萌鏡止水 萌鏡止水
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5月28号国服大更的详细内容 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fheroes.waigame.com%2Fview-xw-865.html&urlrefer=ce46f0c7ae3cd2f7a3f4254179805bcb 部分内容转自上面的地址: 编辑 助攻型皮卡砖 来源 WaiGame 2014-03-14 16:13 浏览 3645 ■战柱卡鲁的改变 -一般攻击和重击的移动距离增加 - 基本的脚踢攻击速度和判定变更. -“完美冲击吸收”改为在战柱的所有重击的初攻击区间都可以发动。 - 冲击吸收后的体力恢复增快 - 侧踹的冲击吸收区间增加 - 所有重击都可以连接到重踩 - '重踩可以转变方向 - 重踩的等级越高,体力消耗越少 - 重踩攻击后可以连接致命罗盘 - 重踩攻击连接致命罗盘追加阶段性效果 - 徒手攻击的SP收集量增加 - 徒手攻击的所有动作可以用冲击吸收 - 徒手攻击的所有初段动作可以适用完美冲击吸收 - 徒手攻击所有动作减小逆硬直(卡肉)效果 - 徒手攻击是可以使用重击 - 投掷战柱的伤害和击倒伤害增加 - 投掷战柱的供给受到重击精通的影响 - 投掷战柱后战柱的回归时间减半 - 投掷战柱后使用特殊键可以快速捡起战柱 - 投掷战柱后会出现肌力恢复的效果 -技能“主动:嚎叫”升级到9级以上的时候,效果作用到全队队员。 - 删除地震的减缓效果,改为地震攻击必定会造成怪物硬直。. <技能等级上限开放> - '主动:嚎叫' 最高等级为6. - '主动:地震' 最高等级为6. - '主动: 神圣旋风' 最高等级为6. - '冲击吸收' 最高等级为6. - '主动:致命罗盘'最高等级为6. - '徒手格斗' 最高等级为6. - '投掷战柱'最高等级为6. <共同> - '角力' 的基本攻击力上升 - '角力' 的维持时间在2秒, 4秒的时候各个伤害提升50%, 100%. - '修正重踩判定奇怪的地方 - 修正神圣旋风技能等级不能适用的地方. - 修正了拳炮卡鲁可以使用嚎叫的问题.. - 修正了炮鲁1段重击时,摇摆失效的问题. - 修正权炮攻击时,其他角色画面抖动的问题. - 修正了冲击吸收和摇摆成功后,体力还减少的问题 : '托尔的全体攻击下 - 修正了卡鲁变身后投掷战柱后,时间过了后变身不还原的问题. - 修正了卡鲁在捡东西的时候,会出现特殊抓技的问题.. - 修正了卡鲁在开船前使用爆裂充电的时候,进入副本继续有爆裂BUFF的问题. - 修正了拳炮卡鲁的手有时候从拳炮出来的问题 - 修正了拳炮卡鲁在游戏中不能脱出(/move)的问题
TC的这次详细修改我猜应该是这个,欧服的21号更新文件。 Dear Mercenaries, please find the changelog and bug fixes of the patch 1.36 below: ■ PvE Damage–Official Revamp - The PvE Damage Formula, which will be used in Monster Battle, will be revamped. After the PvE Damage Formula revamp, the gap between characters due to equipment and character abilities will be narrowed, and the medium to low level characters will be more balanced. ■ PvP Damage–Official Revamp - The PvP Damage Formula, which is used at 'Death Match' and 'God Match', will be revamped. You will be able to get a 56% Damage Reduction when your DEF reaches 5,000. This will be increased as soon as your DEF reaches 15,000, where you will be able to get the Max Damage Reduction of 70%. Higher DEF will have the same damage decrease as 15,000, but only in PvP mode. With this revamp, even if you fight against characters with higher DEF in PvP, you can give them at least 30% damage, narrowing the gap between equipment, and placing more importance on characters’ actions. This formula will only be applied in PvP mode, therefore, not during battles with monsters. ■ Battle - It will not be possible to obtain Treasure Maps from normal monsters at the 'Crescent Moon Island', 'Ship Graveyard', and 'Twilight Desert' battles. Now, you can find Treasure Boxes with Treasure Maps that can be acquired from boss monsters or after completing the Trials of Macha. - You will be able to quit your party after a battle has ended by using the '/Quit' command. - You will be better able to find all monsters and Evil Core as they will be consistently shown on the map. Additionally, if Evil Core falls in a place where you cannot obtain it, it will be dropped again nearer to your character. - Damage from attacking monsters with objects will be increased, and it will not be as easy to drop those objects, even while being attacked by the monsters. - 'Havan' will not be partially destroyed in levels 9-29 and 30-49 of the Guardian Battle. - You will be able to repeat the 'Throw' quest. ■ Kai <Cross Gun> - The limitation where Kai dodges backward when you press the ‘Dodge’ key several times consecutively while Kai is equipping the Cross Gun will be revamped. - You will be able to use normal attacks right after using the 'Active: Hollow Shot'. - The problem where the Revolving UI keeps working will be fixed. - Quick Slots will not be deactivated while using active skills. - The problem where the UI keeps working and cooldown time is not indicated on the screen while using the Bolt Revolver will be fixed. - The problem where the cooldown time keeps activating instead of allowing you to use the skill when you try to use the 'Active: Hollow Shot' will be fixed. - You will be able to move the character when using a Bolt Revolver while simultaneously using a potion. - Characters will no longer dodge to the direction opposite of what you’ve commanded. - The Cross Gun aim point UI will no longer be shown when departing for battle. <Bow> - The problem while using 'Active: Multi Sniping' where the skill is used before you finish aiming the target will be fixed. - The problem while using ‘Rapid Fire’ normal attacks where the character stops moving and a message that says “Insufficient SP” shows up on the screen will be fixed. - The problem where arrows fire strangely when Kai is equipping his Bow in PvP normal attacks will be fixed. - You will be able to use Active Skills right after normal or rapid attacks. - Your character will no longer dodge to directions you haven’t indicated with the ‘Dodge’ key after or while you are using rapid attacks. - Your character will no longer only dodge forward when you haven’t indicated that with the ‘Dodge’ key while you are using normal attacks. - The Rapid Fire skill in rapid attack will no longer be used when you let go of the attack button while being knocked-back by enemies. ■ Evie - When Staff-equipped Evie uses the same attribute attack skill repeatedly, the lighting effect will be activated. Staff-equipped Evie will no longer delay after using a specific motion or skill, and ‘Casting Save’ will no longer save a skill that has already been used. - The Attribute Mastery Effect will be applied when Staff-equipped Evie uses the same magic skills repeatedly. - You will be able to add Evie’s ‘Casting Save’ skill shortcut keys through the ‘Option – Control details’ menu. - When using Evie’s ‘Casting Save’ shortcut, you will no longer cancel fishing or PvP grappling motions. ■ Karok - The Depth of Field (DOF) will no longer remain on the game screen when Karok's 'Clash' is canceled. ■ Character - After the transformation and the Path Skill Stat increase, the 'Critical' and 'Critical Factor' will in fact be applied properly. - The drinking motion will no longer repeat when using potions. ■ Pet - When you revive your formerly incapacitated pet, it will no longer make strange movements. - The Stat Tool tip window will no longer be covered in the Pet Battle information tab. - When the 'Life Giver Gem' and 'Thick Hide Gem' have expired, the date will no longer display weirdly. ■ Preview - A gradation image on Item Preview background will be added. - When previewing items, the colors will no longer display strangely. - The problem while the Item Preview window is open in the Depot where the Pet Preview window displays when you place your cursor over your pet will be fixed. ■ Item - The following items will no longer have much lower weights than other items: Nighthawk Small Shield, Nighthawk Large Shield, Nighthawk Twin Sword, and Nighthawk Twin Spear. - A false message will no longer display when you try to equip items that should not be equipped. ■ Graphics - The problem where jewelry is not shown when you click on other characters' information will be fixed. - Some issues with the Dye Shop have been fixed. ■ Practice Mode - A false message will no longer be displayed when you try to proceed to Practice mode without a Practice Mode Coupon. ■ 1:1 Chat - You will be able to block a 1:1 Chat when the other person is online. ■ Assist - The problem where you intermittently can’t obtain rewards while participating in Normal/Raid Battle or Royal Army Raid will be fixed. ■ Battle - The problem in Season 2 where the client is terminated when dead monster bodies or Evil Core drop below the terrain during the battle will be fixed. - Where it has been hard to climb, you will now be able to climb up with a jump in the F area of the ‘Ship Graveyard’ battle. - When you have exceeded the number of entries to the Royal Army Battle, a message will be displayed and Standby status will be deactivated. ■ UI - Area Map of village will be added. When you click the Area Map below the Mini Map, or press shortcut key ‘H’, the Area Map of the village will be displayed; this will be activated at Colhen, Rocheste, and Malina. - The Area Map will no longer display when you return to the village, after having activated it during battle. ■ Path Transformation - The path will no longer intermittently re-transform before the time can be reset. Best regards, Vindictus Europe Team
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