幻の叛逆 幻の叛逆
幻TK
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各个扩的机制简单概述。 0-【弑神编年史】 Chronicles of the Godslayer 《暗杀神》系列的基础版,独立版本。支持2至4人游玩。 1-【邪神归来】 Return of the Fallen 《暗杀神·弑神编年史》的扩充版本,引入了“天命”(Fate)效果。支持2人游玩,与《暗杀神·弑神编年史》配合使用可以支持2至6人游玩。“天命”自此在其他版本中多有出现。此外,这个版本使用了“战利品”机制(后续修订时,从《暗杀神·亡魂风暴》引入)。 2-【亡魂风暴】 Storm of Souls 《暗杀神》系列的独立版本,引入了“事件”(Event)、“战利品”(Trophy)机制和“联动”(Unite)效果。支持2至4人游玩。“战利品”、“联动”自此在其他版本中多有出现。 3-【不朽英雄】 Immortal Heroes 《暗杀神·亡魂风暴》的扩充版本,引入了“灵魂宝石”(Soul Gem)机制。支持2人游玩,与《暗杀神·亡魂风暴》配合使用可以支持2至6人游玩。 4-【祈夜崛起】 Rise of Vigil 《暗杀神》系列的独立版本,引入了“宝藏”(Treasure)、“能量”(Energize)机制和“充能”(Energize)效果。支持2至4人游玩。 5-【黑暗解放】 Darkness Unleashed 《暗杀神·祈夜崛起》的扩充版本,引入了“转化”(Transform)机制。支持2人游玩,与《暗杀神·祈夜崛起》配合使用可以支持2至6人游玩。“转化”自此在其他版本中多有出现。 6-【位面瓦解】 Realms Unraveled 《暗杀神》系列的独立版本,引入了“多重派系”(Multi-Faction)机制和“多重联动”(Multi-Unite)效果。支持2至4人游玩。“多重派系”自此在其他版本中多有出现。 7-【王者黎明】 Dawn of Champions 《暗杀神》系列的独立版本,引入了 “王者”(Champion)、“派系怪物”(Faction Monster)机制和“募集”(Rally)效果。支持2至4人游玩。 8-【梦境世界】 Dreamscape 《暗杀神》系列的独立版本,引入了“梦境”(Dreamscape)、“梦启”(Insight)、“幻景”(Vision)机制。支持2至4人游玩。 9-【光影之战】 War of Shadows 《暗杀神》系列的独立版本,引入了“昼夜”(Day & Night)和“双费用”(Dual-Cost)机制。支持2至4人游玩。 10-【元素赐礼】 Gift of the Elements 《暗杀神》系列的独立版本,引入了“赋力”(Empower)、“寄生”(Infest)效果。支持2至4人游玩。此外,这个版本使用了“事件”机制。 11-【远祖秘境】 Valley of the Ancients 《暗杀神》系列的独立版本,引入了“神殿”(Temple)机制和“回响”(Echo)、“净空”(Serenity)效果。支持2至4人游玩。“回响”和“净空”自此在其他版本中多有出现。 12-【噩魇降临】 Delirium 《暗杀神》系列的独立版本,引入了“噩魇骰子”(Delirium Die)机制和“竞标”(Auction)、“复现”(Recur)效果。支持2至4人游玩。此外,这个版本使用了“梦启”机制。 13-【天使救赎】 Deliverance 《暗杀神》系列的独立版本,引入了“梦缚”(Dreambind)、“幻象”(Phantasm)和“劫掠”(Plunder)效果。支持2至4人游玩。此外,这个版本使用了“梦启”机制。 14-【扬帆掠夺】 Skulls & Sails 《暗杀神》系列的独立版本,引入了“航海”(Sailing)机制。支持2至4人游玩。此外,这个版本使用了“宝藏”机制。 15-【宝岛诅咒】 Curse of the Golden Isles 《暗杀神》系列的独立版本,引入了“幽灵海盗”(The Ghost Pirate)机制。支持2至4人游玩。此外,这个版本使用了“航海”和“宝藏”机制。 EX-【攻守同盟】 Alliances 《暗杀神》系列的扩充包,无法单独游玩,需配合《暗杀神》独立版本使用;引入了“同盟”(Alliance)、“战旗”(Banner)机制和“同盟联动”(Ally Unite)效果。
[官方Lore] Monster Lore 怪物背景故事 基于14扩 Xoata is the raging seas,a protector of the islands who lurked deep below the waves. No one knows whether Xoata had always existed, or if the titan was given life through the Dreamscape's transformative energies. Either way, the god-thing now moves below the waves. Massive storms following in its wake. When it rises, it's as though an island is pushing its way up from the deep, smashing ships with gargantuan tentacles and incinerating the crew with bolts of lightning. Beware the waves and storms. Beware Xoata,The Sea Breaker.The Wraithsquid was a story told for generations by the people indigenous to the islands of the Severed sea; a cunning creature that dragged swimmers into the water with bony claw-like tentacles, to feast upon the brains of it's struggling victims. Now, this nightmarish thing has been brought to life through the residual energies of the Dreamscape that radiate throughout the Severed Sea. It flourishes in the warm coastal waters where it's human prey swims and fishes. Death is the only escape for the unfortunate soul who finds themselves in the Wraithsquids grip.The Bombfish is one of the more terrifying creatures inhabiting the Severed Sea. Sailors need to be constantly looking out for a green glow below the water indicating an approaching school as it means certain death if their ship can't avoid these volatile fish. The Bombfish regularly preys upon whales and large flying animals, by swarming the creature and bursting with a bright green fire that burns even underwater. After the initial bombardment, the remainder of the school devour the dead or wounded prey. With the increasing number of New Vigil ships entering their feeding grounds, the Bombfish have developed a taste for human flesh. Captain Emma Ironheart noted that she's seen them propel themselves high enough to destroy an airship and then feast on the bodies that fell into the sea below.Naka found her beloved Storm Serpents, Bulga and Durn, when several of her crew were electrocuted to death while swimming in water near their eggs. Now, having reached adulthood, these Eels inhabit large stormclouds where they slither about electrifying and devouring whatever creatures dare to fly nearby. Periodic feeding of conductive metals helps keep their scales shimmering with electricity. Naka's Eels, in particular, have an appetite for gold. Their assistance in fighting off monsters in the Severed Sea's has been the stuff of legend, making them the unofficial mascots of the crew of The Scorn of Emeri.Shallownoose is nearly indecipherable from common types of seaweed.The plant itself can only be recognized by the oily residue it leaks into the water where it frows. Shallownoose waits for creatures to swim by and then all at once it springs to life entangling prey, breaking bones and often suffocating the creature. The oil which sailors use to spot Shallownoose is actually a strong corrosive digestive substance that breaks down the prey into nutrients for the plant to absorb.These colorful tropical parrots feed on metal. The birds were warped by the dreamscape energy released during the delirium wars. They are named for their incredibly hard and beautiful diamond-like beaks, capable of tearing through metal without getting chipped or damaged. The population of these creatures is rising at an alarming rate as more and more explorers from new vigil bring a variety of metals into their territory . Diamondbeaks tend to feed in swarms descending on a ship and chipping away until not a piece of metal remains. It was emma irornheart, hero of the mechana faction , who first name these birds after her prototype airship "the ironheart" was devoured by the creatures.Having discovered this new species she officially named them "annoying trashbirds" but was asked by mechana zoologists if she could find another name- diamondbeak, she felt, was an acceptable compromise.
[官方Lore] Emma Ironheart: Birdfood The crew and passengers of The Ironheart were almost certainly going to die. The airship’s hull was being picked apart by a flock of diamond-beaked and metal-hungry parrots. Emma Ironheart, the captain and inventor of the craft, did her best to calm her passengers. “We are absolutely not going to die,” she said, then climbed through the hatch above her and slammed it shut. Emma had built her airship for exploration, not for passengers. Today, however, The Ironheart was full of passengers, specifically, a group of rich explorers who’d become shipwrecked in the Severed Sea. The whole experience of rescuing them was frustrating, because after landing her airship, it took a whole day for them to get their stuff on the ship. After boarding the Ironheart, all they did was complain about their lodging and safety, as though being saved from a desolate island with no food and water wasn’t good enough. As Emma headed toward the bridge, things were looking bad. Smoke was billowing out of the engine rooms and into the hallway. She needed to get rid of these birds, and she needed to do it fast. As Emma entered the bridge of the Ironheart, one of her Steelfoot Sailors –automatons that assisted her with simple maintenance and navigation tasks– clomped over to her and stood there, silently waiting for orders. “What?” she asked the voiceless automaton. There was a far off –boom!– and the whole ship rattled. It triggered a small red light to start flashing on the bot’s reflective copper chest. “Oh really?” Emma said, feigning surprise. “There’s an emergency?” The automaton nodded its head. Emma grabbed the bot by the shoulders, turned it around, and kicked it in its non-existent copper ass. “Steer the ship toward land, dummy.” The bot clomped away, red-light still flashing. Good help was hard to design. Emma walked into her ready-room and closed the door. It was a small and dangerously cluttered space with a brass desk at its center, a room made even smaller by the crates of unfinished inventions and scrap parts stacked around the perimeter. She grabbed a box labeled “Important” and dumped its contents onto her desk. A void pistol, blueprints, and a few valuables tumbled out. Emma spread the pile across her desk. Not finding what she was looking for, she lifted a second crate labeled “Unimportant” and dumped out its contents: tax documents, cease-and-desist orders, fines, bills, death threats, and love letters. She slammed her fists on the desk. “Well, isn’t today a masterpiece of frustration?” she muttered. “Who moved my stuff?” The automatons in the other room continued to do their work, but all swiveled their heads in Emma’s direction as though they were capable of caring. It was something Emma had programmed them to do because it’s frustrating to scream about things and have no one even pretend to listen. As Emma frantically flipped over crates, there was a loud knock at the door. “What?” she yelled. When no one entered, she continued, “That means come in!” The door opened with a creak and Toby Pop, her first officer, stepped through. “Uh, captain–” “Did you move my climby things?” “Your what?” Toby asked. “They look like giant monster claws,” she said, gesturing with her hands. “Nobody is allowed in here, but you and the Steelfoot and they don’t move stuff if you don’t ask them to,” he said. When she didn’t respond, he took a quick look around the room and asked, “Did you check your closet?” “Good idea,” Emma ran to her closet and grabbed the handle, but before opening it remembered, “I have private things in here. Get out.” “Captain, the birds are–” “Toby.” He nodded. “Yes, Captain,” and stepped out. Emma slowly and carefully opened the door. Two steam rifles, a small box of void grenades, and an umbrella stand full of swords tumbled to the floor. Emma used her boot to shove everything aside and then stepped into the closet, and – awesome – found the thing. Once she’d strapped the contraption on, she called for Toby. The first officer rentered and made it about two steps before he froze with a cartoonish look of horror on his face, as grenades and loaded weapons rolled around on the floor. The look grew more ridiculous when Emma stepped out of the closet wearing a pair of monstrous mechanical claws fitted over the backs of her hands and feet. “I found them,” she said. “Uh...What exactly am I looking at?” Emma slashed at the air. “My climby things,” she said, smiling because they looked awesome and they were awesome. “Okay,” he muttered, clearly not comprehending the awesomeness of her invention. He shook his head and restarted, “Captain, the birds have pecked their way into the ship. They’re flying around on the inside.” “What in the five hells are they after?” There was a clank on the window, then the dink-dink-dink of a colorful bird chipping away at her ship and her future. “I am going to destroy those parrots,” Emma mumbled, squeezing a mechanical claw into a fist. “How are the passengers?” Toby asked. “They’re fine,” she said, and waved off the question. “Where are the birds?” “They seem to be congregating by the bow of the Ironheart,” Toby said, pointing toward the front of the ship, but Emma had become distracted trying to pick the void pistol up off her desk. The claw covered the topside of her hand and had huge talons that curved over each finger, making it difficult for her to pick things up that were flat against a surface. “At this point in our journey, the cargo holds are nearly empty,” she said. “Uh...captain?” Toby looked concerned. “Maybe try–” “I got this, Toby.” Emma glared at him for a long moment. “Yes, captain,” he said, sighing resignedly at her stubbornness. Emma slid the gun toward the edge of the table using the side of one hand, hoping to drop it into her other hand once it fell. As the gun neared the edge, the ship hit a bump of turbulence, and the pistol landed on the floor and a blast of void energy nearly vaporized Toby’s head. He screamed. The captain and her first officer stared blankly at one another. Seeing that Toby hadn’t been hit, Emma pointed at the gun, and said, “Hand that to me.” While Toby stood there frozen, another bird landed on the window. Now there were overlapping dink, dink, dinks. Her first officer didn’t turn to look, he just stood there in shock, probably considering his life choices up to this point. “Toby,” Emma shouted. “Snap out of it. You’re still alive. Not even hurt. Pick up the gun.” He took a timid step forward, picked the weapon up, and trembling, placed it into Emma's hand. “Thanks,” Emma said. “Make sure the Steelfoot steer this thing toward land and then meet me in the cargo hold. I’m going outside to deal with these birds.” Toby looked out the panoramic windows of the ready-room. There was frost building up around the frame from the freezing temperature of their altitude. The sky and sea went on forever, and clouds floated passed as The Ironheart rocketed toward New Vigil. A beautiful scene interrupted by the horror of fluttering parrot saboteurs, black streaks of poisonous smoke, and lethal bits of shrapnel from the engines. He looked back at Emma, “I’m sorry,” Toby said. “Did you say you were going outside?”* * * Emma’s magnetized and sharpened claws worked when it came to scaling the hull of a massive airship rocketing through the sky at high speeds, but they were useless when it came to dealing with the cold. Her teeth chattered, and her muscles tightened up. All she could think about was how murdered these stupid birds were about to be and how glad she was that the ship was descending into warmer air. Emma was headed toward the bow when one of the giant parrots flew over, gently perched on her claw and began dink-dink-dinking away. The bird stared at her with its dead black eyes as it chewed the metal. “No!” Emma waved her arm up and down to shake the bird off. It squawked and landed a few meters away. She couldn’t hear the dink-dink-dink because of the wind, but she could imagine it, and it pissed her off, so she pointed the pistol at the bird and screamed “Stop eating my ship,” then pulled the trigger. Black and purple void energy vaporized the bird, and a second later, Emma was choking on its scorched red feathers. Emma reached the bow of the ship. From her position, through the window, she could look into the room where her passengers were and they could see her too, dangling upside down from beneath the upper floors of the Ironheart like some sort mechanized airship pirate with awesome looking claws. Emma waved at them and kept moving. The faster she could get them back to New Vigil, the less time she’d have to spend with them. From here, she could see that Toby was right: the parrots were flocking outside the cargo bay. There were so many of them that it looked like the ship had giant feathers of its own. There wasn’t an inch of space for the rest of the flock to land. They flew around the airship chomping at important stuff while they waited for an opening. There must have been something in the cargo bay that they wanted, but Emma had no idea what it could be. As the ship was nearly home, their rations were low, but even if the ship had been brimming with food, these little monsters eat metal. The only metal in storage was rusted scrap, which –in Emma’s opinion– seemed less appetizing than the expensive steel alloy that the rest of the ship was composed of, but then, what in the five hells did Emma know about birds? Either way– Emma fired a few rounds into the parrots, blasting away until she’d punched a hole into the swarm. More parrots flew up to fill in the gaps. “Five hells,” she said. “Get off my ship!” Then teeth chattering, fingers frozen, and cheeks burning red from the wind, she climbed toward the nearest window, smashed it, and tumbled inside. Emma stole a brief moment to catch her breath and embrace the warmth, then she stripped off the climbing gear and began hauling ass toward the cargo bay, feathers trailing in the air behind her. * * * Toby was waiting there when Emma ran through the door. The wall was riddled with holes where several of the parrots had chipped their way in. Hundreds of them were crawling through like big colorful feathery maggots. Their overlapping pecking sounds filled the large space with unsettling noise. “Toby,” she said, yelling over the racket. “You told me to come here!” he shouted back. She couldn’t hear him, but nodded anyway, “Right! How’re we looking?” “We’re going to crash!” “What?” She shrugged, still not hearing him. “We’re going to crash!” He pointed to the ground, then used both hands to make an exploding gesture in the air. “Oh...Right...Great!” Emma’s attention had turned away from her first officer and back to the parrots. The ones inside the cargo bay were all pecking away at a single stack of unfamiliar crates. When she inspected them, she found that they were all vaguely labeled as “supplies.” “They really want whatever’s in there,” he said, then thought for a second. “Since when do we label our supplies as supplies?” Emma snorted at this, then swatted at the birds. They flew off, landing on a nearby container with the same designation. All these crates had locks on them. Locks that she’d never seen before. Toby pulled a handy set of lockpicking tools out from his pocket, while Emma pulled out her void pistol and pointed it at the lock. “Wait, I can–” The lock exploded and the container popped open. Emma looked at Toby, who’d leapt behind a crate labeled chicken. She giggled, then put on a serious face when she saw what was hidden inside the one in front of her – a glimmering pile of raw ore. It was a substance called Dream Steel, a rare metal only found in the Valley of the Ancients charged with energy from the Dreamscape. It was unique, expensive, and not supposed to be on her ship. Somehow, those idiot passengers had smuggled it on board. “Damnit.” * * * Toby and Emma moved quickly toward the bridge. The walk was slightly uphill now that the Ironheart had tilted toward the bow. Steelfoot Sailors clomped up and down the narrow hallways, carrying supplies to do what repairs they could. “Are we over land yet?” Emma asked. “Any minute,” Toby said. “But we’re still going to crash. The birds hacked apart our landing gears.” Emma shrugged. “Once we’re over land, dump the crates,” she said. “All of them.” Toby coughed on the smoke that filled the corridors. “Yes, Ma’am,” he choked out. A door creaked open along the side of the hall and out clomped two Steelfoot Sailors. One, entirely on fire, and another, spraying the first down with a tank of water. Emma stepped out of the way, like this was an everyday occurrence, and watched as Toby screamed, “Five hells” and leapt toward the wall. Emma scowled at him; she was in a hurry, and she didn’t have time to slow down. “Toby, are we having a problem here?” she asked. “What?” He coughed again. “I can’t have my first officer knocked off his toes every time there’s an engine failure or some on-fire Steelfoot walking by.” Toby’s eyes darted back and forth in confusion. “The engine failed?” He coughed into his hand. “Yeah,” she said. “Relax about it.” He nodded, then coughed again. “Good,” she said, and the two started walking again. “Here’s what I need from you. Grab my special backpack from the glass case in my ready-room, while I–” she paused trying to figure out how not to sound stupid, then realized it was impossible, and went on, “While I get my other...special backpack...from my workshop.” “Special backpack?” “Yes,” she said, then muttered. “I really have to start thinking of names for these things. It’s the goopy one.” “Sure,” he said. “So...um...what’s the plan?”
【集智翻译】14-Skulls & Sails 14-Skulls & Sails -背景介绍 Avast me hearties! Rouse ye shipwrecked scurvy bones. Out of yer bunks, and yer dreams of gold n' plunder. Tis' Thukal the Kraken that pursues us! Bearing down on us three-point off the starboard, not more but a mile yet. She comes to protect her treasures, with tendrils flailin' and teeth tearin' at the hull. Get ye bones up and ready the ship for battle! What're ye watin' for?! The Age of Sail Has Come to New Vigil. The tropical lands that surround the Valley of the Ancients are up for grabs. Gold enough to make yourself king, but also the legendary crystals of command: an artifact rumored to give the wearer power to control the land, the seas, and the skies. The explorers who first discovered the islands returned with stories of the terrors that lurk across the Severed Sea. Creatures like the Wraith Squid who drag sailors to the dark below without making a sound or ancient horrors like Thukal and Xoata who can tear a fleet to pieces and swallow whole crews if their domain is disturbed. Despite these dangers, the factions of the old world have built their ships, readied their crews, and loaded up the rum. Prepare to explore the Severed Sea and the lands that lie beyond. Emma Ironheart, the genius Mechana engineer, has lifted her fleet into the skies. Guns blazing, her airship, The Indomitable Ironheart, leads the charge into the unknown. The infamous pirate captain, Naka Blackblade, has stolen the Void faction's fleet. Aboard her newly "liberated" flagship, The Scorn of Emri, Naka and her Black Scale pirates cut through the waves in search of power and plunder beyond their wildest dreams. Arha's Bounty is the most powerful ship the Enlightened have ever constructed, from bow to stern the ship glimmers with magic. Under the command of Admiral Parker and his Navy of the Eye, the ship sails to glory on the open sea. The journey will be perilous, and the explorers will need to ally themselves with the Lifebound natives that they meet along the way. Heroes like Ettux the Slayer and the Hurricane Shaman who protect this new world with the strength of nature itself beating in their hearts. Take command of your ship and join the adventure. Find gold and glory on the Severed Sea!
【集智翻译】13-Deliverance 13-Deliverance -背景介绍: The world will never be the same. 世界已无法复原 The Dreamscape was sealed, locked away by the champions of New Vigil, and protected by its defender, Pasetheya (sic), the Aegis. 梦境世界已被新祈夜的王者们封印并隔绝,并由它的守护者——帕茜媞雅,圣盾天使——所守卫。 But no doors stay locked forever. 但没有什么门是永远锁起来的。 It was in the Valley of the Ancients, in the forgotten jungles of the world, that explorers came upon a new gate to the Dreamscape; a portal manifest during the years of Adayu’s madness. 在远祖秘境,世界所遗忘的丛林中,探险者遇到了一个新的通往梦境世界的,在阿达谕的癫狂之中显现的传送门。 Despite the warnings, they broke open the portal and could only watch as all the horrors of the unconscious realm flooded into their world in a tidal wave of delirium. 不顾各种劝阻,他们突入了传送门,却只能看着那无意识的世界的各种魔物如同噩魇之潮般涌入这边的世界。 Emri, Dartha (sic), Kor, and Cetra, the immortal champions of New Vigil, fought desperately to close the gate, but in the end, they found themselves among the first of the Dreamscape’s victims, warped by its power. 艾瑞、达萨、寇罗、瑟塔,新祈夜的不朽王者,不顾一切地为了关闭传送门而战斗,最终却发现他们自己已成了梦境世界的第一批牺牲者,在它的力量下扭曲变形。 The energy seeped into the ground, infected the plants and animals, and changed the nature of all things. New and terrifying monsters sprung up, bringing death, madness, and chaos to the people of every faction. 这股能量渗入大地,浸染了花鸟鱼虫,改变了万物的天性。可怕的新怪物不断涌现,将死亡、疯狂、混沌带给了所有人。 But from the chaos, new heroes rose up, different from the champions of old. These heroes did not reject the dreamscape (sic) energy; they embraced it. Learning to wield it as weapons, channel it as magic, and harness it as fuel for their machines. 但乱世出英雄,他们不同于旧世的王者。这些英雄并不抗拒梦境世界的能源,他们接受了它,学会了将它作为武器挥舞、作为魔法引导、并作为他们机械的燃料使用。 This is the final push to free the land from madness once and for all. As New Vigil dissolves into a state of delirium, you must lead the champions of the old world and heroes of the new to call forth Pasythea, the protector of the Dreamscape, to seal the gate and stabilize the world. 这将是把这片大地从疯狂中解救出来的最后一步。新祈夜已化为噩魇,你必须带领旧世的王者和新崛起的英雄唤醒梦境世界的守护者——帕茜媞雅,来封印传送门并平复这个世界。 New Vigil’s deliverance is in your hands! 新祈夜的救赎就在你的手中!
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