一眼无际🙈
第三方技术帝
关注数: 27
粉丝数: 65
发帖数: 2,388
关注贴吧数: 92
F-86F-35用的是炮刀的气动
dev不更新了,大家觉得测试服何时上线?
开发日志 Krasny Krym 轻型巡洋舰
F100开发日志!
继德刀之后,炮刀终于接近完全体了 ps:今天手感不错
新金币机开发日志 The latest version of the legendary Sabre, the F modification for the American Air Force, will become the new top premium aircraft in the US research line. The aircraft was developed to deliver nuclear weapons from low altitudes, for which the fighter was equipped with a special targeting system. There are no nuclear bombs in War Thunder, but there are premium bonuses for rank V fighters and one of the most gorgeous camouflages in the game – the F-86F-35 bears the colors of the American aerobatic team known as the Skyblazers. The F-86F-35’s pilot, and his helmet, have been exclusively modelled and painted in Skyblazers colours. The armament of this new premium aircraft is the same as the top Japanese F-86F-40: high-caliber machine guns with a high rate of fire and 16 HVAR rockets or a pair of 1,000-pound bombs.The Reaper is a special version of the excellent British Gloster Meteor F Mk.8 fighter with several upgrades: the wings have been reinforced, and, most importantly, the quantity of suspended weaponry has been increased. The Meteor assault aircraft can carry 4 bombs of 1,000 pounds each or 24 RP-3 rockets. The Meteor F Mk.8 Reaper is not only an excellent aircraft for high-ranking air battles; it’s also an excellent choice for combined battles, where its awesome potential as an assault aircraft or elusive bomber is fully revealed.This assault modification of the legendary MiG-15 was based on the late-series MiG-15bis modification. It was primarily intended for use against ground targets. The aircraft was equipped with two side-mounted beams to which inclined pylons for the unguided rockets, or conventional pylons for up to 6 bombs, were attached. The rockets were installed at a 15° angle, which made it possible to perform targeted rocket fire while flying horizontally at low altitudes. There are a few loadouts for the attack aircraft in War Thunder, including 48 S-5 unguided rockets, and a few of 6х100 kg, 4х250 kg, or 2х500 kg HE bombs. This assault MiG is especially good in combined battles. Its excellent selection of rockets and bomb suspensions and the unusual position of its pylons create new opportunities for destroying high-ranking tanks when flying at low altitudes.
我好了,你们呢?
1.85 超音速战机及空对空导弹
razer贴花。Emm,有人有兴趣不
来了,M3布拉德利
大嘤揭棺而起了!
德刀完全体了!纪念一哈 历史一个月零3天,完全体啦,虽然离王牌还差56W经验,应该也快啦
对的,又是我,意大利V级金币车 虽然还没公告,但商店里面突然发现了一个pre-order!而且这个页面还没官中
大嘤的棺材板打开了?! 商店地址:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fstore.gaijin.net%2Fstory.php%3Ftitle%3DPre-order_Sho%25E2%2580%2599t-Kal-Dalet-Pack&urlrefer=51df058e9ba42bac192501e289ef4b7e 原文地址:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwarthunder.com%2Fen%2Fnews%2F5912-development-sho-t-kal-dalet-conquering-the-desert-en&urlrefer=c8d910e9a6e34c90b807effd80a4eec2
开发问答 原地址:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwarthunder.com%2Fen%2Fnews%2F5903-qa-answers-from-the-developers-en&urlrefer=262841c192954d253ca99fdfcbdc5309 就一条有点意思: Q. The helicopters have shown their high effectiveness against ground vehicles. Are there any plans in the nearest feature to effectively counter them? A. Yes, there are such plans and we are already working on some vehicles and game systems. In addition, ATGM carriers (vehicles with ATGMs) now have good opportunities to fight with helicopters. 问:直升机对于地面单位(击杀)效率过高,是否有计划砍一刀? 答:有,有一些计划,我们已经在一些载具和游戏系统上做了工作。此外,将有ATGM载具对抗直升机。 (导弹防空车???)
请大佬去看下开发日志,这是啥?抗90mm大管的卡车?
测试服即将更新? 莫名其妙突然更新,一开始还当是日常偷偷摸摸改东西,突然看画质不对,我主游戏客户端是电影。仔细一看测试服客户端我啥都没干,它自己启动然后更新了起来
海战测试新模式? 我们很高兴地介绍一种新的海战任务类型 - “战斗”。 目前,该任务仅适用于较小的船只,以及“爱尔兰海湾”的位置。 在[战斗]模式中,团队最初将拥有一个无法被敌方队伍捕获的战略点。为了激活敌人的捕获战略要点,你必须控制两个常规捕捉点(A和B)。 捕获敌人的战略要点将立即取得胜利。 舰队目标: 捕获A点和B点以激活敌人的战略要点。 捕获地图上的所有活动点以获得即时胜利。 原文:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforum.warthunder.com%2Findex.php%3F%2Ftopic%2F433998-%25E2%2580%259Cbattle%25E2%2580%259D-a-new-mission-type-for-naval-battles%2F&urlrefer=1491f7c5d41eef73599557e2929004c3
终于走上了这条路
新鲜出炉的Q&A Dear players, Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov! Air Forces Q. Can you tell us about your progress on the Italian Reggiane line? It's been quite sometime since we had the Re.2000 and Re.2000 G, are the other aircraft of this line still in the works? A. Yes, we are working on other Reggiane aircraft and hopefully we will make Italian aircraft fans happy in the nearest future Q. Do you plan more guided munitions like the Hs 293 anti-ship missile or allied AZON bomb? A. We do not exclude an opportunity that we will introduce more guided bombs, as well as the ones mentioned above Ground Forces: Q. Can you tell us what the defined magnification for gun sights is in ground forces? Are all vehicles set to their historical magnification? A. We follow one rule: if the real sights had over 3x magnification - we use the historically accurate value, if it had less - then we use standard in-game one. Q. Will Italian Ground Forces also include minor axis nations (Like Hungarian machines) in a similar way to its aviation tree? A. It’s too early to tell at the moment. Helicopters Q. Should we expect helicopter events for SB? At the moment we have them for AB and RB while SB players have no opportunity to research secondary armament (like rockets, bombs and missiles)? A. It is possible as a separate irregular event. At the moment you can upgrade your helicopters whilst playing combined SB ground battles. Q. What do you think about this type of vehicle type gameplay wise? Could you tell about your plans for the helicopter development in War Thunder? A. We believe that helicopters have their own interesting and entertaining gameplay which can be truly seen in combined battles. As for our plans, we have already said, that we plan to develop it in scope and depth, meaning adding helis for other nations and introducing new systems and, perhaps, new modes for the helicopter battles. Q. Is it possible that helicopters will receive air-to-air missiles in the future? A. Yes, we think it may be possible and we are testing the functionality at the moment. Q. Will helicopters take part in naval battles? A. Considering current BR limitations for aircraft in naval battles - it’s too early to tell at the moment. Besides that, logically helicopters will participate in high-rank battles where the vessels are pretty huge and fighting them without guided torpedoes or anti-ship missiles will be hardly possible. This brings many complications to the gameplay and requires further work on guided munitions. Q. Do you have plans for more Cobra variants and upgrade packages? For example the AH-1Q modification for the AH-1G or perhaps the AH-1W “Super Cobra” to go before the AH-1Z? A. Yes, we do have plans to add more AH-1 modifications. Q. Germany quite extensively used the Mi-24D and Mi-8, can we expect to see these in the future for the German tree? A. Mi-8 is unlikely, since it was a multipurpose machine at the time, but we’ll think about the Mi-24D. Q. Do you plan to add light helicopters? MH-6 Little Bird? A. Probably, at some point. Q. Do you plan to add tutorial missions for helicopters? A. Yes, we do. Fleet Q. With update 1.83, we saw the addition of the British Royal Navy to Naval Forces. Is there anything you can tell us about what may come next for Naval Forces? Japan or Italy? A. It’s too early to tell at the moment - We have already answered that we develop several nations at a time. But I can say that the next nation to be added will be one of these two. Q. Are there any plans to improve the wake effect for ships? Currently they are a little lackluster compared to vessels in real life. A. Yes, we are working on it and preliminary results look very promising, we hope to add this feature in the nearest future. Q. Is it possible to switch on “axis vs. allies” matchmaking in naval battles? A. At the moment we analyze efficiency of specific vessels and their BR spread. Unlike ground vehicles or aircraft, the vessels of the various nations can be really different. Thus, there are some unique vessel types such as Soviet armoured boats or British corvettes. So battles “nation vs. nation” or “allies vs. axis” may be imbalanced. We will make a decision about including such matchmaking options after we analyze efficiency statistical data, we are also thinking about adding various events with national teams or even specific line-ups and scenarios. Q. Do you plan to introduce naval battles for Sb mode? and if yes - what missions? A. No such plans at the moment. Q. Do you plan to bring more diversity to the mission types? Like bring the “convoy” mode back or add something new? A. We are working on it - both on making new scenarios and improving current ones. Q. Will you implement aircraft torpedo Motobomba FFF? A. That might be interesting, we’ll see about that. Q. Do you have any ideas how depth charges should be used in the game? At the moment they are barely effective A. At the moment they work as planned - this is the munition for the fast boats and close quarters. Q. Will you reduce torpedo visibility in RB and visibility depending on the torpedo type. A. That’s possible. Visibility parameters of torpedoes and their trail is one of the few balancing options we have in Realistic naval battles. Q. Do you plan to increase survivability of destroyers and all other larger ships? IRL there were situations when such vessels survived heavy damage and stayed afloat, even after the bow was completely ripped off. A. In real life such damage as the bow being ripped off usually leads to a situation where a ship is no longer able to take part in a battle and significantly reduces its speed. As for the game - it is possible that a destroyer may survive a torpedo or a bomb unless the magazine detonates. Q. Do you plan to add tutorial missions for naval vessels? A. Yes, we are working on them at the moment and we hope to introduce them in the nearest future. You can ask your question to the developers on our official forum in the "Questions to the Team" section.
战雷六周年更新回顾
我买完了,你们呢? 水贴成本·真·日益提高
**,一眼没看到...
官网11.1新闻 死命刷新半天,就出来个这
虽然萌新还不清楚是哪些,还是希望有大佬能说下
10-31更新日志
周年庆第5天 今天冲了14500,然后花了三分之一
萌新求推荐日法意金币载具 跪求大佬推荐,谢谢
日常折扣购入金鹰 水贴成本日益提高
steam礼包五折 仔细一想,好像对我的意义不大
萌新德刀空历第一把 发帖纪念下
周年庆第三天(德国) 为啥有种水贴成本越来越高的赶脚
重轰街机战绩截图,求大佬发下自己的,给“萌新”一个对比 177,场均:5068研发,获得银狮19586,被击杀次数:0.95 B29,场均:9381研发,获得银狮28466,被击杀次数:0.52 图4,场均:6959研发,获得银狮23926,被击杀次数:0.69
五折买备载,emmmmm... 突然兴起,买了顶级的一些备载,emmm,不知道亏不亏的说
周年庆第一天,告一段落了
在破产的边缘徘徊 万万没想到新车竟然都不打折 还要入手德空、90,破产告警中
周年庆开始了,冲鸭
海战开放了? 刚听在玩的小伙伴说海战已经开放了,有人可以试一下嘛
意大利空军,暂赢一分
这...
轰炸机其实还是可以玩的 昨天用be-6炸出来的图4,一开始确实惨不忍睹,用完免费维修后在完全体之前,基本把把亏。然而到了今天
10-18【周年庆】万事俱备,除了... BE-6有点小慢
WT的assistant个人信息那里这个rating代表啥? 萌新来问下,望有路过的大佬解答下。找了个靠谱的主播代练,眼睁睁看着rating的值涨上来了,是不是意味着我后面接手的时候,进场要么身边都是大佬要么就是壮丁房?
虎王护身符算什么水平? 虽然德系都快毕业了,而且还是代肝小哥(斗鱼,Sweet丶纠结)帮我打的时候出的。不过毕竟是自己的号,应该还是可以用一下的感觉
萌新开线小氪 8月初重新开始玩,刚到鼠式,不过没想到120豹竟然不打折,转买美系苏系开线车了
首页
1
2
下一页