咸菜配豆腐
咸菜配豆腐
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【水帖】打算入手一架金币车。 如题
【水帖】打算入手一架金币车。 如题
【水帖】开了个新号,送了个德系2号D型 如题
【水帖】开了个新号,送了个德系2号D型 如题
【求助】是关于分房的问题。。。 最近3601打算打二环,可是老是被59,wz等禽兽不如之辈吊打,场均又降了,如果我组个6级金币车的,分房会跟着变好吗???
【求助】是关于分房的问题。。。 最近3601打算打二环,可是老是被59,wz等禽兽不如之辈吊打,场均又降了,如果我组个6级金币车的,分房会跟着变好吗???
【水帖】问件事 湖边的角逐夺旗,我蟋蟀出生上方,对面占棋,死活没人去点,我盲中一发,打断了还是没人去,最后占旗完了,我没缩圈打中了,是信仰差还是好
【水帖】感觉火炮蛮不容易的。。为何这么多人骂。。 本人萌新,坦克世界刚过千场,500效率的战五渣。
感觉火炮挺不容易的。。。别骂了。。 本人萌新,坦克世界刚过千场,500效率的渣渣。
发帖支持作者 书挺好的,一直都是潜水看书,但今天支持一下。
问一个非常极品的问题 我用红盒3.6把地址全换成了单机版CSOL,做了一个地图,总是遍不出来,就是问问红盒是否可以做CSOL
还在收藏中 无声害人不浅啊!!!
世界是一开始的世界 256章前还不确定,看了256章可以肯定。
我是来自首的 我曾经发过两部小说,第一部是教我写小说的师父的作品,当时是因为吧内人气低,抱着试试的想法,希望吧里人气回升一些,但由于发的内容错误,导致太监,在这我先自首一次,等会有第二次自首,手机党。
发点意见,话说我都快转行了。 2楼视频
看看 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.tudou.com%2Fprograms%2Fview%2F-q9GHg257cY%2F&urlrefer=477a1d74e8be21e7bc9ec05119e75354
问问CS起源。。。。标题应该够长了。。。 不晓得是我落伍了还是什么?看着大家视乎都在玩起源,我就想玩一玩,毕竟CS1.6的确太老了。 所以发帖求助,起源好像需要4.1版的地图编辑器,但是我不晓得那边有中文版,我去找了找,说是中文版,然后才晓得是坑爹的玩意,只有一小部分汉化了,现在求网址。 还有貌似经常有人说起源卡,现在求证一下。 还有4.1怎么设置俺也不晓得,现在求人转贴过来。
不是求怎么解决,只是问什么状况? [zhlt.wad] 2 brushes (totalling 12 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds) SetModelCenters: 60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds) Using Wadfile: \xinjianwenjianjia2\csditu\ka.wad - Warning: Larger than expected texture (348972 bytes): 'FLOOR' - Contains 4 used textures, 25.00 percent of map (36 textures in wad) Using Wadfile: \xinjianwenjianjia2\fankongjingying1.6\cstrike\valve\halflife.wad - Contains 6 used textures, 37.50 percent of map (3116 textures in wad) Using Wadfile: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\cs_dust.wad - Contains 4 used textures, 25.00 percent of map (28 textures in wad) Using Wadfile: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\cs_office.wad - Contains 2 used textures, 12.50 percent of map (102 textures in wad) Texture usage is at 0.43 mb (of 4.00 mb MAX) 1.47 seconds elapsed
求助 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds) Warning: Wad file '\documents and settings\administrator\桌面\新建文件夹\csmapingtools\tools\zhlt.wad' not found Warning: Wad file '\documents and settings\administrator\桌面\新建文件夹\csmapingtools\tools\zeditor.wad' not found Error: Could not open wad file \documents and settings\administrator\桌面\新建文件夹\csmapingtools\tools\zhlt.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \documents and settings\administrator\桌面\新建文件夹\csmapingtools\tools\zeditor.wad Using Wadfile: \xinjianwenjianjia2\csditu\ka.wad - Warning: Larger than expected texture (348972 bytes): 'FLOOR' - Contains 11 used textures, 100.00 percent of map (36 textures in wad)
我好像就这一个纹理 怎么换一个天空
一张漏洞百出的大地图 不容易啊 看起来俺好像脱离小白了
俺打算发本末日小说,有人看就发。 有生之年系列,大家懂的 记住大家要有着在有生之年内是看不到我大结局的心态。
发帖求助!在线等! ** Executing... ** Command: Change Directory ** Parameters: F:\xinjianwenjianjia2\fankongjingying1.6\cstrike ** Executing... ** Command: Copy File ** Parameters: "F:\xinjianwenjianjia2\CSditu\6.map" "F:\xinjianwenjianjia2\CSditu\6.map" ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\眠鱼【~1.L】\tools\hlcsg.exe ** Parameters: "F:\xinjianwenjianjia2\CSditu\6" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\眠鱼【~1.L】\tools\hlcsg.exe F:\xinjianwenjianjia2\CSditu\6 -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering F:\xinjianwenjianjia2\CSditu\6.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%... (0.03 seconds) SetModelCenters: 10%...20%... (0.00 seconds) CSGBrush: 10%...20%...30%...50%...60%...70%...80%... (0.11 seconds) Using WAD File: \xinjianwenjianjia2\fankongjingying1.6\cstrike\valve\halflife.wad Using WAD File: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\pldecal.wad Using WAD File: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\cstrike.wad Using WAD File: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\cached.wad added 1 additional animating textures. Texture usage is at 0.39 mb (of 4.00 mb MAX) 0.17 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\眠鱼【~1.L】\tools\hlbsp.exe ** Parameters: "F:\xinjianwenjianjia2\CSditu\6" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\眠鱼【~1.L】\tools\hlbsp.exe F:\xinjianwenjianjia2\CSditu\6 -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ (-704,-896,-384) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity infodecal @ (-1536,-372,3552) Warning: === LEAK in hull 2 === Entity infodecal @ (-1536,-372,3552) Warning: === LEAK in hull 3 === Entity light_spot @ (-1728, 640,-448) 0.27 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\眠鱼【~1.L】\tools\hlvis.exe ** Parameters: "F:\xinjianwenjianjia2\CSditu\6" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\眠鱼【~1.L】\tools\hlvis.exe F:\xinjianwenjianjia2\CSditu\6 >> There was a problem compiling the map. >> Check the file F:\xinjianwenjianjia2\CSditu\6.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\眠鱼【~1.L】\tools\hlrad.exe ** Parameters: "F:\xinjianwenjianjia2\CSditu\6" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\眠鱼【~1.L】\tools\hlrad.exe F:\xinjianwenjianjia2\CSditu\6 >> There was a problem compiling the map. >> Check the file F:\xinjianwenjianjia2\CSditu\6.log for the cause. ----- END hlrad -----
各位大神,问问学会了基础的制图后要学什么? 我最近的制图水平一直上不去,所以我想问问学什么可以吧俺的水平提上去
发自己写的小说,名字还没有 有生之年系列,大家懂的还有吧主求顶置
在线等!话说我都不好意思了 ** Executing... ** Command: Change Directory ** Parameters: F:\xinjianwenjianjia2\fankongjingying1.6\cstrike ** Executing... ** Command: Copy File ** Parameters: "F:\xinjianwenjianjia2\CSditu\4.map" "F:\xinjianwenjianjia2\CSditu\4.map" ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlcsg.exe ** Parameters: "F:\xinjianwenjianjia2\CSditu\4" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlcsg.exe F:\xinjianwenjianjia2\CSditu\4 -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering F:\xinjianwenjianjia2\CSditu\4.map CreateBrush: 10%...20%... (0.03 seconds) SetModelCenters: 40%...50%...90%... (0.00 seconds) CSGBrush: 20%...40%...60%...80%... (0.05 seconds) Using WAD File: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\cs_assault.wad Using WAD File: \xinjianwenjianjia2\fankongjingying1.6\cstrike\cstrike\cstraining.wad Using WAD File: \xinjianwenjianjia2\fankongjingying1.6\cstrike\valve\halflife.wad added 2 additional animating textures. Texture usage is at 0.13 mb (of 4.00 mb MAX) 0.27 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlbsp.exe ** Parameters: "F:\xinjianwenjianjia2\CSditu\4" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlbsp.exe F:\xinjianwenjianjia2\CSditu\4 -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ (-192,-2240,-384) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ ( -64,-2240,-384) Warning: === LEAK in hull 2 === Entity info_player_deathmatch @ ( -64,-2240,-384) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ ( -64,-2240,-384) 0.92 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\netvis.exe ** Parameters: "F:\xinjianwenjianjia2\CSditu\4" Netvis must be run either as a server (-server) or as a client (-connect servername) netvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) -= netvis Options =- -full : Full vis -fast : Fast vis -connect address : Connect to netvis server at address as a client -server : Run as the netvis server -port # : Use a non-standard port for netvis -rate # : Alter the display update rate -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile In netvis one computer must be the server and all the rest are the clients. The server should be started with : netvis -server mapname And the clients should be started with : netvis -connect servername The default socket it uses is 21212 and can be changed with -port The default update rate is 60 seconds and can be changed with -rate ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlrad.exe ** Parameters: "F:\xinjianwenjianjia2\CSditu\4" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlrad.exe F:\xinjianwenjianjia2\CSditu\4 >> There was a problem compiling the map. >> Check the file F:\xinjianwenjianjia2\CSditu\4.log for the cause. ----- END hlrad -----
大神们,俺这次实在是没有一点头绪,再次问 我先截图,你们等等
看看!大神们我又求助了。
话说因为各位大神的照顾,小弟才做得出地图,在这里发几张渣图。
大神们!再次求助啊!!! ** Executing... ** Command: Change Directory ** Parameters: F:\新建文件夹2\反恐精英1.6\cstrike ** Executing... ** Command: Copy File ** Parameters: "F:\新建文件夹2\CSditu\10.map" "F:\新建文件夹2\CSditu\10.map" ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlcsg.exe ** Parameters: "F:\新建文件夹2\CSditu\10" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlcsg.exe F:\新建文件夹2\CSditu\10 -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering F:\新建文件夹2\CSditu\10.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SetModelCenters: 10%...20%...30%...40%...50%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using WAD File: \新建文件夹2\反恐精英1.6\cstrike\valve\halflife.wad Using WAD File: \新建文件夹2\反恐精英1.6\cstrike\valve\liquids.wad Using WAD File: \新建文件夹2\反恐精英1.6\cstrike\valve\xeno.wad Using WAD File: \新建文件夹2\反恐精英1.6\cstrike\valve\gfx.wad added 2 additional animating textures. Texture usage is at 0.17 mb (of 4.00 mb MAX) 0.09 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlbsp.exe ** Parameters: "F:\新建文件夹2\CSditu\10" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlbsp.exe F:\新建文件夹2\CSditu\10 -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity infodecal @ (1219,-2632,2528) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (2432,-2944,-2432) Warning: === LEAK in hull 2 === Entity info_player_start @ (2432,-2944,-2432) Warning: === LEAK in hull 3 === Entity info_player_start @ (2432,-2944,-2432) 0.53 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\netvis.exe ** Parameters: "F:\新建文件夹2\CSditu\10" Netvis must be run either as a server (-server) or as a client (-connect servername) netvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) -= netvis Options =- -full : Full vis -fast : Fast vis -connect address : Connect to netvis server at address as a client -server : Run as the netvis server -port # : Use a non-standard port for netvis -rate # : Alter the display update rate -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile In netvis one computer must be the server and all the rest are the clients. The server should be started with : netvis -server mapname And the clients should be started with : netvis -connect servername The default socket it uses is 21212 and can be changed with -port The default update rate is 60 seconds and can be changed with -rate ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlrad.exe ** Parameters: "F:\新建文件夹2\CSditu\10" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlrad.exe F:\新建文件夹2\CSditu\10 >> There was a problem compiling the map. >> Check the file F:\新建文件夹2\CSditu\10.log for the cause. ----- END hlrad ----- 话说看不懂
问个问题,天书里面好像没有 Hunk_Alloc:failed on 200 bytes 肿么办
求助啊!!! ** Executing... ** Command: Change Directory ** Parameters: F:\新建文件夹 (2)\反恐精英1.6\cstrike ** Executing... ** Command: Copy File ** Parameters: "F:\新建文件夹 (2)\CS地图\1.map" "F:\新建文件夹 (2)\CS地图\1.map" ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlcsg.exe ** Parameters: "F:\新建文件夹 (2)\CS地图\1" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlcsg.exe "F:\新建文件夹 (2)\CS地图\1" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering F:\新建文件夹 (2)\CS地图\1.map CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Error: Could not open wad file \新建文件夹 (2)\反恐精英1.6\cstrike\cstrike\ajawad.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \新建文件夹 (2)\反恐精英1.6\cstrike\cstrike\cached.wad Error: Could not open wad file \新建文件夹 (2)\反恐精英1.6\cstrike\cstrike\cs_assault.wad ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlbsp.exe ** Parameters: "F:\新建文件夹 (2)\CS地图\1" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlbsp.exe "F:\新建文件夹 (2)\CS地图\1" >> There was a problem compiling the map. >> Check the file F:\新建文件夹 (2)\CS地图\1.log for the cause. ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlvis.exe ** Parameters: "F:\新建文件夹 (2)\CS地图\1" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlvis.exe "F:\新建文件夹 (2)\CS地图\1" >> There was a problem compiling the map. >> Check the file F:\新建文件夹 (2)\CS地图\1.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlrad.exe ** Parameters: "F:\新建文件夹 (2)\CS地图\1" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (
[email protected]
) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\桌面\新建文~1\tools\hlrad.exe "F:\新建文件夹 (2)\CS地图\1" >> There was a problem compiling the map. >> Check the file F:\新建文件夹 (2)\CS地图\1.log for the cause. ----- END hlrad -----
发点签名档
没有申请做吧主吗?
我做好地图了,可是为什么老是出错 话说大神们能把答案说的简单点不。
还有活人吗???????? 此吧一副2012的场景
话说去虐杀吧拉人吧
我发了 (转)求生之路2012 非原创小说 首先作者答应了给我转的
看了那么久的小说 第一次来报道 如果我一下子升到三级我就发小说,不过是转的,不过好歹可以活跃一下吧里的气氛,到时吧主记得给我加精
话说没有吧主吗? 我还等着吧主给我转的小说加精呢
(转)求生之路2012 首先作者答应了给我转的
(转)求生之路2012 首先作者答应了给我转的
(转)求生之路2012 首先作者答应了给我转的
(转)求生之路2012 首先作者答应了给我转的
百度出现惊天BUG,回复“楼主SB”会自动变“我是SB” 真的(舒爽) 谁来试试(坏淫)
有关于witch的故事 两个版本 大家看看 witch有一个弟弟,俩人从小一起玩耍。可她不幸被僵尸感染。 就快要死了的她,最后关头病毒入侵了她的身体,使她又复活了起来。 她见了人就杀,最后,她意识到,她杀了自己的弟弟(地狱边境【limbo】主角),便无止境的哭泣。 玩过地狱边境的人都知道,终点会遇到一个女的,即他的姐姐【witch】
发图
讨论讨论最终信仰的后续剧情 我估计是里林释展七宗罪然后死了,然后。。。没有然后(笑而不语)
求水 差12点经验
谁能告诉我被M4A1击中是什么感觉? 求大神按照这个模式写。 当一颗口径的步枪子弹以米/ 秒的速度射穿人体之后,都会发生些什么? 首先他会在正面射入点皮肤上留下一个直径不到 厘米的小口,而弹头在经过身体时形成的巨大力量会震伤脏器,然后以米/ 秒的速度穿出人体,震波形成的出弹伤口直径有可能达到12厘米以上!如果是打在头上,创口将更为可怕,它将掀飞你/的头盖骨 然后呢?如果弹头恰好击穿了动脉,在心脏泵血83.3毫升/ 秒的强大压力下,血液可以喷射到米以外的地方。如果是在房间里,清理现场则变得很麻烦,你要洗净墙壁、家具和天花板上所有的血迹和被弹头带出的一些脏器残渣。
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