千歲鳥 漠风缘
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【求助帖】609z氏的六丸都古人物AI怎么关掉? 本来只是想下班晚上手操娱乐着玩,可是这个人物和狂绅士一样,AI怎么关完全看不懂。 狂绅士好歹还留了例如10P之类可供玩家手操的P数。但是六丸都古1到12P全都是自带AI的。 之前其他人物通用的关AI方式因为找不到相符的代码,接近的代码,也并没有用。 网上找了各种办法都没有效果。 AI的文件里各种试都不生效。花了一个星期乱摸一气都没有头绪。实在是心累得不行。 求求谁路过看得懂门道的教一下。。。我只是想好好的手操一下人物。。。 谢谢。。。真的。。。谢谢。。。 你说六丸都古是哪个? 就是这个。内容因为太长就取我一小截。 [Statedef -3] ;---------------------------------------------------------------------------------------------------------------------------------- ;設定項目は少し下の方にあります。「-設定項目-」で検索すると早いかも。 ;-------------↓弄らないでね↓-------------------------------------------------------------------------- ;-----[1P-2P]------------------------------------------------------ [State -3, 火力調整] type = VarSet triggerall = !ishelper trigger1 = Palno = [1, 2] fvar(2) = 0.5 ignorehitpause = 1 [State -3, パワー回復] type = VarSet triggerall = !ishelper trigger1 = Palno = [1, 2] fvar(4) = 0 ignorehitpause = 1 [State -3, 根性レベル] type = VarSet triggerall = !ishelper trigger1 = Palno = [1, 2] fvar(6) = 0 ignorehitpause = 1 [State -3, Hit抜け] type = VarSet triggerall = !ishelper trigger1 = Palno = [1, 2] var(47) = 10000 ignorehitpause = 1 ;-----[3P-4P]------------------------------------------------------ [State -3, 火力調整] type = VarSet triggerall = !ishelper trigger1 = Palno = [3, 4] fvar(2) = 0.8 ignorehitpause = 1 [State -3, パワー回復] type = VarSet triggerall = !ishelper trigger1 = Palno = [3, 4] fvar(4) = 5 ignorehitpause = 1 [State -3, 根性レベル] type = VarSet triggerall = !ishelper trigger1 = Palno = [3, 4] fvar(6) = 1 ignorehitpause = 1 [State -3, Hit抜け] type = VarSet triggerall = !ishelper trigger1 = Palno = [3, 4] var(47) = 20 ignorehitpause = 1 ;-----[5P-6P]------------------------------------------------------ [State -3, 火力調整] type = VarSet triggerall = !ishelper trigger1 = Palno = [5, 6] fvar(2) = 0.8 ignorehitpause = 1 [State -3, パワー回復] type = VarSet triggerall = !ishelper trigger1 = Palno = [5, 6] fvar(4) = 5 ignorehitpause = 1 [State -3, 根性レベル] type = VarSet triggerall = !ishelper trigger1 = Palno = [5, 6] fvar(6) = 1 ignorehitpause = 1 [State -3, Hit抜け] type = VarSet triggerall = !ishelper trigger1 = Palno = [5, 6] var(47) = 20 ignorehitpause = 1 ;-----[7P]------------------------------------------------------ [State -3, 火力調整] type = VarSet triggerall = !ishelper trigger1 = Palno = 7 fvar(2) = 1.0 ignorehitpause = 1 [State -3, パワー回復] type = VarSet triggerall = !ishelper trigger1 = Palno = 7 fvar(4) = 10 ignorehitpause = 1 [State -3, 根性レベル] type = VarSet triggerall = !ishelper trigger1 = Palno = 7 fvar(6) = 2 ignorehitpause = 1 [State -3, Hit抜け] type = VarSet triggerall = !ishelper trigger1 = Palno = 7 var(47) = 10 ignorehitpause = 1 ;-----[8P]------------------------------------------------------ [State -3, 火力調整] type = VarSet triggerall = !ishelper trigger1 = Palno = 8 fvar(2) = 1.2 ignorehitpause = 1 [State -3, パワー回復] type = VarSet triggerall = !ishelper trigger1 = Palno = 8 fvar(4) = 30 ignorehitpause = 1 [State -3, 根性レベル] type = VarSet triggerall = !ishelper trigger1 = Palno = 8 fvar(6) = 3 ignorehitpause = 1 [State -3, Hit抜け] type = VarSet triggerall = !ishelper trigger1 = Palno = 8 var(47) = 10 ignorehitpause = 1 ;-----[9P]------------------------------------------------------ [State -3, 火力調整] type = VarSet triggerall = !ishelper trigger1 = Palno = 9 fvar(2) = 1.2 ignorehitpause = 1 [State -3, パワー回復] type = VarSet triggerall = !ishelper trigger1 = Palno = 9 fvar(4) = 50 ignorehitpause = 1 [State -3, 根性レベル] type = VarSet triggerall = !ishelper trigger1 = Palno = 9 fvar(6) = 0 ignorehitpause = 1 [State -3, Hit抜け] type = VarSet triggerall = !ishelper trigger1 = Palno = 9 var(47) = 10000 ignorehitpause = 1 ;-----[10P]------------------------------------------------------ [State -3, 火力調整] type = VarSet triggerall = !ishelper trigger1 = Palno = 10 fvar(2) = 1.2 ignorehitpause = 1 [State -3, パワー回復] type = VarSet triggerall = !ishelper trigger1 = Palno = 10 fvar(4) = 50 ignorehitpause = 1 [State -3, 根性レベル] type = VarSet triggerall = !ishelper trigger1 = Palno = 10 fvar(6) = 0 ignorehitpause = 1 [State -3, Hit抜け] type = VarSet triggerall = !ishelper trigger1 = Palno = 10 var(47) = 10000 ignorehitpause = 1 ;-------------↑弄らないでね↑-------------------------------------------------------------------------- ;-------------設定項目---------------------------------------------------------------------------------- [State -3, AIレベル] type = VarSet triggerall = !ishelper trigger1 = 1 var(54) = 4 ;ここの値を弄ること。(デフォ:4) ignorehitpause = 1 ;設定範囲は1~5です。 ;1:NOVICE ;2:ADVANCED ;3:EXHAUST ;4:GRAVITY ;5:INFINITE ;6:EXTRA ;------------------------------------------------------------------ [State -3, ガードレベル] type = VarSet triggerall = !ishelper trigger1 = 1 var(55) = 10 ;ここの値を弄ること。(デフォ:10) ignorehitpause = 1 ;設定範囲は0~11です ;0:ガードしない ;11:攻撃回避 ;------------------------------------------------------------------ [State -3, 当身学習] type = VarSet triggerall = !ishelper trigger1 = 1 var(46) = 0 ;ここの値を弄ること。(デフォ:off) ignorehitpause = 1 ;0:off ;1:on
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