悲伤的柏林 悲伤的柏林
Home
关注数: 106 粉丝数: 1,623 发帖数: 10,851 关注贴吧数: 66
Hearts of Iron IV - Developer Diary 11 - Map & Graphics Published on 07-11-2014 17:08 Hello! Welcome to the art portion of Hearts of iron 4(HOI4) dev diary series. This diary will focus on the visual aesthetics of the game and sexy graphic-stuff. My name is Joakim Larsen and Im a 3D artist working with the HOI4 team on giving players of HOI4 the most visual pleasure out of the game. Today we are happy to show some of the work we have done on the graphic side of HOI4. For this dev diary, please ignore borders and country colors. Focus instead on the visual look of the images we will show. Borders, country colors are not final and are subject for change (Podcat: I know he says that, but I also know you all can*t resists). When we first started out working on HOI4 we knew that we wanted a realistic feel for the game (realistic in a way that its okay having a 5km tall man standing in your province). We felt that a realistic style would match the game and setting, World war 2 isn*t childsplay(right?). Therefore instead of going for example a more stylized handpainted look we have gone with a realistic rendered style meant to mimic reality. For this we have improved our lighting and shading substantially. Instead of just having texture channel control the specular of the item, we now have both glossiness, reflectivity and metallness (yes thats an actual word). We also use HDR, all adding up to giving a more physically correct look, and adding to the feeling of realism. We also knew that we wanted to do alot better than Hearts of Iron 3(HOI3).Say what you want, sure it has its charm - but I hope I wont need to have this argument after this dev diary. With doing a world map that allows the player to be at a lot of different distances and anywhere in the whole world comes a lot of challenges. Main ones are: How do we make the game look and play fantastic everywhere and how do we make the game look and feel different and interesting in various areas of the world meanwhile staying true to the real worlds map and making sure gameplay works? The map has been through a lot of iterations, changes, paintovers and hard work to get to this point and we are now very happy to show it in more detail.Gradient borders In all our games we have tried to make the game look as pretty as possible, this is what is shown in screenshot and trailers. Unfortunately, this is not how players choose to play, the info you need is not clear enough in terrain map mode, so political map mode is the only choice. So in HoI4 we finally had the opportunity to try a solution we have had in mind for a while. Have a terrain map mode, with large fading gradient borders. Along with having political map mode fade in as you zoom out. This way we can have the cake and eat it. You can clearly see countries territories when you zoom out. And when you zoom in, you can still clearly see the country border, while at the same time clearly seeing the terrain. We have built a system that enables us to control the lighting and mood depending on where you are in the world. Depending on what zoom distance you are at, and what season your looking at, what time of day it is and if you are far out on the sea. In short the desert feels warm, Europe feels green and winter feels cold. We think this will make the world more believable and varied and that its a really nice visual flavour.Terrain types In HOI4 each terrain-type will have different penalties or advantages therefore its vital that it is crystal clear to the player so that you can see what terrain type a area has.Weather Weather has a big impact on gameplay but was in HOI3 hidden away in a separate mapmode which you quite often did not look at. HOI4 now displays weather directly on the map depending on zoom distance, to make it instantly clear what is going on. We will have another diary later focused on all the gameplay aspects of weather, but we simulate rain/storms, snow/blizzard, mud as well as sand storms currently.Day and night cycle Hearts of Iron has always had day and night, and the time of day matters. This has however not been very clear. Very early on we added night and day cycle and loved it instantly. This feature has meant trouble for art at every turn, but we still think it adds a lot to the game, both aesteaticlly and gameplay wise. During the nights city*s light up, and everything get a more night-look.Fog of war To show the player what*s visible and not we have fog of war(FOW) so its visually clear for the player what*s visible and not. We have chosen to go with a foggy-cloud FOW that shows mountaintops, hills and trees rather than darkening like in EU4 so that it isnt confused with night/shade. This looks quite nice and fills its purpose.Characters and tanks With HOI4 we wanted to really make the characters and tanks be as good as possible since they are key gameplay markers on the map. We start with making a high resolution polygon model of the character. When that model is as good as its get we start doing a low resolution model. Then we use various methods of transferring the details from the high resolution model to the low resolution model, making them indistinguishable with the use of normalmaps. That starts off the texturing process where we give each area texture and makes the model pretty.Thats all for this time! Hope you like what you see. We are proud of alot of things with the map and alot cant really be told or shown in screenshots - you have to see it for yourself to really enjoy it. Feel free to leave any comments and I*ll read them. (Podcat: Please be gentle he is only an artist).
【大地图】180*113世界地图 闲来无事制作的世界地图,180*113格,应该是你能玩到的最大的文明5地图了,感谢豆子先生1011提供的制作更大地图的方式。 以下是注意事项 1. 基于真实世界地图(伪圆柱投影)、地形、河流制作,全自然奇观,其中大堡礁为4格 2. 自带简易战役,真实出生地,22文明36城邦,每个文明对应其历史特性有6个初始科技(包括农业),出生自带移民+工人+勇士+侦察兵。之所以城邦不满是因为欧洲-小亚细亚地区城邦太多,已经不能保证所有城邦都可以坐地,故舍弃部分。初始文明的选择以现今G20国家为主,兼顾各大洲平衡,包括: 亚洲6个:中国/朝鲜/日本/印度/印尼/阿拉伯 欧洲6个:英国/法国/德国/罗马/俄罗斯/土耳其 非洲5个:埃及/摩洛哥/埃塞俄比亚/桑海/祖鲁 美洲5个:美国/肖肖尼/玛雅/印加/巴西 3. 默认天神难度(应该可以在游戏设定里面调整……吧?),全部胜利模式,允许政策与晋升保留,资源随机 4. 极大地图,内存不足慎玩 5. 服用方法:将.civ5map文件放入:文档>我的游戏>席德妹儿的文明5>maps,如果想要玩自带的简易战役的话请进入游戏后点击mod,单人游戏,选择本地图,勾选自带剧情即可。 依据惯例,最后是战略图跟风景照 战略图(为方便比对经过一定的拼接,包含完整的大西洋与太平洋):东亚:斯堪的纳维亚半岛与波罗的海:加拿大地盾:加勒比海:东非最后是百度网盘链接:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fs%2F1jGDoXvS&urlrefer=d696d127fbe08562ffe7345fcbaa39c8 本帖如需转载请注明出处。
首页 1 2 3 4 5 下一页