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[该来的总会来]下个补丁的预告 T4 unit balance – We will add a new city upgrade that a city must have before it can produce tier 4 units. – Dragon breath weapons and Fire Mortar (landship) will start each battle on cooldown – There will be targeted nerfs on each tier 4 unit, precise details to be decided Pacing - We will be adding a slider to control the global research and city growth rate. How it exactly will work is yet to be decided Heroes dying in auto-resolve combat - A new “All Heroes Have Resurgence” option will be added. This will cause all hero and leader units to auto-resurrect after battle if their side wins. This will be an advanced option which is off by default. This will be switched on for all campaign maps, unless you choose to play on hard difficulty. XP Awards - We are looking into ways of reducing XP farming. The most popular suggestion is to allow units to only get ability XP once per unique target, so a unit gets XP the first time it attacks another, but no XP for subsequent attacks. Mana Balance - A new mana cap (maximum amount of mana you can own) will be added to stop mana stockpiling. The size of the cap will be increased as the player researches new casting point upgrades or builds grand temples. – The RMG will place a lower amount of mana nodes. OP Trebuchets – The hurl boulder ability will be changed so that trebuchets need 3 action points to use it. Wall Issues - New code will be added to the siege defense AI to detect people trying to cheese it. The AI will leave the walls and attack if you attempt to kill everything with powerful spells. – We are looking into the possibility of new city upgrades that add automatically firing defenses, such as defense towers. Basic Stats during Hero Upgrade - Basic stats will be moved to the beginning of the upgrade list.
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