九紫離火2 九紫離火2
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最新官方蓝帖!星际2将迎来1.1改版,人族被全面削弱!!!神族狂热 考虑到有人可能看不懂英文,就让我在这里帮大家简单翻译下重点 Terran 死神由40秒变成45秒 碉堡兴建时间由30秒变成35秒 坦克由50攻击点变成35, +15(重甲) 每一次升级伤害会是35, +20     /    35, +23     / 35 ,+25 战巡舰:地面伤害由10转至8 (九紫离火评论:对於人族全面被削弱,我表示全心全意赞成,这次改变带来的效果,你们都懂得) 神族 狂热者制造时间从33秒提升至38秒,传送CD时间由23秒提升至28秒 (九紫离火评论:作为神族玩家,对神族竟然也被削弱感到惊讶,可能是暴雪看到4BG爆XX快攻太过IMBA?尤其是野BG,所以改慢,可神族本来就已经很弱势了,现在。。。) 虫族 雷兽攻击伤害从15(+25对重甲)降低至15(+20对重甲),移除对建筑物的特殊攻击 (九紫离火评论:我认为这次对虫族玩家削弱不大,因为平常就很少看到出雷兽的,唯一有影响的就是像DIMAGA那样喜欢爆十几个雷兽出来的 :D 欢迎大家评论,在下面附上原文            Situation Report: Patch 1.1 and Beyond                                                     Greetings, citizens of the Koprulu sector! StarCraft II: Wings of Liberty is celebrating its one-month anniversary and we’re extremely excited to witness the amazing community that’s come together around the game. To that end, we want you to know we are hard at work on the first feature and balance patch, and expect to have it completed and available by the middle of September. Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more. We'd also like to share some specific plans for this patch with you. To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions. Balance Changes We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.                 Maps We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed. Protoss We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.
關於星際2的畫面那個帖子,我想說幾句 剛才在那張帖子裡面發了好幾遍,不知道為什麼都發不出來,難道有什麼禁語?只好另外開貼回复 樓主原帖: 还是有人拿画面说话,我觉得SC2的画面很好了 344610698 34位粉丝    1楼     画面党们觉得SC2的画面粗糙,渲染不真实。     他们总是拿新游戏和《孤岛危机》、《GTA4》、《GT赛车5》比较,似乎在他们的眼里,衡量游戏好坏的唯一标准就是画面质量。     我觉得《星际争霸2》的画面很不错了,植物、岩石什么的,都很好看,宇宙看上去有点假,但是也算是可以了,毕竟是竞技游戏,画面不那么重要吧?     SC2的CG是一流的,但是还是有人说CG做的粗糙,场景不真实,没有金属感和其他材质的质感,我只想说,你买正版了吗?如果买了,你喷一喷,如果没买,你有什么权利说?     画面对于SC2,一个竞技游戏来说就那么重要吗?SC1,800*600的画面,游戏装上才240多MB,单位都是2D贴图,可我们依旧玩的入迷,为什么SC2画面这么精细,还是有人喷?     开了超高画质还是不满意,还是觉得粗糙,不精细,我真不知道什么样的画面才能满足你们画面党的要求。   ---------------------------------------------------------------------------- 下面是我的回复 樓主說沒買正版就沒資格評論,我買的是488港幣的官方繁體中文版,其他不管什麼電腦,PS3,其他遊戲機的遊戲,全部一律買正版,有資格說幾句了吧 而且我的電腦配置是i7-945,6G 記憶體, 兩張GTX260 SLI模式 1792M顯存,在這樣的情況下,把全部特效全開到最高,1920X1200的解析度下,我可以告訴你,雖然畫面在我看來不能算很差,但是也不能算很好,如果是2年前出,能有這個畫面當然不錯,怪就怪星際2跳票太久了,讓我即使全部特效開最高,得到的也就是還過得去的畫面。 不過話說回來,星際2的魅力不在畫面,今年星際2沒出之前,我還玩了幾場星際1,所以對我來說,並不是唯畫面論者,就算他把畫面做得像星際1那樣,我也還是會玩的。
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