甜味丶大魔王 坏蛋丨丨王子
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战士的猛攻5连击我想改成弓箭可以用,我把武器条件删除却没伤害 求大佬指教下除了改武器使用条件还要改啥 我去除条件后近战和弓用这大招都没有伤害了。 new entry "Target_Flurry" type "SkillData" data "SkillType" "Target" data "ForGameMaster" "Yes" data "Ability" "Warrior" data "Tier" "Adept data "Requirement" "MeleeWeapon" data "ActionPoints" "6" data "Cooldown" "6" data "Damage Multiplier" "60" data "TargetRadius" "1" data "AddWeaponRange" "Yes" data "IsMelee" "Yes" data "MemorizationRequirements" "WarriorLore 3" data "CanTargetCharacters" "Yes" data "CanTargetItems" "No" data "CanTargetTerrain" "No" data "Memory Cost" "2" <font color="red">data "Magic Cost" "0"</font> data "TargetConditions" "NonSelf" data "UseCharacterStats" "Yes" data "UseWeaponDamage" "Yes" data "UseWeaponProperties" "Yes" data "Icon" "Skill_Warrior_Onslaught" data "DisplayName" "Target_Flurry_DisplayName" data "DisplayNameRef" "Onslaught" data "Description" "Target_Flurry_Description" data "DescriptionRef" "|Attack 5 times with astonishing speed, each hit dealing [1] damage.|" data "StatsDescriptionParams" "Damage" data "FXScale" "100" data "PrepareAnimationInit" "skill_prepare_weapon_01_start" data "PrepareAnimationLoop" "skill_prepare_weapon_01_loop" data "PrepareEffect" "RS3_FX_Skills_Air_Prepare_Weapon_Root_01,KeepRot:Dummy_Root" data "CastAnimation" "skill_attack_flurry_01_cast" data "CastSelfAnimation" "skill_attack_flurry_01_cast" data "CastTextEvent" "cast" data "CastEffect" "RS3_FX_Skills_Air_Attack_Flurry_Root_01:Dummy_Root;RS3_FX_Skills_Air_Attack_Flurry_Root_Textkey_01:Dummy_Root:cast;RS3_FX_Skills_Air_Attack_Flurry_Hand_01:Dummy_R_HandFX;RS3_FX_Skills_Air_Attack_Flurry_Hand_01:Dummy_L_HandFX" data "CycleConditions" "Enemy;!Dead"
请问下大佬,我想改下血雨创建地面血的面积可以直接从文本改吗? 文本在这里 求大佬解答 new entry "Rain_Blood" type "SkillData" data "SkillType" "Rain" data "ForGameMaster" "Yes" data "Ability" "Death" data "ActionPoints" "2" data "Cooldown" "5" data "Lifetime" "1" data "SurfaceType" "Blood" data "SurfaceStatusChance" "100" data "SkillProperties" "BLEEDING,100,2;Douse" data "TargetRadius" "10" data "TargetConditions" "Character;Enemy" data "UseCharacterStats" "No" data "UseWeaponDamage" "No" data "UseWeaponProperties" "No" data "AreaRadius" "12" data "TotalSurfaceCells" "120" data "SurfaceGrowStep" "5" data "SurfaceGrowInterval" "150" data "MemorizationRequirements" "WaterSpecialist 1; Necromancy 1" data "Icon" "Skill_Decay_BloodRain" data "DisplayName" "Rain_Blood_DisplayName" data "DisplayNameRef" "Rain Of Blood" data "Description" "Rain_Blood_Description" data "DescriptionRef" "|Create blood surfaces. Set Bleeding to enemies.|" data "StatsDescription" "Rain_Blood_StatsDescription" data "StatsDescriptionRef" "Radius: [1]<br>Duration: [2]" data "StatsDescriptionParams" "AreaRadius;Lifetime" data "FXScale" "100" data "PrepareAnimationInit" "skill_prepare_water_01_start" data "PrepareAnimationLoop" "skill_prepare_water_01_loop" data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Root_01,KeepRot,Detach;RS3_FX_Skills_Voodoo_Prepare_Voodoo_Blood_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX" data "CastAnimation" "skill_cast_aoe_water_01_cast" data "CastTextEvent" "cast" data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_AoE_Water_Root_01" data "Memory Cost" "1" data "Magic Cost" "0" data "RainEffect" "RS3_FX_Environment_Rain_Blood_01" data "ConsequencesStartTime" "1000" data "CycleConditions" "Enemy;!Dead"
大佬们召唤亡灵图腾想改成召唤其他生物要怎么改?数据发在下面了 new entry "Shout_NecromancerTotems" type "SkillData" data "SkillType" "Shout" data "ForGameMaster" "Yes" data "Ability" "Death" data "Tier" "Master" data "ActionPoints" "2" data "Cooldown" "5" data "SkillProperties" "Summon,4cd5defc-5d36-4d76-b606-b6ca69a13617,4,totem,Target_DummyTargetSkill;" data "AreaRadius" "13" data "AddWeaponRange" "No" data "TargetConditions" "(Character|Dead);Enemy" data "UseCharacterStats" "No" data "UseWeaponDamage" "No" data "UseWeaponProperties" "No" data "Autocast" "No" data "MemorizationRequirements" "Necromancy 5" data "Icon" "Skill_Decay_NecromancerTotems" data "DisplayName" "Shout_NecromancerTotems_DisplayName" data "DisplayNameRef" "|Totems of the Necromancer|" data "Description" "Shout_NecromancerTotems_Description" data "DescriptionRef" "|Corpses around you explode and totems with ranged damage spawn next to them.|" data "StatsDescriptionParams" "Weapon:_Summon_Totem_Bone:Damage" data "FXScale" "100" data "PrepareAnimationInit" "skill_prepare_totem_01_start" data "PrepareAnimationLoop" "skill_prepare_totem_01_loop" data "PrepareEffect" "RS3_FX_Skills_Voodoo_Prepare_Totem_Root_01,Detach:Dummy_Root;RS3_FX_Skills_Voodoo_Prepare_Totem_Hand_01:Dummy_L_HandFX,Dummy_R_HandFX" data "CastAnimation" "skill_cast_summon_totem_01_cast" data "CastTextEvent" "cast" data "CastEffect" "RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Root_01:Dummy_Root;RS3_FX_Skills_Voodoo_Cast_Summon_Totem_Hand_01:Dummy_R_Hand,Dummy_L_Hand" data "HitEffect" "RS3_FX_Skills_Totem_Impact_Summon_Decay_01" data "Memory Cost" "3" data "Magic Cost" "3" data "CanTargetCharacters" "Yes" data "CanTargetItems" "Yes 大佬们求解,感觉像改4cd5defc-5d36-4d76-b606-b6ca69a13617但是其他数据放在哪个文件夹里?
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