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白鹿版本的一些新机制解析 首先是天人感应策略 1.获取/转移相当于每月周天运转XX,具体有: 气沉丹田(获取相当于每月周天运转100%的内力。)/ 洞开气海(获取相当于每月周天运转50%至150%的内力。)实际效果:一次性获得内力,别看点了上面有CD,但其实是一次性的,后面几个月没效果,额外获取的内力计入内功的总内力中,不会超上限。 五气调营(转移相当于每月周天运转100%的内力五行属性。)/ 调形启气(转移相当于每月周天运转50%至150%的内力五行属性。)实际效果:一次性转移内力五行属性,同上。 通经达脉(获取相当于每月周天运转100%的周天真气。)/ 贯气于顶(获取相当于每月周天运转50%至150%的周天真气。)实际效果:一次性获得周天真气,同上。 2.额外消耗内力,获取/转移相当于每月周天运转XX,具体有: 八脉充盈(额外消耗50内力,获取相当于每月周天运转200%的内力。)实际效果:一次性获得内力,机制同上。额外消耗的50内力,为角色当前内力,不减角色总内力,不减内功总内力。 洗筋伐髓(额外消耗50内力,转移相当于每月周天运转200%的内力五行属性。)实际效果:消耗的50内力,一次性转移内力五行属性,机制同上。 真力澎湃(额外消耗50内力,获取相当于每月周天运转200%的周天真气。)实际效果:消耗的50内力,一次性获得周天真气,机制同上。
2013的又一个期待? 从《无尽的任务》的发布到现在已经过去了13个年头,期间这款游戏总共发布了18部资料。在今年的SOE Live大会上,索尼在线娱乐公司总裁John Smedley表示,全新的一代EQ,即《无尽的任务》的续作(EverQuest Next)的问世将会改变整个网游世界。 在大会上Smedley接受了外媒记者的采访,并透露了一些有关EQ续作的内容。Smedley表示,“1年半以前公司在共同商议下确定了EQ续作的开发。在现有的游戏背景和开发技术基础上,EQnext将改变游戏所有的设计理念,我们将摒弃当前网游一贯采用的杀怪、做任务得经验的游戏机制,打造一款未来最大“沙盒模式”MMO网游。游戏世界将是你前所未见,绝不会重复去杀10只老鼠这样的任务,EQnext将颠覆现有的MMO玩法,就像当年EQ问世时一样。” “当前的市面上的所有网游包括《无尽的任务》、《魔兽世界》、《星球大战:旧共和国》、《神秘世界》等等,所采用的都是同样的拾取游戏机制,即杀怪、领取奖励、升级。几乎还没有游戏打破这一陈旧套路。或许一两例游戏,尝试过进行改变,例如《EVE》,但这并不是说我也要去开发一套复杂的技能树。另外,可以说其他游戏中的世界,只不过是一个简单的背景,除了能体现玩家的存在感以外,其他什么都没有,我们将对这些做出重大改变。” 另外,针对传统MMO资料片玩法,Smedley说,“当前网游都面临着游戏内容消耗过快的问题。一个全新资料片发布之后,过不了多久,很快就被玩家通关。无论什么难度的副本很快就被通关,有些任务玩家都根本不做直接忽略,一些需要日常完成的内容也在做过一段时间之后就腻烦了。由于这一问题使得当前网游无法长久延续下去。对此,未来的EQ续作,以及SOE的其他作品,将从根本上改变游戏机制,让玩家在等待全新资料片到来的间歇拥有更多的事情可做。游戏中不会再出现例如同《魔兽世界》战场一样,需要玩家一遍遍重复进行的内容。玩家将再也不会因要凑齐装备而机械反复地下同一副本。全新的游戏世界将会更加动态,能够与玩家发生互动,出现季节性变化。植物会死去,会被摧毁,但随季节变化能够重新生长出来。” 最后,Smedley还对未来的SOE公司、乃至整个网游产业的发展表示了自己的看法。Smedley表示,“当前玩家所玩游戏的类型在发生改变,厌烦了曾经的RPG和FPS类网游,而对LOL和DOTA2这类的竞技型网游越发投入。游戏的收费模式也从以前的续费模式转向免费游戏模式,而这一转变也使得玩家的游戏方式发生了巨大改变。玩家不再限于一款游戏之中,而是可以不断尝试任何他们感兴趣的游戏,因为这些游戏都可以免费入门。而未来的SOE公司就会按照这个方向去发展,不光是简单地改变游戏收费模式,而是改变游戏的设计理念,让游戏更有创意,玩家之间的互动更加容易。” 据了解,EQnext将作为SOE接下来的主打产品,采用Forge Light引擎(行星边际2引擎),免费模式运营,采用类似《我的世界》的沙盒模式,按照官方说法,游戏所做的改变将不仅是从EQ2到EQ3那样的改进。 “所有人都在做WOW1.5,我们想做点别的”,Smedley许诺,2013年的SOE Live大会将能够玩到这款游戏。 转自:玩家网 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fnewgame.youwo.com%2Fnews%2Foumei%2F20121023185585.shtml&urlrefer=f6d59dcbd8d6b546f338a3d2d526a467 在守望塔看到的,也许火星了 制作者还信誓旦旦说要做沙盒,奇幻沙盒?听起来不错啊。。。
1月28号,各位同学抓紧行动吧 CITIZENS, I have an important announcement to make. Previously, we’ve talked about a feature called guesting, which allows you to play with your friends on other worlds. The wait is over! Guesting is coming to a world near you with our update on January 28th! Before I go into more detail about how it will work and what kinds of restrictions exist, I want to talk about a very important change that will come with the introduction of guesting: free world transfers will no longer be available. With the current restriction of one transfer every 7 days in place, make sure that you will be on the world you intend to play on before January 28th, because after that date, you’ll have to pay a gem fee to transfer worlds. With that out of the way, here is how guesting works: Guesting allows you to play on a world other than your home world. Just follow these steps: On the character select screen, click the “World Selection” button.Choose a world you would like to guest on and select the “Guest” button.Select any of your characters and select “Play” to log in to the world you picked. Guesting comes with a few restrictions: Because (different from a world transfer) we are not moving your character between data centers, you may only guest on worlds in the same region as your home world. Players on North American home worlds cannot guest on European worlds or vice versa. You may not participate in World vs. World on your guest world. If you choose to enter World vs. World on the world you are guesting on, you’ll be moved back to your home world. If you want to play World vs. World on the world you’re guesting on, you must perform a full world transfer to that world. You’re eligible to guest on only 2 different worlds at a time. Each time you guest on a world, that world becomes one of your eligible guest worlds for the next 24 hours. After 24 hours, you may choose to guest on a different world. You may log in to any world you are eligible to guest on as many times as you wish with no restriction. Guesting on worlds that are full or highly populated increases your risk of being put into an overflow map. As I mentioned above, with the introduction of guesting there will no longer be free world transfers: Transferring to a new home world will now cost a gem fee. The gem fee for world transfers is based on the population of the world you want to transfer to. Transferring to a high population world will be more expensive. Each account is still limited to one world transfer every 7 days. Players will still not be able to transfer to worlds that are “Full.” I am sure many of you are happy to finally being able to play on other worlds with your friends without having to leave your home world, so go forth and guest to your heart’s content (and hug the next quaggan you meet).
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