芒果_蛋挞 芒果_蛋挞
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这两个代码块的方块,在游戏里不显示,是怎么回事啊? <block id="123" name="cobblestoneFrameMaster"> <!-- cobblestone change --> <property name="LightOpacity" value="1" /> <property name="Group" value="Building" /> <property name="DescriptionKey" value="cobblestoneFrameGroupDesc"/> <property name="Material" value="wood_weak" /> <property name="Shape" value="CubeCutoutBackFaces" /> <property name="Mesh" value="cutout" /> <property name="Texture" value="347" /> <property name="IsDeveloper" value="true" /> <property name="Collide" value="movement,melee,rocket" /> <!-- -rocket --> <property name="FuelValue" value="40" /> <property name="CanPickup" value="true" /> <property class="RepairItems"> <property name="wood" value="5" /> </property> <property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneMaster" /> <property name="Item" value="cobblestones" /> <property name="ItemCount" value="10" /> <property name="UpgradeHitCount" value="8" /> </property> <drop event="Destroy" name="wood" count="1,3" prob="1" /> <drop event="Fall" name="woodDebris" count="1" prob=".3" stick_chance="1" /> </block> <block id="124" name="cobblestoneMaster"> <!-- cobblestone change --> <property name="Group" value="Building" /> <property name="Material" value="Mcobblestone" /> <property name="Texture" value="26" /> <property name="IsDeveloper" value="true" /> <property class="RepairItems"> <property name="cobblestones" value="10" /> </property> <property class="UpgradeBlock"> <property name="ToBlock" value="concreteMaster" /> <property name="Item" value="concreteMix" /> <property name="ItemCount" value="10" /> <property name="UpgradeHitCount" value="4" /> </property> <drop event="Harvest" name="rockSmall" count="8" /> <drop event="Destroy" name="rockSmall" count="8" /> <drop event="Fall" name="destroyedStone" count="1" prob=".75" stick_chance="1" /> </block>
大神进来帮忙看下那个是武器的攻击速度 <item id="639" name="machete"> <property name="Meshfile" value="Items/Weapons/Melee/Knives/machete" /> <property name="Material" value="metal" /> <property name="HoldType" value="47" /> <property name="Stacknumber" value="1" /> <property name="RepairTools" value="forgedIron" /> <property name="Degradation" value="350" param1="true" /> <property name="FuelValue" value="4" /> <property name="SoundDestroy" value="wooddestroy1" /> <property name="Weight" value="25" /> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Melee" /> <property name="Delay" value="1.2" /> <property name="Range" value="2.2" /> <property name="Sphere" value="0.1" /> <property name="DamageEntity" value="9999999" /> <property name="DamageBlock" value="9999999" /> <property name="Sound_start" value="swoosh" /> <property name="Stamina_usage" value="8" /> <property name="DamageBonus.head" value="5" /> <property name="DamageBonus.glass" value="9999" /> <property name="DamageBonus.plants" value="9999" /> <property name="DamageBonus.leaves" value="9999" /> <property name="ToolCategory.Butcher" value="1" /> </property> <property class="Attributes"> <property name="EntityDamage" value="999999,999999" /> <property name="BlockDamage" value="999999,999999" /> <property name="DegradationMax" value="100,600" /> <property name="DegradationRate" value="1,1" /> <property name="DismembermentBaseChance" value="0.1,0.4"/> <property name="DismembermentBonus" value="0.005,0.010"/> </property> <property name="Group" value="Ammo/Weapons" /> <property name="ActionSkillGroup" value="Blade Weapons"/> <property name="CraftingSkillGroup" value="Weapon Smithing"/>
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