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【水】小岛秀夫盛赞《环太平洋》:我和小伙伴们都惊呆了! 由墨西哥名导吉尔莫·德尔·托罗打造的科幻怪兽大片《环太平洋》上映在即,目前不仅第一波外媒口碑上佳,而且试映之后还得到了诸多日本游戏、动漫届名人的盛赞。 其中日本著名游戏制作人小岛秀夫看完《环太平洋》之后表示自己和小伙伴们都惊呆了,称这部电影犹如《2001太空漫游》给人带来难言的震撼。日本著名游戏制作人小岛秀夫看完《环太平洋》试映之后表示自己整个人都斯巴达了,连续刷屏发十多条twitter怒赞,称这部电影犹如《2001太空漫游》给人带来难言的震撼:“我从未想到有生之年能有幸看到这样的影片,这部电影对我的冲击犹如当年《2001太空漫游》,还有小时候第一次在《侏罗纪公园》里看到恐龙时那种震撼!”除此之外,小岛秀夫还对德尔·托罗的创新表示了赞赏:“德尔·托罗奉献了精彩绝伦的视觉效果,本片不但值得尊重,还让人想象到未来娱乐大片的样子。《环太平洋》是终极御宅族影片,如果你喜欢日本文化就一定要看。希望大家接受来自太平洋彼岸的这封情书。” 《环太平洋》定于7月12日以2D/3D/IMAX-3D全格式在北美地区上映,并将于7月31日正式登陆中国内地,8月9日登陆日本。中文版预告片: 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNTc5NDk3Njky.html&urlrefer=275afb385235346e6d765955ccf6ca2c
【づ~ 3~)づ】玩上《生化危机:启示录HD》喽,上高清截图+简评! 大眼又见大眼,转啊转(●'◡'●)ノ♥老谋难度?玩蛋去,姐姐我直接Infernal难度走起! Jill.凤 ╮(╯▽╰)╭图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F74010eb90ecd6a23b8b33bde7f0f2f075e1350fa&urlrefer=426428570da09c981fd5cf5f979667ed 上船了!!<( ̄) ̄)>胖大叔~~o(≥v≤)o开门~~进去!!图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F74010eb90ecd6a23b8b33bde7f0f2f075e1350fa&urlrefer=426428570da09c981fd5cf5f979667ed 好恶心~好怕怕\("▔□▔)/图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F74010eb90ecd6a23b8b33bde7f0f2f075e1350fa&urlrefer=426428570da09c981fd5cf5f979667ed图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F74010eb90ecd6a23b8b33bde7f0f2f075e1350fa&urlrefer=426428570da09c981fd5cf5f979667ed 好黑o(≥口≤)o怪物来了!!\("▔□▔)/大菊花(⊙x⊙;)图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F74010eb90ecd6a23b8b33bde7f0f2f075e1350fa&urlrefer=426428570da09c981fd5cf5f979667ed 寡不敌众(╬▼皿▼)图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F74010eb90ecd6a23b8b33bde7f0f2f075e1350fa&urlrefer=426428570da09c981fd5cf5f979667ed图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F74010eb90ecd6a23b8b33bde7f0f2f075e1350fa&urlrefer=426428570da09c981fd5cf5f979667ed 恩~~测评结束↖( ̄▽ ̄")图片来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fxiangce.baidu.com%2Fpicture%2Falbum%2Flist%2F74010eb90ecd6a23b8b33bde7f0f2f075e1350fa&urlrefer=426428570da09c981fd5cf5f979667ed 附Raid模式,该模式可以离线单玩,连live或者systemlink,不过不能双人分屏哦~
【消息】CAPCOM:取消某些游戏的开发,加大DLC,重心回归日本! Do you think Capcom sells too many DLC? Well, too bad, because if the documentation following the Earning Forecast Revision released today is to be believed, we’re going to see more of them. The Japanese publisher announced today that the previous net income forecast for the fiscal year ended on March 31 (6,500 million Yen, $66 million) has to be sliced down to 2,900 million Yen ($30 million). The main reason cited is an extraordinary loss (as usual, in financialese this means a loss happening just once, not an big loss, even if it’s big all right) of 7,287 Yen ($74 million) due to the restructuring of its game development organization to reflect changes in its game development strategy. Interestingly enough this is exactly the same reason that brought to a radical reduction in Square Enix’s forecast. The company also blames market-related reasons like drastic changes in the industry’s market environment and concentration of AAA titles in the hands of few foreign competitors, but more importantly it identifies a delayed response to the shift to digital media in the home video games business and a decline in quality of titles outsourced to overseas developers. So, what is Capcom going to do in order to address the situation? First of all they canceled a few games in the works (the terminology used is “strictly re-evaluated”) due to the restructuring of the business. We still have no solid information on the titles of the games affected. Secondly, and this isn’t going to make many people happy, they’re going to sell more DLC. Yes. You heard it well: we can expect more costumes and similar nickel-and-dime tactics in the future. Thirdly, they’re going to shift development back in house (IE: In Japan) in order to “increase quality”, due to the lack of performance of titles developed by foreign studios. In addition to that, they’re also going to improve the coordination between the development and marketing divisions. The only hints we have about the canceled games is that some shown “delays in responding to the digital contents and the resulting inability to address market needs” (which seems to indicate that they weren’t structured to sell enough DLC), while others were “titles outsourced overseas that are no more compatible with the current business strategy”. I honestly have to scratch my forehead a bit (well, more than a bit) at the idea that shifting more towards DLC will increase the company’s income that much, considering that its public image isn’t exactly stellar on that front. The only hope is that they actually understand that the small, nickel-and-dime DLC aren’t exactly the way to go in order to make their customers happy, triggering a shift to bigger DLC expansions like they did with Dragon’s Dogma: Dark Arisen. I’m not holding my breath on this one, though. On the other hand, if you were hoping for a DmC 2 you may want to keep that expectation in check. As a matter of fact I feel this may be a relatively good thing (while it’s never a happy moment when development studios lose work), as it’s about time for Japanese publishers to wake up from their infatuation for the west and restart working on their own local talent. Diversity is a value to be cherished in the gaming industry, and the rampant westernization was starting to jeopardize it. How do you feel about this hot financial mess? Let us know in the comments below. 以下翻译转自A9VG:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fbbs.a9vg.com%2Fthread-3456510-1-1.html&urlrefer=6033099d8e9fe4da3c35867f5fa42ec4
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