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刚刚官网发的邮件 请大神翻译 粗略的看了一下 应该是更新 Strap in, it's about to get NEWSY! The Crashlands launch excitement is now a dull roar, but we aren't done yet. This newsletter comes straight from the Bureau of Shipping's Propaganda Department, and OH GOLLY GEE does it have some goodies for you! Patch notes and word on that fancy Creator. Crashlands lore to water the thirsty earth of your story desert. Crashlands Story-Creator Beta applications are open. Plus, we'll be at the Game Developers Conference. Patchin' up this leaky roof Seth has been rapidly finger-slapping his mechanical keyboard to get the Crashlands Quality of Life (QoL) patch complete and out the door. At least we're PRETTY sure that's why he's slapping his keyboard... The thunderous sounds of his productivity have so far produced a ton of somewhat-functional changes that he insists will totally be functional in the future: Whether you have the eyes of an eagle, or the eyes of a mole, who wouldn't want a resizeable user interface that you can stick into random parts of the screen, all willy-nilly? We didn't realize just how hard it is for colorblind people to stay out of the DANGER ZONE. Sorry about that! New colorblind modes will make combat much more understandable for a lot of people. Some graveyards were getting a teensy bit out of hand -- some people have had over 1000 deaths! Soon you'll be able to convert all those landmarks of failure into Monuments of Celebration. A bunch of PC gamers insist that using right-click to fight and left-click to harvest (or was it the other way around?) was a good idea. We're pretty sure that was a terrible idea, but we're doing it anyway because we love you rascals. Plus a whole lot more! Watch the Patchnotes to stay up to date. (But don't actually watch it, it's a document, not reality television.) If you've been craving excitement and danger you can test the QoL Patch by following the directions on the Crashlands subreddit. Grab a seat, it's story time We'll be pumping out new lore about Crashlands and the Butterscotch Universe whenever we get the chance. If you like this sort of thing and want us to make more, let us know! Braama the Seedsoul (Part 1) “Gather round, little sprouts. Let me tell you a tale you haven’t heard before…” The tiny Tendraam, none higher than the knees of a human, flitted nearer to the storyteller. He had come into the village just a few days prior, bringing all manner of knowledge and news from around the Savanna - even some from as far east as the Dunelight Sands. The glowing root of Maarla they gathered around cast eerie shadows up the Kistoon storyteller’s face. The light itself seemed to brighten in anticipation as he took a breath, and the sprouts found themselves leaning in. “In a village not far from here was a sprout, much like you, named Braama. Braama was the smallest of her friends and her wings, oh her wings -” “Were they them HUMONGOUS wings!?” asked the smallest sprout. “I bet they was BEAUTIFUL!” said another. The Kistoon threw a glare toward the sprouts that sent them fluttering backward. “They were neither. In fact, they were so small and lackluster, like Braama herself, that she had a hard time staying off the ground.” The sprouts gasped. All of them knew that touching the ground was against the holiest of Tendraam rules, passed down from their plant goddess herself: “To tread on the ground / is to tread on me.” So says Maarla. The Kistoon’s paw stretched out and hovered above the ground just above the reach of the wild Savanna grass. “See, Braama struggled to stay above the ground, even when traveling short distances. She had to take stops to alight on rocks, boulders, and the occasional Wompit. She tried her best not to touch the ground, despite the pains it gave her tiny wings. “One day, Braama went out to gather Baconweed for her mother. She soon found herself in a field of Baconweed and Sunshrooms, far as her eyes could see. She stuffed her belly as she gathered and quickly lost track of time, growing heavier all the while. Light began to fade and Braama suddenly realized she had taken too long. Her mother would be waiting for her at their lakeside home. Read the rest of Braama's story over on the blog! And for our next trick Once the QoL patch goes live we’ll be diving like a synchronized olympic squad into the Crashlands Creator. The Creator is the fancy-schmancy tool we used to build the entire story of Crashlands, including all the characters, bossfights, and outposts. With Crashlands done, the Creator's immense power is just going to waste. So we'll be turning it over to you! Before too long, you'll be able to build your own masterpiece, and then share it with the Crashlands community! If you just can't wait to get your hands on the Crashlands Creator, request an invite to the Beta and be one of the first to make your own game within the game! Catch us at GDC We're heading to the Game Developers Conference in San Francisco in just a few weeks. Besides attending talks and
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