祈りの心 祈りの心
すべてまぼろし~
关注数: 0 粉丝数: 126 发帖数: 6,243 关注贴吧数: 29
3D模型进阶手册 - 个人翻译 3D模型进阶手册 by 祈りの心 本篇实际上是对MwmBuilder和MOD手册中提及的与模型同名的XML的说明 是http://tieba.baidu.com/p/2690199979的扩展内容 MwmBuilder的进阶用法: 1) 在MwmBuilder同目录命令行下,使用MwmBuilder /?获得参数列表和说明 2) 使用任何你喜欢的参数来执行MwmBuilder 参数中的/o:OUTPUT预期是Content文件夹下的某处,这个参数适用于直接生成模型到Content文件夹中,以便直接启动游戏进行测试。 基础的XML文件 <?xml version="1.0"?> <Model Name="Default"> <BoneGridSize d2p1:nil="true"xmlns:d2p1="http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.w3.org%2F2001%2FXMLSchema-instance&urlrefer=8c31805956ebb9a7292762c26181562e" /> <Parameter Name="Centered">false</Parameter><!—居中的 --> <Parameter Name="RescaleFactor">0.01</Parameter><!—重新调整因数 --> <ParameterName="RescaleToLengthInMeters">false</Parameter><!—重新调整长度到米--> <Parameter Name="SpecularPower">10</Parameter><!—高光强度 --> <ParameterName="SpecularShininess">0.8</Parameter><!—反射率 --> <Material Name="01 - Default"><!—与fbx文件中的材质名对应--> <Parameter Name="SpecularIntensity">0</Parameter><!—镜面高光颜色--> <Parameter Name="SpecularPower">2</Parameter><!—高光强度 --> <Parameter Name="DiffuseColorX">255</Parameter><!—漫反射颜色 --> <Parameter Name="DiffuseColorY">255</Parameter><!—漫反射颜色--> <Parameter Name="DiffuseColorZ">255</Parameter><!—漫反射颜色--> <ParameterName="Texture">Textures\Models\Cubes\large_assembler_de.dds</Parameter><!—贴图路径--> <Parameter Name="NormalTexture" /><!--法线贴图--> </Material> </Model> XML参数: Material Name - 材质名、上面的值是"01- Default",他必须与fbx文件中的材质名对应。如果你不确定,添加/e参数、他将由FBX为你的材质创建一个假的XML Texture – 贴图、这是一个相对路径,贴图必须放到"Content\Textures"目录下的某一子文件夹下 NormalTexture – 法线贴图、如果他是空的(基础XML里就是空的状态),他将根据贴图路径查找后缀为_ns.dds的文件,参照基础XML这里是:Textures\Models\Cubes\large_assembler_ns.dds SpecularPower and SpecularShininess -高光强度和镜面高光颜色、影响高光的参数 BoneGridSize and BoneMapping – 这些2个参数用于破坏, 仅可用于创建自平板的模型(装甲, 内墙...); 查看装甲XML文件获得更多细节。 RescaleFactor, Centered,RescaleToLenghtInMeteres – 一般不需要改变 贴图: de贴图- RGB通道包含漫反射颜色, A通道包含发射率 ns贴图- RGB通道包含法线贴图, A通道包含高光贴图 请参考现有贴图在各种表面的表现. 请将DDS贴图压缩为DXT5以减小文件体积(参见MOD手册);Photoshop和Gimp有插件导入导出DDS.推荐使用WTV浏览DDS. 碰撞模型: 当前碰撞模型是不可更改的.碰撞模型现在基于模型路径且由代码创建.对于未知模型,碰撞模型仅仅是一个包围盒. 碰撞模型的工具和手册将在未来的中添加. 相关链接: Photoshop DDS 插件:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fdeveloper.nvidia.com%2Fnvidia-texture-tools-adobe-photoshop&urlrefer=09c113c4ce22f3ca7147c3efd9e8bb32 Gimp DDS插件:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fregistry.gimp.org%2Fnode%2F70&urlrefer=22e21bd49d2b1a2e4c293adb678b5ec4 WTV 浏览器:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.nvidia.com%2Fobject%2Fwindows_texture_viewer.html&urlrefer=0496f3eff58c4202fb22aa18c4826ff4 模型封装器: {Steaminstallations directory}\SteamApps\common\SpaceEngineers\Tools\MwmBuilder.exe 个人翻译转载请注明出处作者、谢谢
Space Engineers的未来,这里有所有你所期待的东西 官方整理的玩家建议,里面有的基本都会实现[英文] 翻译水平有限,所以有能力的人翻译下吧.... 有部分已经实现,比如昨天更新的起落架 - - [Mega Thread] Suggestions for Space Engineers -Updated, Nov 06-Last update: 06 November 2013 Hello! Please redirect every other suggestions thread in this one, if you want. I think it's better to have one big list here. If you don't like the presentation, mention it in the comment section I'll try to change it :) I know it's only an alpha; BEFORE POSTING: PLEASE MAKE BRIEF AND CLEAR SUGGESTIONS. EXEMPLE: "-New blocks with different colors." THANKS ;) Props, solid objects and structures: -Plants, to decorate the inside of our stations. -Real windows; I mean closed windows. Glass windows. -More interior lights; more powerful. -Bench, table, chair. -Elevators. -Teleporter. -"Wings" props for spaceship. -Armor cubes the same shape as the interior ramp. Different slope types: currently there is only a 45° slope. 30° and °15, perhaps in a 2x1 formation as opposed to a 1x1 would be great. -Exterior armored hatches or airlocks. (Perhaps the same type of module that the ladder is made from.) -A Window with 'corner' and 'inverted corner' shapes. -Armor cubes the same shape as the interior ramp. -More color choices. -Different block sizes to allow finer details. -Different metal patterns for more diversity. -Glass. -We need attachable structures and be able to control them with 1 main Computer. Magnectic landing gear added -Varying strengths of armour. i.e, Armour Block Strength 1, Strength 2, Strength 3, e.g, use your ship as a ramming ship and negate damage. -GPS. -Communications room. -Circular/spherical/rounded block-types. -Introduce Armor cubes based on aluminum, titanium, and other alloys for components to make lighter Armors and stronger Armors. -Holding prison blocks. - Larger doors that slide open, i.e, hangar doors, bulkhead doors: Link found here. - Manual override switches: Link found here. Weapon and Tools: -Laser beams for weapons. -Space shotguns. -Railgun/Gauss weapon for ships and stations. -Grappling hook/harpoon winch. -Laser turrents. -Power gun to knock out ship power if it has no shields. Expensive to make. -Hull shredder kinda like a shotgun blast. -Seeking missles. -Plasma cannons. -Shield blaster- only damages shields. -Explosive charges, fires and sticks to surfaces it comes into contact with. -Nuclear powered weapon. -Gravity beam, pushes ships away or pulls them closer -Claw like grappling hook which allows you to board a enemy ship (Maybe too much but: The planet killer - a extremely expensive weapon capable of cracking a planet) Vehicules/ transportation: -An "auto-loc" style garage (Borderlands 2). Where you can store and save a little ship, and then make it appear in any auto-loc you find, erase your last one. A way to save a ship/station design, and paste it anywhere in any server if you had enough resources to build it. (Blueprints that are saved to the character and not a server. So you can build something in single player and bring it to multiplayer if you have the resources.) -Sort of space-bike. To be a space biker! -Thrust vectoring for fighters needing to make quick turns. -A basic thrust vectored cube that combines 2 or 3 axis of direction. Piling on multiple thrust cubes for what is essentially a utility vehicle is overkill. -More in ship diagnostics and detailed information. (ie, scale of ship) -Rails; to stick little ship on it. Like trains. -Air tubes. (Futurama style) -Gravity generator for small ships (but with greatly reduced effective radius). -Small ships affected by gravity when generators are off (railgun small ships out of big ships). -Magnetic landing gear. Added -Exosuit. (Robots) -Car, moon buggy etc... -Joystick support would be nice with the choice of Miner Wars style throttle (100% - 0% - 100%rev.) or classic Space sim throttle (100% - 0% only, reverse with already exisitng reverse key). -Shields. -Reinforced hull armor -Reflective armor made against laser weapons -Impact armor for collisions. -Space flares for missles. -Different kind of interior turrents. -Anti fighter gattling guns automated. -More interior shields kinda like barricades to slow down intruders. Space entities: -Small planets and/or moons (to harvest materials or build something on them...) -Some asteroids should have a natural inertia rotating them. (giving the sense the world is alive) -Meteor/asteroid showers. -Lager astroids to make up for lack of planets. -Space storms -Old abandoned ships to give some horror aspects , such as finding a wrecked graveyard -Deralict space stations also abandoned, or maybe not hostile aliens waiting. Fixes: -Increase jetpack limit speed. Fixed -Ghost block transparency: Link -Turn the "F" key (Jump) to the key for lights. Options: -Copy/paste of creation. -Possibility to name station or ships. -To be able to build on sloped surfaces. -The ability to choose where the game stores it's saves. -Use "ctrl" to rotate objects. -First Person view for large ships. -Undo-feature, or save/load based on a structure. -Choosing the colour of your suit. -Multiple saves per world. -Self destruct button on station. Gameplay: -Keyboard shortcut for turning on/off individual Reflector lights in the components menu. -A radar on spaceship or station ( DRADIS style) -Magnetic walls, to walk on it with magnetics boots for exemple. -Physic guns. (like Gmod) -Atmospheric and/or Force field generators. more detailed concept here. -Remotely hotkey turn a ships generators on or off outside the ship. (car keyfob) -Grapple plates. Applies a force to hold exterior objects, to allow 2 ships to stick to one another whilst turned on. Grapplling would only work on 'armor' cubes and skids. Magnetic Landing Gear added -A Waypoint system like in Miner Wars 2081, but improved to set our own waypoints. I was trying to reach the sun and I lost sight of the spawn platform. -Occasional Solar Flares from Miner Wars 2081 as a challenge. They can hurt you, but not your ships/stations in its Creative mode. It should when it comes to its Survival mode. The player should be allowed to set the frequency. -A way to lock the speed while controlling a ship. -Different types of artifical gravity. -Sounds in cockpit. -Air Shaft for Air of station and ships (not small ships since it has a cabin) -Air pumps or air generator -Purification Chamber (takes off suit when entering Ship) -Automatic symmetry: you add a block on one side of, say, a vertical plane, and the same block is added in reverse orientation on the other side. -Need more flexibility in mapping keys and mouse. Added -Gravity boots. Ideas: -Something (air pressure) that will allow us to live without our space suit. Because wearing it inside our stations seems strange for me. -"Quality of life" blocks such as the things to make dining halls, living accomidations, relaxation lounges ect... for larger ships and crew. -More powerful external lights colored (red and green for exemple) similar to aircraft just to make your presence known and such. And flashing ones. -Modding as easy as on Source games. -Compatibility with the steam workshop. Added -Randomly generated abandoned stations and randomly generated space wrecks. -Gravity field stopping walls. (lead walls) -Trackir™ compatibility. -Dynamic Scenarios who can be triggered by the player. -When you put a small ship in a big ship, and you turn off the reactor(s), it would become part of the big ship (aka, transport). Magnetic Landing gear added -Jetpack animation. -Free camera for Machinima. -A hanger interface to dock small ships in. Mining mothership and small mining ship for instance or carrier with fighters. -Cameras on ships and stations. -Construction yards and ship design mode. In design mode a new blueprint is generated, which can be passed to a construction yard. The design mode should be more of an editor and less of in-game. -Meta-blocks (user-defined large blocks consistent of normal blocks) to quickly repeat patterns, rooms, wings, etc etc etc. -Gravity affects everything in the ship. Like ships when powered off. Loose cargo. -Great ideas from "SergeantSpade". Long comment can't put here. But worth it, go read it in the comment section. :) -Stronger drives and reactor cores. -An omni-directional acceleration unit. -Decompression getting sucked into space NPC/ AI ideas: -AI crew members. -Hire said crew members from space stations made by player -- or randomly generated station. -Creating a space station draws NPC's on the map(?) to it to trade or to be hired. -Space pirates (AI) -Automated droids that can be custom purposed for what you need, defensive, boarding{Bex}, mining and perhaps even following a template to recreate small vessels when ordered. Just simple machines that you design and can be customised per player. -NPC (alien for exemple), that you can interact with in some way (trade, fight, coincide peacefully, ect). -Would be cool if they made space exploring more dangerous by adding 5 types of creatures to encounter, npc traders, pirates, hostile aliens, mutated monsters for horror, robots. Specialist corner: -Player options to show unit scales in Galatic Standard (cubes/Newton/Meters per second), Metric (Meters/Kilograms/Kilometers per hour), Imperial scum (Feet/Pounds/Miles per hour). -Show ship mass in N. Newtons. Ambiance: -Add random commentry by your astronaught depending on what your activity is. -Footstep noises. (In airlock station) Single player: -A story, scenario mode. With different planets, colonization, trades... Multiplayer: -Multiplayer mode. Planned -Voice chat for the multiplayer, or voice chat as the voice chat in Moon Base Alpha. ( Moon Base Alpha ) [-Classes for player. (Fighter, commander, medic...) 50/50 nobody is fully convinced about this feature] Idea for the post Alpha AND Beta: - Add an achievement system compatible with steam to show your progress in-game to your friends. -Character creator (A bit useless if we can't put away our suit). -Add random commentry by your astronaught depending on what your activity is. -Customization of the astronaut outfit. (flags on their arms, like military people do for exemple)
「管理局」魔法少女武斗祭吧吧规(试行) ⊙∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽⊙ ∮ 进入本吧请遵守百度贴吧协议:         ∮ ∮  http://tieba.baidu.com/tb/eula.html    ∮ ∮                       ∮ ∮ 魔法少女武斗祭吧吧规:            ∮ ∮  发帖内容不得涉及不合谐内容        ∮ ∮    发贴内容应与魔法少女武斗祭相关      ∮ ∮  严禁纯水连帖               ∮ ∮  严禁以同一主题重复帖           ∮ ∮  原则上禁止挖坟,无意义回复将被警告性删除 ∮ ∮  本吧发帖格式暂不做限制          ∮ ∮                       ∮ ∮  「管理局」标记暂定吧务使用         ∮ ∮  乱用吧务标记的帖子将被删除         ∮ ∮                       ∮ ∮ 对于管理有任何疑义可以发贴或发消息联系吧主 ∮ ∮                       ∮ ∮                       ∮ ∮ 魔法少女武斗祭新人报道帖           ∮ ∮  http://tieba.baidu.com/f?kz=732298244   ∮ ∮                       ∮ ∮ 魔法少女武斗祭相关QQ群:            ∮ ∮  通用:68487148 66176956 68451406 14347645 ∮ ∮   网通专用:73147840             ∮ ∮   更多的QQ群可以查看:            ∮ ∮     http://tieba.baidu.com/f?kz=701508045  ∮ ∮                       ∮ ∮ 魔法少女武斗祭主导航贴:                   ∮ ∮   http://tieba.baidu.com/f?kz=731674376      ∮ ∮                       ∮ ∮ 魔法少女武斗祭各版本改动、官方消息及操作说明 ∮ ∮   http://tieba.baidu.com/f?kz=585522039   ∮ ∮                       ∮ ∮ 魔法少女武斗祭下载资源            ∮ ∮    http://tieba.baidu.com/f?kz=642884398  ∮ ∮                       ∮ ∮ 更多资料可以查阅精品区                 ∮ ⊙∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽∽⊙
aisp帐号注册 文字说明 步骤1:打开http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsecure.nicovideo.jp%2Fsecure%2Fregister%3Ftransition%3Dcommon&urlrefer=4c1781bdfdfb811862278bf96614d068链接 步骤2:在"メールアドレス"栏输入你的Email地址,然后点击"登录情报の入力画面へ" 下一个画面中 步骤3: "ニックネーム"是nico的昵称(与aisp无关)2-16字以内 这行看不懂就不用继续了 这行也是 お住まいの地域:居住地区可以随便或者PR of China パスワード:密码8-16位半角英数 密码找回问题随意了 然后点击"登录确认画面へ" 步骤4:输入"认证コード"左边的图片中的code,之后点击"利用规约に同意し登录" 这时会看到下面的文字 アカウント新规登录 登录していただいたPCメールアドレス宛に 登录完了手続き メールを送信しました。 メールが届いているか、メールアドレスの受信ボックスを确认してください。 到你在第一步所填写的邮箱中收取nico发给你的确认邮件"[ニコニコ动画]登录完了手続きのお愿い" 在邮件中找到"下记のURLにアクセスすると登录完了となります。"这行,点击他下面的链接完成注册 点击后你会看到 アカウント新规登录 はじめまして **** さん。 あなたのユーザーIDは ******* です。 ニコニコ动画のサービスをお楽しみください! 至此nico帐户注册完成 aisp登录使用的是与nico帐户相同的用户名,密码
MBA-统合版 1.60全部操作说明 MBA统合版操作变化及说明 菲特StS的SX在对方攻击时按下会瞬间反击对方5下 菲特StS的SZ在释放后再次按下可以产生爆炸,类似莉娜的火球 移 动:  普通移动:普通的移动,移动时某些魔法可以继续蓄力   施放方式:上下左右  突  进:稍快的移动,移动时某些魔法可以继续蓄力   施放方式(耗蓝普通):远距离时,上下左右键+突进/挪步键(C)  强化突进:与距离无关,快速移动   施放方式(耗蓝中等):方向键+突进键按两次,第二次按住的话会飞的更远但也会持续耗蓝            近战时先按突进然后松开再按方向+突进会较容易放出  尾随突进:直接冲向当前锁定目标   施放方式(耗蓝大):连按两次突进键,第二次按住  挪  步:近距离时移动到对手的左右或向前后移动,比普通移动要迅速   施放方式(会耗蓝):近距离时按上下左右+突进键  瞬  移:可以在近距离时瞬移到对手的面前或者身后,原来是上下+防御   施放方式(会耗蓝):上升/下降(QW)+防御,虽然是同时但先上下后防御来按的话比较容易出 魔力弹(X):(会耗蓝)  普通的魔力弹效果与原来没区别,根据不同角色类型连击数不同   施放方式:Z连按或点按就可以  蓄力魔力弹(限远距离角色)可以打破防御但是对于强化防御无效   施放方式:长按魔力弹键看到闪光后松手  强化魔力弹(限远距离角色)可以打破防御和强化防御,可以造成对手僵直   施放方式:长按魔力弹键直到自动发射  多目标魔力弹(限远距离角色)发射魔力弹同时攻击多个目标   施放方式:按住魔力弹键的同时切换锁定的目标         根据按魔力弹键时间的长短可以造成普通或蓄力魔力弹的伤害 防 御(X):(会耗蓝)  普通防御:可以防御正面的魔力弹或者普通攻击   施放方式:X按住,也可以按X的同时加上上下左右来防御任意方向快速防御  强化防御:可以防御除魔力爆发技外的几乎所有攻击,但是可以被防御粉碎攻击或强化魔力弹打破   施放方式:连按两下防御,需要消耗约1/3的魔力,可以一直按住防御键持续释放,直到没蓝>_<很快的..  防御击飞:防御击飞攻击并且造成对手僵直   施放方式:与对手击飞攻击的攻击方向相对的按方向键+防御键  击飞回避:   施放方式:受到击飞攻击的瞬间按下突进键  倒下恢复:倒下后任意键连按可以快速站起,多键同时按下可以更快,根据被打倒的原因,恢复时间不同  瞬时防御:在对手发动攻击的瞬间发动防御,可使对手较长时间僵直  反击防御:自动瞬移对手身后进行打飞攻击   施放方式:在对手攻击瞬间防御+魔力弹键一起按  攻击抵消:同样的时间同样的威力互相进行普通攻击,或者远程攻击      但是普通攻击会造成双方僵直,在普通攻击抵消的瞬间按突进可以解除      在攻击被瞬时防御时同样可以通过突进解除僵直 普通攻击(A):(不会耗蓝)  普通攻击效果与原来没区别,根据不同角色类型连击数不同   施放方式:A连按或点按就可以  击飞攻击:将对手打飞   施放方式:长按普通攻击键,可以加上上或下键将对方打上去或砸下去...  连击击飞攻击(限近中距离角色)   施放方式:连击最后一下打出后长按普通通攻击键  防御粉碎(限近中距离角色)   施放方式:同时按下普通攻击和魔力弹键施放  突进攻击:尾随突进中按下攻击键 转载请留名的说...
MBA奈叶包 1.53→1.54+升级补丁说明 MBA奈叶包 1.53→1.54+升级补丁说明 【追加·修正点】 [Ver.1.53+]→[Ver.1.54+] ·修正战败时的语音问题 ·修正菲特的雷光战斧变得巨大的问题 ·修正小樱的「镜」牌(sx)效果一直持续的问题 ·修正小樱的封印(scz)对金色魔王释放时的问题(牌没了等等 - -) ·攻击时使用魔力火花后,魔力火花的冷却时间增加 ·防御时使用魔力火花后,魔力火花的冷却时间大幅增加 ·防御魔力火花命中对方时,对方将会小幅受创硬直(受身..?不玩别的格斗类..) ·缓解玩家1vs3(电脑各自一队)时,目标集中在玩家身上的问题 ·菲特的巨镰飞刃(sz)射程增加,发动速度加快 ·菲特的魔力弹准确度提升 ·小樱,菲特的威力提升,突进中受到的伤害减少,突进距离延长 ·小樱的「火」牌(sz)飞行距离延长(本来就不短了说>_<) ·小樱的封印(scz)护盾强度提升 ·Kirara(红机)的星光轨迹(sa)冷却时间增长,发动速度减慢 ·Kirara(红机)的真·裂光反缠冲(sx蓄力满)蓄力所需时间加长 ·Sarara(蓝机)的浮游炮(sa)在角色受创硬直时将无法发射 ·露露(钻头)的ドリコプター(sx)生效范围调整 ·诺维尔的重力雷(sa)在角色受创硬直时将无法发射 ·奈叶StS的魔力弹在星煌模式下威力增加(星煌3下7发魔力弹可以打掉一条多血) ·疾风的晶雪之歌爆炸时间更早 ·疾风的凌风天鹫弹速提升,除中心外的4弹命中判定调整 ·丽娜的火球冷却时间增加,范围伤害减少 ·白蛇的覇王氷河烈(sa)威力增加 ·白蛇的螺光冲霊弾(sz)射程延长 ·Kukuri增加蓄力射击 ·Kukuri的魔力技失败时,僵直时间缩短 官方下载地址: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fmirror0.fuzzy2.com%2F2009%2F09%2Ffly-system%2FMBALpatchVer154%2B.zip&urlrefer=488ba0efe4ad2b0ffed2ab8354b21dc6 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fmirror2.fuzzy2.com%2F2009%2F09%2Ffly-system%2FMBALpatchVer154%2B.zip&urlrefer=f8b359827f9d5d63f6186488eb4a774f http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fmirror3.fuzzy2.com%2F2009%2F09%2Ffly-system%2FMBALpatchVer154%2B.zip&urlrefer=50e03bb21dfe0ddb1c037816ee1788f4 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fmirror4.fuzzy2.com%2F2009%2F09%2Ffly-system%2FMBALpatchVer154%2B.zip&urlrefer=cbdee77ac2f3985fc23de8ba56f51cd8 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fmirror1.lapistan.jp%3A8000%2Fmirror%2Ffly-system%2Fmod%2FMBALpatchVer154%2B.zip&urlrefer=1f9c14d094c1f5550b0c6f80c792e0ec http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.nekoneko-web.net%2Fmbf%2Fmirror%2Fcircle%2Ffly-system%2Fmba%2FMBALpatchVer154%2B.zip&urlrefer=99b21bf2df04aa83a7ff05a96163177d http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fmagics.ddo.jp%2Fdata%2Fpub3%2Ffly-system%2F2LlDm3LvXCkWi8xd9giH%2FMBALpatchVer154%2B.zip&urlrefer=b18633435e16212abd94a1a8cb0828fe
首页 1 2 3 下一页