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关于选择方向盘,G29和T300RS都用过。 最近打折萌新涌入,很多问及方向盘的问题。 LZ是同时买了T300RS和G29,最后T300rs退货,留下了G29(主要还是囊中羞涩)。 下面进入正题。 首先T300RS和G29价格差不多的版本,T300RS普通版(就是双踏板的那种)脚踏非常非常渣,如果底部没有固定的话,踩油门整个脚踏都能踩飞了。 而如果配上T3PA pro踏板,价格又要多出1400,就算不是PRO,也要比标准版贵出900块,另外T300RS和G29一样原装无手排。T300RS配上TH8A手排,又要多出1400,来来回回就多了2800,G29手排虽然塑料手感,但是除非是发烧友,否则还是能接受的。 G29带手排套装大约2600,T300RS配齐Pro脚踏和手排将近5200块(配非pro脚踏也要4700块)。所以如果您不差钱建议上图玛斯特。 手排方面,G29排挡是6+1挡,TH8A是7+1档,单纯手感和功能,TH8A完胜。 深度烧友建议上图玛斯特TH8A排挡,支持H档和序列档两种模式,可自定义档把,轻松玩转模拟与赛车。 第二,来说说盘子本体的手感问题,如果你买的是官方正品,则一般不会有质量问题。 G29盘子是900度,T300RS是1080度,单边旋转差90度,如果是玩欧卡,则无关紧要。 这两个盘子的区别在于G29为齿轮传动,T300RS为皮带传动,鉴于两个我都同时进行过比对,可以说,手感有差距,如果力反馈不是调到最大,那么手感差距没有特别的大。 G29用的螺旋状的齿,一定程度上削弱了齿轮感不过还是能轻易的分辨出来,但是绝对不存在齿轮虚位。T300RS虽是皮带,但是皮带也是带齿的,转起来也会有轻微齿轮感,但是比G29弱很多,如果你没有和G29比对,也许感觉出来。下图是T300RS的内部传动结构,懂的人一眼就能看出来,除非皮带特别软,否则也不可能完全消除齿轮感。最后,说一下其他问题。 除去排挡和脚踏,G29方向盘一共22个可定义键(包括拨盘和十字键)。T300RS一共17个键(不包括模式切换键)。 故障则是双方都有,T300RS散热不好,皮带传动+塑料齿轮也存在老化损坏问题。 G29刚性传动,如果润滑油上的不好,或者内部进灰,则可能异响声很大,严重可能会影响方向盘的转动。 好了,就说这么多,总结就是,2款盘子各有优劣,不差钱的朋友可以上T300RS+T3PApro+TH8A拥有极佳的体验。 只是体验赛车与模拟游戏,可以考虑G29,毕竟全套比T300RS便宜了一半,又可以有比那些几百块的玩具盘子更深度的体验。 以上是个人观点,欢迎大家讨论,轻喷。
一大批BUG正在被修复中~ NEXT Experimental Branch 08/08Hello everyone, After the initial round of addressing high priority stability and performance issues, the team have been working intensely on a large number of gameplay fixes and improvements, which we have now finished QA testing and are ready to release to Steam Experimental. As always, thank you for playing the game and taking the time to report any issues you encounter! We appreciate your patience and understanding while we tackle the highest priority issues first. Please note that due to the large number of changes in this patch, there is always the possibility it may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here: C:\Users\[Username]\AppData\Roaming\HelloGames\NMS\st_[userid]) Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch. Feedback and reports of new bugs/issues being found on Experimental are welcome, so please post them here, or submit a ticket to Zendesk[hellogames.zendesk.com] with the phrase "Steam Experimental 08/08" in the ticket title. To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Select "Code: 3xperimental" in the dropdown menu under "Select the beta you would like to opt into". Latest changes on Experimental (08/08): Fixed a memory leak in the UI Fixed a number of crashes to do with freighters Fixed a crash that affected particular planets Fixed a crash that could occur while creating a race track in a borrowed Exocraft Reduced texture memory usage to improve overall stability Fixed an issue where players would get stuck in The Purge mission Fixed an issue where players would get stuck in the Ghost in the Machine mission Fixed an issue where players would receive incorrect mission instructions while returning with the Mind-Arc Fixed an issue where Sentinels would chase players forever if they did not complete the final Weapon Specialist mission Fixed an issue that was causing dialogue and rewards at certain found buildings to repeat (including Traveller graves and portal glyphs) Fixed an issue that caused players upgrading their save to not have any primary missions if they were on the tutorial for expanding their inventory when they upgraded to NEXT Fixed an issue where legacy saves would not know the recipe for microchips, the large refiner and some advanced survival products Fixed an issue where trade commodities were not available for sale in the space station Fixed an issue where player ships could shoot themselves in multiplayer Fixed an issue where some base parts were not available in the blueprint analyser Fixed an issue where players would get stuck if they died before using the Navigation Data in the tutorial Fixed an issue where the labels of hot / cold thermal protection upgrades were the wrong way around Fixed an issue where the Efficient Launch Thruster upgrade was not learnable in space stations Fixed an issue where terrain edits caused by building parts would regenerate in multiplayer Fixed an issue where Base Computers placed inside other bases could not be deleted Fixed some instances of an issue where ships would all spawn on the same landing pad Fixed a number of incorrect refiner recipes Expanded the available refiner recipes Removed the chance to get nanites from Buried Technology Modules Reduced the frequency of storms in some situations Slightly increased the cost of launch fuel, but made one canister entirely refill the thrusters In normal mode, slightly reduced the base rates of hazard and life support fuel usage Slightly reduced the radius at which Sentinel drones will investigate players Reduced the time required to scan discoveries with the Analysis Visor Increased the recharge rate of the jetpack when onboard a Space Station Farm plants now grow in real-world time (rather than game time), allowing farms to continue growing while you are away from the game. As a consequence, adjusted farming times + prices. Placed the Space Anomaly marker on the entrance to the Anomaly rather than the centre of the model Fixed an issue where mission markers would not attach to the correct base Reduced the number of whispering eggs around Abandoned Buildings Fixed an issue with rain audio Added audio to the target tagging UI Fixed a bug in the auto-aim system concerning large creatures Reduced the critical hit zone for biological horrors Fixed an issue in creature replication that could cause creatures to freeze Fixed an issue where mordite would not be awarded to the correct player when killing creatures in multiplayer Fixed an issue that could cause the third person camera to turn sluggishly Fixed an issue where players respawning in Survival mode would have no life support and rapidly die again Fixed an issue where some of Nada + Polo's missions had untranslated text Fixed an issue where some of the procedural missions given by NPCs had untranslated text Fixed an issue where some exotic biomes incorrectly reported their weather as fine or calm Fixed an issue where chairs did not display their text correctly Fixed an issue where the launch fuel tutorial did not trigger correctly Fixed a number of incorrect timings of mission update messages Fixed an issue where activating the torch did not close the quick menu Fixed an issue where Infra-Knife accelerator projectiles would originate from behind the player's ship. Fixed an issue where the freighter would not be visible to other players in multiplayer Fixed a number of issues where expeditions would reward the wrong player in multiplayer Fixed an issue where fleet frigates would return to the wrong location on completion of an expedition. Fixed an issue where changing between first and third person camera while on a ladder would break player animations. Fixed an issue where players would lose access to the main menu after reloading a save just after upgrading to NEXT On PC, pressing P will default to opening the Log rather than Options. Options continues to be the default option for Esc. Fixed an issue where Korvax eye textures would become misaligned. Fixed an issue where falling animations would not play Fixed an issue where the player would play the sliding animation while swimming Fixed an issue that would stop players from firing or reloading their Multi-Tool in specific situations Fixed an issue where Multi-Tool lasers would bend in the wrong direction. Fixed an issue where the Multi-Tool glitched while going into the Analysis Visor Fixed a number of issues for players in specific timezones Thank you, Hello Games
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