枪在手跟我走💥 丨My丶Freedom
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20210624PC版更新日志 Full patch notes 🩸 New Features: Seed system Allows you to play and compare your progress and strategies with friends. A Seed is a code (a small line of digits between 6 and 7) that determines everything in a campaign: the order of missions spawned, the monsters encountered and the stats of the player characters Seeds you can try: -636425:With this Seed, you'll profit from an event early on that will let you do more than one battle with a daughter a day. Great to multiply your xp gain quickly and start your run strong! But watch out, while the event is active you won't be able to manage your daughters, so be careful. -177013:Get a damage and movement bonus on your first era. This is practical for your first rescue missions to travel quickly to the safe zone! However, the enemies will also benefit from the damage bonus; so be prepared. -280342:Start your run with some warm-up! A balanced Seed starting with easy missions and becoming more difficult as you progress in the first era. -161391:This Seed will give you a rescue mission as your third mission on a not-so-common map at such an early stage. Also you should encounter the Adrenaline event around the same time, which will give you a pretty nice damage boost for a start. Renaming the Daugthers 🩸 QoL Changes: Sorting mode now locked for Daughters lists The pop up window to end the turn during a fight has been removed 🩸 Bug Fixes:7.46 and after: Lack of Ritual missions spawning. Finishing a run by defeating the final boss may reset the memories section of the codex. Using a remembrance allowing to skip an area may cause various numerous glitches. The event "Extinguished" breaks when a Synapse is closed while the event is active. The voice lines of the Mother and Bosses may overlap. When a daughter has a specific hairstyle (bangs), if she enters a synapse with one other daughter or more, she may copy the hairstyle of one of them during the following mission. Not enough enemies during a penance mission on the “Quarantine Bridge” and “The Dark Corner” to escape with all daughters. 7.48: Enemies can spawn invisible.
【官方消息】社区更新-11月补丁 各位中选之人好 距离《彼岸花》在PC上发布已经有4个月了,而距离任天堂Switch版本正式发布也有3个月了。从那时起,我们发布了数个补丁,修复了多个bug和带来新内容,比如梦境模式。希望你们喜欢我们为《彼岸花》带来的种种变化。 因为有你们不断的支持和反馈,《彼岸花》才能提供大家更好的体验,成为更好的游戏。为此,我们要向大家表示衷心的谢意。 我们正在开发即将登陆PC的11月补丁,将为大家带来许多新的变化。阅读下文,深入认识11月补丁将带来的新内容。 剧透慎入! 在即将到来的补丁中,我们将对当前地图和敌人出生系统进行改进。目的是使玩家在游玩时,不会觉得相同的内容重复出现。 为此,我们从三个不同方面着手,进行相关工作: 一些地图现在支持更多的任务,像是原先仅适用于救援和生存任务的地图现在也支持猎取任务。 新增一打任务的敌人出生点数量,进而改善当你完成一个时代并准备进行下一个时,敌人出生位置的多样性。 些许仅会出现在某个时代的地图现已没有相关限制。这只适用于那些(只有4张地图)只会出现在特定时代的救援任务地图。然而,由于这些地图提供了非常棒的奖励(回魂代币),我们发现玩家经常重复进行这个任务。如果这些地图没有任何变化,玩家可能会觉得玩起来很单调。当补丁上线后,每个时代将有4张不同的地图。而敌人种类也会因时代的不同而有所改变。 此外,我们同时也做了大量的测试,以确保突触中任务刷新的演算法是平衡的,以提供玩家不同的猎取任务和其他任务类型。正如你在上面三张图片中所看到的,同一张救援任务地图可以出现在不同的时代,然而,敌人种类是不同的。 我们还带来了一个全新的任务:悔罪。在这个新任务中,所有敌人都有一定的悔罪点数。点数多寡取决于敌人种类。灵女杀死敌人后能获得这些点数。当一名灵女累积了足够的悔罪点数后,她会自动撤离,留下其他灵女自己生存。切记,成功的关键在于知道如何控制敌人如何与何时死亡并确保不会有任何灵女被孤立。 在任务中,若你不想让灵女出其不意地撤离,在使用反应及中断技能时要格外小心!随着悔罪任务的发布,我们还会引入了一个新的界面,让你可以清楚看到每个灵女的积分,也让你能够以此为准来制定你的行动策略。 除了上述的更改外,我们还致力于修复bug,像是损坏的存档、无响应的按键和时间轴问题。我们将于更新正式上线时发布完整的更新日志。 我们迫不及待地想看你们体验全新补丁。与往常一样,如果你有任何建议、反馈或问题,请随时与我们联系。 团队中的每个成员都很乐意帮忙! 最后,如果你错过了我们前一段时间发布的Mother Song,现在可以在这里收听: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsoundcloud.com%2Ffocushomeinteractive%2Fmother-song%2Fs-0qRfSBxrlsh&urlrefer=545e33d33009679a1b7213bd9c971011 感谢你花时间阅读本文! 《彼岸花》团队
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