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远程修改了?1.31 In the recent Update 1.3 release, we implemented a change to improve ranged units' ability to fire on their enemies when a friendly squad is positioned between them and their target—even if the ranged units seem to have a clear line of sight (LOS) on the enemy. The change involved treating two overlapping units as a single "combined" unit, which would allow the ranged soldiers to carry out their fire orders more reliably. Unfortunately, the fix was a bit overzealous... Not only did it address the LOS issue, but it allowed ranged units to stack and fire in a way that largely negates the importance of positioning your troops—a critical mechanic to the depth of the gameplay in Battles. We are backing out that change in today's hotfix, though we plan to revisit the original issue in the future—so watch for less extreme changes in a future update! As always, the team is continuing to read through your feedback and take notes to help guide our development, so remember to visit one of our official discussion forums to talk about the changes you want to see: 💬 DISCUSS:Total War: WARHAMMER III on Steam 💬 DISCUSS:Total War: WARHAMMER III on the official Forums That's it for now! Keep your eye on our socials for more about Immortal Empires and Update 2.0 coming this August. See you on the battlefield! — The Total War Team 📃 HOTFIX 1.3.1 Reverted the following change: To prevent instances where ranged units hold their fire because a friendly unit is in their line of fire, overlapping units are now considered (by the game as) part of the same unit. This should ensure that ranged units can more consistently carry out firing orders. 在最近更新的1.3版本中,我们实施了一项更改,以提高远程部队在友军小队位于其与目标之间时向其敌人开火的能力,即使远程部队似乎对敌人有清晰的视线(LOS)。这一变化涉及将两个重叠的部队视为一个“联合”部队,这将使远程士兵能够更可靠地执行其火力命令。 不幸的是,修复有点过分热情。。。它不仅解决了直瞄问题,而且允许远程部队堆叠和开火,这在很大程度上否定了部队定位的重要性——这是战斗中游戏深度的关键机制。 我们在今天的修补程序中支持这一更改,尽管我们计划在将来重新讨论原始版本,因此在未来的更新中注意不太极端的更改! 一如既往,团队将继续阅读您的反馈并记录笔记,以帮助指导我们的发展,因此请记住访问我们的一个官方论坛,讨论您希望看到的变化: 💬 讨论:全面战争:战锤III关于蒸汽 💬 讨论:全面战争:战锤III在官方论坛上 现在就这样!请关注我们的社交网站,了解更多关于不朽帝国的信息,并在今年8月更新2.0。 战场上见! -全面战争小组 📃 修补程序1.3.1 恢复了以下更改: 为了防止远程单位因为友军单位在其火力线内而保持火力,重叠单位现在被视为(游戏中)同一单位的一部分。这将确保远程部队能够更一致地执行射击命令。
发几个自己可以改的东西 转帖自3w点gamespot点com(没办法防删) 1.禁用/启用“主要连接” 进入Tranport Fever的安装文件夹,然后打开“res”文件夹,然后打开“config”文件夹。这通常位于64位Windows操作系统上Steam版本的“C:\ Program Files(x86)\ Steam \ steamapps \ common \ Transport Fever \ res \ config”。用文本编辑器打开“base_config.lua”并滚动到底部。要禁用主要连接的执行,请将“game.config.enforceMainConnections = true”更改为“game.config.enforceMainConnections = false”,而不加引号。注意:默认情况下,游戏将强制执行主要连接。 供稿人: Caboosey 2.调试模式 为了启用调试模式(Steam版本):1.使用文本编辑器打开并编辑“settings.lua”。2.将“debugMode = false”更改为“debugMode = true”,不加引号。settings.lua的64位位置上的典型Steam版本:C:\ Program Files(x86)\ Steam \ userdata \ [Steam User ID] \ 446800 \ local 影响 ALT + M 增加500K的钱。 ALT + L 显示车道 供稿人: Caboosey 3.地图种子 有一些隐藏/秘密的地图种子代码的具体quaility的地图或特定的预编程的地图。 影响 美国(英文 因为我已经翻译过来所以是中文) 与有用的河流的一个大湖的大地图 GreatestSeed 与河流,几条河支流和一些山区的产业大地图 RoadEmpire 2平方米的小平面地图,有很多工业和城镇 供稿人: Caboosey 4.行业生成菜单 进入Tranport Fever的安装文件夹,然后打开“res”文件夹,然后打开“config”文件夹。这通常位于64位Windows操作系统上Steam版本的“C:\ Program Files(x86)\ Steam \ steamapps \ common \ Transport Fever \ res \ config”。用文本编辑器打开“base_config.lua”并滚动到底部。要启用Industry Build Menu,请更改“game.config.industryButton = fales;” 到“game.config.industryButton = true;” 没有引号。保存文件并开始游戏。注意:默认情况下,Industry Build菜单被禁用。任何由用户构建的行业都可以轻松降级或升级生产级别。游戏可能随时根据您建立的特定行业的供求情况改变生产水平。 影响 “行业图标”按钮 打开工业生成菜单 供稿人: Caboosey 当然我是没用过以上功能性的工坊都有mod,这个也许学习版的用起来更方便. 再补充一条:下一次更新已在进行中,优化城市和整体系统。
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