Fooooo- 侃似简单
关注数: 31 粉丝数: 198 发帖数: 9,302 关注贴吧数: 91
【转载】[问与答]2020/11/19 幸存者! 我们邀请您检查最新问题的选择和答案(问题作者的拼写已保留)。 - 问题 :是否可以购买游戏币来兑换CK? 答 :您好,我们已经在寻找机会在商店购买一些硬币装饰用品。目前,没有有关购买硬币定制套件的具体信息。但是,正如我们之前宣布的那样,我们想将定制工具包退还到游戏内商店,我们正在努力解决这一问题。 - 问题 :您会让树木透明吗? 答 :您好。我们知道了这样的建议,并且正在讨论这样的可能性。不应在不久的将来预期到这种变化,但是建议已被接受,我们正在讨论它们的实施。 - 问题 :建筑面积会扩大吗? 答 :您好,目前尚无扩展此区域的计划。 - 问题 :会为战队添加新地图吗? 答 :您好!是的,我们计划在最近的更新中将一些地图添加到Clan Battles轮换中。 - 问题 :相同模块/底盘/武器的图标是否可以与车辆上安装的相同零件的数量组合为一个?现在,作为leviathan玩游戏,就不可能充分浏览详细的图标,因为它们只是不适合屏幕的整个宽度。 答 :您好,我们已意识到问题所在,目前正在寻找最佳解决方案。 - 问题 :是否有计划添加更多天气选项? 答 :您好!我们不打算在不久的将来添加新的天气选项。但是我们会考虑这一点作为建议:) - 问题 :是否将分别制作范围对象的功能? 答 :您好!其他对象的生产将在当前季节结束后在“派系”-“建筑物”选项卡中提供。 - 问题 :为什么在带有悬停装置的车轮上安装车轮,即使不接触地面,车轮也会增加吨位? 答 :您好。目前,这就是游戏机制的工作方式,但是我们已经在讨论可能的变化。 - 问题 :您是否要在战斗中恢复使用麦克风讲话的能力? 答 :您好,不,没有计划将语音聊天返回到游戏中。 - 问题 :您什么时候可以与车库里的朋友竞争?这样您就可以给他们完成不同的任务? 答 :您好,我们已经在研究机制,可以提供与其他玩家范围互动的更多机会。将来的计划中还包括与朋友一起参观该范围的可能性。 ———————————————— 原文 - Survivors! We invite you to check out the selection of the latest questions and the answers to them (the spelling of the authors of the questions has been preserved). - Question : Will it be possible to purchase a CK for in-game currency? Answer : Hello, we are already working on the opportunity to purchase some decorative items for coins in the store. At the moment, there is no specific information regarding the purchase of customization kits for coins. But, as we announced earlier, we would like to return the customization kits to the in-game store and we are working on this matter. - Question : Will you make the trees transparent? Answer : Hello. We are aware of such suggestions and we are discussing such a possibility. Such changes should not be expected in the near future, but the suggestions were accepted and we are discussing their implementation. - Question : Will the area for building be expanded? Answer : Hello, there are no plans to expand this area at the moment. - Question : Will new maps be added for Clan battles? Answer : Hello! Yes, we plan to add some maps to the Clan Battles rotation in the nearest update. - Question : Will the icons of the same modules / chassis / weapons be combined into one with the number of the same parts installed on the vehicle? Now, playing as a leviathan, it is impossible to adequately navigate the detailed icons, since they just don’t fit the full width of the screen. Answer : Hello, we are aware of the problem and are currently looking for the best solution. - Question : Are there any plans to add any more weather options? Answer : Hello! We do not plan to add new weather options in the near future. But we will take this point into account as a suggestion:) - Question : Will the ability to craft range objects separately be added? Answer : Hello! The production of other objects will be available after the end of the current season in the tabs “Factions” — “Building”. - Question : Why if there are wheels installed on the build with hovers, they increase the tonnage even when they are not touching the ground? Answer : Hello. At the moment this is how the in-game mechanics work, but we are already discussing possible changes. - Question : Are you going to return the ability to speak on the microphone during battles? Answer : Hello, no, there are no plans to return voice chat into the game. - Question : When will you make it possible to compete with friends in the garage? So that you could give them different tasks to complete? Answer : Hello, we are already working on mechanics that can provide additional opportunities for interacting with other players’ ranges. The possibility of visiting the range together with a friend is also included in the future plans.
【转载】[故事]空气萨满 Seeker We-E的有关寻找“空气巫师”的报告。 很难找到萨满祭司-他几乎没有留下任何痕迹。该命令知道他在荒原上旅行并为他的“铁爪”装甲车收集零件。我开始做准备,很快我的消息来源报告说最近在山谷中看到了“爪子”,因此我上路了。 一位当地工程师说,几天前,在附近峡谷的边缘看到一辆装有蓝色反射的装甲车。我沿着边缘在峡谷中穿行,跌倒了,但由于沙尘暴上升而迷路了。飓风只有在天黑时才消失。我要在石头和冷风中过夜。 一个山洞,我什至设法驾着装甲车驶入,变成了救赎-我决定在那里过夜。转动钥匙。发动机失速,车门打开。现在,在寂静中,清晰地听到有人在场的声音。我走向了喧闹声,不久就看到了昏暗的火焰。一个像人类的人坐在上面,弯腰。他的衣服上缀满羽毛,使他看起来像老鹰。 -灵魂将您带到这里,寻求者。我不相信巧合,–羽毛羽毛般的说道,很明显,空气巫师就在我面前。 “鹰”用手势邀请我到火上,伸出一个装有奇怪的绿色液体的碗。a了一口,我把它退了。 -这种仙人掌只在这个峡谷中生长。他们有助于与精神交流。 直到现在,萨满的眼睛才开始对我可见:仿佛从内部发出的蓝色火焰一样发光。他看着她说: —一切都会好起来的,麦哲伦。我会帮助。 突然,它变得非常平静。眼睛似乎已经闭上了,繁星点点的天空出现在我面前。好像我在飞翔,看到整个山谷,每个幸存者,每个灌木丛甚至贝壳都躺在沙子上。对世界之美的幸福和对世界残酷的痛苦使我充满,这是异常可以理解的。 我在靠近山洞入口处的装甲车车顶上醒来。阳光明媚。看来这一切都是梦,但随后,一根粘在附近地面上的羽毛在我眼中闪烁。然后又一个又一个...在他们的帮助下,我设法赶出了峡谷。萨满真的有帮助。这些引导性的羽毛仍然是与他会面的记忆,但那时候我在这个洞穴中设法感觉到的价值更大。 玩家目前无法使用“空中萨满”肖像。可以在“为飞行而生”包中获得。 ———————— 原文 [Stories] Air Shaman Seeker We-E’s report on searching for the Air Shaman. It is difficult to find the Air Shaman- he practically leaves no traces.The Order knows that he travels the Wasteland and collects parts for his “Iron Claw” armoured vehicle. I started preparing and soon my sources reported that the “claw” had recently been seen in the Valley, and I hit the road. A local engineer said that a few days ago, an armored car with blue reflections was seen on the edge of a canyon nearby. Having traveled around the gorge along the edge, I went down, but got lost because of the rising sandstorm. The hurricane died down only when it got dark. I was to spend the night among stones and cold wind. A cave, where I even managed to drive in on an armored car, become a salvation - I decided to spend the night there. Turn of the key. The engine stalled and the doors opened. Now, in the silence, the sounds of someone's presence were clearly audible. I went towards the noise and soon saw the dim light of the fire. Someone resembling a human sat above it, bending over. His clothes were studded with feathers, making him look like an eagle. — The spirits brought you here, Seeker. I do not believe in coincidences, — said the feathered one, and it became clear that the Air Shaman was in front of me. “Eagle” invited me to the fire with a gesture and held out a bowl with a strange smelling greenish liquid. Having taken a sip, I returned it. — Such cacti grow only in this canyon. They help communicate with spirits. Only now the Shaman's eyes began to be visible to me: as if glowing with a bluish flame from within. He looked at her and said: — Everything will be fine, Magellan. I will help. Suddenly it became very calm. The eyes seemed to have closed themselves and a starry sky appeared in front of me. It seemed as if I was flying and see the whole Valley, every survivor, every bush and even shell casings lying in the sand. Happiness for the beauty of the world and pain for its cruelty were filling me and were unusually understandable. I woke up on the roof of the armoured car, not far from the entrance to the cave. The sun was shining. It seemed that everything was a dream, but then a feather stuck in the ground nearby flashed in my eyes. And then another one, and another... With their help, I managed to drive out of the canyon. The shaman really helped. These guiding feathers remained as a memory of meeting him, but what I managed to feel in this cave back then was more valuable. The “Air Shaman” portrait is currently not available to players. It could be obtained in the “Born to Fly” pack.
【转载】[问与答]2020/1014 幸存者! 让我们与您分享您的问题摘要和我们的答案! - 问题:为什么轮式无人机在战斗和突袭中被视为敌人,而炮塔和飞行无人机却不被视为敌人? 答:您好!这两个项目必须工作相同。这是一个错误,我们将修复它。 - 问题:会有建筑材料任务吗?抢救物品并减少5倍的耗材简直可笑。 答:您好。获取建筑用品的机制将被修改。任务是可能的决定之一,而不是一项。 - 问:是否有计划进一步处理玩家的个人档案,以使他们显示更多信息?(公会战/斗殴中已打过的战斗数量,获得的资源数量,赢/输比或MVP /不屈服的补丁统计数据) 答:您好。有一些计划将一些其他信息添加到个人文件中。 - 问:如果游戏在新一代控制台上运行,是否有任何信息?如果可以,那么将获得所获得的进度吗? 答:您好。是的,它会的。平台之间的进度将被保存。 - 问题:为什么开发没有进展? 没有必要为突袭搜集一个最终版本(5k异能值或18k异能值的奖励是相同的) 以及PvP奖励。购买传奇/遗物武器,我们将获得与简单/稀有武器相同的奖励。 答:您好。我们正在朝这个方向努力,但我们还没有准备好谈论细节。 - 问题:什么时候有机会删除“非出售”标签? 答:您好。我们将讨论此机会的实用性和实际实现的方式。我们还将考虑您发送给我们的一组最有趣的建议。 - 问题:亲爱的开发人员,是否有计划在PvP或PvE战斗中添加背景音乐?有很多需求。“至少和车库里的音乐一样”。 答:您好。我们决定不将音乐添加到PvP中,因为战斗非常动态且充满声音。谈到Pve,根据发生的事件,有适应性音乐。 - 问题:您是否打算对螺旋钻进行抛光?增强的可控性。您已经改进了装甲轨道,现在也是使用螺旋钻的好时机。 答:您好。我们正在考虑可能的变型,以改进此螺旋钻。对于其可控性尤其如此。 - 问题:下午好!我已经注意到,当您使用象牙舱攻击敌人(或车库中的物品,必须在殴打后将其砸碎)时,会有1-2秒的中断时间,物品才会被销毁。此外,在突袭中还注意到,当您在象牙舱中进攻时,装甲车会被节拍本身破坏。象牙舱的耐用性会提高吗?并在打掉ram攻击后打断敌人/物品吗? 答:您好,我们没有发现任何中断,您最好在论坛的错误消息部分中创建一个主题,并附上一个显示问题的视频。 - 问题:有关纹理的问题。您是否打算改善游戏中的某些纹理,尤其是地形纹理?它藏在某个地方的草丛中,在道路上的某个地方,但总的来说,纹理相互重复,就像墙上的墙纸一样。我的意思是,获得纹理的图案,其正方形元素和相同的图案,例如胶合墙纸,在这些图案上可以看到这些图案的接缝/边界。通常,您具有所有这样的纹理,但是在地面上,这是最引人注目的。从某个高度看,这尤其明显。 答:您好!如果您认为在某些地方存在非常明显的纹理重复,则应指定这些特定的地方。最好的方法是在论坛的错误报告部分。 ———— 原文 - Survivors! Let us share with you the digest of your questions and our answers! - Question: Why are wheeled drones considered to be enemies in the battles and raids, while turrets and flying drones are not? Answer: Hello! Both items must work the same. It is a bug, we will fix it. - Question: Will be there a building supplies mission? Salvaging items and get 5 times less supplies is just hilarious. Answer: Hello. Mechanism of getting building supplies will be modified. The mission is one of the possible decisions, but not the one. - Question: Are there any plans to work more on personal files of players, to make them show more information? (The amount of already played battles in the clan battles/brawls, the amount of received resources, win-loss ratio or MVP / unyielding patches stats) Answer: Hello. There are some plans to add some additional information into personal files. - Question: Is there any information if a game runs on a new generation console? If so, will the earned progress be available? Answer: Hello. Yes, it will. The progress between the platforms will be saved. - Question: Why is there no progression in the development? There is no sense to assemble an ultimate build for the raids (the reward for 5k power score or 18k power score will be the same) And also the PvP reward. Buying legend/relic armament, we will get the same reward as with simple/rare armament. Answer: Hello. We are working in this direction, but we are not ready yet to speak about details. - Question: When will be an opportunity to delete the “not for sale” stickers? Answer: Hello. We will discuss the practicability of this opportunity and the ways of practical realization. We will also take into consideration the set of the most interesting proposals, which you sent to us. - Question: Dear developers, are there any plans to add background music in PvP or PvE battles? There is so much need in it. “At least the same music as in the garage”. Answer: Hello. We decided not to add the music in PvP, because the battles are very dynamic and full of sounds. Speaking about Pve, there is adaptive music, depending on the events taking place. - Question: Are you planning a buff of an auger? A buff of controllability. You already improved an armoured track, it is high time for an auger too. Answer: Hello. We are considering possible variants to improve this auger. This is especially true for its controllability. - Question: Good afternoon! I have noticed when you use the tusk cabin to attack the enemy (or an item in the garage, that must be smashed after the beat), there is 1-2 second interruption before the item will be destroyed. Besides, it is noticed in raids, that when you attack with the tusk cabin, an armoured car is destroyed from the beat itself. Will the durability of the tusk cabin be improved? And will an interruption destroy an enemy/item during a ram attack removed? Answer: Hello, we have not noticed any interruptions, you would better create a topic in the error messages section on the forum and attach a video showing an issue. - Question: the question about textures. Are you planning to improve some textures in the game, especially terrain textures? Somewhere it hides grass, somewhere roads, but in general, the textures repeat each other like wallpaper on the wall. I mean the pattern of textures, its square elements, and the same patterns are obtained, like glued wallpaper, on which the seams/borders of these patterns are visible. In general, you have all textures like this, but on the ground, this is most striking. This is especially visible from some height. Answer: Hello! If you think that in some places there is a very obvious repetition of textures, then you should specify these specific places. The best way to do this is in the bug reports section of the forum.
【转载】[问与答]2020/11/06 幸存者! 我们邀请您检查最新问题的选择和答案(问题作者的拼写已保留)。 - 问题:具有两步授权的玩家何时将禁用价格通道?他们非常沮丧。 答:您好,价格通道和两步授权有不同的目标。创建第一个机制是为了防止违反使用条款的交易,第二个机制是保护帐户。我们将继续处理您要向我们报告的某些问题点。我们不打算禁用价格通道。 - 问题:为什么不能在设置中关闭归巢火箭发出的“砰”声?并同时保留视觉指示器。 答:您好,我们将考虑实现以下设置。 - 问题:晚上好!“豪猪”这类武器的PS点会增加吗?例如,蝎子有3600 PS。并且他会自动以约5000 PS的价格被排除在游戏之外。而您可以使用“豪猪”达到这样的水平。 答:您好!PS的数量不仅取决于稀有度,还取决于例如某个零件的能耗。蝎子需要2倍的能量,因此他的PS等级要高2倍。 - 问题:关于“ Argus”:射落火箭的无人机的活动时间会增加吗?现实情况是,无人机击落了第一枚火箭弹。敌人立即发射另一弹幕。火箭弹穿透了装甲,并且建筑被迅速摧毁。甚至是装甲很重的人。 答:您好,我们将考虑对Argus进行更改的必要性。 - 问题:您好!该游戏具有常规类别的“坦克”机舱(甲壳和卡拉库特)。我们应该期待他们的“传奇”延续吗? 答:您好,没有计划在不久的将来继续使用此类客舱。 - 问题:亲爱的开发人员您好!我玩混合游戏已经有一段时间了,许多玩家真的很想使用旧的Viper和Hiderigami定制套件。我记得有一个Harvester CK的特别优惠,但我没有时间购买它……您打算将旧CK添加到商店吗? 答:您好,由于PC和PS4上存在许多问题,目前无法归还定制工具包。我们目前正在研究解决方案,并希望将购买CK的可能性归还给游戏。 - 问题:您好,我有一个关于车库的问题,是否会对车库中的构建块实施“涂鸦”(例如汽车贴纸)。 答:您好,我们计划为装饰模式添加各种元素,我们一定会讨论实施特殊贴纸的可能性。 - 问题:为什么栅栏和其他装饰物不能彼此靠近放置? 答:您好!是的,现在某些对象不能彼此靠近放置。我们计划改进他们的模型,您将能够做到这一点。 - 问题:您好,您是否打算增加从融合零件上移除保险丝升级的功能(例如,以便以后出售)? 答:您好,此类功能未包含在我们的计划中。 - 问题:也许值得将中型轮调节到相同的尺寸?新的中型史诗轮无法替代旧的。 答:您好,我们计划更改“隐士”轮的物理模型。 —— 原文 - Survivors! We invite you to check out the selection of the latest questions and the answers to them (the spelling of the authors of the questions has been preserved). - Question: When will the price corridors be disabled for players with 2-step authorization? They are very frustrating. Answer: Hello, price corridors and two-step authorization have different goals. The first mechanic was created for protection against transactions that violate the terms of use, and the second to protect the account. We continue to work on certain problematic points that you are reporting to us. We do not plan to disable the price corridors. - Question: why can't you turn off the “ping” sound from homing rockets in the settings? And leave the visual indicator at the same time. Answer: Hello, we will think about implementing the following setting. - Question: Good evening! Will there be a PS points increase for weapons like “porcupine”? Scorpion, for example, has 3600 PS. And he is automatically excluded from the game for ~ 5 thousand PS. Whereas you can go to such a level with a “porcupine”. Answer: Hello! The amount of PS depends not only on the rarity, but also, for example, on the energy consumption of a certain part. Scorpion requires 2 times more energy, therefore his PS level is 2 times more. - Question: About “Argus”: will the active time of the drone that shoots down the rockets be increased? The reality is that the drone shots down the first rocket barrage. The enemy immediately fires another barrage. Rockets penetrate armor and the build is being quickly destroyed. Even the heavily armored one. Answer: Hello, we will consider the necessity to introduce the changes for Argus. - Question: Hello! The game has a conventional class of the “tank” cabins (Carapace and Karakurt). Should we expect their “legendary” continuation? Answer: Hello, there are no plans to continue this class of cabins in the near future. - Question: Hello dear developers! I have been playing a hybrid for quite some time and many players would really like to use the old Viper and Hiderigami customization kits. I remember there was a special offer for a Harvester CK, but I did not have time to buy it... Do you plan to add the old CKs to the store? Answer: Hello, the return of the customization kits is not possible at the moment due to a number of issues on PC and PS4. We are currently working on the solution and would like to return the possibility of purchasing the CKs into the game. - Question: Hello, I have a question about the garage, will the “graffiti” be implemented for building blocks in the garage (like the stickers for the car). Answer: Hello, we have plans to add various elements for the decoration mode, we will definitely discuss the possibility of implementing the special stickers. - Question: Why can't fences and other decorations be placed closely to each other? Answer: Hello! Yes, now some of the objects can’t be placed closely to each other. We plan to improve their models and you’ll be able to do that. - Question: Hello, are you planning to add the ability to remove a fuse upgrade from the fused parts (for example, in order to sell them later)? Answer: Hello, such features are not included in our plans. - Question: Maybe it is worth adjusting the medium wheels to the same size? The new medium epic wheels don't fit in place of the old ones. Answer: Hello, we have plans to change the physical model of the “Hermit” wheels.
【转载】[故事]缓存 访问级别:中级。 Explorer Ochre关于会议Ravager猎人Cache的报告。 一个孤独的猎人找到了我自己-他来到营地,从手套箱中取出一个小笔记本,在火炉旁坐下。他的表情,侵略性,微妙的精神错乱和……忧郁的结合使我感到惊讶。 -人们说的是实话-您是编年史家之一,对吗? 大概十年前,我听说没有同事呼吁“您”。 “是”。陨星勋章保留了荒原及其居民的记忆。 “然后……”-Cache摆弄着他手中的笔记本,直视着我。—请写下我要告诉你的内容。以防万一。 他的目光充满了新的情感-决心。无论如何,我都会尝试向Cache询问所有问题,但是现在我想要更多。 我可以问哪种情况? Cache并没有立即回答-在此之前,他在第一页上打开笔记本,然后沿线奔跑。 “是”。如果顺行性健忘症恶化,我会忘记一切。甚至在发生十字路口之前,我就住在山谷中,我曾在一家公司工作。我住了-直到我被掠夺者抓住。 猎人说话缓慢,不时检查笔记本上的笔记。 “你自己知道他们……”-凯奇扭动手指靠近额头。—他们在用头做什么。现在,我的每一天都消失在黑暗中,我只记得掠夺者队之前的一切,还有我有时间写下来的东西。 凯奇抚摸着他笔记本的磨损的脊椎。 —我要杀了所有人,我不会停下来,但是……如果我的记忆消失了,并且我不记得在哪里读我的身份,我希望你写下关于我和我这样的人的真相。 凯奇(Cache)向我介绍了自己-他的童年,家人,失去的妻子。在他讲话时,我注意到所有这些信息也都记录在他的笔记本中,尽管他显然没有忘记。 对于一个失去过去的人来说,回忆是最有价值的。 ———————————————————— 原文 - [Stories] Cache - Access Level: Intermediate. Explorer Ochre’s report on meeting Cache, the Ravager hunter. A lone hunter found me himself - he came to the camp, took out a small notebook from the glove compartment and sat down by the fire. I was surprised by the expression on his face, the combination of aggression, subtle insanity and…melancholy. — People say the truth — you are one of the chroniclers, right? I heard the appeal to "you" not among colleagues, probably ten years ago. “Yes”. The Order of the Fallen Star preserves the memory of the Wasteland and its inhabitants. “Then…” — Cache fiddled with a notebook in his hands and looked me straight in the eyes. — Please, write down what I will tell you. Just in case. His gaze was colored with a new emotion — determination. I would have tried to ask Cache about everything anyway, but now I wanted it even more. —May I ask for which particular case? Cache did not answer right away — before that, he opened his notebook on the first page and ran his eyes along the lines. “Yes”. In case the anterograde amnesia gets worse and I forget everything. I lived in the Valley even before the crossout, I worked in a company. And I lived after - until I was caught by the Ravagers. The hunter spoke slowly, checking his notes on his notebook now and then. “You yourself know what they…” — Cache wiggled his fingers near his forehead. — What they are doing with your head. Now my every day disappears into darkness, I remember only what was before the Ravagers, and what I have time to write down. Cache stroked the frayed spine of his notebook. — I won't stop until I kill them all, but… In case my memory withers away and I don’t remember where to read who I was, I want you to write down the truth about me and people like me. Cache told me about himself — about his childhood, about his family, about the wife he had lost. As he spoke, I noticed that all this information was also written down in his notebook, although he clearly did not forget it. For a person who is losing the past, memories, as expected, were of the highest value.
【转载】[故事]神秘模特 它发生在万圣节前夕,传统上,幸存者在南瓜上雕刻邪恶的面孔,互相追逐,穿越荒原,试图带走珍贵的黄色气球。机械师乔不是那样的人。他正在执行紧急命令-他正在加强一辆装甲车的机舱,该车属于受人尊敬的入侵者。因此,当一位旅行商人的货车停在乔的车库外时,他喜欢其他保存完好的人体模型。及时进行最终的碰撞测试。这位商人称价格是原来的三倍,是从一个废弃的实验室的废墟中得到的,但乔只吐了口气,紧紧握住大扳手的手柄。 客人心情不好地开走了,技工把假人放在车库的角落里,然后回到机舱上班。订单必须在三天内准备好。早晨,乔没有找到模特儿。那个机械师以为小偷在晚上爬进了车库,但随后他看到那是站在机舱附近。洋娃娃似乎正在向里看。乔发誓,把模特放回原处,咒骂他一路上从商人那里买来的草。 接下来的几天,技工一次又一次地在车库的不同地方找到了假人。他开始紧张起来。乔在调整碰撞测试的加速机制时,瞥了一眼假人,屏住呼吸:“让我们看看当我撞到墙上时你是如何跑的。” 早晨,突袭者和他的同伴来了一个命令,但没有人遇到他们。很快他们找到了乔。更准确地说,他变成机舱内部的东西,撞到了墙上。为了弥补未完成的订单,突袭者命令这些家伙拿走所有有价值的东西。以前的工作坊是空的。但是没有人注意到坐在碰撞测试控制室里的一动不动的人体模特。 ———————————————— ———————————————— 原文 [Stories] Mysterious mannequin - It happened on the eve of Halloween, when survivors traditionally carve evil faces on pumpkins and chase each other across the Wasteland, trying to take away the cherished yellow balloons. Mechanic Joe was not like that. He was working on an urgent order - he was strengthening the cabin of an armored car that belonged to a respected raider. So when a traveling merchant’s wagon pulled up outside Joe‘s garage, among other junk he took a liking to a well-preserved mannequin. Just in time for the final crash test. The merchant had tripled the price, boasting that he got it from the ruins of an abandoned laboratory, but Joe only spat and gripped the handle of the large wrench tighter. The guest drove away in a bad mood, and the mechanic put the dummy in the corner of the garage and went back to work on the cabin. The order has to be ready in three days. In the morning Joe did not find the mannequin in its place. The mechanic thought that thieves had climbed into the garage at night, but then he saw that it was standing near the cabin. The doll seemed to be looking inside. Joe swore and put the mannequin back in place, cursing the swill he had bought from the merchant along the way. The next couple of days, the mechanic again and again found the dummy in different parts of the garage. It was beginning to get on his nerves. While adjusting the acceleration mechanism for the crash test, Joe glanced at the dummy and muttered under his breath: “Let's see how you run when I bump you into the wall”. In the morning, the raider with his guys came for an order, but no one met them. Soon they found Joe. More precisely, what he turned into inside the cabin, crushed into the wall. Deciding to compensate for the unfulfilled order, the raider ordered the guys to take out everything of value. The former workshop was empty. But no one paid attention to the motionless mannequin sitting in the crash test control room.
【转载】[新闻]早间新闻//荒原之声电台 我欢迎您来下一期荒原之声!与您一起进行Murch时,Rat国王发送了几页文字和零星的硬币。 关于过去事件的简短摘要: 幸存者开始提前庆祝万圣节,但是以一种奇怪的方式,总的来说,每年都有一些炸弹,竞赛,尽其所能。 Scar AB继续寻找有汽车的杂志。您知道的,我一直认为他发现了完整的“ At the wheel”期刊,但他不想共享,因此他假装每周一次。或者他很幸运地找到杂志。然后,我们应该给他定购一些有趣的出版物的订单。 作家竞争竞争,并赢得了故事竞赛,但并非所有作者都喜欢。我听说比赛的主要赞助商与陪审团进行了交谈,但到目前为止还没有任何细节。 现在,介绍现在和将来。 荒原的声音,以及今天已经提到的鼠王,正在为我们的新年项目的所有听众和读者准备一场难忘的冒险。计划中还有12项小型竞赛,获奖者有很多箱子,独特的标语,化身,贴纸从未出现在幸存者手中。有趣的细节?不要错过我的新闻广播 我仍然没有收到Vala和Porcupine的消息,尽管有人给我发了一个空信封,但我不认为这只是个笑话。 由于某些原因,还没有关于Gronch的消息。我们是否应该在今年下雪的时候期待另一个RAID?没有人知道,但以防万一,我建议您准备一个雪橇。虽然温暖。 我向您告别,直到发布新版本。 [News] Crossout morning news // Voice Of The Wastelands Radio” I welcome You to the next issue of voices of the Wastelands! With you Murch, a couple of pages of text and a scattering of coins sent by the Rat king. A short line about the events of the past: The survivors began to celebrate Halloween in advance, but in a strange way some bombs, competition, in General, as every year-have fun as they can; Scar AB continues to find magazines with cars. You know, I keep thinking that he found a whole collection of "At the wheel" journals, but he doesn't want to share it, so he pretends to find a new one once a week. Or he's incredibly lucky to find magazines. Then we should send him an order for a couple of interesting publications; writers competed-competed, and won the story contest, but not all authors liked it. I heard that the main sponsor of the competition had a conversation with the jury, but so far without any details; Now about the present and a little bit of the future. The voice of the Wastelands, together with the Rat King already mentioned today, is preparing an unforgettable adventure for all listeners and readers of our project for the New year. There are still a dozen mini-contests in the plans, with a lot of chests in awards and unique banners, avatars, stickers that have not appeared in the hands of survivors before. Interesting specifics? Don't miss my newscasts I still haven't heard from Vala and Porcupine, although someone sent me an empty envelope, I don't think this is just another joke. For some reason, there is no news about Gronch yet. Should we expect another RAID under the cover of snow this year? No one knows, but just in case, my recommendation to you is to prepare a sled. While it's warm. I say goodbye to you, until new releases.
【更新公告】【2018年4月6日更新至1.0.36】 【玩法调整】 1、玉临香角色新造型优化: (1)优化了玉临香本体造型和人物装饰造型; (2)更新前玉临香本体和人物装饰染色的玩家染色方案将会清空,并将补偿相应的储备染色材料; (3)更新前拥有玉临香人物装饰的玩家,可以免费转换一次该装饰为同角色造型其他饰物; (4)更新前为玉临香的玩家在2018年5月5日24点前,达到30级后可以免费转换为凌霜月,八折转换为花解语。 2、战斗相关调整: (1)魂技-逆鳞:调整为7阶化龙鼎解锁,防御差计算方式由基础防御调整为目标受伤害时的实际防御; (2)偷袭和高级偷袭:新增不会受到挣扎技能效果影响; (3)阎罗炼狱:领域的持续回合调整为3回合; (4)挣扎:携带挣扎的鬼魂宠物调整为被击杀出场后才触发挣扎; (5)仙灵店铺:金钱草、五加皮等一级药调整为玩家对战中无法购买,副本等日常玩法中允许购买。 3、帮派相关调整: (1)调整帮派竞赛中功勋获得的公式,新增战斗评分对功勋获得的影响; (2)繁荣度排行榜结算时,完成的降魔军团活动不增加繁荣度; (3)繁荣度排行榜结算时,帮派强盗增加的繁荣度计算到结算前的繁荣度中; (4)调整稳定度变化公式,稳定度上升时,最低增长1点; (5)帮派界面新增意见反馈入口; (6)4月10日20:00将开启第一次全服精英赛,尚未报名精英赛的帮派请尽快在精英赛裁判处报名参赛; (7)精英赛裁判处增加活动时间查看选项,可以查看本周内精英赛时间安排; (8)优化并调整了4个帮派堂口总管和守护兽的站位; (9)优化了帮派地图的显示效果。 4、四象炉相关优化: (1)降低了职位要求,帮派长老也可以调整四象炉的维护模式和查看维护记录; (2)增加状态保护功能: 1.四象炉停滞维护状态下,帮主、副帮主和长老可消耗一定的金币开启状态保护; 2.开启保护后,24小时内四象炉的正常维护消耗物资变为0(下次帮派维护生效),但正常成长和快速成长的物资消耗不变; 3.七天内只能开启一次状态保护,四象炉等级越高,开启状态保护的价格越高; (3)四象炉的内政建设完成时,如果当前帮派的物资大于672,则四象炉自动选择正常成长模式,否则选择正常维护模式; 5、年度全明星相关: (1)120-150级分组的预选赛将于4月6日进行; (2)120-150级分钟的淘汰赛将于4月7日-4月8日进行; (3)所有分组晋级决赛的战队将于4月14日-4月15日在杭州参加线下总决赛。 6、新增自荐队长功能的提示,队长未操作一段时间后,队伍频道会给予自荐队长的提示。 7、更新了五庄观门派的技能特效,法术效果更加绚丽。 【BUG修正】 1、修正了部分技能在被分身免疫后还令目标进入附加状态的问题。
1 下一页