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生命无常,充斥着混乱、污秽与痛苦。死亡意味着宁静,秩序及永恒之美。
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英雄无敌7 1.8补丁更新说明 GENERAL * Fixed that if a magic guild is prebuilt in a town, the player can`t set its specialization. * Fixed the Pathfinding ability and Pathfinder specialization (HOMMVII-1589). * Disabled floating text of Necromancy ability's Mana Drain buff being applied at start of combat. * Fixed that in some campaigns, players can get stuck when spamming ESC during scripted scenes. * Fixed that some warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook (HOMMVII-11220). * Fixed unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry (HOMMVII-11291). * Fixed display of pink border showing on Necropolis town screen with certain graphic settings (HOMMVII-9866). * Fixed Skull Ring effect (HOMMVII-11507). EDITOR * Object Properties * Capped Fog of War revealing radius properties to 300 to avoid crashes in the game * Fixed that properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies * Clicking on the Landscape does not open the annoying empty window anymore * Fixed that sometimes changes are not saved when closing the Property Window * Disabled scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window. * Dragon Utopia/Elemental Forge Properties * Fixed that Editor crashes on removing Reward Item * Merchant Properties * Fixed that Editor crashes after deleting a RewardData from Merchant building properties * Magic Menagerie/Elemental Conflux Properties * Fixed the "Allowed Factions for Recruitment" option * Battle Site properties * Added options to define Resources and specific Artefacts as rewards * Hero Properties * Fixed a crash when assigning a hero to a creature army with an unset warfare unit * Increased level cap from 30 to 999 * Town Properties * Fixed that there is no Scroll Bar present in the general tab * Fixed that the Govenor and the Garrision could not be removed once assigned * Added tooltip when Govenor list is empty, explaining that hero armies from the player need to be present on the map * Added Sculpt Ground option * Moved Garrison to its own tab * Fort Properties * Added Local Guard Tab * Map Properties * Fixed that custom player names are not properly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map. * Increased level cap from 30 to 999 * Fixed that the Editor crashes if the underground layer is destroyed on the auto-save pop-up * Chest Properties * Removed 'ResourceAmounts' option * AI settings * Added AI tab to Town Properties * Added AI ignore setting to Armies and Buildings * Added AI border control setting to Armies * Added AI stay in Area of Control setting to Armies * Script Editor * Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find * Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious * Fixed empty Hero list in "Hero touches Cell Trigger" action * Fixed that debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP * Fixed that Script Editor does not save if the map name contains spaces * Fixed that Speaker and Position properties are disabled when creating new dialogue lines * Added proper councillor names to the SpeakerType selection of dialogue lines * Increased level cap from 30 to 999 in "Hero reached level" action * Added custom Heroes into Script Editor Hero lists * Unreal Editor * Fixed that Editor cannot be launched after switching Renderer to DirectX 11 * Fixed that Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor * Campaign Editor * Fixed that Editor crashes after following certain steps and saving the campaign from the campaign tool * Layer Tools * Terrain * Fixed that the selected combat map name doesn't save after the user hits create * Fixed that Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar * Moved Town/Fort Connection Label to the top * Buildings * Fixed improper appearance of Academy Bridge observed when used in the map * Fixed improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map LEVEL DESIGN * Stronghold Map 2 * Fixed the issue that players could teleport to town before fighting Jengo in the Ritual Fight * Fixed some issues with Cutscenes not preventing the player form ending his turn while running * Stronghold Map 3 * Fixed the issue that AI sometimes does not want to go through the portal, and therefore leading to the player beeing not able to end the map * Dungeon Map 2 * Fixed and issue that led the player to be stuck when spamming ESC during a Cutscene * Scenario Timber Wars * Fixed an issue that triggered the defeat under wrong condition conditions * Academy Map 2 * Fixed that the cinematic in which the bridge is rebuild after defeating Lyla does not trigger AUDIO * Fixed that Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered * Fixed loss of background music after returning from a Battle Site combat * Fixed that combat map specific ambient sounds do not play if music is muted in the options * Fixed that combat map specific ambient sounds continued to play on the adventure map after battle AI *Added Wait action to the Combat AI *Added Caravan handling for the Adventure AI - the AI will now try to supply their main fighting heroes with a caravan-based supply chain *Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more *Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units *Adventure AI now uses Forts and external Dwellings more readily *Fixed smaller numerous bugs with AI scoring
【英雄无敌7】Patch 1.7 notes Hello Heroes, Today we're finally excited to be releasing not only the long awaited patch 1.7, but part one of our Lost tales of Axeoth campaign (dedicated article to come). As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download. Full patch notes are available below but here are some highlights; As previously announced, the level cap has been removed on Skirmish maps. The main menu has been reworked to provide an easier user experience. Several fixes to Artifacts. A couple of adjustments have been made to the in-game camera, automatic height adjustment has been smoothed and some clipping issues have been fixed. New key-bindings: Browse towns with left and right key (works in town screens and all town pop up’s) Toggle combat map grid with "G" Escape can now be (re-)assigned as key-bind Warfare Units now wait or skip turn, when pressing the wait or defend keys Rendering on Wide-screen: Aspect ratio management has been improved in council hub, adventure and combat modes. Mini-map Settings are now saved and UPlay names are now only displayed in online Multi-player matches Several gameplay bugs have been fixed Sylsai’s second starting skill has been improved to ‘Warcries’ Several balancing improvements Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds. A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability. Multiplayer: Improved connectivity of online game Nat indicator now available in multiplayer lobby. Out of sync when attacking an empty AI hero in sim turns. Out of sync when surrendering in combat against AI hero. General out of sync stability improvements. The ability to connect to each other has been improved and a couple of implements to the Uplay-Overlay. A new CM_Academy_Garden combat map has been added. Editor: Couple of fixes on the Combat Map Duplicate and imprinted spells from all spell lists have been removed. Fixed FPS drop when switching to underground surface and create combat map feature. (+several other fixes.) New script Editor Condition "Has Resource Percentage" +15% Saturation LUT to the Combat Map templates BattleSite properties accessible in the Map Editor. 至于更新说明的中文版,等英雄世界吧。。。反正我看不懂。。。
【英雄无敌】英雄无敌7下载 之前那个帖子被度娘当广告删了,重开一贴,福利留在3L 首先是H7的配置需求(特别注意:游戏仅支持64位操作系统): 《魔法门之英雄无敌7》最低配置要求:   OS: Windows 7 64-bit   CPU: Intel Core i5-660 3.3 GHz or AMD Phenom II X4 955 3.2 GHz   RAM: 4GB System Memory   GPU RAM: 1024MB Graphics Memory   GPU: Nvidia GeForce GTX 460 or AMD Radeon HD 5850 1GB   DX: DirectX 9.0c 《魔法门之英雄无敌7》建议配置要求:   OS: Windows 8 64-bit   CPU: Intel Core i5-2400 3.1 GHz or AMD FX-6100 3.3 GHz   RAM: 6 GB System Memory   GPU RAM: 2048MB Graphics Memory   GPU: Nvidia GeForce GTX 670 or AMD Radeon HD 7870   DX: DirectX 11 下载说明: 一、下载2L楼中楼的链接,即H7安装包,下载完成后,双击exe文件进行安装(特别注意:安装路径中不要有中文!) 二、下载1L给出的破解补丁,解压(特别注意:文件格式为7z,无法用winrar解压,请用7-zip或者各种国产解压软件解压)出的文件直接覆盖到刚刚解压出的“X:\...\Might and Magic Heroes VII\Binaries\”文件夹中 三、打开“X:\...\Might and Magic Heroes VII\Binaries\Win64\”中的“MMH7Game-Win64-Shipping.exe”开始游戏,打开同文件夹的“MMH7Editor-Win64-Shipping.exe”进入地图编辑器 H7破解补丁:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fs%2F1eRhGD0Y&urlrefer=62eb8846ea301412418c1cdba71f9808
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