LightNMagic LightNMagic
RACE!RACE!RACE!
关注数: 0 粉丝数: 149 发帖数: 4,414 关注贴吧数: 11
关于Assetto Corsa Competizione的一些额外情报 -Helicorsa和Minorating的作者Kevin"Minolin"加入Kunos的研发团队,负责在线排行系统开发。 -换用虚幻4引擎后,物理部分是极少数可以直接从AC1拿到ACC里的东西之一,其他东西都要推倒重做。 所以,ACC的物理部分可以视为AC1物理的直接进化版。此外因为ACC里的车少得多,Kunos想对物理部分做重大改动时不需要像在AC1时期那样去更新、检查170多台车。这使得我、Aris和新加入团队的物理开发人员有了更多的机会去对某些物理领域进行更深层次的探索。需要对物理做重大改动时,相对于AC1时期,少了很多顾虑和负担。 在Steam 抢先体验期间前后,我们还有很多机会可以详细谈谈物理部分改动的细节,但我想先在这里告诉你们一个大的变化。虽说因为ACC里赛道类型(Blancpain GT系列赛的赛道都不是特别长)的关系,这个变化不会带来太大的影响,但新的物理引擎现在是在完全成熟的64bit环境中运行的。这意味着,在ACC里,对赛道面积没有了任何限制,即使我们把赛车开到火星再开回来,也不会在计算上产生太多的精度损失。(译者注:熟悉AC赛道mod制作的同学应该知道,AC1里赛道面积是有限制的,地图做大了会出现很多问题,这也是Targa Florio这种图迟迟没完成的主要原因。但是目前Kunos未提及ACC是否支持modding,所以这个改动影响未知) ——以上出自Stefano Casillo,AC论坛 -车手交换(Driver swap)系统确认。 -ACC的车辆和赛道与Blancpain GT2018赛季一致。 -有官方的的赛事排行(积分)榜(相当于内置RSR)。 -排行系统会对玩家的驾驶水平和安全意识进行综合评估(类似iRacing)。 -车辆物理还是Kunos的一贯风格,所以ACC还是硬核Sim。 -去年Kunos聘用了物理方面的新开发人员(其中一个是机械工程师),轮胎模型,空气动力和悬架几何等方面的模拟水平将会进一步提高。 -ACC会有更多的功能特性并且对刚入门的玩家会更友好。 -Steam抢先体验阶段购买的话,价格上会有所优惠。 -选用虚幻4的一个重要原因是为了填补AC1在游戏特性上的缺失,比如一些现实比赛规则的应用、更好的生涯模式、更好的AI等等。 -2017年里,Kunos已经花了8个月时间用于对虚幻4进行研发测试。 -Kunos可能会沿用虚幻4来制作他们未来的新作。 -Marco对虚幻引擎的画面相当满意,但是为了达到画面和帧数的平衡,还要花很多时间去做优化工作。 -Kunos从Milestone(一个做摩托游戏的意大利工作室)学到了很多虚幻引擎的使用方法。 -有了Blancpain GT的正式授权,Kunos与该系列赛各车队和车手间有了更强的合作。 -Kunos会常常亲临Blancpain GT比赛现场跟各车队收集数据。 -Kunos收到了很多eSports方面的合作意向,但目前他们决定先专注于ACC的开发。 ——以上出自Marco Massarutto的采访,RD用户 Matteo Pagin和BhZ听译
【料很足】Look What The Cat Hacked In - Summer Special E01 因为爆的料特别足,于是转发两篇这次直播的总结。懒了,就不翻译了。 第一篇(节选): IMPROVEMENTS in 1.8 - Improved reflections. On the car borders they were messed, and Stefano fixed the shader and smoother now - Big FPS improvement, but still getting Beta feedback, if the improvement is universal and just not for Stefanos PC - Better shadows. Car interiors in replays, and in track walls shadows more stable. Depends highly on sun position, but generally better lookingdoesn't mean that CPU is stressed more. CPU is being more efficient and helps GPU render faster. STILL TO-DO STUFF FOR 1.8 - Trying to work on Blue Flag, punishment for not respecting it. At least in MP - Finishin the race on right lap. When you are 1 lap behind - All GT3 cars will most likely be in Tyre model 10 MAIN THINGS (for me) - New track coming in 2016. Will be one of most asked tracks. Hoping to make announcement soon. Will not be Le Mans - Next DLC (August 26th) - Ferrari FXX K, Ferrari 488 GTB, Praga R1, Audi. This will NOT be free but very cheap - There will be 24 Porsches, divided into 3 DLC packs not 2 - Porsche DLC volume 1 in September - 3 Porsches will be free bonus cars - Season Pass coming = All DLC Porsches with 1 purchase, very good price. Not sure if will work with Steam, to be confirmed GENERAL LICENSING & OTHER TALK - Kunos was 5 people and budget was 70 000 € when they started. Now development costs are at 3 million euro - In the beginning getting licences was hard, because unknown company - Now manufacturers contact Kunos. Including Porsche.. Porsche has partnership with Kunos, not just license. - Track licensing is tricky, very hard to catch with them and finalize deal. Most tracks don't have proper licensing department. - Did they say "No" to a manufacturer? They had to, to Maserati before 2016. Kunos didn't have time until now - Also a new well-known manufacturer contacted them recently, but they need to get on queue, because too many cars in production already - No expectations for console sales, too busy to worry about. Will obviously affect future - How to be programmer? Have to be skilled in C++, and to be independent (work without being told to work) Stefano joins to answers this MARCO ON CARS - Porsche are fans of AC. They give lot of data. Better co-operation than ever before - 24 Porsche cars incoming (not 20) + more than 10 other cars in development. All the new manufacturers will have to wait next year - Old porsches, winner of 2015/2016 Lemans, new lineup 911, Cayman, Boxter, Panarema etc. All electronics modeled - P1 GTR confirmed, after Porsches. Maybe end of 2016 or January 2017 - GT86 GT4? In queue. Candidate for next non-Porsche packs - Koenigsegg stopped to answer emails. But same with happened with Alfa Romeo 3 times and took them 18 months to get, so it's about person they were in contact with changing jobs. Doesn't mean "no" - Alfa Romeo Giulia? Some plans. Not confirmed, depends on Alfa Romeo - Alfa Romeo Stradale Tipo 53 also in (low) development - Cup cars? Audi TT 15 Cup in schedule, also Porsche Clubsport GT4, Porsche Carrera Cup - Maserati MC12 GT1 already in development - LMP cars? Yes. Audi R8 2014, Toyota TS040 and Porsche 2015/16 - BMW M6 GT3 will come in beginning of 2017 - New Lotus 3-Eleven in development - Audi R8 LMS 16. In development, in January 2017 probably - Aston Martini? Been in touch last year, but didn't find a good agreement - Peugeot is not coming into AC, at least into AC1 - Full series is not an option for DLC, too expensive, revenues won't cover the expenses - Bentley? Marco doesn't see it happening - WTCC cars, don't see it's an option coming - Recent F1 cars? You just got some - No Subaru, not scheduled. Same for Lancia (?) - No plans for Bugatti, doesn't seem likely to see it in AC1 MARCO ON TRACKS - New track in Europe? Doesn't know, couple of options but not sure yet which - Suzuka. Marco tried hard for agreement, but way too expensive. After Nordschleife Marco's favourite track - Kunos rents laser scanners. They progress all the time, like smartphones, getting their own not good investment - AC doesn't have real tracks with fake names, and they don't want to start now - Modeling laser scanned open road track? Huge work. It's always development costs VS. revenues. Open road doesn't seem worth it - Portimão could be good option. But much less known, and there is always the marketing standpoint - Black Cat County was asked by Maserati and Porsche. Kunos got good feedback about it, so another fictional track will likely happen. Maybe Tuscany, Italy or Scotland - Other tracks like Zandvoort (non-scanned)? Outside of fictional, likely no - Sebring is not an option
【如果你想抱怨、黑、喷AC,请确定你买了AC,并且读过这篇东西】 这不是Aris第一次因为论坛里的无脑喷而写解释文了,但我觉得既然他又写了一次,那也应该转过来给大伙都看看。我懒得翻译了,看不懂的找机翻吧。 I'd like to add my 2c to the thread. Most of what I'm going to say it has been said before many times, but it's always good to remind it and also good for new people to learn about it. So, let's start... - Kunos is a small company. Yes we might be just under 30 now, but that's counting the outside contractors for 3D work and such. Actual programming devs are still a very very small number. VERY small. Main programmer is still Stefano and he has one very big brain, two very fast typing hands... but it is still one brain and two hands... he can do miracles, he can't do all the miracles. Same for the other devs. - Kunos is a young company. We are in the market since nKPro which as you all know has quite a bit of... problems, especially in the early days. We are learning and we are gathering experience. Experience takes time, there is NO other way around it. - Programming takes time. We are not lazy blocks. We are actually quite (a lot) burned out. Every single team member is been working more than 10 hours a day, including weekends and holidays for more than a year... maybe more than two years... luckily we love our work. Maybe we are slow for your standards, but that's what we can do. We are really trying our best and working our hearts out. Can't do faster than that. And before you say, add more people, that's not easy nor it always works well either. A new member has to learn the code and get his hands on it... usually takes 2-3 months before he can be independent on AC code... and in the mean time, another dev has to babysit him... Also, another dev is another monthly cost and we need to balance out costs and gains, especially because we are in Italy, a great country with a terrible tax system that asks for more than half of our income... and gives no benefits and services... - If you see a feature on another game, it's not like that the code is available and we can take it and place it to ours. It doesn't work like that. Here's some history. rFactor2 in terms of dev experience and gameplay features and such, is based on rF1, which was based on F1CH, which was based on F12002, f12001, f12000, SportsCarGT and have also done Nascar sims. That's a TON of experience and it pays out in code and experience on how to do gameplay features. It shows. iRacing again in terms of dev experience and gameplay features is based on tons of Nascar games, GPL, Indycar and so on... again it shows. But it's not like we can open their code, take parts and put it on our game. We have to rewrite everything from scratch for our game which is completely totally different. They had almost 2 decades optimising their gameplay code... we are working on AC for what... 4 years? In the mean time we had to do a brand new gfx engine, a new sound engine, a better (MUCH better) multi than nkP, learn to do AI and so on... I think we are pretty good... but we can't do miracles, it takes time and by time I mean years in terms of natural human possibilities. - Because of all the time needed and the need to grow as a company and as a product, every little feature takes priorities. Not that we have a list that we follow with extreme precision, far from it. It is just a matter of decisions. Like, "ok we did pitstops for multi, they work pretty well... what do we do now? pitstops for offline... oh wait the ai? the flags? the bugs?... people are complaining for multi... let me do the multi first because I had this brand new idea! What? They want spectactor mod? Well they won't die without, let's do the other thing first, it's more important" That's how it goes. We understand that every one of you has different priorities but it's different for everybody. I'll give you an example... when the career first got out (yes I know it's very basic, I know), a new thread was made from you guys to discuss how the career could be made differently and most importantly more interesting. I followed that thread with great interest... After about 6-7 pages I stopped. I couldn't find 2 people agreeing on the same idea of a career. That's how much everybody wants a personalized experience. So yeah, we're sorry if our plans and priority list doesn't satisfy your needs, but first you need to have more patience and understand that things take time and by time I mean even years sometimes. So yeah, that's all folks
1 下一页