兎凘樭宝宝 兎凘樭宝宝
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阴暗森林章节一区域二地点的介绍与攻略 首先区域一介绍过的收刮点就不仔细在介绍 区域二的野外会新出现这种蠕动的人点击或者踩上他会中毒。 但同时野外的地上会随机刷发光的石头,地点完全随机没有规律。 然后就区域二的避难所的工作台会出现一个道具这个道具使用后会在附近出现一个NPC单车男可以给他一瓶酒帮你搬运放在其他避难所的东西,不仅是搬运工作台里的东西,衣柜和伐木机里也会搬运 注意,他会在搬运的过程喝光你的酒,变成空瓶子。所以要记得带走所有的酒然后是浴室的这个地方有一个蘑菇,第一次去到避难所乱跑可能会比较容易踩到,所以要注意这里还有一个比较难看到的蘑菇,这里顺便说一下,如果附近有蘑菇会听到有什么东西在蠕动的声音,可以靠这个来找难找的蘑菇这里有一个上锁的需要对应钥匙的箱子,在后面会说获得钥匙的地点 然后是一些必出的大地点火箭男的家首先要先去这个门前有翔的地方,这里有个箱子,里面有汽油和火柴,可以就地取材弄掉翔。 门里面会有只狗和一个可以收刮的箱子,杀死狗之后就可以去见火箭男NPC了,如果没杀死狗他是不会开门的可以把以下六个汽车零件展示给火箭男每个零件火箭男只收一次,展示一个零件火箭男会奖励100点声望(只能在火箭男处使用) 当展示任意四个零件后,火箭男会奖励武器零件和一个焊枪(升级工作台的物品),然后第二天将消失 火箭男会卖以下一些特别的物品区域三避难所和教堂地点的地图图电缆(用途会在后面说明)这里有个上锁的房间别忘了带上撬锁器,当然拿武器锤爆也可以。然后这里也有狼人的营地唯一不同的是这里会多出两个密码箱子 这两个箱子的密码无法通过正常的游戏的手段获得。 只能通过查看存档文件获得密码 一个箱子是除了泵动试散弹枪和一次性枪械之外的所有枪械,还有无法通过游戏获得冲锋枪,气枪。 另一个箱子是一些子弹然后是猪圈 猪圈有两个地方,一个机房,一个养猪房,建议先去机房机房外面这里有个坏掉的电线,可以用之前说过的电缆修好 然后机房里面会有一个靠近就会攻击的村民。杀死之后可以打开发电机。 在打开发电机和修好电线的情况下就可以去机房里的变压器按照拆下档条,把拉杆拉到最下,打开电源杀死养猪房里的变异母猪 养猪房里外都有很多猪,当你攻击一头猪之后其他猪都会攻击你,杀死有一个小肉。 养猪房外面有两个村民,杀死可以拿到一个一半耐久的草插和一半耐久的钉板。 养猪房里还有一个拿着草插的村民,往里走走到最里面可以看到变异的母猪,母猪头的左边有个尸体可以 拿到一个写有一半密码的密码纸,猪的下面有蘑菇,猪旁边的三个篮子里分别有一块大肉村庄的入口顺便附上村庄的地图第一次进入村庄会根据你有没有杀死变异的母猪而出现一些不同 首先入口处的神龛可以拿到一个发光的石头然后田里有一个人,身上有两个面包,村庄的人除了**都可以随便杀如果你没杀死变异母猪,来到村长家附近会看到一个人拼命的敲窗户,同时村长家上锁无法进入 如果你杀死了变异母猪,会有人说村长想见你,同时村长大门前的门不会上锁。往里面走走到地下室, 村长会把回去门锁上,同时放出一个裂头怪,杀死裂头怪,村长会和一个村民走来攻击你。 在地下室的箱子里可以拿到出去的钥匙和一个铁链疯子家有一个密码箱子,密码箱子前地上有一个白色的纸可以捡起(图中纸已经捡走)白色的纸上有一半密码,变异母猪那拿到的密码是另一半。食人者小屋大门是上锁的,可以翻窗户进去。里面有一个人和上锁的木门,上锁的柜子 上锁的柜子可以用撬锁器打开,里面有三个肉汤,是非常不错的回血道具,杀掉人也可以在他身上多拿两个 另一个木门要用钥匙,钥匙是找不到的,可以打爆,也可以用两个开锁器从门外另一个上锁的门进到木门的另一边如果你没杀死变异母猪,露天小屋里会有一个村民在那同时箱子里会有电缆 如果你杀死了变异母猪,露天小屋里就只有箱子,同时没有电缆在**下面的感染者小屋里有一个烧焦的尸体上也可以拿到铁链铁链的用处是可以修理水井,然后便可以下到水井下面的迷宫,迷宫里有很多蘑菇和一个迷你裂头怪然后迷宫出口是这发光的地方出去之后会到鸡屋,可以找到一个沾满鸡屎的钥匙沾满鸡屎的钥匙可以打开**家一个上锁的门,也可以用来走狼人线或者音乐家线,建议先把线做完 在打开**家的门,否则会无法做完狼人线。 **也可以打死,但就无法走狼人线了。地上的大洞是一个传送点,第一次使用后可以传送到避难所,同时避难所也会出现大洞,可以在村庄和避难所之间相互传送然后就是筒仓 在和**交流完后会出现音乐家,答应音乐家给他沾满鸡屎的钥匙后,他会出现在筒仓。最后是在边缘的小屋小屋里会有一个成骨头的尸体,尸体上可以拿到打开避难所那个上锁箱子的钥匙。小屋上面会有一个村民,他不会一下就冲上来,打开门后,过一段时间,就关门并攻击你。 墙上有一个突出的东西也可以收刮,注意别漏了。
阴暗森林beta3章节一区域一一些地点的介绍与攻略 注:所有地点都是随机刷的每次地图都不一样。并且有些地点不是每次都会刷, 除了那些图标特别大,图标颜色特别深的除外。首先是出生点,庇护所一 先说说主要的一些设施灶台 死了会在附近复活,主要用来烹饪一些食物(蘑菇,大肉,奇怪的卵,报丧女妖的孩子等)获取精华升级来获得技能关于技能的介绍可以在本吧找找工作台 48格超大仓库,用来合成一些道具,修复武器和升级武器第一个是修复武器,第二个是升级武器,第三是升级工作台解锁更多的配方(灰色的合成配方就是下级工作台会解锁的配方)水井 可以用四个木板修复,修复好后每天傍晚后刷新一次喝水的机会,喝水之后会缓慢的回复一格生命 图锯木台 放入木头后点那个大大的英文框框就可以锯成木板,一个木头锯成3个木板,每启动一次需要汽油25点(把汽油装备到快捷栏对着锯木台按住右键然后单击灌油)。F♂A电机() 鼠标左键单击打开,打开后屋子里的灯就会发亮,再次单击关闭,缓慢消耗汽油,汽油添加的方式和锯木台一样。旁边会有一具尸体,尸体上会有一个掉了很多耐久的火把,这个火把不要乱用后面会用到。地下室的入口 目前还没有人打开,所以资料不详 然后就是一些随机刷的地点麦田迷宫 一个简单的迷宫,里面有一只大狗和一些蘑菇,还有一个破烂的拖拉机(里面有汽油),迷宫的深处会有一个箱子,可以开出提灯,3面包,一个酒精绷带奇怪的树 一个树上面绑着一个尸体,没有资源,用来当路标小黑点 这种小黑点会出以下地点神龛有两种版本就是样子不一样,没资源,当路标倒下的树,树桩附近有一个尸体,可以拿到一些资源。报废的拖拉机,里面有油,和一个零件(零件的作用在区域二)石头堆 有两种版本,一种是在一堆石头里有一个尸体被三条狗咬,尸体上有一些不错的资源。还有一种是石头堆附近会有狗晃荡,中间有一个包和一个尸体可以搜刮,包里可以拿到大布,用来升级物品栏和快捷栏蘑菇林 密密麻麻的白蘑菇(不能采,踩到会中毒)生长在这里。里面会有3个可以采集的蘑菇混在里面木头堆 有很多可以搜刮的木头堆,木头来源地,还有收刮到钉子和石头。黑树林 一堆树密密麻麻的生长在一起,有小道可以进去,里面有3个可采集的蘑菇和一个营火,营火上面有一个狗肉诡异的仪式 一个大石头旁边有一个野人好像在举行什么仪式,靠近会逃跑,野人附近会有一个发光的石头,靠近可以拿,卖给NPC用的营地 一个小营地中间有几条狗,可以搜刮到布,酒,油。 这里顺便说一下,一区域最好不要拿蘑菇升级,因为升级后有必定会有一个怕黑的负面技能。这样晚上就要开灯,区域一的怪很弱,晚上不开灯也是随便打的。留下蘑菇放烂,腐烂的食物可以做成毒气弹。,有了毒气弹就可以轻松决绝掉那些狗很多的地方。大白点(在边缘生成) 这里有一个小道可以进去,进去后有一个箱子,可以收刮到AK子弹,狙击子弹,和一个电池,把箱子拉出来后可以进去打开发电机,打开后可以看到远方有一个感染的人在挣扎。回去的时候会刷一条狗堵路X房子 房子里有一个门后面有一个陷阱要小心,里面有一些蘑菇和一包,屋子外面的木头堆可以拿到木头和钉子。里面有一个地下室门可以进到一个地下室,地下室有一个包里有些资源,建议拿了就走,深入的话会刷一个裂头怪。刚进到地下室的左边有一个堵死的道可以用铲子挖,目前LZ还没挖过,欢迎大佬补充。深入后道会彻底堵死。被火烧毁的房子 附近会有很多狗游荡,房子里有蘑菇和一些资源,还有一个破烂的水井可以拿到升级背包和快捷栏的材料绳子(长得像绳子,英语不好不知道是不是)。要注意的是一个沙发下面会有暗箱,里面会有一个大布然后是3.0新出的地点 附近都是麦田,还有一个类似收割机的巨大机器(不能互动)屋子里的音乐很诡异,还有一些桌子,桌子上面有餐具和花。里面还有一个上了锁的大门,目前还没发现密码。有一个水井可以拿到绳子然后是狼人营地 狼人NPC所在地,以前有上锁的箱子现在没了最后是两个小房子图标 两个版本,靠近避难所的是和区域三的链接地,门是锁的,钥匙在对面(区域三)。附近有一个坏了的发电机可以拿到油,还有一些柜子可以拿到布什么的 另一个就是和区域二的链接地,里面有不少不错的资源,里面会一些小虫子,这些小虫子是不怕人的,外面野生的是怕人的,建议打死可以拿到虫壳,用来做护甲。这些绿色的东西是晚上小虫子晚上有概率来你家弄的东西,拿火把打掉就行,庇护所的火把用完刚刚好弄完这些东西。没火把可以拿附近的一个尸体上的汽油和火柴烧掉(操作是汽油和火柴放到快捷键,汽油按住右键在按左键可以到汽油,火柴按住右键在左键就可以丢出去,这样就可以烧了) 然后往里面走可以看到这个拿武器打掉可以拿到一个奇怪的蛋(煮来吃加大量的精华)。然后就是这里会有一个拿棍子的野人要小心。打死野人后记得回去他刚刚站的地方,那里会有一个发光的石头。最后就是上锁的门密码固定是3333,在屋子里找到的纸条也可以找到。 完,欢迎各位大佬指出错误。
beat3.0啦 更新内容: Hi! This will be the last major update before release, with a few minor ones coming in the next two weeks. Please report any bugs you find in the Bug Reports section! :) Changes- A new location in the Meadow! It won't be fully accessible until the release though :) - A new dream! It's pretty cool. - There's a new 64-bit executable for Windows, which should improve performance and stability. Additionally, audio files do not get loaded and unloaded constantly from memory if you have more than 6GB of RAM. - The world reacts to more of your choices. - Added a option to enable additional content, but this content is hidden in the current version. - Added help popup when equipping a melee weapon for the first time (after the prologue) about secondary attacks. - Added new effects to skills. - Added new texts to some NPCs. - New item animations for the Meat item. - Changed Wolf's hideout name. - Many texts in the Polish localization have been rewritten. English coming soon! :) - Bike Man's package has way more columns now so they will be visible on small resolutions if you had a lot of stuff in the hideout. - New music and audio effects. Fixes- Fixed several instances where the player could freeze and be unresponsive to inputs. - Fixed nasty issue where in a very rare case, a location outside of the main world could get corrupted. - Fixed being able to freeze the player when aiming a flare and dodging continuously until out of stamina. - Fixed flare fire up animation playing again when aiming the flare and dodging. - Removed "saving" text on the white screen during morning. - Hopefully fixed issue where you did not get reputation for empty firearms sometimes. - Fixed bug with the pigshed lever if you started the generator, left the location, came back when the generator run out of juice in the meantime. - Fixed several missing translations. - Fixed some issues when hovering the cursor over many objects at the same time. - Fixed missing cursor on the well. - Fixed missing music after dreams! - Fixed missing OSX and Linux icons. - Fixed some occurances where characters could get stuck on fences. - Fixed being able to do the secondary attacks or enter the active skills menu when you are not supposed to. - Characters no longer treat destroyed objects like obstacles. - Changed ravens to not use pathfinding. - Fixed being able to run when entering water passage. - Fixed game thinking you are aiming a weapon when you aimed a weapon, the morning white screen came and you stopped aiming at a certain moment. - Fixed not being able to push furniture on top of certain rugs. - Fixed light flares in dream cellar. - Fixed being able to explode and burn traps which you are placing. - Fixed doors in a ruined cottage on the swamps. - Removed ability to upgrade the table leg. - Fixed several bugs with the final doctor stage in chapter 2 if you failed his dream. - Fixed night trader being inside hideout instead of wolf if he came to your hideout during the morning and you reloaded the game. - Lanterns can now be stacked. - Stones can now disarm all mushrooms and mimics. - Fixed incorrect cursor behaviour when examining the electronic game. - Fixed incorrect torch particle positions in some animations, and when aiming only for a split second. - Fixed not being able to ignite gas clouds with matchsticks. - Fixed enemy health bar appearing if caught in beartrap. - Fixed some audio effects still on during the day when played during a night event, and the player was out of the hideout when the morning came. - Fixed being able to select objects for a split second when transferring between doctor's dreams. - Fixed cellar dream being too dark when loaded from a saved game. - FIxed cellar dream ending sometimes lasting for too long. - Fixed invisible cursor for a while when exiting the cellar dream. - (Hopefully) Fixed cursor not being visible when traveling to the underground entrance and leaving dreams. - Fixed flare smoke sometimes being below some sprites. - Fixed some characters being able to attack the player even though he's using the invisibility skill. - Fixed cursor being below the buttons in the profile menu. - Fixed biome name text being below some of the map icons. - Fixed some ruins in the swamps being flooded. - Fixed deadly light in the swamps having no effect when drinking an antidote. - Fixed "Disable gamepad mode" buton not reverting to default. - Fixed incorrect color overlay when loading a game during morning. - Fixed music not playing after some time. - Fixed not being able to transfer some items with shift+click in certain situations. - Fixed errors during character rotation when animating. - Fixed some traps that do not trigger automatically when stepping on them, being removed from player's vicinity when respawning. - Fixed aim glitch when mashing the aim button during switching items on hotbar when placing a trap. - Fixed visual glitch when rapidly transfering from the village and to the well and vice versa. - Removed possibility to change hotbar items during padlock menu. - Fixed english dialogue in polish version of the game for Wolf. - Fixed some item names in journal being too long. - Removed option to go into main menu during death animation. - Fixed Human Spider clone damage being too high. - Fixed player shadow glitch when traveling between locations. - Fixed Centipede shadow pop up. - Fixed visual glitch on the Protagonist in the first part of the prologue. - Fixed weird Antek behaviour after being cut in half in some cases. - Pressing "Escape" in the help menu now skips to the next page instead of closing the Main Menu. - Closing a door stops the rotation sound immediately. - Fixed being able to move characters around when aiming and they are eating something / playing a custom animation. - Fixed invisible pad / keyboard icons when entering / leaving the gamepad mode inside the dialogue. - Fixed catching the first input when entering / leaving the gamepad mode. - Fixed chain trap still affecting the player even though he has the Careful Step skill. - Fixed chain trap bugging out when having a door closed on it. - Fixed the Trader not being visible outside of the FOV. - Fixed Skill help pupup being visible when traveling to a dream (not when the dream is ended). - Fixed some bad translations for some buttons inside the Controls Menu. - Fixed missing beartrap anims for Wolf. - Fixed some dodge animations not having footstep sounds. - Fixed some melee sensors being incorrect. - Fixed sparks and FX inside lights not disappearing when using Moth skill and the skill was used up. Gamepad- Fixed broken object selection if selected a item in a dead body and closing the inventory. - Greyed out the "Transfer" text when having a item selected inside the inventory. - Fixed being able to throw out important items from the inventory. - Added back "Far look" button, for seeing underneath trees in the forest. - Improvements to journal management. - Fixed Main Menu buttons not being selectable when exiting the Help Menu. - Fixed cursor text not disappearing when entering controller menu. - Fixed being not being able to exit the padlock menu. - Fixed glitch when dropping a quest item from inventory. - Fixed some object selection issues. - Accepting a trade is now done by a specific button. Big thanks to Didek and DeforMC for testing out this version! Work has also been done for the Epilogue! It still needs some final touches though. Other than that, we've been busy preparing the backer rewards and marketing stuff for the release, which, I would like to remind you, will happen on August 17th! 机翻后的内容完全看不懂,就不发了
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