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【信息】Protea即将迎来的变化 As we pass our 7 day mark since the launch of The Deadlock Protocol on PC, our hands are busy at work making changes based on great player feedback! We hope to provide Protea with both visual improvements as well as touching on some Ability mechanic improvements. We’re aiming to slip this in before Console Cert as well so our Console Tenno can enjoy an improved version of Protea! 自从僵局协议在PC上发布以来,我们已经度过了7天的时间,我们的手正忙着根据玩家的反馈做出改变!我们希望为Protea提供视觉上的改进以及一些能力机械上的改进。我们的目标是在主机认证之前让她溜进去,这样我们的主机 Tenno可以享受Protea的改进版本! Grenade Fan 手雷散射 Increased Duration of both grenades by 3 seconds. 两个手雷持续时间都增加3秒。 Increased Range of both grenades at max rank from 4 to 5 meters. 两个手雷的最大范围从4米增加到5米。 For Shield Satellite, this applies to the grenade pickup Range. 对于护盾卫星,这适用于榴弹拾取范围。 Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes. 增加护盾卫星手雷的数量从3到4,以适应最大的小队规模。 Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades. 增加可用的防护卫星手榴弹的能见度FX,以帮助区分这两种手榴弹。 Doubled the Damage of the Shrapnel Vortex grenade. 使破片旋涡的伤害加倍。 Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing. 修正了Protea的手雷散射/护盾卫星在使用Archwing时显得巨大的问题。 Our goal here is to improve efficacy, u****lity, and logic of Grenade Fan! 我们的目标是提高手雷散射的效能,可用性和逻辑性! Blaze Artillery 炽烈炮击 Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots. 使炽烈炮击的持续时间增加1秒,并使伤害倍增一倍以对抗更高等级的敌人。持续时间将显示在军械库的统计数据中,而不是最大设计次数。 Protea’s Blaze Artillery will now shoot through Volt’s Shield, but won't benefit from its buffs. Protea的炽烈炮击现在可以通过Volt的盾牌射击,但不会从它的buff中受益。 Fixed Protea’s Blaze Artillery not targeting ragdolled enemies. 修正了Protea的炽烈炮击炮没有瞄准布娃娃状态的敌人。 Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well. 我们在这里的目标是保持快速火炮的思维,只要多一点打击力。我们也会在更改后监控反馈。 Dispensary 后勤支援 Protea’s Dispensary location is now displayed on the minimap in the form of the Ability icon. Protea的后勤支援位置现在以能力图标的形式显示在小地图上。 Similar to Wisp’s Reservoirs! 类似于Wisp的储能池! Temporal Anchor 时泊之锚 Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths). Protea现在在时泊之锚的前3秒是无敌的(即在施法时,防止在施法动画时死亡)。 This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability. 这个抗毁性窗口是一个重要的补充,基于玩家迄今为止使用时间锚的所有方式-关键的可生存性反应应该包括抗毁性。 We look forward to your feedback on these changes after they are live! 在这些变化推送后,我们期待您的反馈!
【热修】僵局协议:热修 28.0.5 The Deadlock Protocol: Hotfix 28.0.5 僵局协议:Hotfix 28.0.5 We greatly appreciate all your feedback regarding Protea and the Granum Void with The Deadlock Protocol Update! We’re in the process of reviewing compiled feedback for near future changes - some of the Granum Void changes are below! 我们非常感谢你们所有玩家对Protea和格拉努虚空与僵局协议更新的反馈!我们正在审查汇集反馈以做出将来功能的变化-一些格拉努虚空的变化如下! Fixed the Temple Relief appearing multiple times in the same Corpus Ship mission, which resulted in a malfunction on the second interaction. 修复了在同一个Corpus 舰船任务中多次出现的救济圣殿浮雕,导致第二次交互出现故障。 Fixed Warframe Specters running and spinning in place on a wall in the Corpus Outpost Index level. 修复了在Corpus前哨站 指数关卡的墙上跑动和旋转的战甲魅影。 Fixed cases where Companion inventory slots were not counted correctly if you didn’t own any Kavats or Kubrows, leading to the game giving you an error when you tried to look at your Inventory, Trade, or Craft a new Companion. 修复了当你没有任何库娃或库博的时候同伴的仓库槽位没有被正确计算的情况,导致游戏在你试图查看你的库存,交易,或制造一个新的同伴时给你一个错误提示。 Fixed Pet sizes not being applied/reflected when swapping in the Arsenal. 修复在军械库更换宠物时不能正确应用/反映宠物大小。 Fixed the Juggernaut having mismatching visuals for its stomp attack damage area. 修复了巨兽的跺脚攻击伤害区域与视觉效果不匹配的问题。 Fixed Riven/Mod Link/Look Link not functioning if linked after a different item first. 修复了如果放在不同物品链接之后,裂罅/MOD配置/造型 不起作用。 Fixed subtitle backer sometimes not always showing up in the UI. 修复字幕支持有时并不总是出现在用户界面。 Fixed private messages to Staff members failing (claiming the user is offline). 修复了发送给工作人员的私人消息失败(提示用户脱机)的问题。 Fixed Tenant Lore Fragment Decorations appearing huge and off centered when viewed via Chat link. 修复了通过聊天链接查看佃户知识碎片装饰时出现变得巨大和视角偏离中心的情况。 Fixed inability to Chat link Stahlta, Stropha and Velox parts. 修复了无法聊天链接钢刃步枪、诡计之刃、逐电部件的情况。 Fixed inability to Chat link the new Melee Moa parts. 修复了无法聊天链接的新近战恐鸟部件。 Fixed numerous Operator customizations appearing to have grimy textures. 修复了许多指挥官自定义外观的纹理似乎看起来很脏。 Fixed Wisp and her customizations appearing to have grimy textures. 修复了Wisp和她自定义外观的纹理似乎看起来很脏。 Fixed the Shi Chest Plate Armor attachment clipping through the Wukong. 修复了死逝胸甲穿过悟空模型的问题。 Fixed Nychus Moa description having old Precept names. 修复了尼丘斯恐鸟的描述中有旧的戒律MOD名称。 Now reads: "This model is built for close-quarters combat, using the Blast Shield and Hard Engage precepts." 现在写着:“这个模型是为近距离作战而建的,使用了孤离冲锋和以硬碰硬戒律MOD。” Fixed playing the incorrect Hacking animation when attempting to Hack a Corpus terminal with an active Stasis Limbo. 修复了当试图用一个使用了停滞的LIMBO 来入侵Corpus终端是播放了错误的入侵动画。 Fixed Protea's Skin being labeled Protea instead of Protea Skin in the Arsenal. 修复了Protea的皮肤被标记为Protea而不是军械库的Protea皮肤。 Fixed a script error that could occur in the Corpus Gas City Sabotage tileset. 修复了一个脚本错误,可能发生在Corpus集气城市破坏场景。 Fixed a script error when encountering the Cunning Drift Security Eye. 修复了遇到狡诈窜升的守护之眼时的脚本错误。 Fixed a script error when a Capture Target goes down. 修复了捕获目标倒下时的脚本错误。 Fixed Corpernics and Pustrels description to their updated drop locations. 修复了哥白尼单元和寄生脓疱的描述改为新的掉落地点
【热修】僵局协议:热修28.0.1 Changes: 变更: Clem has gained a friend in his special hangout spot! 克莱姆在他特别的地方找到了一个朋友! Cephalite Resonance Tears and Nora Night transmissions will no longer occur during Quest missions. 中枢共鸣和Nora Night 广播在主线任务期间将不再发生。 Fixes: 修复: Fixed a crash that could be caused by a Riven Chat Link from someone who hasn't downloaded the update yet. 修正了一个崩溃,可能是由于还没有下载更新的紫卡聊天链接导致。 Fixed crash when certain update assets could not be downloaded correctly. 修复了某些更新资源无法正确下载时的崩溃。 Fixed launcher detection of DirectX 11 support on Windows 7 systems missing OS Updates. 修复了Windows 7系统上DirectX 11支持的启动程序检测缺少操作系统更新的问题。 Fixed Granum Void enemies not spawning if under control by your Kuva Lich. 修正了在你的赤毒玄骸控制下无法刷新出格兰姆虚空敌人。 Fixed Corinth Air Burst Alt Fire Status Chance stat UI displaying a value less than expected. 修正了科林斯空爆触发概率统计用户界面显示值低于预期。 Fixed Kuva Siphons clipping into geometry in the Corpus Ship tileset. 修正了赤毒虹吸器卡进到Corpus舰船场景的几何体内。 Fixed Companion Moa’s appearing to flash red when shot at. 修正了同伴恐鸟在被射中时呈现红色的问题。 Fixed lingering red spark FX after picking up a Health Orb from Protea’s Dispensary until all players have picked it up. 修正了从Protea的后勤支援 捡到一个生命球后它的红色火花效果会一直显示,直到所有玩家都捡到。 Fixed a script error when trying to Auto Install Mods on a Sentinel weapon. 修正了在守护武器上自动安装Mods时的脚本错误。 Fixed script error when opening Simaris’ Offerings without having started The Deadlock Protocol Quest. 修复了在未启动死锁协议请求的情况下打开Simaris货物列表时出现的脚本错误。 Fixed a script error that could occur when switching to a Private Message tab in Chat. 修复了在聊天中切换到私人消息选项卡时可能出现的脚本错误。 Potential fix for a script error that could occur when a Corpus screen is activated in the Corpus Ship tileset. 潜在修复当在Corpus舰船场景中激活Corpus屏幕时可能发生的脚本错误。 Fixed a script error when casting numerous Warframe Abilities. 修正了在施放大量战甲技能时的脚本错误。
【热修】】午夜电波系列3:玻璃匠:Hotfix 27.5.3 Nightwave Series 3: Glassmaker: Hotfix 27.5.3 午夜电波系列3:玻璃匠:Hotfix 27.5.3 Nightwave Changes & Fixes: Nightwave更改和修复: Another potential fix towards Cephalite enemies remaining invulnerable after having their glass destroyed. This case specifically related to the Cephalite enemy being ragdolled. 另一个潜在的修复,在玻璃被摧毁后,中枢敌人仍然不受伤害。这个例子与中枢敌人被打到布娃娃状态有关。 Fixed Cephalite Resonance in Railjack not being shared between all squadmates. 修复的中枢人共鸣在航道星舰之间不共享所有的方。 Fixed Kuva Larvlings and Silver Grove Specters spawning as Cephalites. 修正了赤毒幼体和落银树庭魅影作为中枢敌人刷新的问题。 Fixed a rare crash when exiting the Nightwave crime scene. 修正了从午夜电波犯罪现场出来时发生的罕见崩溃。 Fixed a script error that could occur when a Glassed enemy was ragdolled. 修正了一个脚本错误,当一个玻璃敌人布娃娃状态时该错误可能发生。 Railjack Fixes: 航道星舰修复: Fixed some Railjack Battle Avionics not firing where the reticle is aimed for Clients. 修正了一些航道星舰战斗航电对客机没有十字瞄准线的问题。 Fixed the default Railjack Skin not being first in the Railjack Skin list. 修复了默认的航道星舰外观不是航道星舰外观列表中的第一个。 Changes: 变化: The Larkspur now has force feedback when using a controller. 当使用控制器时,翠雀现在有力度反馈。 Reduced Floof and Noggle Dojo Decoration cost from 20 to 5 (matching the Orbiter). 降低道场地板和玩偶装饰成本从20到5(匹配轨道器)。 Rotated the Suprema heavy sword skin so it faces the proper way. Rotated the Suprema巨刃皮肤,使其朝向正确的方向。 Optimizations: 优化: Made a micro-optimization to K-Drive races. 对K-Drive比赛进行了微观优化。
【热修】Warframe修订版: 航道星舰 审查 (Part 1): 27.4.1 Warframe Revised: Railjack Revisited (Part 1): Hotfix 27.4.1 Warframe修订版:航道星舰审查(第1部分):热修27.4.1 We are working on some urgent fixes here and will be reading feedback and playing Railjack for next steps to greatness! Thanks for your patience, all! 我们正在做一些紧急的修复工作,并将阅读反馈和游玩航道星舰的下一步伟大!谢谢大家的耐心! Railjack Fixes: 航道星舰修复: Quadrupled the XP gain from removing Railjack Hazards: 从消除航道星舰危害中获得的经验值增加了四倍: Fire Hazard: From 600 to 2400 火灾危害:600至2400 Electricity Hazard: From 600 to 2400 电力危害:600-2400 Ice Hazard: From 600 to 2400 冰冻危害:600-2400 Hull Breach: From 600 to 2400 船体破损:600至2400 Hull Rupture: From 1000 to 4000 船体破裂:1000至4000 Changed confirmation text when Valence Fusing Railjack components to be clearer. 更改了价效融合时的确认文本,使航道星舰部件更清晰。 It now reads ‘Choose a stat’ instead of ‘Choose which stat to fuse’. 它现在显示“选择一个状态”而不是“选择要融合的状态”。 Fixed Railjack Fire Hazards not causing correct damage to the Railjack. You should feel Fire Hazards (max 1 at a time) hitting a lot harder to your Railjack now as intended. 修复航道星舰火灾危害没有造成正确的损坏。你应该感觉到火灾危害(一次最多1个)对你的航道星舰的打击比预期的要大得多。 Fixed Cruising Speed Avionic stacking its effect if you equip/unequip it repeatedly in the Loadout screen. 修复巡航速度航电会堆叠它的效果,如果你在装载屏幕上反复装备/卸下它。 Fixed sometimes crashing when casting the Void Hole Battle Avionic. 修正了有时在虚空虹洞战斗中空投时崩溃的问题。 Fixed a script error when using Valence Fusion in the Railjack Configure panel. 修复了在航道星舰配置面板中使用价效融合时的脚本错误。 Fixed a script error when initiating a Railjack mission right when someone else is Contributing in the Dojo. 修正了当其他人在道场中捐献时启动航道星舰任务的脚本错误。 Fixed a script error when Upgrading Avionics. 修正了升级航电设备时的脚本错误。 Grattler Changes: 葛拉特勒变更: Removed self-damage when in space. The Grattler will apply the self-stagger mechanic now while in space. 在太空中消除了自我伤害。在太空中,葛拉特勒将使用自我失衡机械装置。 Changes: 变更: The Archwing Launcher Blueprint will now be consumed upon Craft as you only need 1 Archwing Launcher in your Gear. Archwing发射器蓝图现在将在飞船上消耗,因为你只需要装备一个Archwing发射器。 We’re looking at adding the Archwing Launcher Blueprint to Cephalon Simaris’ Offerings for those that need it post Archwing Quest (i.e. accidentally sold it), as well as some other related issues we’ve found. 我们正在考虑将Archwing 发射器蓝图添加到中枢 Simaris为那些在Archwing任务后需要它的人提供的产品中(即意外出售),以及我们发现的其他一些相关问题。 Added Oberon’s Ability videos to his Arsenal - we’re all caught up now! 把Oberon的能力视频添加到他的武器库-现在都被我们抓住了! Returned Simulor vortex lifetime to 5 second duration in Conclave. 在武形秘仪中将奇点重力枪旋涡的寿命恢复到5秒。 Removed an unreleased UI Theme - check back in Deadlock Protocol! 删除了一个未发布的UI主题-在死锁协议回见吧! Fixes: 修复: Fixed the Mutalist Cernos and Pox Damage over Time applying self-damage. 修正了随着时间的推移对自身造成的异融西诺斯和脓痘伤害。 Fixed the Atlas Rumbled Augment Damage absorption not blocking all Damage to Shields/Health and Pressure Point style Damage Mods not affecting Damage. 修正了Atlas巨大石者强化MOD伤害吸收不阻挡所有对护盾的伤害/生命点并且压迫点式的伤害MOD不影响伤害。 Fixed Larkspur not showing Lead Indicator when it is in Alt-Fire Mode. 修复翠雀在次要开火模式时不显示引导指示。 Fixed Primary Kitgun Grips being visible for preview at Rude Zuud's shop. 修正了在粗鲁Zuud的商店可以看到的主要武器组合枪手柄预览。 These are rescheduled for the Deadlock Protocol Update. 这些是为死锁协议更新重新安排的。 Fixed every Chat Linked Relic displaying a Lith S8 Relic. 修复了每个显示古纪 S8遗物的聊天链接遗迹。 Fixes towards Vallis/Plains NPCs that sometimes end up in navigation-less areas becoming completely stationary when there is no way for them to get to proper land, instead of at least fighting back. 修正了山谷/平原的NPC,当它们无法到达合适的陆地时,这些NPC有时会在没有导航的区域变得完全静止,而不是至少反击。 Fixed some missing Pause Menu text. 修复了一些缺少的暂停菜单文本。 Fixed some explosion FX being absent. 修正了一些爆炸特效不存在的问题。 Fixed some Market items displaying singular Platinum/Credit prices. 修正了一些显示1白金/现金价格的市场项目。 Fixed a script error that could break the Excavation HUD. 修正了一个脚本错误,该错误可能会破坏挖掘HUD。 Fixed a server script error when changing Arcanes. 修复了更改赋能时服务器脚本错误。 Fixed a script error when casting Atlas’ Petrify ability. 修正了一个施放Atlas的石化凝视能力时的脚本错误。 Fixed a script error when dying in Rathuum or The Index. 修正了在竞技场或指数中死亡时的脚本错误。 Fixed a script error when selecting a new color in a Color Palette. 修复了在调色板中选择新颜色时出现的脚本错误。 Fixed a script error when Fishing that resulted in inability to use Dye, Fish not moving, etc. 修正了钓鱼时导致无法使用染料、鱼不动等的脚本错误。
【热修】行动:绯红之矛 27.3.1 Scarlet Spear Clarity + FAQ: 绯红之矛澄清+常见问题解答: How does the Scarlet Spear Credit Trade store work? 绯红之矛信用交易商店是如何运作的? Everything you see there will be there for the whole event. Nothing is getting rotated out. 你看到的一切都会在活动中。没有东西被刷新出来。 We are Adding more Arcanes to complete the collection. 我们正在添加更多的赋能来完成收集。 Scarlet Spear Changes & Fixes 绯红之矛的变化和修复 Squads Oplink state is now displayed with their respective label above either the Murex or Earth holograms. If you choose to deploy Oplink Reinforcement this information displays which squad could use your help the most! 小队Oplink状态现在显示在骨螺或地球全息图上方,并带有各自的标签。如果你选择部署Oplink强化,这个信息会显示哪个小队最需要你的帮助! We're aware that this appears in filepaths currently. The urgency to Hotfix the crashes took precedent! 我们知道这会出现在文件路径中。紧急修复崩溃事件是更要紧的! Reduced Stance Forma Blueprint Nitain cost from 10 down to 5. 减少架势福马蓝图的泥炭需求从10降低到5。 Fixed crash when attempting to run Murex Raids or Ground missions in Scarlet Spear. 修正了当试图在绯红之矛中执行骨螺突袭或地面任务时的崩溃。 Fixed Clients seeing a double fly-in cinematic when returning to the Flotilla from a Murex Raid. 修正了从一个骨螺突袭时返回船队时看到双重飞入电影。 Fixed squad labels displayed above the Ground/Murex missions in the Flotilla overlapping each other. 修复小队标签显示在地面上/在舰队的骨螺任务相互重叠的问题。 Fixed a script error related to Sentient Fighters attacking in the Murex Raid. 修正了一个关于在骨螺突袭时心智者的战士攻击的脚本错误。 Fixes: 修复: Fixed a DX10 crash that occurred shortly after launching Warframe with Deferred Rendering enabled. 修复了在启用延迟渲染的情况下启动Warframe后不久发生的DX10崩溃。
【热修】Empyrean: Prime Vault 27.1.2 PRIME VAULT Oberon and Nekros. Two forces in eternal balance have emerged from the Prime Vault with their signature Prime Weapons, Accessories, and more! 精灵王和摸尸(刚好生与死)。两股永恒平衡的力量带着他们标志性的主要武器、配件等从宝库里出来啦! Find their Relics in the Void or Bounty rewards today! 今天就从虚空或赏金奖励里搜寻他们的遗物吧! Or check out the Prime Vault program 或者在官网查看Prime-Vault Vauban Prime and Ash Prime, as well as their signature Prime Weapons, Accessories, have reentered the Prime Vault and have been removed from the drop tables. 工程P和ASH P,以及他们的标志性主要武器,配件,已重新进入宝库,并已从掉落表中删除。 *If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting. *如果你已经获得了这些Prime,或者在你的库存中有它们的遗物,它们将在入库之后保留下来 Upcoming Ducat Price Changes: 即将到来的杜卡德价格变化: We have a heads up regarding coming changes to a couple Vaulted Prime part rarities and their Ducat prices. In order to give you plenty of notice for these changes, we will not change these until next week at the earliest (February 18th week). 我们有一个关于即将到来的变化,就是两个战甲的Prime部件稀有度和他们的杜卡价格。为了让你悉知这些变化,我们将维持价格不变直到最迟下周(美东2月18日,国内2月19)。
【变更】Empyrean: Kuva Lich Changes 27.1.0 + 27.1.0.1 2020 Kuva-vision 2020赤毒愿景The birth of the very first Kuva Lich came just over 3 months ago (October 31 2019)! A copious amount of Additions, Changes, and Fixes have been made in these 3 months; each one of them touching the surface of feedback, but not fully reaching all the way into the depths. Today, that changes! 第一个赤毒玄骸的诞生就在3个多月前(2019年10月31日)!在这3个月里,我们做了大量的补充、修改和修正;每一个都触及到反馈的表面,但并没有完全深入到反馈的深处。今天,情况变了! If you watched Devstream #136, the 2019 Player Survey showed us that out of the 27,000+ responses, the Kuva Lich system was the 2019 addition that was enjoyed the least. Many players voiced that the Kuva Lich system got progressively less fun the more time and energy was devoted to it. While finding the line between repetition and progress is one Warframe has struggled with since it’s first day, Liches highlighted some issues we aim to address while walking that line. 如果你收看了Devstream#136,2019年玩家调查显示,在27000多个回复中,赤毒玄骸系统是2019年最不受欢迎的附加系统。许多玩家表示,随着时间和精力的投入,赤毒玄骸系统的乐趣越来越少。虽然寻找重复和进步之间的界线是warframe从第一天开始就一直在挣扎的一个问题,但玄骸强调了我们在走这条线的时候要解决的一些问题。
【热修】Empyrean: Ivara Prime 27.0.12 Empyrean: Ivara Prime 27.0.12 Anomaly Shards 异常碎片 For every Sentient Anomaly POI that you complete you’ll earn a new Anomaly Shard; a shard ripped from a Sentient Anomaly in the Veil Proxima! 对于你完成的每一个S系异常调查,你将获得一个新的异常碎片;**** 碎片从面纱星系S系异常调查中夺得 **** As mentioned in 27.0.11, we wanted to implement a more token based system to obtain the Tenebrous Ephemera that we removed from the drop table. An Anomaly Shard is 100% guaranteed at End of Mission for every Sentient Anomaly POI you complete. 如27.0.11所述,我们希望实现一个更基于令牌的系统(?或是基于参与次数?token翻译存疑),以获得从掉落表中删除的阴暗幻纹。异常碎片是100%在你完成的每一个异常点任务结束时保证获得。 Little Duck + Exotic Goods 小鸭+洋货(异域货物) Little Duck is no stranger to Exotic goods - an Amp assembler and Toroid master, the strong and the strange are what she makes her business on. Her interest in Anomaly shards allows you to access new Exotic Goods: 小鸭子对异国情调的商品并不陌生——一个放大器组装师和环形大师,她靠的是强壮和奇怪。她对异常碎片的兴趣让你可以接触到新的异国商品: Tenebrous Ephemera 阴暗幻纹 ALL Sentient Captura Scenes 所有S系拍摄场景 Sentient Captura Scenes have also been removed from the drop table and will be purchasable from Little Duck exclusively. S系拍摄场景也已从掉落表中删除,将从小鸭子独家购买。
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