菊花大北鼻 菊花大北鼻
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【翻译】来自FU作者的致歉 原文:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fsteamcommunity.com%2Fapp%2F211820%2Fdiscussions%2F0%2F1473096694438098986%2F++&urlrefer=e72b091af0c51abcb294d57e6cdd0e4f 一份道歉信 Starbound改变了我的,无疑是许多人参与的MOD社区。曾经有着许多起起落落和各种各样的变化,但有一些东西一直保持不变。超棒的游戏mod,超棒的游戏内容,和我糟糕的态度。他们说,最难做的事是道歉,承认你错了。所以,我们开始吧! 4年前,我开始做Frackin Flora的项目,为了帮助我摆脱长期的抑郁症(我不会陷入其他心理疾病就足以说明问题,尽管我认为这可能并不是什么好消息)。当然,这对我来说是有帮助的,因为我有了一些可以集中注意力的东西。我拿出了很多很酷的东西,甚至我都没意识到这个项目已经变成了别的东西。经过大约一年的时间,FU吸收了VisotU,变成了一只“不一样”的猛兽。团队成员们签了合同,我们积极开发,扩大。与此同时,我的生活变得相当糟糕,我在相当长的一段时间内都情绪低落。 工作、生活和mod变得越来越复杂,我发现自己花了很少能集中精力去做应该做的事情。这些缺点导致了我无法正常思考东西。我太快吸收了太多的东西,都没办法把那些多年来帮助过我的人一一列举。我尽量地把所有的内容都用来扩充了mod的内容(因此我把名单放在了mod里的credits.txt 和CF页面)。但在少数情况下,我(或团队中的其他人,有可能,但责任仍然在我这个项目经理身上)忽略了与创意原作者的及时联系,或者是由于忘记,或者是懒惰和拖延。有时,我完全忽略了这样做(尽管从来没有恶意或故意)。但更糟的是,我让我自己的问题,影响到了我的线上活动/行为和健康,简单地说,在社区的许多成员打交道时表现得像一个♥♥♥♥♥♥(译者注:被steam屏蔽掉的脏话词)。这导致了很多情况,如果我更加小心谨慎地处理事情,本来可以轻易避免,特别是我言行举止的作用。 在这方面,尽管没有恶意,但我自己的行为并没有帮助到大家。我说了一些优秀的人的坏话,并且没有理由的发脾气。不管发生了什么,在任何领域都是绝对不能接受的。我说了一些不受控制的愤怒的愚蠢幼稚的废话。尤其是对@ unsubreddun和@ i(@ i Said No(GayMonsterDad))两位的情况,这一点尤为明显。最近一个关于fu的事件真的给我带来了很坏的结果,我正试图以我唯一的方式弥补过失。我进行了一些我从未想过要做的威胁恐吓,看起来就像个小丑一样在那发泄情绪。我为自己的行为感到羞愧,它不仅影响了上面提到的人,还影响了其他任何不得不忍受我的废话的人。直言不讳和咄咄逼人是有区别的,但是作为一个♥♥♥♥♥♥。我明显是后者。 当然我正在努力改变这一点。如果没有你们,这个社区就不会是现在的样子,没有人会和我们一起分享我们共同的爱好。为此,我的团队已经开始梳理内容,找出那些没有获得许可就让我擅自使用了的东西,并请求得到许可或其他方式来增加内容。还请那些东西的原作者,联系FU新的社区管理员@ carithekitty 一起帮忙来找。在FU中有大量的内容,这将有助于加快速度。幸运的是,这个列表并不大,应该可以在短时间内纠正过来。 除非由mod作者直接许可,否则fu不会再吸收任何内容,除非有正当的理由。此外,我保证我会改善和社区里的人打交道的方式,因为我所吐出的废话只会伤害到别人。我从来不想伤害任何人,但我还是做了,所以我也受到了指责。可能是一条崎岖不平的路,但每一项努力都将得到回报。 在这个社区里,我应该是一个积极的榜样,而且有多少人因此而尊敬我的经验和知识。但我却给你们带来了一个没有理由,即使是简单的问题也要发脾气的疯子。 所以无论如何: @UnsubReddun and @I Said No以及其他被我伤害过的人,是我在社区里造成了不应当出现的压力和问题,我真的很失败,完全是个**,我本应该以一种更加平静的方式做事,应该更加谨慎、谨慎和体贴。你们都是值得尊敬和尊严的了不起的人……这不应该是你们从我这里得到的。我真的感到很抱歉。 【翻译完.】
【游戏推荐】CrossCode(交叉准则)——我心目中的年度最佳剧本 hello~大家吼啊~又是我,你们亲爱的菊花小吧~ 今天呢我又来推荐游戏了呢,你们期不期待啊!(远处的城市就是Cross Worlds) 商店界面:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F368340%2FCrossCode%2F+&urlrefer=6cc0fd5ec5f2227048143d8a91bdbffe 《CrossCode》,这是一款难度堪比黑魂,画面十分精致的硬派ARPG游戏。 (之前100+r,现在永降至88r,而且这几天夏促再次降价为76r,有官中,比同样做像素的某某鱼好多了,还不快买买买?)。 sfc式的16位画风,流畅的物理效果,引人入胜的剧情设定,爆棚的打击感,一定会给你不停的惊喜。 玩家在其中设定是扮演一个失忆的少(yan)女(yi),在未来世界中最著名的虚拟现实网游“Cross Worlds”(SAI?@桐人)中冒险并寻找记忆的故事。 个人整体评价:这游戏是我生日,也就是6.10那天我朋友喵灵送我的。当时看了他的(xia)评测之后就把这游戏加入了愿望单,后来就成为了我的生日礼物。再次感谢喵灵dalao。 优点: 1)抛开剧情不谈(以防剧透),流畅的打击感和较完美的“网游”社交系统,名词和氛围,如好友直连,公会,PVP,副本等,在第一次打开游戏时让我耳目一新。(只是NPC们还是只能重复那几句话,不停绕地图转圈有点让人脱戏。)真的非常期待真·联机模式出来的那天。 2)充实的“网游”世界设定,丰富的细节,支线任务和丰富的技能盘都是让人能够瞬间被吸引的特色。 而且杀怪时还有等级评分设定,从D-S级,不同等级评分有不同的掉落物,具体掉率和等级要求可以在图鉴中查询。 3)尽管只有近战,射击,防御,闪避四种行动模式,但却十分硬核,比如在受伤瞬间攻击进行弹反,找准敌人弱点进行破防,通过蓄力打出更高的伤害和技能,用射击来远距离解谜等。地图的自由度也是很高的,一些墙头栏杆只要你能跳上去就能在上面跑。 4)搭档NPC在打怪时的自言自语和互相吐槽十分可爱,感觉真的是自己在和朋友一起在边玩游戏边聊天一样。 当然了网游里的那些所谓正义侠在这款游戏里面也是有的,比如有个绿毛一直怀疑主角开过挂,然后找事,被我狠揍一顿。(第一次揍这小子的时候没准备好,输了,然后第二次约战我比他高一级而且DPS非常高,总算是报了仇。哦对了这两天官方还有表演揍这小子的视频比赛,奖品是可以在游戏里添加你自己命名的NPC或者其他东西。(比如菊花命名的叫做菊花的花怪?) 5)而且主角在说话时的魔性颜艺和奖励码所提供的只有寥寥几句的魔性语音也是让人很是着迷。(主角の颜艺) 6)怪物的攻击和伤害判定也是十分有特点,比如前期地图上的牛,会锁定角色冲撞+捶地。而且它前半身的样子是金属的,后半身才是正常的肉身,也就是说玩家需要攻击到它的后半部分才能进行有效伤害。 还有一些怪物和boss,必须玩家做出相应的攻击才可以进行强力的攻击。就比如第一个大副本的最终boss,需要你用火属性技能推动炸弹三次打中它才能破防,进行有效攻击。而这些,都可以从怪物的外貌和攻击模式来判断。(图为第一副本boss,大螃蟹。让我打了三四个小时的mmp)(图为第三副本的boss猴子和鲸鱼) 【这条算特点】因为剧情尚未完善,而且为了更好让玩家体验到游戏的精彩,游戏设置了预设存档,让玩家能够直接体验到游戏最精彩部分(副本和剧情pvp)。 8)再然后就是画面部分了,emm,我也不知道该怎么说,丢两张图各位自己感受吧。是不是很棒呢? 说完优点,咱们来说一下缺点: 1)解谜元素略显单调,高难度的解谜,经常跑遍好几个地图才能解开一个机关,然后开的宝箱得到的却是一些打草就能得到的物品和一些无关紧要的血药。过度注重跑酷有些过于喧宾夺主。而且地图的Z轴比较模糊,有时你看着能跳过去,但其实那块地方比你高一个头。当然了玩久后习惯了也就能自己判断出来了,实在不行射一下看看会不会被反弹回来就知道了。 2)怪物的攻击十分的高,一般除非你的攻击力更高能莽一波,不然在敌人攻击时基本除了防御就是无解,而且防御也有限度和角度,也会被破防和没防到。而且怪物的攻击是可以推动你的,一旦你被推下悬崖或者河流里就只能乖乖多受一波伤害。 3)手柄的操作略尴尬,防御和攻击不成一体,而且手柄的射击精度也较低。个人建议还是用键鼠较好。 4)RPG元素特有的刷刷刷过程较为枯燥,而且你等级高了之后打低级小怪除非评分等级足够高,不然一只怪一般只有1-4点的经验值。当然了你可以通过接任务和击杀更高级的怪物来获取高额的经验,而且角色的等级经验条都是固定1000点不变,所以这一点不是太过于担心。 好了本次游戏推荐就到此,暑假过后本菊也没有更多时间去玩游戏了,所以大概可能一年后才能看到我下一期的莫名其妙游戏推荐了hhh。大家再见,愿世界永保和平~~
【菊小花游戏推荐】让我们一起来射♂射♂射♂吧! hey!大家好啊!没错!又是我!你们最最帅气可爱的小吧主,菊花~ 本菊决定以后开设一个栏目就叫平【菊小花游戏推荐】,专门为大家推荐各种好(dan)玩(teng)的游戏,不定时更新。 这几日,本菊在期待sb的正式版之际,去某宝来了几套几毛钱的喜加一游戏,其中呢,也抽到了几个不错的好游戏,所以呢,今天本菊就来推荐一款非常好(dan)玩(teng)的游戏啦~angry arrows!!愤怒之箭,又名爆菊之箭。 你问我为什么叫爆菊之箭?←因为这个的呀。◕‿◕。 (◕(ェ)◕)这是一款射箭,各种射射射,爆菊爆菊爆菊,拯救人质的像素类游戏,别相信上面说要win7才能玩,我这个xp渣都运行的异常流畅。 我这人呢不咋会介绍东西。大概呢就是 这游戏是独立的单机冒险游戏,可同屏联机 有四种模式:战役,无尽,随机地图和对战模式。 有商店可以购买新的弓箭 无中文。 ↑大概就是这样的 本菊目前打到战役模式第十关,非常嗨哦 射击感一流吧可以说,毕竟本菊是一个连大三亿都打不好的渣渣... 因为要赶着去上课,本菊就先介绍到这,晚上回来继续更新介绍哦。 哦对差点忘了放网址:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fstore.ste&urlrefer=bc55ba4a7e14d44600d01fce6aea1fdaampowered.com/app/390890/ 我们晚上见吧,加纳~据说ai不智障???
【starbound 4月3日 生肉版更新日志】 在下英语渣就不翻译了,等广告君或萌萌的翻译版吧,在下实在是无能为力 生肉版给各位懂英语的先看看吧 Hey all! So Starbound's next update is the big 1.0 and it's getting close, so I wanted to update everyone on where things are and what to expect. Leaving Early Access doesn't mean the end of updates for Starbound by any means, instead it will mark a shift away from engine work and towards additional content creation. In the past we've referred to this update as 'the story update' and indeed the player will finally be able to experience the complete Starbound story arc.Along the way you'll meet new friends, undertake a series of missions and search for clues across countless planets. The story arc isn't intended to replace the sandbox gameplay, but instead provide it with context whilst leaving the game open and boundless. So, let's go over some of the big new and returning features in 1.0 Story Content You are a Protector in training. The protectors belong to the Terrene Protectorate. An organisation formed on earth by humanity to protect and guide the universe towards peace. The story begins on earth, on your graduation day and quickly has you hurtling out into the stars. The story consists of 8 instanced missions that take the player from overrun mining facilities to ancient temples and sunken libraries. To unlock missions you'll be given quests which utilize many different aspects of the Starbound sandbox to send you searching for clues. Clues can be found in many different ways, from visiting towns and talking to the locals, exploring dangerous dungeons, to building colonies and completing quests. Our goal is to reward however you like to play. All of these missions (excluding the intro) end in a unique boss fight and meeting new friends that aid in the expansion of the outpost, which is now upgraded as you progress. As of this update the mission/story progression, armor progression, ship progression and colony progression are all entirely separate. Whilst missions do increase in difficulty as they progress, it's up to you how you want to tackle them in terms of gear, weapons and items. We've removed any artificial gates, though you will need to ensure you have the equipment needed to overcome any environmental hazards.The lore and NPC dialogue has also been tweaked around this story and forms a cohesive narrative which ties the Starbound universe together. Planet Generation Up until now, each planet in Starbound had one major biome, with some sub biomes scattered within it. With the goal of freeing up the progression and removing artificial gates in mind, planets now contain multiple major biomes, in interesting combinations. Planet generation feels new and fresh with many more possibilities for variation and interesting content. It's now possible to find a volcano in a jungle or a ruined town in a desert.New Dungeons We're also bringing these planets to life with great new dungeons, villages and beautiful microdungeons. Planets are populated with more content than ever and we're making sure those dungeons contain rewards that are meaningful both to the story and to sandbox gameplay. These new villages extend to every race, including the Hylotls who now have a complete set of dungeons and villages in game.New Side Quests Alongside the story progression and clue quests there are a number of new side quests, including a battle arena, a museum that needs to be populated with artifacts, and test chambers to unlock tech upgrades. We've also expanded the quest system with a quest tracker, compass and multi-part quests which update as you undertake them.Generated Quests In order for a world to feel alive and cohesive it requires context. We're establishing that with our new generated quest system. As you explore the stars, you'll meet NPCs who need help in various ways. These NPCs will ask you to check out specific locations on their planets to complete their requests. Quests are generated in such a way that the NPCs are aware of the planet they're on, the creatures that inhabit it and where other locations are in the world. Completing these quests will grant you all sorts of different benefits and some can leave you with new friends.Crew Members In order to reward players for creating colonies we've allowed particularly happy colonists to become crew members. If you accept their service they'll beam to your ship, wear a uniform and fall under your command. Crew members are capable of fulfilling a number of different roles; Soldiers will fight alongside you, medics will heal you mid battle, mechanics will make your ship more fuel efficient and stylists can outfit your crew in custom uniforms. Crew members can be picked up and dropped on your ship at any time, crew members that follow you will interact with the world around them, examining and commenting on objects they pass and sometimes interacting with them.Mercenaries If building colonies isn't your style you can always head to The Beakeasy and hire a penguin mercenary. These mercenaries will carry out the same roles as crew members but their assistance comes at a premium. Ship Upgrades Ships are now upgraded by reaching a certain quota of crew members. Alternatively, if crew members aren't your style, licenses to upgrade your ship can be bought on the black market at the Penguin Bay. Post 1.0 we'll continue to look into the feasibility of entirely custom built ships.New Crafting Progression The crafting progression in Starbound has been completely revamped. There are many more crafting tables, each with tabs that specify categories of craftable items. Crafting recipes have become more meaningful and interesting with more thought behind what each of these recipes requires of the player. It's easier than ever to find what you want, when you need it. Your pool of recipes advances more logically and the improved UI makes crafting less of a chore.Fossils You're now able to craft a fossil station and new fossil tools allow you to unearth a wide range of bones underground. To excavate fossils successfully you'll need to complete a tricky minigame. Once completed you're able to display collected fossil pieces in craftable display stands.Hunger is Back Hunger has been reworked and has returned in an optional survival mode. The UI has been revamped and food now rots over time (with refrigerators keeping food fresh). Eating food now also has a healing effect outside of survival mode.New Weapons There are a plethora of new, extremely unique weapons scattered all over the universe. These weapons make for good rewards, provide varied gameplay and many of them are built on backer requests. Revamped Pet System The pet system has been massively improved, captured pets now appear in your inventory, the range of creatures you're able to catch is much wider, the capture animations have been improved along with the pet behaviours. Pets can also be equipped with collars which provide them with special abilities and you're able to craft healing and tether stations to heal and tether your pets to a location.Augment System Similar to pet collars, armor augments can now be applied to certain back armors to give the player special properties. These range from increased damage and speed to fun special effects.Combat Updates Combat continues to be updated and tweaked. We've continued to adjust the way damage works. When hurt the player now has increased invincibility frames. When a monster is hit by a player it's unable to damage the player for a short period. Meaning you no longer have to worry about being hit by monsters caught in your special attacks. There are many small changes we've made here while we continue to work on balance.Polish There are far, far too many things to mention here but the overall effect is one of a far more polished, finished experience. It touches every aspect of the game; code, sound, graphics, design are all included. We will be pushing a release candidate of Starbound to unstable some time before 1.0 whilst we continue to polish for the final release. Performance and Optimization Performance in Starbound falls into two categories, client performance (framerate) and server performance (update rate). We've entirely rewritten the renderer to massively improve client performance so your framerates should be higher than ever. We're now working on server performance and expect to at least double the update rate before 1.0. A New Style of Multiplayer Multiplayer in Starbound has always been a bit technical to get off of the ground, requiring the player to set up a server, forward ports, share IPs and so on. We're hoping to use Steam to massively streamline this process though there are still some technical hurdles we're working through. Our goal is to create two kinds of multiplayer experiences. Drop in/Drop out of a friends 'singleplayer' game, through steam invites. This would be limited to 4 players max by default (edited via config). This method would require no server hosting, no IP sharing or port forwarding. Simply invite your friend to the game you're currently playing offline. Dedicated Servers. This would continue to use the server/client model and be entirely configurable by server admins. The goal being to provide as flexible a solution as possible. We're also looking at what security improvements we can make, though this is going to be a tough one with the degree to which Starbound is moddable. Steam Workshop Alongside Steam matchmaking we're intending to make use of the steam workshop to support mod sharing and subscribing. ------------------------------------------------------------------------------------ This is just a few of the features you'll be seeing in 1.0 and as always we'll be posting about development here. Until next time! Tiy 总体来说就是他们脑洞用尽了(?),想提(tou)前(lan)进入1.0时代。
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