还是比较容易的,还可以站那个油桶上怪打不到你,可以刷一件传奇装备。我刷的是变色龙,之后就是SL交任务了。 7.回钻石城在巨墙那接油漆桶的任务,之后去五金镇做任务杀几个掠夺者就可以了。(这个任务经验不多但很近感觉难度不是很大还行) 8.去战区收了凯特(为了开锁)。潜行配合慢走加变色龙挨个杀怪感觉还行,地形分两层,敌人较分散(但还是死了一次)。此时11级准备加白痴学者2。 玩到这里就睡觉了今晚继续。打算看能不能去拿了力量娃娃准备加脚底生根技能。 大家有没有前期比较容易做的任务也分享一下哈~~
[PTR]PTR 2.12 数据挖掘(转载) 野蛮人 狂乱 狂乱先驱:你在狂乱效果下获得15%的移动速度。 狩魔猎人 暗夜潜伏者:你主要技能额外产生4点憎恨。 器械调校:你钉爪刺,死亡标记,尖刺陷阱和卫哨的持续时间延长100%。卫哨的最大数量和层数提高2,尖刺陷阱的数量提高3。 多重射击 火力压制:最先2次攻击会击退敌人。 尖刺陷阱 连环引爆:爆炸伤害提高到420%武器伤害,并将伤害类型转变为冰寒。 榴弹 毒气榴弹改名为冰霜榴弹:投掷一颗榴弹,爆炸时造成160%武器伤害值的冰寒伤害,在3秒内对位於该区域的敌人造成120%武器伤害值的冰寒伤害,并减速他们。 战轮 蛇曲毒轮:伤害转变为冰寒。 卫哨:消耗:20点憎恨/不再有6秒的冷却/你每8秒获得一层效果,同时最多存在2层效果。 烟幕:消耗:14戒律/冷却:降低至2秒/窒息瓦斯更名为隐没之尘:移除戒律消耗,但是冷却时间提高到8秒。 回避射击 临别赠礼:伤害转变为物理。 圣堂骑士 激励:提高你的能量恢复。圣怒:从2.5/秒降至1/秒。 巫医 蚀魂 缠结之魂更名为剧毒之魂:收蚀魂影响的敌人受到所有种类的伤害提高20%。蚀魂的伤害类型转变为毒素。 秘术师 多头蛇:伤害从195%降至105%火焰伤害。 冰霜多头蛇:伤害从275%降至135%冰寒伤害。 闪电多头蛇:伤害从305%降至135%闪电伤害。 炽焰多头蛇:伤害从185%降至100%冰寒伤害。 巨型火蛇:伤害从400%降至295%冰寒伤害。 秘法多头蛇:伤害从245%降至130%冰寒伤害。 能量护甲 坚毅护甲:会对你造成高於35%生命值上限的伤害降低为你生命值上限的35%。吸收量不能超过你最大生命值的100% Update 5:35 PM EST: Added ItemPassivePowerDescriptions.txt Update 5:46 PM EST: Added BuffTooltips.txt, Hero.txt, H2OLayout.txt Update 5:55 PM EST: Added Items.txt, Monsters.txt, MonsterNames.txt Update 6:01 PM EST: Added new textures and ItemFlavor.txt. Moved Skill changes to the bottom. The following information is datamined and may contain errors! None of this is official yet. We will be updating this post a lot while we continue datamining. New updates will be posted at the top, so check back often! Patch 2.1.2 which wasteased on Blizzcon has appeared on the PTR servers and we*ve begun datamining! Note that it is not yet available to download for the public.String changesItemPassivePowerDescriptions ItemPassive_Unique_Ring_650_x1 - Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry. ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage. ItemPassive_Unique_Ring_724_x1 - Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for [{VALUE1} * 100]% weapon damage. P2_ItemPassive_Unique_Ring_008 - Whenever a gem drops, a gem of the type socketed into this item also drops. P2_ItemPassive_Unique_Ring_008 - Frenzy gains the effect of every rune. P2_ItemPassive_Unique_Ring_011 - Every {c_magic}{VALUE1} seconds, call down Bombardment on a random nearby enemy. P2_ItemPassive_Unique_Ring_014 - Locust Swarm is cast on a nearby enemy every second. P2_ItemPassive_Unique_Ring_016 - Energy Twister periodically pulls in an enemy within {VALUE1} yards. P2_ItemPassive_Unique_Ring_017 - TEMP P2_ItemPassive_Unique_Ring_018 - Exploding Palm*s on-death explosion applies Exploding Palm. P2_ItemPassive_Unique_Ring_019 - Enemies hit by the decoy explosion take [{VALUE1}*100]% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light abilities for 3 seconds. ItemPassive_Unique_Gem_017_x1 - Regenerates {c_magic}{VALUE1} Life per Second. ItemPassive_Unique_Gem_018_x1 - Gain X. P2_ItemPassive_Unique_Ring_023 - Enemies snared by your Entangling Shot take {c_magic}[{VALUE1}*100]% increased damage from all sources. ItemPassive_Unique_Gem_018U_x1 - Skills heal you for {c_magic}{VALUE1}% of your maximum Life for every second of cooldown. ItemPassive_Unique_Gem_017U_x1 - After not taking damage for 4 seconds, gain an absorb shield for [{VALUE1}*100]% of your total Life per Second. ItemPassive_Unique_Gem_016_x1 - Gain {c_magic}[{VALUE1}*100|1|]% non-Physical damage reduction. ItemPassive_Unique_Gem_016U_x1 - While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by [{VALUE1}*100]%. ItemPassive_Unique_Gem_019_x1 - Gain {c_magic}[{VALUE1}*100|1|]% melee damage reduction. ItemPassive_Unique_Gem_019U_x1 - While below [{VALUE1}*100]% Life, you may move unhindered through enemies. ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to {c_magic}[{VALUE1}*100]% of your maximum Life. ItemPassive_Unique_Gem_020U_x1 - Gain X. ItemPassive_Unique_Gem_021_x1 - Gain X. ItemPassive_Unique_Gem_021U_x1 - Gain Y ItemPassive_Unique_Gem_003_x1 - Monster kills grants {c_magic}+{VALUE1} experience. X1_Legendary_Potion_08 - Fears enemies within 12 yards for {c_magic}{VALUE1}{/c_magic} seconds. ItemPassive_Unique_Gem_003U_x1 - Level requirement reduced to 1. BuffTooltips Speed Pylon - Greatly increased movement speed. Can pass through enemies, damaging and knocking them up into the air. Can burst through walls summoned by Waller elites. Shield Pylon - Invulnerable to all damage and crowd control. All melee damage is reflected to attackers. Total reflected damage is unleashed as an explosion when the shield expires. Hero Healing renamed to Recovery The amount of Toughness you can recover every second in combat. Recovery is based on your Toughness and Healing. Healing: {s2} Life healed per Second. Healing is based on your Life per Hit, Life per Second, Life Steal, Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus. H2OLayout Each death in a Greater Rift increases your resurrection timer by {s1} seconds, to a maximum of {s2}. UIToolTips UpgradeableJewelInstructionsWeapon - Can be inserted into weapons with sockets. Items Unique_Gem_003_x1 - Gem of Ease Gem of Ease - Gem of Reduced Level Requirement Unique_Cloak_002_p1 - The Cloak of the Garwulf P2_Unique_Helm_001 - Broken Crown P2_Unique_BarbBelt_006 - The Undisputed Champion P2_Unique_Belt_008 - Belt of the Trove P2_Unique_Staff_003 - Wormwood P2_Unique_Bracer_006 - Gungdo Gear X1_Boots_norm_season_01 - Conqueror*s Sabatons X1_chestArmor_norm_season_01 - Conqueror*s Cuirass X1_Gloves_norm_season_01 - Conqueror*s Gauntlets X1_Pants_norm_season_01 - Conqueror*s Legguards Unique_Gem_017_x1 - Molten Wildebeest’s Gizzard Unique_Gem_018_x1 - Stone of Heresy Mutilation Guard - Gem of Magic Damage Reduction Unique_Gem_019_x1 - Mutilation Guard Unique_Gem_020_x1 - Shen*s Delight Unique_Gem_021_x1 - Gem of X Unique_Gem_016_x1 - Esoteric Alteration HealthPotionLegendary_08 - Bottomless Potion of Fear Monsters Treasure_Goblin_B - Odious Collector Treasure_Goblin_C - Gem Hoarder treasure_Goblin_H - Malevolent Tormentor p2_Ghost_A_JarOfSouls - Tartus P2_TreasureChild_B - Vault Peon MonsterNames RareGenericPrefix053 - Lylirra RareGenericPrefix054 - Nevalistis RareGenericPrefix055 - Grimuku ItemFlavor Unique_Gem_003_x1 - This stone twinkles with low level light, inviting its bearer to dream of higher ambitions. Unique_Cloak_002_p1 - The cloak of one with an affinity toward wolves. P2_Unique_Helm_001 - The ancient crown of Rakkis, first ruler of Westmarch. P2_Unique_BarbBelt_006 - Few in this world can truly be called champions. P2_Unique_Belt_008 - Rumors have persisted for centuries that the crusaders maintain a secret bunker in Kehjistan, filled with ancient relics of unbelievable power. When the need is great, Crusaders are allowed to borrow one of these relics. The existence of this crusader belt would seem to confirm the existence of this bunker. P2_Unique_Staff_003 - The poisonous hatred of many a man was harnessed to create this staff. P2_Unique_Bracer_006 - "Cover your wrists in righteousness that you may strike with the will of the gods." —Tenets of the Veradani Unique_Gem_020_x1 - “I made a very pretty gemstone once, to use should I ever come to face Dirgest, but I was hungry so I traded it for spiced meats and some wine. Those meats were excellent!”-Covetous Shen Unique_Gem_017_x1 - The gizzard of the molten wildebeest evinced such extraordinary properties when steeped in the correct mixture of alchemical reagents that the animals were hunted to extinction long ago. Unique_Gem_018_x1 - “The Mage Lord has no vision. He called my ideas a subversion of the natural order and forbade this gem’s creation. I can only assume there is a Jaq`taar Assassin searching for me even now.”-Darum, formally of the Vizerei Mage Clan Unique_Gem_019_x1 - Chau Thanh of Guozhi designed a gem which would transport the pain and suffering of a physical attack to an undisclosed location. When asked about the ultimate destination of this damage, she would simply smile and mutter “Well deserved. Well deserved.” Unique_Gem_016_x1 - Chuanyang of Xiansai designed a gem which would transport magical energies from their target to the workshop of his greatest competitor, Chau Thanh. He created several copies of this gem before he mysteriously disappeared. HealthPotionLegendary_08 - “If I learned one thing from my years in the dungeons it’s this: fear is a great motivator. We all need some fear in our lives!” - Royal Apothecary Jentulf at his reinstatement ceremony.Barbarian Frenzy Vanguard : Gain 15% increased25% movement speed while under the effects of Frenzy. Demonhunter Night Stalker Critical Hits have a chance to restore 1 Discipline. / Discipline is used to fuel many of your tactical and defensiveYour primary skillsgenerate an additional 4 Hatred. Custom Engineering Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. / Increase the maximum number and charges of Sentries to 2 and number of Spike Traps to 3. Multishot Suppression Fire : Gain 1 Discipline for each enemyKnockback the first 2 enemies hit. Maximum 6 Discipline gain per Multishot. Spike Trap Echoing Blast : Increase the damage of each explosion to 420% weapon damage and turns the damage into PoisonCold. Grenade Gas GrenadesCold Grenade : Throw a gas grenade that explodes for 160% weapon damage as PoisonCold and leaves a cloud that deals an additional 120% weapon damage as PoisonCold over 3 seconds to enemies who stand in the area and Chills them. Chakram Serpentine : The Chakram follows a slow curve, dealing 500% weapon damage as PoisonCold to enemies along the path. Sentry Cost: 3020 Hatred / Cooldown: 6 seconds / Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time. / You gain a charge every 8 seconds and can have up to 2 charges stored at a time. Smoke Screen Cost: 14 Discipline / Cooldown: 23 seconds / Vanish behind a wall of smoke, becoming momentarily invisible for 1 second. Choking GasVanishing Powder : You also leave behind a cloud of gas that deals 700% weapon damage as Poison to enemies inRemovethe area over 5Discipline cost but increase the cooldown to 8 seconds. Evasive Fire Parting Gift : Whenever a backflip is triggered, leave a poison bomb behind that explodes for 150% weapon damage as PoisonPhysical in a 12 yard radius after 0.6 seconds. / Evasive Fire*s damage is turned into PoisonPhysical. Templar Inspire Increases your resource generation. / Mana: 13 per second. / Hatred: 1 per second. / Wrath: 2.51 per second. / Arcane Power: 1 per second. / Fury: 1000% generated. / Spirit: 1000% generated. WitchDoctor Haunt GraspingPoisoned Spirit : Slow the movement of hauntedHaunted enemies by 60%.take 20% more damage from all sources. / Haunt*s damage turns into Poison. Wizard Hydra Cost: 15 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 195105% weapon damage as Fire. / Only one Hydra may be active at a time. Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing 275135% weapon damage as Cold to all enemies in the cone. Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for 305135% weapon damage as Lightning. Blazing Hydra : Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 185100% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy. Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 400295% weapon damage per second as Fire to enemies caught on the burning ground. Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 245130% weapon damage as Arcane to enemies near the explosion. Energy Armor Force Armor : Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead. / The amount absorbed cannot exceed 100% of your maximum Life. 粉红色字部分为旧版本 绿色字体为改动后
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