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战地6更新日志,大量BUG修复详情,28日上线,5分钟前热乎出炉 我们将于 10 月 28 日星期二部署更新 1.1.1.0,随后在当天晚些时候的以下时间推出第 1 季: UTC时间09:00:1.1.1.0版本更新在所有平台上线。玩家将收到下载并安装更新的提示,其中包含所有技术和游戏玩法的改动。 15:00 UTC:第 1 季内容(包括战斗通行证和新的季节功能)将向所有玩家开放。 在此期间,玩家可以在更新后继续正常玩《战地 6》,但第 1 季的内容和进度将于 UTC 时间 15:00 解锁。第一赛季更新标志着我们持续改进和拓展《战地6》游戏体验的下一步。更新内容包括修复游戏错误、平衡性调整以及游戏体验的提升,重点关注游戏的优化、性能提升和玩家反馈,旨在为玩家带来更加流畅的游戏体验。1.1.1.0 的主要更新: 改进的核心运动和动画,包括更平滑的着陆、更快的姿势转换、更好的跳跃行为,以及减少着陆或重生时的“弹跳”问题。 重新设计了武器散布,使其精度和操控性更好地与每种武器的预期设计和射程性能保持一致。这些改动解决了精度表现不一致的情况,例如冲刺后散布无法正常稳定,并使整体射击行为更接近精度、控制力和武器威力之间的预期平衡。 能见度和照明效果显著改善,曝光过渡、室内照明更好,雾气和烟雾持久性减少。 音频大修,添加新的射弹飞越、破坏和爆炸声音、改进的车辆和武器混合,以及改进的跨多种交互的触觉反馈。 UI 和 HUD 更新以提高清晰度和一致性,包括加时指示器、回合结束修复以及武器和小工具的新解锁标记。 修复了多个位置的地图问题,解决了生成动画、越界问题、资产错位以及征服、突破和冲刺模式的总体稳定性问题。 变更日志玩家: 修复了上坡俯冲时战斗俯冲可能中断的问题。 修复了玩家高速进入滑索时会脱离滑索的问题。 改进了稳定瞄准和视线中心,以获得更一致的精度。 修复了移动可能会中断稳定瞄准的问题。 调整了角色上半身和头部未对齐的命中框,以更好地匹配视觉模型。 修复了瞄准时跳跃动画会播放两次的问题。 着陆动画现在的动画路径正确居中,而不是在着陆时移到一侧。 修复了跳跃不准确在着陆后持续太长时间的问题。 修复了导致武器生成后旋转不正确的视觉问题。 修复了俯卧投掷手榴弹会导致玩家看起来像站在第三人称视角的问题。 修复了滑动时打开门时的动画延迟问题。 修复了玩家跳过某些物体时可能被卡住的问题。 修复了玩家在游泳时死亡却看起来还活着的视觉问题。 修复了使用小工具进行快速近战时会切换回主要武器而不是小工具的问题。 修复了被地雷炸死会在击杀镜头中突出显示的问题。 修复了进入梯子并向下看时可能出现的相机抖动问题。 修复了进入或离开车辆后摄像头和武器摇摆行为不正确的问题。 修复了其他士兵的武器进入你的视野时可能会穿过墙壁的问题。 修复了游泳时手枪消失的问题。 提高了腰射和瞄准时的照明精度,以提高可见度。 减少掉落到某些物体上时发生弹跳或着陆问题的发生。 修复了杀手快照有时不显示在击杀镜头中的问题。 对武器和摄像机的摆动进行了小幅改进,以实现更平稳的移动。 修复了敌人在受保护的车辆座椅上可能受到近战伤害的问题。 修复了玩家撞到障碍物时触发跳跃可能会失败的问题。 修复了重复跳跃可能导致手部位置不正确的动画问题。 修复了同时近战攻击可能导致敌人短暂隐形的问题 修复了重新部署过渡期间士兵头部短暂消失的问题。 改进的训练路径进度显示,以更好地匹配实际解锁。 修复了友方玩家在爬梯子时可能会互相挤压的问题。 修复了无法直接从滑梯上跳跃的问题。 修复了导致镜头在击倒后突然旋转的问题。 修复了使用 AJ-03 COAG Med Pen 后手短暂消失的问题。 改进了通过拖动和复活进行复活时的刺杀动画。 修复了影响偷看和俯卧转换的问题,确保这两个动作都能正常进行。 修复了俯卧扫射时相机剪辑的问题。 修复了从俯卧到冲刺时缺少第三人称动画的问题。 修复了冲刺时摔倒导致手部动作不正确的问题。 修复了士兵站得离玻璃门太近时出现的视觉剪辑问题。 修复了骑乘时第三人称视角下瞄准动画抖动的问题。 修复了靠近墙壁安装时无法向左或向右瞄准的错误。 修复了倾斜、偷看或骑乘可能意外取消的问题。 修复了骑马时受到打击时第三人称打击反应消失的问题。 修复了角色蹲下时膝盖与相机相夹的动画问题。 修复了击倒不一致的问题,允许玩家即使在靠近墙壁的情况下也能正确执行近战击倒。 修复了近战伤害会中断武器射击的问题。 修复了多项可见性改进,包括照明、曝光和雾行为,以便在所有地图上获得更好的对比度和清晰度。 改进了跳马、降落伞和开门动画,以实现更流畅的过渡。 修复了友军士兵在屏幕外重新装弹时罕见的动画冻结问题。 修复了骑马、偷看和俯卧过渡中的细微不一致问题,以实现更可靠的游戏体验。 为士兵增加了降落伞定制。 防止在冲刺时装备武器时出现意外的肩膀撞击动画。 改进了布娃娃冲击,以获得更一致、更可靠的反应。 改进了姿势过渡和着陆动画,使其更快稳定、感觉更流畅。 车辆: 修复了在坦克武器之间切换时缺少触觉反馈的问题。 修复了玩家坐在外部座位时手与 M1A2 SEPv3 手柄相夹的视觉问题。 小工具: 修复了 MAS 148 Glaive 在战斗俯冲期间可能阻挡第一人称视角的罕见问题。 修复了第一人称视角下 MAS 148 Glaive 战斗俯冲时的视觉问题。 修复了跳马动画过程中除颤器看起来漂浮的问题。 修复了补给袋有时无法正确补给的问题。 可部署装置不会被摧毁或从碎片堆中移除 反坦克手榴弹现在会形成一个小坑,而不是一个中等大小的坑。 现在,大锤需要更多次打击才能摧毁建筑物。 武器: 武器散布已重新平衡,以更好地匹配每种武器在所有射程下的伤害特性。低伤害武器射击时散布的提升幅度将略有增加,而高伤害武器的散布幅度将略有减少。 除侦察兵之外的任何职业使用狙击步枪将不再增加武器的散布。取而代之的是,武器的摆动现在将在变焦过渡期间开始,从而保持平衡并凸显侦察兵的精准优势。 修复了顶部安装的红点瞄准器的错位问题。 修复了在缩放时安装两脚架只会改变视野而不是使用正确的光学元件的问题。 修复了长抑制器对某些武器使用错误附着点成本的问题。 改进了自动武器的瞄准线定位,使连发射击更加高效。 修复了使用两脚架过于靠近复杂几何体可能会导致玩家在俯卧时偏离位置的问题。 平衡大锤对世界物体的伤害,以获得更好的一致性。 修复了阻止玩家离开射击场的问题。 地图和模式: 改善破坏后的雾和烟效果,以防止它们持续太长时间并影响能见度。 改善室内和室外区域之间的曝光过渡,以获得更好的可见度。 修复了滑索登山扣出现偏移并沿着钢丝绳飞行而不是沿着钢丝绳飞行的问题。 现在,小队死亡竞赛开始时小队名称是随机的。 在 Rush 中为武装的 M-COM 添加了可见的炸弹网格。 更新了所有模式的加班 UI 可视化。 修复了所有地图上插入序列期间的动画和定位问题。 修复了游戏模式 UI 在某一回合中显示错误分数或无法更新的问题。 修复了山丘之王模式中回合结束进程的问题。 修复了玩家在多张地图的“升级”中占领新领土后在总部重生时可能会遇到弹跳动画的问题。 奇迹谷 修复了征服中未对齐的滑索网格。 修复了 Rush 中的部署摄像头将攻击者显示到地图错误一侧的问题。 修复了由于资产放置错误导致玩家无法在 Rush 中武装 M-COM A 的问题。 开罗围城战 修复了升级简报屏幕期间领土线和边界重叠的问题。 解放峰 修复了“升级”模式中北约方地图的一部分在比赛第一阶段断开连接的问题。 修复了 Rush 中攻击者总部区域的一部分被错误标记为超出范围的问题。 新索贝克城 修复了玩家无法在升级过程中占领部分旗帜 C 的问题。 修复了团队死亡竞赛中玩家在燃烧的卡车附近重生时可能会着火的问题。 调整了 PAX Armata 总部区域内距离建筑物过近的步兵车辆生成点。 曼哈顿大桥 修复了“突破”中的一个问题:如果队长在 EOR 序列期间离开,玩家可能会卡在回合结束屏幕上。 用户界面和HUD: 为新解锁的武器、武器包、附件、小工具和投掷物添加了新的标记。 更新了某些小工具的 3D 预览以显示其部署状态。 添加了预览视频,演示小工具的工作原理。 为选定的小工具添加了新的装饰选项。 为了更清楚起见,将部署菜单中的“保存并关闭”更改为“关闭”。 修复了装备中的各种 UI 问题。 修复了“战地 6”所有权 XP 提升在回合结束时无法正确显示的问题。 修复了狗牌和挑战中的多个文本不一致问题。 修复了在某些分辨率下使用 16:10 宽高比时 HUD 不会出现的问题。 设置: 为直升机、喷气式飞机和运输控制方案添加了 Flick Look 绑定。 修复了某些纵横比设置导致透明边框或不一致的显示行为的视觉问题。 单人游戏: 修复了任务 01 中的一个问题:如果在装备刀的情况下开始电影播放,玩家将无法在 Last Stand 序列中探出身子。 修复了夜间突袭任务中的黑屏问题。 门户网站: 修复了主机体验屏幕未显示门户体验图像的问题。 修复了当内容包 01 和 04 被禁用时,如果队长启动 Portal 服务器,则可能发生的崩溃。 改进了服务器浏览器体验信息选项卡的加载时间,以确保加入功能正常。 纠正了尝试加入不可用服务器时显示的消息中的拼写错误。 声音的: 修复了装备刀时移动时缺少脚步声的问题。 修复了语音方向标注(例如“敌人在北”)播放方向错误的问题。 通过多种动作调整触觉反馈,包括撞窗、使用除颤器、游泳、火箭吊舱、安装 MG 和海上车辆碰撞。 通过新的导弹、火箭吊舱和炮弹飞越效果来优化大型射弹音频;改进距离处理和整体混音,以获得更逼真的撞击声音。 更新了轻型火箭和轻机枪的音频配置;改进了爆炸声音的淡入淡出并调整了远距离声音行为。 改善车辆和武器射击音频平衡,减少噪音伪影、不必要的相位和过度饱和。 通过控制器扬声器添加了无线电聊天。 修复了射击场假人和车辆撞击反应有时会播放不正确或处理受伤声音的问题。 禁用固定车辆 ping 的无线电处理并固定 ping 指示器的罗盘方向。 修复了包括“开罗围城战”在内的多张地图中缺失或不正确的环境音和破坏音,以及筒仓和油罐拖车缺失的爆炸音。 为建筑障碍物和公共汽车等环境道具添加了缺失的环境音频设置。 为主菜单的公告和接管部分添加了新的音效,包括改进的显示动画。 修复了延迟挑战标签显示触发提前音频播放的问题。 修复了跳跃时除颤器循环声音可能卡住的问题。 修复了丢失或不同步的重新加载声音。 纠正了未抑制时使用抑制音频的 M39 EMR。 恢复了 RWS Gunner 对抗地雷缺失的外部音效。 修复了歌曲播放过程中配乐突然中断或跳过的问题。 重新加载多种武器的音频。 随着我们不断听取社区反馈并持续开发和改进我们的实时服务和内容,此公告可能会有所变更。我们将始终努力让社区尽可能了解最新情况。 We are deploying Update 1.1.1.0 on Tuesday, October 28, followed by the Season 1 launch later that day at the following times: 09:00 UTC: Update 1.1.1.0 goes live on all platforms. Players will be prompted to download and install the update, which includes all technical and gameplay changes. 15:00 UTC: Season 1 content, including the Battle Pass and new seasonal features, becomes available for all players. Between these times, players can continue to play Battlefield 6 as normal after updating, but Season 1 content and progression will unlock at 15:00 UTC.The Season 1 Update marks the next step in our ongoing journey to evolve and expand the Battlefield 6 experience. This includes fixes, balance changes, and quality-of-life improvements focused on polish, performance, and player feedback to deliver an even smoother experience moving forward.Major Updates for 1.1.1.0: Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning. Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power. Significant visibility and lighting improvements, with better exposure transitions, interior lighting, and reduced fog and smoke persistence. Audio overhaul, adding new projectile flybys, destruction and explosion sounds, refined vehicle and weapon mixes, and improved haptic feedback across multiple interactions. UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and new unlock markers for weapons and gadgets. Map fixes across multiple locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and general stability across Conquest, Breakthrough, and Rush modes. CHANGELOGPLAYER: Fixed an issue where combat dive could break when diving uphill. Fixed an issue where players would detach from ziplines when entering at high speed. Improved steady aim and sight centering for more consistent precision. Fixed an issue where movement could interrupt steady aim. Adjusted misaligned character hitboxes for upper body and head to better match the visual models. Fixed an issue where the jump animation could play twice when aiming down sights. Landing animations now have their animation path properly centered, instead of shifting to the side when landing. Fixed an issue where jump inaccuracy could linger too long after landing. Fixed a visual issue causing weapons to appear rotated incorrectly after spawning. Fixed an issue where throwing grenades from prone could make players appear standing in third-person view. Fixed an animation delay when opening doors while sliding. Fixed an issue where players could get stuck while vaulting over certain objects. Fixed a visual issue where dead players appeared alive while swimming. Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget. Fixed an issue where getting killed by a mine would highlight it in the killcam. Fixed a camera jitter that could occur when entering ladders and looking down. Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles. Fixed an issue where weapons of other soldiers could clip through walls when they entered your view. Fixed an issue where pistols disappeared while swimming. Improved lighting precision for visibility while hip-firing and aiming down sights. Reduced occurrences of bouncing or landing issues when dropping onto certain objects. Fixed an issue where the killer snapshot sometimes did not display in the killcam. Small improvements to weapon and camera sway for smoother movement. Fixed an issue where enemies could take melee damage in protected vehicle seats. Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle. Fixed an animation issue where repeated vaulting could cause incorrect hand placement. Fixed an issue where simultaneous melee hits could make an enemy briefly invisible Fixed an issue where soldier heads briefly disappeared during redeploy transitions. Improved training path progression display to better match actual unlocks. Fixed an issue where friendly players could clip into each other when climbing ladders. Fixed an issue preventing vaulting directly from a slide. Fixed an issue causing the camera to rotate abruptly after a takedown. Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen. Improved stab animations when reviving with drag and revive. Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly. Fixed a camera clipping issue when going prone while strafing. Fixed a missing third-person animation when transitioning from prone to sprint. Fixed an issue where falling while sprinting caused incorrect hand movement. Fixed visual clipping when soldiers stood too close to glass doors. Fixed jittery aim animations in third-person when mounted. Fixed a bug where mounting near walls prevented aiming left or right. Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly. Fixed an issue where third-person hit reactions were missing when hit while mounted. Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched. Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls. Fixed an issue where taking melee damage interrupted weapon fire. Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps. Improved vaulting, parachute, and door-opening animations for smoother transitions. Fixed rare animation freezes for friendly soldiers reloading off-screen. Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay. Added parachute customization for soldiers. Prevented unintended shoulder bump animation when equipping a weapon while sprinting. Improved ragdoll impacts for more consistent and reliable reactions. Improved stance transition and landing animations to settle faster and feel smoother. VEHICLES: Fixed missing haptic feedback when switching between tank weapons. Fixed a visual issue where the player’s hand clipped with the M1A2 SEPv3 handle when sitting in external seats. GADGETS: Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive. Fixed a MAS 148 Glaive visual issue during combat dives in first-person. Fixed an issue where Defibrillators appeared floating during vaulting animations. Fixed an issue where the Supply Pouch would sometimes not resupply correctly. Deployable gadgets are not destroyed/removed from debris piles AT grenades now create a small sized crater instead of a medium one. Buildings now take more hits to be destroyed by a Sledgehammer. WEAPONS: Weapon dispersion has been rebalanced to better match each weapon’s damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less. Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage. Fixed a misalignment issue with top-mounted red dot sights. Fixed an issue where mounting a bipod while zoomed only changed the FOV instead of using the correct optic. Fixed an issue where the Long Suppressor used the wrong attachment point cost for some weapons. Improved reticle settling for automatic weapons to make burst firing more efficient. Fixed an issue where using a bipod too close to complex geometry could throw the player off position while prone. Balanced sledgehammer damage against world objects for better consistency. Fixed an issue preventing players from leaving the Firing Range. MAPS & MODES: Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility. Improved exposure transitions between indoor and outdoor areas for better visibility. Fixed an issue where the zipline carabiner could appear offset and fly next to the wire instead of along it. Squad names are now randomized at the start of Squad Deathmatch matches. Added visible bomb meshes to armed M-COMs in Rush. Updated overtime UI visualization across all modes. Fixed animation and positioning issues during insertion sequences on all maps. Fixed an issue where the game mode UI could display incorrect scores or fail to update during a round. Fixed an End of Round progression issue in King of the Hill mode. Fixed an issue where players could encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation across multiple maps. Mirak Valley Fixed a misaligned zipline mesh in Conquest. Fixed an issue where the deploy camera in Rush displayed attackers on the wrong side of the map. Fixed an issue that prevented players from arming M-COM A in Rush due to a misplaced asset. Siege of Cairo Fixed overlapping territory lines and boundaries during the briefing screen in Escalation. Liberation Peak Fixed an issue in Escalation where a portion of the map on the NATO side was disconnected during the first period of the match. Fixed an issue in Rush where part of the Attacker’s HQ area was incorrectly marked as out of bounds. New Sobek City Fixed an issue preventing players from capturing part of Flag C in Escalation. Fixed an issue where players could ignite when spawning near a burning lorry in Team Deathmatch. Adjusted an infantry vehicle spawn that was placed too close to a building in the PAX Armata HQ area. Manhattan Bridge Fixed an issue in Breakthrough where players could become stuck on the End of Round screen if the party leader left during the EOR sequence. UI & HUD: Added new markers for newly unlocked weapons, weapon packages, attachments, gadgets, and throwables. Updated 3D previews for certain gadgets to show their deployed state. Added preview videos demonstrating how gadgets work. Added new cosmetic options for selected gadgets. Changed “Save & Close” to “Close” in the Deploy menu for clarity. Fixed various UI issues in Loadouts. Fixed an issue where Battlefield 6 Ownership XP Boost did not display properly at End of Round. Fixed multiple text inconsistencies in Dog Tags and Challenges. Fixed an issue where the HUD would not appear when using a 16:10 aspect ratio with certain resolutions. SETTINGS: Added Flick Look bindings to Helicopter, Jet, and Transport control schemes. Fixed visual issues where some aspect ratio settings caused transparent borders or inconsistent display behavior. SINGLE PLAYER: Fixed an issue in Mission 01 where players were unable to lean out during the Last Stand sequence if the cinematic began while the knife was equipped. Fixed a black screen issue in the Night Raid mission. PORTAL: Fixed an issue where the Host Experience screen did not display the Portal experience image. Fixed a crash that could occur if a party leader started a Portal server while Content Packs 01 and 04 were disabled. Improved loading times for the Server Browser experience info tab to ensure joining functions properly. Corrected a spelling error in the message shown when attempting to join an unavailable server. AUDIO: Fixed an issue where footstep sounds were missing when moving with the knife equipped. Fixed a voiceline issue where directional callouts (e.g., “enemy north”) played the wrong direction. Tuned haptic feedback across multiple actions, including window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea vehicle collisions. Polished large projectile audio with new missile, rocket pod, and cannon shell flyby effects; improved distance handling and overall mix for more realistic impact sounds. Updated audio configs for light rockets and LMGs; refined explosion sound crossfades and adjusted distant sound behavior. Improved vehicle and weapon firing audio balance, reducing noise artifacts, unwanted phasing, and over-saturation. Added radio chatter through controller speakers. Fixed an issue where firing range dummies and vehicle-hit reactions sometimes played incorrect or processed hurt sounds. Disabled radio processing for stationary vehicle pings and fixed compass orientation for ping indicators. Fixed missing or incorrect ambient and destruction sounds across several maps, including Siege of Cairo, as well as missing explosion sounds for silos and tanker trailers. Added missing ambient audio setups for environmental props like construction barriers and buses. Added new sound effects for the bulletin and takeover sections of the main menu, including improved reveal animations. Fixed an issue where delayed challenge tab displays triggered early audio playback. Fixed an issue where defibrillator loop sounds could get stuck when vaulting. Fixed missing or out-of-sync reload sounds. Corrected the M39 EMR using suppressed audio when unsuppressed. Restored missing external sound effects for RWS Gunner countermeasure mines. Fixed issues where soundtrack tracks cut off abruptly or skipped mid-song. Reload audio polish for several weapons. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
【官方公告】战地 6 - 最新改动及第一赛季准备(机翻) 大家好, 感谢您一直以来分享游戏体验,并帮助我们共同打造《战地6》。随着第一赛季即将开启,我们想再次分享一些更新,介绍我们根据大家的反馈所进行的改动和改进。 战地 6 游戏更新 我们目前的重点是整体性能和战斗体验。未来,我们正在研究对武器散布、平衡性、可视性、辅助瞄准、进度等关键方面的潜在改动。目前我们已经发布了一些更新,并计划在第一赛季中推出更多更新。 已经实装: 自定义搜索:我们进行了一些调整,以提高匹配系统与您选择的地图和模式偏好的匹配准确性。系统仍然保持灵活性,以支持合理的排队时间,因此选择更具体的玩家可能会发现等待时间略长。我们将持续监控自定义搜索的性能,并根据需要进行微调。 载具生成错误:我们最近部署了一项有针对性的后端修改,以解决某些地图和模式中载具有时无法按预期生成的问题。目前的结果表明,该修改已显著减少此类问题的发生次数,并开始改善某些地图/模式组合的平衡性问题。我们注意到此修复程序未能解决一些异常情况,我们正在努力修复这些未解决的问题。我们还发现,此后端修改对突破胜率略有积极影响,但我们正在努力进行进一步的平衡性修改,旨在产生更大的影响,并提升胜率。 门户服务器可用性:本周早些时候,我们针对社区体验对经验值进行了调整。如果您错过了,请查看如何在已认证模式下获得完整经验值的 详细信息。 即将更新: 玩家移动:我们正在积极优化玩家移动,以解决之前感觉不一致的问题,同时保持游戏节奏和游戏启动体验的核心体验。同时,我们通过最大程度地减少特定动画期间的准星移动来增强瞄准稳定性。这些调整旨在提供更流畅、更精准的瞄准体验,同时保留沉浸式的第一人称视角体验。 挑战:我们将继续监测上周所做更改的影响,并且随着我们进入第 1 季,我们已经看到了更加流畅的体验。我们正在跟踪一些其他领域: 在“升级”和“山丘之王”模式中获取的经验值并不总是能达到预期。我们计划大幅提高经验值的发放,使其与其他模式保持一致,并将在改动正式上线后持续关注。 我们已收到大家关于挑战及其标准的所有反馈,团队正在进行一系列改进,旨在使挑战更直观易懂、更快速地完成。鉴于挑战的规模,这些改进将至少分两次更新推出。我们目前正在考虑的一些改进包括: 班级分配 - 突击 1 - 使用肾上腺素注射器击杀敌人 - 30 比 3 职业分配 - 工程师专家 3 - 在比赛中修理车辆 - 从 6000 到 1000 武器分配 - 神射手 2 - 使用狙击步枪在 200 米外击杀敌人 - 从 150 人减少至 5 人 此外,后续游戏更新将缩短 200 米距离 可视性:我们正在积极研究曝光和亮度的调整。这将改善玩家在户外看时感到刺眼的光线、在室内看时感到过暗的室内环境,以及在放大镜头时武器光学器件周围可见度不足的问题。这些调整是我们旨在提升可视性的更广泛改进的一部分,预计将在第一赛季后期完成。 武器散布:作为第一季更新 1(10 月 28 日)的一部分,我们将对武器散布的机制进行多项调整。这些改动旨在确保每种武器的精准度能够更好地反映其在射程范围内的预期性能。我们还修复了一个导致从冲刺姿势转换为卧姿时散布未按预期减少的错误。 我们将继续优化武器精度在战斗中的表现,使所有武器类型的射击感觉更加一致且更具回报。我们即将进行的调整将降低多种武器类型散布的整体影响,同时保持核心意图不变。点射仍将是控制武器的最有效方式,并且每种武器仍将在其预期射程内发挥最佳性能。我们还发现了一些导致武器精度低于预期的错误: 1、 冲刺后射击:冲刺后立即射击的武器在放大时可能会保持更高的分散度,从而降低准确性。 2 、移动开始:当玩家开始移动时,散布速度的增加速度比正常情况下更快,即使是微小的调整也会意外地影响精度。这个问题在控制器上尤其明显。 大逃杀模式:学习与更新 说到战地实验室,我们根据游戏过程中收到的建议,对大逃杀模式进行了更新。战地实验室的反馈帮助我们优化了这一体验的关键元素。以下是您在下次游玩时可能会注意到的改动: 近距离击杀时间:我们调整了所有武器的近距离击杀时间,以奖励精准的走位和追踪,同时给予玩家更多反击时间。此功能上线后,我们会持续关注。 护甲改动:游戏开始时,每个人都可以装备两块护甲板。所有玩家刷新时都会拥有一块护甲板,因此你一旦开始拾取物品就有机会升级,让每个人都有平等的机会完全升级他们的护甲。 世界改进:我们一直在修复棘手的世界错误并优化区域以改善环境。通过这些改进,我们调整了光照并增强了整个地图的可见性。 载具平衡:我们调整了直升机和作战载具的平衡性,使其能够作为展现《战地》核心DNA的强大工具,而非成为生存或赢得后期游戏的必需品。这包括对直升机对抗措施和弹药经济性的重大调整。 我们也一直在努力提升整体游戏性能,使其更加流畅。我们已经发现并解决了一系列影响游戏性能的问题,如果没有玩家的参与,我们根本无法做到。 我们开始吧! 感谢您一直以来分享的反馈和建议。你们在社区频道上的所有剪辑、错误报告和讨论都在塑造我们下一步的工作。我们也欢迎您加入 Battlefield Discord,关注并讨论最新的新闻和更新。 第 1 季计划于 10 月 28 日开始,因此请在日历上标记出来,以便以更刺激的方式进行游戏,包括新地图、模式、武器等!
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